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StarCraft II: DeepMind Demonstration: Jan 24 - Page 27

Forum Index > SC2 General
585 CommentsPost a Reply
Prev 1 25 26 27 28 29 30 Next All
Xamo
Profile Joined April 2012
Spain886 Posts
January 24 2019 22:36 GMT
#521
On January 25 2019 06:30 CoupdeBoule wrote:
Started watching. 30 sec into the first replay it shows that the AI isnt worker-pairing. Oh well i wasnt expecting much but im still disappointed - not gonna waste my time watching that garbage

Games 1-5 are against "basic" (GM?) agents, with one week of training.
Games 6-10 are against "advanced" (top-pro?) agents, with two weeks of training but no need to control the camera - their attention is at the same time on the whole map that is visible (although their actions are not).
Game 11 is against a "basic" agent with camera control.

Games 6-11 are the best.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 25 2019 01:12 GMT
#522
Ugh:

https://www.vox.com/future-perfect/2019/1/24/18196177/ai-artificial-intelligence-google-deepmind-starcraft-game?fbclid=IwAR1z-eJ5Sm1amrbR9WvXZO0CD4_jVQTWq64eJAOuXvwtyK70j2k63Qn-tug
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 01:27 GMT
#523
anyone watch the game mana mentioned where alphastar did a proxy?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2019-01-25 01:34:40
January 25 2019 01:34 GMT
#524
I thought this AI play was amazing, and nothing even remotely like any AI we have ever seen before. It is playing real legit top grand master level play without any form of cheating. Its playing different strats, and its adapting very well. It has zero hard coded rules or glitches where some IF statement is missing on what to do. It never retreated and tried attacking again at stupid times. It played super well rounded solid fair games.
No ai so far is even remotely close to this. Its very amazing that it learned all of this just on its own.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 25 2019 01:44 GMT
#525
On January 25 2019 10:27 mishimaBeef wrote:
anyone watch the game mana mentioned where alphastar did a proxy?

yes, mana threw the game and got baited hard by shield batteries.

I think Mana won the last game because the A.I refused to engage his army comp since the predicted outcome was a loss nearly always, what it didn't consider was that it was playing vs a human with flawed mechanics which it probably could outmicro even in that situation.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 04:22 GMT
#526
how about the carrier game tlo mentioned? :D
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Rea-Rea
Profile Joined September 2009
United States42 Posts
January 25 2019 04:29 GMT
#527
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
January 25 2019 05:15 GMT
#528
On January 25 2019 13:29 Rea-Rea wrote:
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.


Full map view as in vision of the whole map with no fog of war?
Doko
Profile Joined May 2010
Argentina1737 Posts
January 25 2019 05:22 GMT
#529
On January 25 2019 14:15 Dante08 wrote:
Show nested quote +
On January 25 2019 13:29 Rea-Rea wrote:
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.


Full map view as in vision of the whole map with no fog of war?


No, its still limited by fog of war but capable of zooming out completely to where it can see the whole map but issue commands with perfect precision.
Zzoram
Profile Joined February 2008
Canada7115 Posts
January 25 2019 05:23 GMT
#530
On January 25 2019 14:15 Dante08 wrote:
Show nested quote +
On January 25 2019 13:29 Rea-Rea wrote:
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.


Full map view as in vision of the whole map with no fog of war?


No, the first 10 games it had a zoomed out view of the map instead of having to use a mini map where you don’t know what showed up until you move your camera to check, but the fog of war was still there. It still had to move the camera to a location to perform an action, but it was an advantage. The 11th game, it had to use a regular mini map instead of getting a super zoom out. It slightly reduces multi prong micro potential.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 06:01 GMT
#531
i watched the games the micro didn't seem undoable with good hotkey use, e.g. reassigning hurt stalkers to a quick retreat hotkey, having 3 groups of stalkers on hotkeys and double tapping around
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
cha0
Profile Joined March 2010
Canada513 Posts
January 25 2019 07:02 GMT
#532
On January 25 2019 15:01 mishimaBeef wrote:
i watched the games the micro didn't seem undoable with good hotkey use, e.g. reassigning hurt stalkers to a quick retreat hotkey, having 3 groups of stalkers on hotkeys and double tapping around


Not sure we watched the same games if you think any human could do the stalker and disruptor micro the AI was pulling. It was literally microing 6+ units at a time and had its apm spiking to 1500 sometimes.
loft
Profile Joined July 2009
United States344 Posts
January 25 2019 07:29 GMT
#533
What the DeepMind team pretended not to notice. The AI uses APM as a resource, keeping it low when possible, and bursting into a superhuman micro machine when critical. It learned that overall mechanics can win games more often. There are probably more strategic iterations, but they lose to the efficient action versions (obviously).
valas991
Profile Joined September 2014
Hungary181 Posts
January 25 2019 08:10 GMT
#534
Is there a VOD available? A friend of mine missed it.

I think the games were really entertaining.
I also think #11 is the way to go, in terms of fairness. It will be nice once all races will be shown, eventually.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 25 2019 08:15 GMT
#535
On January 25 2019 17:10 valas991 wrote:
Is there a VOD available? A friend of mine missed it.

I think the games were really entertaining.
I also think #11 is the way to go, in terms of fairness. It will be nice once all races will be shown, eventually.

I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2019-01-25 10:22:19
January 25 2019 10:07 GMT
#536
If i had such effective APM i would won Serral too..
Acrofales
Profile Joined August 2010
Spain18300 Posts
January 25 2019 11:40 GMT
#537
On January 25 2019 10:12 renaissanceMAN wrote:
Ugh:

https://www.vox.com/future-perfect/2019/1/24/18196177/ai-artificial-intelligence-google-deepmind-starcraft-game?fbclid=IwAR1z-eJ5Sm1amrbR9WvXZO0CD4_jVQTWq64eJAOuXvwtyK70j2k63Qn-tug

Once you get past the first two or three paragraphs of hyperbolic drivel, it's actually a really good article.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2019-01-25 12:59:10
January 25 2019 12:48 GMT
#538
On January 25 2019 16:02 cha0 wrote:
Show nested quote +
On January 25 2019 15:01 mishimaBeef wrote:
i watched the games the micro didn't seem undoable with good hotkey use, e.g. reassigning hurt stalkers to a quick retreat hotkey, having 3 groups of stalkers on hotkeys and double tapping around


Not sure we watched the same games if you think any human could do the stalker and disruptor micro the AI was pulling. It was literally microing 6+ units at a time and had its apm spiking to 1500 sometimes.


hmm, but if i recall, they said the reaction time was something over 300 ms
and the apm graph shows this:

https://imgur.com/a/PzNCXjs

hmm but i guess currently it's true that the precision in its attempts to execute commands is perfect (i.e. no misclicks)
would be cool to see a camera observing the screen and robotic "hand" (x-y movement) operating a mouse using control systems theory
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 25 2019 13:17 GMT
#539
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh
Ej_
Profile Blog Joined January 2013
47656 Posts
January 25 2019 13:23 GMT
#540
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

Its not. The point is to make AI that can compete with humans execution...
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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