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4.8.2 Patch - Balance changes & new ladder season - Page 2

Forum Index > SC2 General
110 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Rodya
Profile Joined January 2018
546 Posts
January 22 2019 21:48 GMT
#21
Has anyone played on King's Cove yet? The map looks poorly rendered on my computer for some reason.
Banned for saying "zerg players are by far the biggest whiners in sc2 history" despite the fact that this forum is full of such posts about Terrans. Foreigner Elitists in control!
InfestedNeurone
Profile Joined October 2018
18 Posts
January 22 2019 22:10 GMT
#22
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats... That's the esport we need boyss! Not the one you think you do, but you don't!..
NonY
Profile Blog Joined June 2007
8751 Posts
January 22 2019 22:32 GMT
#23
On January 23 2019 07:10 InfestedNeurone wrote:
Show nested quote +
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats

But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Freeborn
Profile Joined July 2010
Germany421 Posts
January 22 2019 22:56 GMT
#24
The feedback on these changes is so ridiculous, 90% terran trolls.

The thors with 11 range and high impact load are murderous right now and the tempest has been severely gutted.
It seems like the idea was to strengthen protoss early game a bit in exchange for screwing over the golden fleet totally.

All these noob complaining about WG and stalkers? blink stalker builds have not been good for ages. Same goes for 4gate, these builds were strong and time critical when the eco was different and there was a mothership core.

Protoss hasn't won anything for a long time, maybe there is some reason for that? Sure in a big ball with aoe they still win but mobility wise they are inferior and in smaller groups they still get massacred and thats where the pros shine...

Anyway I'll be interested to see if anything good comes at all from the minor protoss buffs, because one thing is for sure: the nerfs on the tempest and the immortal cost are massive.
riceantrocks
Profile Joined November 2014
7 Posts
January 22 2019 23:10 GMT
#25
I like these changes except the Thor buff. It has enough air range to deal with broodlords already, and nobody uses thors to counter protoss deathball in the first place.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
January 22 2019 23:10 GMT
#26
On January 23 2019 07:32 NonY wrote:
Show nested quote +
On January 23 2019 07:10 InfestedNeurone wrote:
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats

But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know.

Pros should make history not beta testing.
"I am very tired of your grammar errors" - Zoler[MB]
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 22 2019 23:42 GMT
#27
On January 23 2019 08:10 AntiHack wrote:
Show nested quote +
On January 23 2019 07:32 NonY wrote:
On January 23 2019 07:10 InfestedNeurone wrote:
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats

But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know.

Pros should make history not beta testing.

so how then do you think balance changes should be implemented?
vibeo gane,
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-01-23 00:11:06
January 22 2019 23:59 GMT
#28
On January 23 2019 08:42 -NegativeZero- wrote:
Show nested quote +
On January 23 2019 08:10 AntiHack wrote:
On January 23 2019 07:32 NonY wrote:
On January 23 2019 07:10 InfestedNeurone wrote:
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats

But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know.

Pros should make history not beta testing.

so how then do you think balance changes should be implemented?

Those are not balance chages, that's Blizz forcing their view of how you should play the game.
Especially after 10 years a game should see at most minor balance tweaks after a year or two of monitoring how the meta and the pro scene evolve.

Who said that game companies have to own esport? They should make games instead.
"I am very tired of your grammar errors" - Zoler[MB]
NonY
Profile Blog Joined June 2007
8751 Posts
January 23 2019 00:47 GMT
#29
On January 23 2019 08:10 AntiHack wrote:
Show nested quote +
On January 23 2019 07:32 NonY wrote:
On January 23 2019 07:10 InfestedNeurone wrote:
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats

But this is true whether you make changes or not. If no changes were made, still no one could predict what builds the pros will be playing at the championships this year. They are either lab rats months into testing the previous version or they are lab rats doing day 1 testing of the current version. The previous version could get worse. There's no way to know.

Pros should make history not beta testing.

You should make sense.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Ben...
Profile Joined January 2011
Canada3485 Posts
January 23 2019 00:50 GMT
#30
Happy to see they corrected the walling issue on King's Cove.

Still skeptical of these changes but I'll give them a go later today. Should be interesting with a new season also starting.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
samchan1331
Profile Joined May 2012
17 Posts
January 23 2019 04:27 GMT
#31
Well for Protoss blink attack, the limiting factor is always blink timing being slower than WG even with chronoboost. This WG buff is going to address the fact that Protoss cannot expand without SG tech in PvZ, instead of SG into wtever every game right now in PvZ. I can’t see any of these Protoss changes making Protoss unstoppable.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 23 2019 07:30 GMT
#32
I'm guessing the Infestor changes, BC nerfs and the targeting of static defense instead of workers (to a certain extent) make the BC opening less viable?

Also I can't believe the Ultra change went through, really sceptical about the MS being balanced when it's faster than stimmed bio off-creep.

I do like the change to eggs blocking replacement hatches, that always felt like a questionable feature to me.
Mine gas, build tanks.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 23 2019 07:31 GMT
#33
They went with everything announecd. That's a first
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
SC-Shield
Profile Joined December 2018
Bulgaria909 Posts
Last Edited: 2019-01-23 07:47:35
January 23 2019 07:47 GMT
#34
On January 23 2019 07:10 InfestedNeurone wrote:
Show nested quote +
On January 23 2019 06:07 Waxangel wrote:
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).

So the pros are basically lab rats... That's the esport we need boyss! Not the one you think you do, but you don't!..


Gaming is a special case when your customers (pro gamers) are also your employees. You can test your changes with your colleagues, but they probably don't play at a high level to figure out when a change isn't balanced at all levels. I think there are 2 options for Blizzard in this case:
- give pro gamers some rewards, preferably money, for testing and feedback
- Blizzard should employ mid-level or high-level pro gamers on a part-time contract to test changes but this is similar to the previous option
Asturas
Profile Blog Joined September 2010
Finland587 Posts
January 23 2019 07:50 GMT
#35
I'm low league player so balance doesn't concern me, but I watched several Master and GM Terran streams and they all struggled against Protoss. And it was before this patch that is buffing Protoss. Therefore I'm really confused with this changes.

I wonder what effect it will have on coming WCS Winter and IEM Katowice. I definitely don't want to see PvP fest.
There are no boundaries, that's the final conclusion.
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
January 23 2019 08:15 GMT
#36
On January 23 2019 16:50 Asturas wrote:
I'm low league player so balance doesn't concern me, but I watched several Master and GM Terran streams and they all struggled against Protoss. And it was before this patch that is buffing Protoss. Therefore I'm really confused with this changes.

I wonder what effect it will have on coming WCS Winter and IEM Katowice. I definitely don't want to see PvP fest.

WCS will be ZvZ fest as usual, calm down
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Rail_sc2
Profile Joined February 2011
Russian Federation205 Posts
January 23 2019 09:18 GMT
#37
I never seen any pro game since november big update on tournaments with successfull using of tempest . Even vs zergs protoss's builded void-rays , vs terrans those times protoss tryed do tempest was completely lose
https://twitter.com/verdi_wc3
Rail_sc2
Profile Joined February 2011
Russian Federation205 Posts
January 23 2019 09:19 GMT
#38
I think people in blizzard and their acolytes from gold league live in different starcraft than progamers . Because it's really frustrating , how game-designers can nerf unit which nobody use on pro-scene ( because it's already bad and nerfed in november )
https://twitter.com/verdi_wc3
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 23 2019 09:42 GMT
#39
You might be able to go twilight/robo/2 extra gates again now. It used to be awkward because you couldn't afford blink for a while if you did, but I've now tried it 3 times and you can get blink pretty much right after the twilight finishes. It doesn't even interfere with stalker production I think. That build seems a lot safer to me this way.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Charoisaur
Profile Joined August 2014
Germany16103 Posts
January 23 2019 09:46 GMT
#40
On January 23 2019 18:19 Rail_sc2 wrote:
I think people in blizzard and their acolytes from gold league live in different starcraft than progamers . Because it's really frustrating , how game-designers can nerf unit which nobody use on pro-scene ( because it's already bad and nerfed in november )

Is it really fun for Protoss players to get allined every single game? I don't really understand - shouldn't it also be in Protoss players interest to equalize lategame so not every game is defend the tank allin or lose?
Many of the coolest moments in sc2 happen due to worker harassment
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