4.8.2 Patch - Balance changes & new ladder season - Page 2
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Rodya
546 Posts
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InfestedNeurone
18 Posts
On January 23 2019 06:07 Waxangel wrote: I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is). So the pros are basically lab rats... That's the esport we need boyss! Not the one you think you do, but you don't!.. | ||
NonY
8716 Posts
On January 23 2019 07:10 InfestedNeurone wrote: So the pros are basically lab rats But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know. | ||
Freeborn
Germany421 Posts
The thors with 11 range and high impact load are murderous right now and the tempest has been severely gutted. It seems like the idea was to strengthen protoss early game a bit in exchange for screwing over the golden fleet totally. All these noob complaining about WG and stalkers? blink stalker builds have not been good for ages. Same goes for 4gate, these builds were strong and time critical when the eco was different and there was a mothership core. Protoss hasn't won anything for a long time, maybe there is some reason for that? Sure in a big ball with aoe they still win but mobility wise they are inferior and in smaller groups they still get massacred and thats where the pros shine... Anyway I'll be interested to see if anything good comes at all from the minor protoss buffs, because one thing is for sure: the nerfs on the tempest and the immortal cost are massive. | ||
riceantrocks
7 Posts
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AntiHack
Switzerland552 Posts
On January 23 2019 07:32 NonY wrote: But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know. Pros should make history not beta testing. | ||
-NegativeZero-
United States2136 Posts
On January 23 2019 08:10 AntiHack wrote: Pros should make history not beta testing. so how then do you think balance changes should be implemented? | ||
AntiHack
Switzerland552 Posts
On January 23 2019 08:42 -NegativeZero- wrote: so how then do you think balance changes should be implemented? Those are not balance chages, that's Blizz forcing their view of how you should play the game. Especially after 10 years a game should see at most minor balance tweaks after a year or two of monitoring how the meta and the pro scene evolve. Who said that game companies have to own esport? They should make games instead. | ||
NonY
8716 Posts
On January 23 2019 08:10 AntiHack wrote: Pros should make history not beta testing. You should make sense. | ||
Ben...
Canada3485 Posts
Still skeptical of these changes but I'll give them a go later today. Should be interesting with a new season also starting. | ||
samchan1331
16 Posts
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Akio
Finland1824 Posts
Also I can't believe the Ultra change went through, really sceptical about the MS being balanced when it's faster than stimmed bio off-creep. I do like the change to eggs blocking replacement hatches, that always felt like a questionable feature to me. | ||
FFW_Rude
France10201 Posts
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SC-Shield
Bulgaria765 Posts
On January 23 2019 07:10 InfestedNeurone wrote: So the pros are basically lab rats... That's the esport we need boyss! Not the one you think you do, but you don't!.. Gaming is a special case when your customers (pro gamers) are also your employees. You can test your changes with your colleagues, but they probably don't play at a high level to figure out when a change isn't balanced at all levels. I think there are 2 options for Blizzard in this case: - give pro gamers some rewards, preferably money, for testing and feedback - Blizzard should employ mid-level or high-level pro gamers on a part-time contract to test changes but this is similar to the previous option | ||
Asturas
Finland587 Posts
I wonder what effect it will have on coming WCS Winter and IEM Katowice. I definitely don't want to see PvP fest. | ||
deacon.frost
Czech Republic12115 Posts
On January 23 2019 16:50 Asturas wrote: I'm low league player so balance doesn't concern me, but I watched several Master and GM Terran streams and they all struggled against Protoss. And it was before this patch that is buffing Protoss. Therefore I'm really confused with this changes. I wonder what effect it will have on coming WCS Winter and IEM Katowice. I definitely don't want to see PvP fest. WCS will be ZvZ fest as usual, calm down | ||
Rail_sc2
Russian Federation205 Posts
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Rail_sc2
Russian Federation205 Posts
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Olli
Austria24413 Posts
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Charoisaur
Germany15614 Posts
On January 23 2019 18:19 Rail_sc2 wrote: I think people in blizzard and their acolytes from gold league live in different starcraft than progamers . Because it's really frustrating , how game-designers can nerf unit which nobody use on pro-scene ( because it's already bad and nerfed in november ) Is it really fun for Protoss players to get allined every single game? I don't really understand - shouldn't it also be in Protoss players interest to equalize lategame so not every game is defend the tank allin or lose? | ||
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