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4.8.2 Patch - Balance changes & new ladder season - Page 4

Forum Index > SC2 General
110 CommentsPost a Reply
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Elentos
Profile Blog Joined February 2015
55594 Posts
January 24 2019 16:28 GMT
#61
I keep getting dropped from battle.net on New Repugnancy, anyone else experiencing issues?
Every 60 seconds in Africa, a minute passes.
ThunderJunk
Profile Joined December 2015
United States741 Posts
January 24 2019 17:26 GMT
#62
Got into some ladder! Protoss has never been so fun! I can finally open robo first against zerg and do all kinds of silly things.

My favorite game was my last one: I went core nexus robo twilight and harassed with a warp prism and 1 stalker, then 4 glaive adepts, and then transitioned into shield upgrades, blink, and disruptors. I could never dream of rocking such a build in the last patch. So much fun.

The only game I got completely dominated in was against a meching terran. Times have changed :D
I am free because I know that I alone am morally responsible for everything I do.
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
January 24 2019 23:18 GMT
#63
I don't mind them doing a change like this as long as they respond quickly to negative effects, like certain other people say.. I just hope they communicate somewhat closer to the community. Or at least show that they interact a lot with players / community, if they already do so. Even if they had one employee publicly spending a few hours per release cycle to interact with the community, they wouldn't get such a negative image. "Negative image" might be the wrong word, but you know what I mean.
Winners: It is difficult, but it's possible.
Ben...
Profile Joined January 2011
Canada3485 Posts
January 25 2019 04:18 GMT
#64
On January 25 2019 01:28 Elentos wrote:
I keep getting dropped from battle.net on New Repugnancy, anyone else experiencing issues?

I had an opponent drop on that map. It seemed weird because neither of us had connection issues. I thought they had just disconnected their internet or something after their proxy failed.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Charoisaur
Profile Joined August 2014
Germany16089 Posts
Last Edited: 2019-01-25 08:59:12
January 25 2019 08:57 GMT
#65
So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong.
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player.
I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs.
Many of the coolest moments in sc2 happen due to worker harassment
Snakestyle11
Profile Joined December 2018
191 Posts
January 25 2019 09:13 GMT
#66
On January 25 2019 17:57 Charoisaur wrote:
So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong.
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player.
I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs.



Have you had the chance to try versus broodlords? im really afraid thors are gonna MURDER broodlords.
RampancyTW
Profile Joined August 2010
United States577 Posts
January 25 2019 15:04 GMT
#67
On January 25 2019 17:57 Charoisaur wrote:
So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong.
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player.
I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs.
TBH I think this is okay: with the armor nerf Thors lost a lot of tankiness and they're a slow, plodding 6 supply tier 3 ground unit. They should perform well against Tempests based on mobility and cost differences. It will also serve to make the army interactions vs. Carriers more akin to BW PvT, where the balance between anti-air and anti-ground units is super important, since Thors can be cost effectively dealt with by upgraded Gateway/Robo mixes.

As a Z I would love to see BL range pushed back up to 11 to match but I don't feel super strongly about it. Thors are super cool and require good positioning and game sense or multitasking via dropships to mitigate their weaknesses, and are generally pretty vulnerable if they're at the front of the army.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 25 2019 15:30 GMT
#68
TvP mech is in a better position post patch due to Thors no longer being worthless in the matchup.

It is still Protoss favored but it is not impossible since Thors can actually trade vs Tempest and Carriers now. This is ladder level though, I doubt we will see any TvP mech games at pro level.
Charoisaur
Profile Joined August 2014
Germany16089 Posts
January 25 2019 15:47 GMT
#69
On January 25 2019 18:13 Snakestyle11 wrote:
Show nested quote +
On January 25 2019 17:57 Charoisaur wrote:
So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong.
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player.
I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs.



Have you had the chance to try versus broodlords? im really afraid thors are gonna MURDER broodlords.

Probably but I think Zerg can handle thor armies better than toss due to abduct and neural parasite being very strong vs thors.
Many of the coolest moments in sc2 happen due to worker harassment
Athenau
Profile Joined March 2015
589 Posts
January 25 2019 15:47 GMT
#70
On January 25 2019 17:57 Charoisaur wrote:
So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong.
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player.
I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs.

Bio has a bigger problem with tempests, and the speed nerf will help Vikings deal with them better now.
Ben...
Profile Joined January 2011
Canada3485 Posts
January 25 2019 18:48 GMT
#71
On January 26 2019 00:47 Athenau wrote:
Show nested quote +
On January 25 2019 17:57 Charoisaur wrote:
So I played around with the new thor a bit and damn, they really wreck carriers and tempests now, might even be a little bit too strong.
Giving terran an answer to those units was definitely the right thing as no race should be on a timer but I wished they'd have buffed the viking instead because the thor buff seems to mainly benefit mech as it's quite hard to transition to thors as a bio player.
I really think mech will be the way to go now in tvp with bio being hardcountered by so many things and now even the timings being weaker due to the early game protoss buffs.

Bio has a bigger problem with tempests, and the speed nerf will help Vikings deal with them better now.

Yup. In cases where the tempests get isolated, it's also much easier for stimmed marines to get to them too.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Luolis
Profile Blog Joined May 2012
Finland7194 Posts
January 25 2019 21:40 GMT
#72
:DDDDD i like how they decided that Terran couldnt hide strats enough so better make observers ferraris in sky so now you can't hide anything AND have to defend all earlygame aggro as terran in TvP.

I honestly want the drugs Blizzard balance team is taking. That has to be good shit
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-01-25 22:18:14
January 25 2019 22:17 GMT
#73
Blizzard is awful at these balance changes.

I dont know how late game Zerg will be able to do anything against Terran with this buff. 11 ground to air range is insane. discounting their logistical/design weaknesses, Thors are already pound-for-pound very strong.

Protoss and Zerg rely on their T3 air units to break otherwise unbreakable terran positions. Carriers and Tempests are both neutered now and the slow, expensive, vulnerable brood lords lost such an integral advantage they had over the terran army. Vipers have problems too

Blizzard made tempests more fragile at and gave them more speed. okay. now they took speed away without giving anything back....just lol. Carriers are trash too.

I dont know why Blizzard keeps kowtowing to Terran players. I've been playing mostly terran for the last few weeks and probably gonna make the switch to main it. The units just keep getting pound for pound stronger....like they even nerfed the immortal for no reason lmfao

User was warned for this post.
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16089 Posts
January 25 2019 23:17 GMT
#74
On January 26 2019 07:17 BerserkSword wrote:
Blizzard is awful at these balance changes.

I dont know how late game Zerg will be able to do anything against Terran with this buff. 11 ground to air range is insane. discounting their logistical/design weaknesses, Thors are already pound-for-pound very strong.

Protoss and Zerg rely on their T3 air units to break otherwise unbreakable terran positions. Carriers and Tempests are both neutered now and the slow, expensive, vulnerable brood lords lost such an integral advantage they had over the terran army. Vipers have problems too

Blizzard made tempests more fragile at and gave them more speed. okay. now they took speed away without giving anything back....just lol. Carriers are trash too.

I dont know why Blizzard keeps kowtowing to Terran players. I've been playing mostly terran for the last few weeks and probably gonna make the switch to main it. The units just keep getting pound for pound stronger....like they even nerfed the immortal for no reason lmfao

"Warpgate buildtime decrease"
"Blink cost decrease"
"Robo cost decrease"
"Cyclone nerf"
"BC nerf"

Yeah why do they keep kowtowing to terrans?
Many of the coolest moments in sc2 happen due to worker harassment
hiroshOne
Profile Joined October 2015
Poland425 Posts
January 26 2019 20:11 GMT
#75
Omg. Just nerf the chronoboost already. It's the source of all TvP and ZvP problems. Zerg's larvae was nerfed to the ground, chronoboost was buffed or left unchanged almost. It will fix all the problems. Situation where P can get better economy than Zerg or Terran so quickly with having so powerful units is unhealthy and design breaking.
Ultima Ratio Regum
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2019-01-28 02:14:22
January 28 2019 02:11 GMT
#76
Can't say I'm enjoying the new maps much outside of King's Cove as a Protoss player. Several zerg players I've played have already seemingly figured out swarmhosts are really good on Cyber Forest against protoss. There's a really good spot that can hit both the third and fourth that's up a ramp. Also, that ramp that leads into between the pocket third, the distant third, and the natural is insanely good for tank pushes. Terran can park a tank at the top of the ramp and then trap the opponent either up their natural or at the third since a sieged tank can hit both.

I do wish they would have kept Cerulean Falls and replaced one of Port Aleksander or Kairos Junction since both of those maps are kinda similar. Cerulean Falls was easily one of my favourite maps they've had since I started playing again a year ago.

It doesn't help that it's the start of the season so almost every game is bronze league caliber cheese but with better mechanics because people are looking for easy wins. I've seriously thought about taking a week off to let all the people who just play for the first two weeks of the season then stop after they get bored of cheesing get their fill.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
insitelol
Profile Joined August 2012
845 Posts
January 29 2019 09:49 GMT
#77
Hey blizzard, if you are reading this.
What's the purpose of the thor buff?
I though everyone learned the lesson with 2hour stalemates already (Hots SH). But you keep forcing this shit every now and then, like once in 2 years or so. On and on. I'm just telling you, on the behalf of the community: Noone wants mech. Its a degenerative strat that needs to be gone forever.

I just can't wrap my head around what's so fun and innovative about camping with bazzilion of tanks/hellbats behind planetaries, sensor towers (btw how this structure is still in the game?) and turrets. And let's be honest: This is the only thing that mech is about. It promotes that exact kind of play. And you just made this absolete with thors. Basically all you need now is tank and thor (hellbat and few ghosts - optional) to dominate the entire protoss arsenal. A pure ground army! No kind of composition can do shit about just those 2 terran GROUND units (and even if they can, you need much more investment to stay at best even). When i play vs mech i feel like i'm 11 years old again playing bw on BigHunters. Is this the best gameplay you can provide with all the experience and knowledge you accumulated throughout 20 years of starcraft? For fucks sake.

And before those accomplished 4k terrans start forcing their usual nonsense, i'd want to say that i never asked for blink/robo/wg/tempest w/e "buffs" (robo wasn't even buffed, starting from third immortal you basically spend more money to continue production, but terrans count that as a "buff" anyways, i don't care). I never even asked for zealot charge buff. You can revert that but, for the sake of this game, that has just recovered from stalemate, stop buffing imbecile strats and units like thor.

If you want to shake things up i got an idea for that: remove SH, Tempest and Cyclone from the game. Revert all protoss "buffs", noone needs them anyways. Revert mines nerf, w/e. But leave mech out of this game.

Less is more.
Tempest
Profile Joined October 2015
United States147 Posts
January 30 2019 15:50 GMT
#78
On January 29 2019 18:49 insitelol wrote:
Hey blizzard, if you are reading this.
What's the purpose of the thor buff?
I though everyone learned the lesson with 2hour stalemates already (Hots SH). But you keep forcing this shit every now and then, like once in 2 years or so. On and on. I'm just telling you, on the behalf of the community: Noone wants mech. Its a degenerative strat that needs to be gone forever.

I just can't wrap my head around what's so fun and innovative about camping with bazzilion of tanks/hellbats behind planetaries, sensor towers (btw how this structure is still in the game?) and turrets. And let's be honest: This is the only thing that mech is about. It promotes that exact kind of play. And you just made this absolete with thors. Basically all you need now is tank and thor (hellbat and few ghosts - optional) to dominate the entire protoss arsenal. A pure ground army! No kind of composition can do shit about just those 2 terran GROUND units (and even if they can, you need much more investment to stay at best even). When i play vs mech i feel like i'm 11 years old again playing bw on BigHunters. Is this the best gameplay you can provide with all the experience and knowledge you accumulated throughout 20 years of starcraft? For fucks sake.

And before those accomplished 4k terrans start forcing their usual nonsense, i'd want to say that i never asked for blink/robo/wg/tempest w/e "buffs" (robo wasn't even buffed, starting from third immortal you basically spend more money to continue production, but terrans count that as a "buff" anyways, i don't care). I never even asked for zealot charge buff. You can revert that but, for the sake of this game, that has just recovered from stalemate, stop buffing imbecile strats and units like thor.

If you want to shake things up i got an idea for that: remove SH, Tempest and Cyclone from the game. Revert all protoss "buffs", noone needs them anyways. Revert mines nerf, w/e. But leave mech out of this game.




Im finding it harder and harder to believe youre a protoss player lol.

Plenty of people want mech. Its less apm intensive than bio, which suits a lot of people. Also just because classic mech is historically not used much in TvP, its VERY much used in TvZ. The thor change is a bit too strong in TvZ imo, but does almost nothing for TvP. I haven't had a lot of people go classic mech against me, but when they do, oh look a few immortals and walaa ive countered most of their army, if youre struggling vs mech as P I would recommend watching a few vids, its most likely a playstyle issue or you just have a bit to figure out and then youll realize that mech in TvP is NOT usually the better option (unless its battlemech, which im still in the air about).

Overall, you don't represent most of the community. Blizz please if youre reading this, ignore this mans views. Mech is a huge part of this game.
Quick, think of some pithy cliche and toss it here
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-01-30 17:54:58
January 30 2019 17:46 GMT
#79
Honestly if it was not for mech I would have left SC2 a long time ago.

Mech is more interesting than bio since it relies more on decision making and less on mechanics, although you still need good mechanics with mech, but not insanely good as with bio.

Also the turle mech you describe do not happen in my experience. It did happen back in hots when mass Ravens was a thing but now Terrran always have the incentive to end the game before Protoss can go up to 200 supply in gas heavy units.

The race most likely to turtle is instead Protoss who still have their golden armada with ht support. It is not as broken as it was before now when the Carrier has been nerfed and the Thor improved, but is still the strongest composition in the game.

Why Blizzard decided to give the race with with the largest number of hard to scout cheeses the strongest late game is bit strange in my opinion. But Protoss design has always felt a bit off compared to the other races.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
January 30 2019 21:10 GMT
#80
On January 31 2019 02:46 MockHamill wrote:
Honestly if it was not for mech I would have left SC2 a long time ago.

Mech is more interesting than bio since it relies more on decision making and less on mechanics, although you still need good mechanics with mech, but not insanely good as with bio.

Also the turle mech you describe do not happen in my experience. It did happen back in hots when mass Ravens was a thing but now Terrran always have the incentive to end the game before Protoss can go up to 200 supply in gas heavy units.

The race most likely to turtle is instead Protoss who still have their golden armada with ht support. It is not as broken as it was before now when the Carrier has been nerfed and the Thor improved, but is still the strongest composition in the game.

Why Blizzard decided to give the race with with the largest number of hard to scout cheeses the strongest late game is bit strange in my opinion. But Protoss design has always felt a bit off compared to the other races.

It doesn't happen on YOUR level(and in pro play)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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