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StarCraft II: DeepMind Demonstration: Jan 24

Forum Index > SC2 General
585 CommentsPost a Reply
Normal
keaneu
Profile Joined February 2011
Korea (South)65 Posts
January 22 2019 16:32 GMT
#1
Speculate away!

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Director, TitanEX1 Co., Ltd.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 22 2019 17:15 GMT
#2
Very interesting that they got Artosis and Rotterdam. Seems like we might actually get to see a full game with commentary!
Maru and Serral are probably top 5.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 22 2019 17:17 GMT
#3
I would be very, very surprised if they had something that could compete with a decent human being. It may be a bot vs bot match?
mierin
Profile Joined August 2010
United States4943 Posts
January 22 2019 17:19 GMT
#4
The last I saw of deepmind, it was randomly clicking on the minimap and unable to get back to its base to control its workers unless it got lucky. Surely it's gotten a lot better if they brought on Rotti and Tosis...right?
JD, Stork, Calm, Hyuk Fighting!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 22 2019 17:21 GMT
#5
What they have done is isolate "mini games" from within sc2 - tasks like mineral mining or base organization. So it may be the case that they are now performing well on such minigames and want to show that off and talk about how they've done it.
Xamo
Profile Joined April 2012
Spain877 Posts
January 22 2019 17:47 GMT
#6
This is very interesting, I am hyped!
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Charoisaur
Profile Joined August 2014
Germany15942 Posts
January 22 2019 18:22 GMT
#7
Probably Deepmind vs Serral showmatch
Many of the coolest moments in sc2 happen due to worker harassment
paralleluniverse
Profile Joined July 2010
4065 Posts
January 22 2019 18:55 GMT
#8
I don't expect its ability to be more than a high diamond player, or at best a high masters player.

And I'd bet it will use Terran, because its skill with the other 2 races is bad.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 22 2019 18:58 GMT
#9
Deepmind usually don't go out on matches they think they can lose. I'm guessing it's gonna be more of an exhibition demonstrating the mouse and keybord setup they will have and how it learned SC, maybe a couple of matches vs the game CPU or a low level opponent. When we will heard of them playing against the top pro it will mean it can beat them
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 22 2019 20:14 GMT
#10
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.
Dave4
Profile Joined August 2018
494 Posts
January 22 2019 20:22 GMT
#11
I for one welcome our new cyborg overlords.
stardog
Profile Joined August 2011
556 Posts
January 22 2019 20:23 GMT
#12
If Deepmind is ready to demonstrate, I'd expect them to have something good. When they approached Go, they started with beating other bots (which played on a pretty strong amateur level), then a weak pro and finally the very best players. I'm not aware of any half-decent bots to beat so I hope they'll at least show a master level of play.
shabby
Profile Joined March 2010
Norway6402 Posts
January 22 2019 20:24 GMT
#13
Has it now learned all the rules and cloned itself and played a hundred million matches? Otherwise, probably just a technical demo?
Jaedong, Gumibear, Leenock, Byun
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
January 22 2019 20:34 GMT
#14
wcs circuit + kr cancelled, to be replaced by wcs skynet

humans get region locked out, only AI competitors
WriterDefeating a sandwich only makes it tastier. @imjustziggy
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
January 22 2019 20:45 GMT
#15
What was it the terminator said? "The more contact I have with humans, the more I löörn"
Earth, Water, Air and Protoss!
Tayewo
Profile Joined December 2016
Germany28 Posts
January 22 2019 21:04 GMT
#16
nice stuff...and good the sc2 brand, that the game is a reference. Maybe sc2 get some nice little headlines
Balance, it is all about balance (even in sc2 ;))
scotch4789
Profile Joined July 2013
United States42 Posts
January 22 2019 21:11 GMT
#17
On January 23 2019 05:22 Dave4 wrote:
I for one welcome our new cyborg overlords.


Hahaha! a most excellent post!
srj
Profile Joined July 2010
Canada134 Posts
January 22 2019 21:13 GMT
#18
Intriguing. I'm hoping it's a full game. Half of Starcraft is mechanics, and it's a given that an AI would be superior at this. I'm hoping instead the AI can show creative strategies as well.
Ronski
Profile Joined February 2011
Finland266 Posts
January 22 2019 21:17 GMT
#19
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
jy_9876543210
Profile Joined March 2016
265 Posts
January 22 2019 21:21 GMT
#20
Can't wait to see what they have.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
ZergX
Profile Joined October 2010
France436 Posts
January 22 2019 21:39 GMT
#21
hyped to see what they bring to the table !
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
vyzion
Profile Joined August 2016
308 Posts
January 22 2019 21:45 GMT
#22
eventually deepmind and similar AI will be unbeatable by humans.
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
January 22 2019 22:02 GMT
#23
On January 23 2019 06:45 vyzion wrote:
eventually deepmind and similar AI will be unbeatable by humans.


Assuming they'll keep improving her neural network yes. In it's actual form thera are limitations of what and how much can it learn.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
figq
Profile Blog Joined May 2010
12519 Posts
January 23 2019 00:41 GMT
#24
I'm very excited for this project! One of the reasons is - much like the the Berkeley economics course in Starcraft - it brings more widespread legitimacy for Starcraft as a serious mental challenge, similar to chess and Go.
If you stand next to my head, you can hear the ocean. - Day[9]
alexanderzero
Profile Joined June 2008
United States659 Posts
January 23 2019 01:14 GMT
#25
I'm pretty skeptical like everyone else, especially considering the state of their AI when it was shown at Blizzcon just three months ago. Still, it's weird for them to bring on professional commentators and livestream something if they don't have something impressive to show.
I am a tournament organizazer.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2019 01:53 GMT
#26
On January 23 2019 06:17 Ronski wrote:
Show nested quote +
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2019-01-23 02:13:28
January 23 2019 02:12 GMT
#27
On January 23 2019 10:14 alexanderzero wrote:
I'm pretty skeptical like everyone else, especially considering the state of their AI when it was shown at Blizzcon just three months ago. Still, it's weird for them to bring on professional commentators and livestream something if they don't have something impressive to show.


Right. this is what I think.

Like...who cares if deepmind can micro units to grab mineral or gas deposits faster than humans or other AIs?

If deepmind really thinks people will be impressed by an AI "solving" a limited minigame...I mean, we can already do that. If the AI can compete from the barebones beginnings that regular human players do, that'd be something. I'm pessimistic but will watch regardless.
JD, Stork, Calm, Hyuk Fighting!
neutralrobot
Profile Joined July 2011
Australia1025 Posts
January 23 2019 02:16 GMT
#28
On January 23 2019 10:53 ZigguratOfUr wrote:
Show nested quote +
On January 23 2019 06:17 Ronski wrote:
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.


Well, actually... They recently played more games vs Stockfish in better conditions and AlphaZero comprehensively destroyed Stockfish. Also, they released the algorithm, which might not be as open as releasing the code or the trained network, but it did mean that the algorithm was implemented in a more open manner in the Leela Chess Zero project, which is now pretty competitive with Stockfish and playing interesting games against it in the TCEC.
(https://www.youtube.com/watch?v=UPkcAS2B60s)

This is the generalized Alpha Zero algorithm -- can be applied to a variety of games. So if they follow that pattern, maybe with Starcraft they'll shelve their code but release the research, which means it can be replicated. Guess we'll see! Keen to see what they've come up with. You'd think it must be a big leap. Bear in mind that once they had the right algorithm, they could train AlphaZero in a matter of hours and get it to a point where it's the best in the world by a mile. They have an incredible ability to test and implement learning algorithms quickly. Part of what gives them such an edge is their TPU hardware. So once there's been a breakthrough it could go from "how do we do this?" to "HOLY SHIT!" in a very short timeframe.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 23 2019 02:45 GMT
#29
The event could be a way of issuing an open challenge to independent programmers and other professional groups, deepmind did release their API after all.

https://github.com/deepmind/pysc2
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 23 2019 02:53 GMT
#30
On January 23 2019 11:16 neutralrobot wrote:
Show nested quote +
On January 23 2019 10:53 ZigguratOfUr wrote:
On January 23 2019 06:17 Ronski wrote:
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.


Well, actually... They recently played more games vs Stockfish in better conditions and AlphaZero comprehensively destroyed Stockfish. Also, they released the algorithm, which might not be as open as releasing the code or the trained network, but it did mean that the algorithm was implemented in a more open manner in the Leela Chess Zero project, which is now pretty competitive with Stockfish and playing interesting games against it in the TCEC.
(https://www.youtube.com/watch?v=UPkcAS2B60s)

This is the generalized Alpha Zero algorithm -- can be applied to a variety of games. So if they follow that pattern, maybe with Starcraft they'll shelve their code but release the research, which means it can be replicated. Guess we'll see! Keen to see what they've come up with. You'd think it must be a big leap. Bear in mind that once they had the right algorithm, they could train AlphaZero in a matter of hours and get it to a point where it's the best in the world by a mile. They have an incredible ability to test and implement learning algorithms quickly. Part of what gives them such an edge is their TPU hardware. So once there's been a breakthrough it could go from "how do we do this?" to "HOLY SHIT!" in a very short timeframe.



until alpha zero beats stockfish in TCEC finals, i will never call alpha zero the strongest engine. everything is controlled by google. no table base, no opening books - which sf isnt trained for.
and still, it isn't live games vs sf11dev.

and who knows if they released all games or are just cherry picking?
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2019 03:49 GMT
#31
On January 23 2019 11:16 neutralrobot wrote:
Show nested quote +
On January 23 2019 10:53 ZigguratOfUr wrote:
On January 23 2019 06:17 Ronski wrote:
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.


Well, actually... They recently played more games vs Stockfish in better conditions and AlphaZero comprehensively destroyed Stockfish. Also, they released the algorithm, which might not be as open as releasing the code or the trained network, but it did mean that the algorithm was implemented in a more open manner in the Leela Chess Zero project, which is now pretty competitive with Stockfish and playing interesting games against it in the TCEC.
(https://www.youtube.com/watch?v=UPkcAS2B60s)

This is the generalized Alpha Zero algorithm -- can be applied to a variety of games. So if they follow that pattern, maybe with Starcraft they'll shelve their code but release the research, which means it can be replicated. Guess we'll see! Keen to see what they've come up with. You'd think it must be a big leap. Bear in mind that once they had the right algorithm, they could train AlphaZero in a matter of hours and get it to a point where it's the best in the world by a mile. They have an incredible ability to test and implement learning algorithms quickly. Part of what gives them such an edge is their TPU hardware. So once there's been a breakthrough it could go from "how do we do this?" to "HOLY SHIT!" in a very short timeframe.


They played a newer version of Stockfish in somewhat better conditions, and released some implementation details (far from releasing the entire algorithm). I certainly hope they'll be much more open this time.
imCHIEN
Profile Joined January 2016
14 Posts
January 23 2019 03:50 GMT
#32
vs $O$ to see how AI deals with cheese
vs Maru to see how AI deals with his creative
vs Serral to see how AI deals with a strong late game opponent.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 23 2019 04:12 GMT
#33
On January 23 2019 11:45 travis wrote:
The event could be a way of issuing an open challenge to independent programmers and other professional groups, deepmind did release their API after all.

https://github.com/deepmind/pysc2


That's more or less what I'm expecting as well. They'll probably have some showcases like how the AI handles different types of tasks like micro, adapting build order based on scouting information, which parts of the map it prefers to hold, how it learns different types of maps, and so on. The rest will probably be left up to third parties to develop further.

I'm certainly not expecting a full exhibition series, especially not against top-level competition. If that is what they present, though, I'll be absolutely floored.

That said, if it is a surprise exhibition, then it means the AI has already been developing skills against real players on the ladder ahead of this event, in which case it would be amusing to speculate who exactly that is.
Moderator
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 23 2019 04:33 GMT
#34
I really want a Battlebots type series with teams competing in AI development for all kinds of games with all kinds of in-game (and out of game?) challenges. Each season culminates in a tournament then the MVPs move on to the next season with a new game... Then Skynet or Global Thermonuclear War would probably happen so nvm bad idea, one showmatch is good enough.
Blunder Man doing everything thing a blunder can.
MrMischelito
Profile Joined February 2014
347 Posts
January 23 2019 06:24 GMT
#35
I'm curious about what the actual matchup will be. they didn't announce any players. I hope this will be Rotterdam & Artosis playing against DeepMind in Archon mode. AI vs AI is usually a bit dull to watch.
MrMischelito
Profile Joined February 2014
347 Posts
January 23 2019 06:29 GMT
#36
On January 23 2019 13:12 Excalibur_Z wrote:
Show nested quote +
On January 23 2019 11:45 travis wrote:
The event could be a way of issuing an open challenge to independent programmers and other professional groups, deepmind did release their API after all.

https://github.com/deepmind/pysc2


That's more or less what I'm expecting as well. They'll probably have some showcases like how the AI handles different types of tasks like micro, adapting build order based on scouting information, which parts of the map it prefers to hold, how it learns different types of maps, and so on. The rest will probably be left up to third parties to develop further.

I'm certainly not expecting a full exhibition series, especially not against top-level competition. If that is what they present, though, I'll be absolutely floored.

That said, if it is a surprise exhibition, then it means the AI has already been developing skills against real players on the ladder ahead of this event, in which case it would be amusing to speculate who exactly that is.

Isn't botting something that is completely against Blizzards Terms and Conditions?

I wonder how many accounts they got banned from battle.net already...
alexanderzero
Profile Joined June 2008
United States659 Posts
January 23 2019 07:07 GMT
#37
On January 23 2019 15:29 MrMischelito wrote:
Show nested quote +
On January 23 2019 13:12 Excalibur_Z wrote:
On January 23 2019 11:45 travis wrote:
The event could be a way of issuing an open challenge to independent programmers and other professional groups, deepmind did release their API after all.

https://github.com/deepmind/pysc2


That's more or less what I'm expecting as well. They'll probably have some showcases like how the AI handles different types of tasks like micro, adapting build order based on scouting information, which parts of the map it prefers to hold, how it learns different types of maps, and so on. The rest will probably be left up to third parties to develop further.

I'm certainly not expecting a full exhibition series, especially not against top-level competition. If that is what they present, though, I'll be absolutely floored.

That said, if it is a surprise exhibition, then it means the AI has already been developing skills against real players on the ladder ahead of this event, in which case it would be amusing to speculate who exactly that is.

Isn't botting something that is completely against Blizzards Terms and Conditions?

I wonder how many accounts they got banned from battle.net already...


Blizzard can always make an exception if they want to.
I am a tournament organizazer.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 23 2019 07:19 GMT
#38
So they're gonna host a bunch of INnoVation FPVods?
Mine gas, build tanks.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 23 2019 07:22 GMT
#39
On the real though, can't wait to see how much the AI has developed since last time.

Also I wonder what race it would play, maybe Terran? The production mechanics are the "easiest" so that's my guess.
Mine gas, build tanks.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 23 2019 07:33 GMT
#40
On January 23 2019 03:22 Charoisaur wrote:
Probably Deepmind vs Serral showmatch


FlaSh quit SC2 a long time ago man...
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 23 2019 07:39 GMT
#41
I hope it'll be interesting :o
WriterMaru
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 23 2019 07:47 GMT
#42
I hope we will get a Bo31 showmatch between deepmind and avilo!
[url]http://i.imgur.com/lw2yN.jpg[/url]
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 23 2019 07:50 GMT
#43
It would be awesome if DeepMind lost the match, and then wrote a whine post on TL about it.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 23 2019 08:01 GMT
#44
On January 23 2019 16:47 Loccstana wrote:
I hope we will get a Bo31 showmatch between deepmind and avilo!

Nah, if the Deepmind is really good let it play Avilo so Avilo doesn't know he's playing it. And let us bet how many cheater calls will be made. Then we can give those money to some charity
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Lazzarus
Profile Joined December 2008
Faroe Islands114 Posts
January 23 2019 08:17 GMT
#45
So this is another AI playing SCII?

Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-23 08:41:18
January 23 2019 08:40 GMT
#46
AlphaZero becoming the strongest engine in a matter of hours is a bit deceiving, given that it still required fifty million games of practice and computing a new version of the network every 25k games. It was estimated to take months for the Leela project (open source imitation of AZ), which is distributed on hundreds of computers. Google just has really powerful hardware.

There are some interesting quirks with Leela. For instance, it's not capable of playing endgames efficiently, it seemingly aimlessly moves around, making moves that don't lose the advantage. It doesn't "get to the point". If an SC2 AI is built on the same concept, expect it to not be able to finish off games quickly and take an hour to mine out the entire map and build a fleet of random units to randomly move around the map.
Another quirk of the project is that the algorithm uses not just the current move as input, but also the history of moves. This gives it some measure of what part of the board to pay "attention" to. It also means that if you give it a random position as input, without history, that it can't function. As far as I know Leela is useless in solving tactical puzzles and in handicap games without training it first.
Leela also typically doesn't understand theory of endgames. It doesn't just play them weirdly, but it also doesn't grasp some almost mathematical ideas such as identifying a class of endgames that are drawn despite material imbalances (opposite color bishops, wrong color bishop).
It's apparently also not better at fortress positions, where you have material disadvantages, but your position can't be cracked. There are some known positions like these, and it was hoped that neural networks would be better at them, and would be capable of reasoning that these are a special class of positions that require a different approach. But it doesn't really seem like it.

Leela is also probably already better than Stockfish if you have bad hardware and no opening book. You can imagine that if there was a market for SC2 bots, that they could have opening books updated for every patch and which would have a team of people dedicated to keeping track of the meta and adding knowledge of it to the bot. But Deepmind's AI would use self-learning, i.e. only playing itself and developing its own meta. I don't know if that would make it easier or harder to beat as a human. I think the tree-search method for chess is bound to scale better with hardware than a neural network approach, given that chess is theoretically solvable with tree search. But this method would be useless for SC2, unless the AI uses some sort of abstraction of strategy and tries to think ahead. But I don't think you really need to think ahead in SC2 to get decent results. If you just react to your opponent and have perfect, bot-like control, you will win.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-23 08:55:19
January 23 2019 08:52 GMT
#47
The allegation against AlphaZero was that it used superior hardware, match conditions with no opening book, time controls not suited to Stockfish and which are not standard in tournaments, and an old version of Stockfish. That's probably why they did a rematch with Stockfish a while ago, but they still refuse to just participate in computer chess tournaments, or make their engine available somehow. If you compare this with Stockfish, which has a long history as an open source chess engine, you can imagine community reaction to the outside usurper.

Also, I heard a pro player say that an engine such as Leela would be less useful than Stockfish in preparing, because the latter is tactically superior, while the former is strategically superior. But humans are already good at strategy, they just need to make use of their tactical ability of engines to check their ideas and openings for tactical flaws. Leela's is unreliable because it doesn't have concrete reasons for preferring one move over the other, just a strategical intuition. Whereas Stockfish can instantly tell you if there are tactical problems with a move and produce a refutation. It might be the case that AlphaZero will remain a novelty for computer chess enthusiasts.

Especially since Leela and AlphaZero run on TPU/GPU's, not CPU's, afaik, so if you want to use both locally, you have to invest in both a good graphic card and a good processor.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2019-01-23 09:07:39
January 23 2019 09:07 GMT
#48
I think the tree-search method for chess is bound to scale better with hardware than a neural network approach, given that chess is theoretically solvable with tree search.


This would suggest otherwise:

[image loading]

Isn't go also theoretically solvable with a search tree?
I am a tournament organizazer.
xongnox
Profile Joined November 2011
540 Posts
January 23 2019 09:34 GMT
#49
It will be time to talk about human-like "physical" limitations for the AI.
Out-microing and out-multitasking everyone by playing 30.000 APMs and 100 screens/second is surely automaton-2000 impressive to watch one or two time, but is not very conclusive for the intelligence part.

I guess they done it right and have set limiting factors as parameters (like 250/apms max, max actions per second, max screens per second, human-like time mouse movements, etc, etc. )
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-23 11:15:50
January 23 2019 10:26 GMT
#50
On January 23 2019 18:07 alexanderzero wrote:
Show nested quote +
I think the tree-search method for chess is bound to scale better with hardware than a neural network approach, given that chess is theoretically solvable with tree search.


This would suggest otherwise:

[image loading]

Isn't go also theoretically solvable with a search tree?

AlphaZero claimed that their approach scaled well, iirc they had extremely good hardware for the recent rematch. On the other hand, there is some reason to doubt their work, since they might be more familiar setting up their own engine versus setting up Stockfish. Leela seems to do worse than Stockfish on good hardware / longer time controls. But I'm not sure, since e.g. people complain about hardware set-ups for computer chess tournaments all the time, since now it's the case that you have a prominent engine that requires a different set-up. There are also different ways of comparing hardware, e.g. price or energy consumption.

Go is comparable to chess, but is has significantly more possibilities per move than chess. There existed engines using the chess-like tree search for Go, but they were pretty bad because they get lost in all the variations. The neural network approach works much better there. Chess is interesting since both approaches seem fairly equal, so you can investigate scaling more meaningfully.

And there's no real point in comparing humans to AlphaZero, since humans are much worse.

edit: just a point about terminology, it's misleading to say that Stockfish uses tree search while AlphaZero uses neural networks. Because AlphaZero also uses (MC) tree search and Stockfish uses an evaluation function with weights tuned with machine learning tools. Given the obvious weaknesses that Leela possesses (and presumably AlphaZero too), the future best chess engine is probably somewhere in the middle between current SF and AZ.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
gpanda.sc2
Profile Joined January 2019
20 Posts
January 23 2019 15:31 GMT
#51
On January 23 2019 12:50 imCHIEN wrote:
vs $O$ to see how AI deals with cheese
vs Maru to see how AI deals with his creative
vs Serral to see how AI deals with a strong late game opponent.


vs TY to see all the above at one time.
I love TY.
DreamOen
Profile Joined March 2010
Spain1400 Posts
January 23 2019 15:44 GMT
#52
AI with zero limitations in actions per minute and micro it will just outright win. Like the microBot showcase that was around showing 1 zerling a time dieing on a clump of zerlings.
But making it look like human problem solving and winning due to strategy and not insane sharp micro/multitask would be a really different thing.
Tester | MC | Crank | Flash | Jaedong | MVP
neutralrobot
Profile Joined July 2011
Australia1025 Posts
Last Edited: 2019-01-23 15:59:06
January 23 2019 15:57 GMT
#53
On January 23 2019 11:53 KalWarkov wrote:
Show nested quote +
On January 23 2019 11:16 neutralrobot wrote:
On January 23 2019 10:53 ZigguratOfUr wrote:
On January 23 2019 06:17 Ronski wrote:
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.


Well, actually... They recently played more games vs Stockfish in better conditions and AlphaZero comprehensively destroyed Stockfish. Also, they released the algorithm, which might not be as open as releasing the code or the trained network, but it did mean that the algorithm was implemented in a more open manner in the Leela Chess Zero project, which is now pretty competitive with Stockfish and playing interesting games against it in the TCEC.
(https://www.youtube.com/watch?v=UPkcAS2B60s)

This is the generalized Alpha Zero algorithm -- can be applied to a variety of games. So if they follow that pattern, maybe with Starcraft they'll shelve their code but release the research, which means it can be replicated. Guess we'll see! Keen to see what they've come up with. You'd think it must be a big leap. Bear in mind that once they had the right algorithm, they could train AlphaZero in a matter of hours and get it to a point where it's the best in the world by a mile. They have an incredible ability to test and implement learning algorithms quickly. Part of what gives them such an edge is their TPU hardware. So once there's been a breakthrough it could go from "how do we do this?" to "HOLY SHIT!" in a very short timeframe.



until alpha zero beats stockfish in TCEC finals, i will never call alpha zero the strongest engine. everything is controlled by google. no table base, no opening books - which sf isnt trained for.
and still, it isn't live games vs sf11dev.

and who knows if they released all games or are just cherry picking?


Well, I mean, it's always possible that they're presenting some kind of falsehood about the 100 game match vs Stockfish recently where Alpha Zero took no losses, but... why? Why would they flatly lie about the results of that match? Honestly I don't think they even care much about proving themselves in the domain of chess -- it was just part of a proof of concept about generalizing the AlphaGo algorithm to be applicable to other games. What do they gain by lying about this? Like, if you want to say that there should be a public tournament with different conditions before it's definitive, I can respect that, but the cherry picking idea seems pretty far-fetched to me, particularly considering the growth of Leela this year.


On January 23 2019 17:40 Grumbels wrote:
AlphaZero becoming the strongest engine in a matter of hours is a bit deceiving, given that it still required fifty million games of practice and computing a new version of the network every 25k games. It was estimated to take months for the Leela project (open source imitation of AZ), which is distributed on hundreds of computers. Google just has really powerful hardware.

There are some interesting quirks with Leela. For instance, it's not capable of playing endgames efficiently, it seemingly aimlessly moves around, making moves that don't lose the advantage. It doesn't "get to the point". If an SC2 AI is built on the same concept, expect it to not be able to finish off games quickly and take an hour to mine out the entire map and build a fleet of random units to randomly move around the map.
Another quirk of the project is that the algorithm uses not just the current move as input, but also the history of moves. This gives it some measure of what part of the board to pay "attention" to. It also means that if you give it a random position as input, without history, that it can't function. As far as I know Leela is useless in solving tactical puzzles and in handicap games without training it first.
Leela also typically doesn't understand theory of endgames. It doesn't just play them weirdly, but it also doesn't grasp some almost mathematical ideas such as identifying a class of endgames that are drawn despite material imbalances (opposite color bishops, wrong color bishop).
It's apparently also not better at fortress positions, where you have material disadvantages, but your position can't be cracked. There are some known positions like these, and it was hoped that neural networks would be better at them, and would be capable of reasoning that these are a special class of positions that require a different approach. But it doesn't really seem like it.

Leela is also probably already better than Stockfish if you have bad hardware and no opening book. You can imagine that if there was a market for SC2 bots, that they could have opening books updated for every patch and which would have a team of people dedicated to keeping track of the meta and adding knowledge of it to the bot. But Deepmind's AI would use self-learning, i.e. only playing itself and developing its own meta. I don't know if that would make it easier or harder to beat as a human. I think the tree-search method for chess is bound to scale better with hardware than a neural network approach, given that chess is theoretically solvable with tree search. But this method would be useless for SC2, unless the AI uses some sort of abstraction of strategy and tries to think ahead. But I don't think you really need to think ahead in SC2 to get decent results. If you just react to your opponent and have perfect, bot-like control, you will win.


Yeah, there are some quirks about Leela's play like the ones you mentioned. It's kinda hilarious watching Leela take forever to mate with Queen and King vs King, for example. But in most contexts, when both engines agree that the game is completely decided, they call it. Maybe Fantasy would make a new AI play for 2+ hours under totally lost conditions, but hopefully there would be a gg called before then in most cases.

The talk of openings and the translation to SC2 is interesting to think about. AlphaZero seemed to keep going back to a relatively small handful of openings (I seem to remember it kept using the Berlin defense?) when left to its own devices as opposed to starting from a book position. But SC2 openings seem like they have to account for a lot more variables. Would a deep RL algorithm for SC2 play differently when optimizing for series vs single maps? Would it develop opening strategies that are more or less water-tight no matter what the context? Also, Would it show some of AlphaZero/Leela's brilliance for understanding positional compensation and imbalanced material? I guess we might find out about all this stuff soon.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 23 2019 16:23 GMT
#54
oh snap!
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2019 16:24 GMT
#55
On January 23 2019 17:17 Lazzarus wrote:
So this is another AI playing SCII?

https://twitter.com/ENCE_Serral/status/1087742590357774336


Yes, but those are 'regular' AIs coded up by someone (and with 100k APM for crazy micro tricks).
Ronski
Profile Joined February 2011
Finland266 Posts
January 23 2019 16:26 GMT
#56
On January 24 2019 00:57 neutralrobot wrote:
Show nested quote +
On January 23 2019 11:53 KalWarkov wrote:
On January 23 2019 11:16 neutralrobot wrote:
On January 23 2019 10:53 ZigguratOfUr wrote:
On January 23 2019 06:17 Ronski wrote:
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.


Well, actually... They recently played more games vs Stockfish in better conditions and AlphaZero comprehensively destroyed Stockfish. Also, they released the algorithm, which might not be as open as releasing the code or the trained network, but it did mean that the algorithm was implemented in a more open manner in the Leela Chess Zero project, which is now pretty competitive with Stockfish and playing interesting games against it in the TCEC.
(https://www.youtube.com/watch?v=UPkcAS2B60s)

This is the generalized Alpha Zero algorithm -- can be applied to a variety of games. So if they follow that pattern, maybe with Starcraft they'll shelve their code but release the research, which means it can be replicated. Guess we'll see! Keen to see what they've come up with. You'd think it must be a big leap. Bear in mind that once they had the right algorithm, they could train AlphaZero in a matter of hours and get it to a point where it's the best in the world by a mile. They have an incredible ability to test and implement learning algorithms quickly. Part of what gives them such an edge is their TPU hardware. So once there's been a breakthrough it could go from "how do we do this?" to "HOLY SHIT!" in a very short timeframe.



until alpha zero beats stockfish in TCEC finals, i will never call alpha zero the strongest engine. everything is controlled by google. no table base, no opening books - which sf isnt trained for.
and still, it isn't live games vs sf11dev.

and who knows if they released all games or are just cherry picking?


Well, I mean, it's always possible that they're presenting some kind of falsehood about the 100 game match vs Stockfish recently where Alpha Zero took no losses, but... why? Why would they flatly lie about the results of that match? Honestly I don't think they even care much about proving themselves in the domain of chess -- it was just part of a proof of concept about generalizing the AlphaGo algorithm to be applicable to other games. What do they gain by lying about this? Like, if you want to say that there should be a public tournament with different conditions before it's definitive, I can respect that, but the cherry picking idea seems pretty far-fetched to me, particularly considering the growth of Leela this year.


Show nested quote +
On January 23 2019 17:40 Grumbels wrote:
AlphaZero becoming the strongest engine in a matter of hours is a bit deceiving, given that it still required fifty million games of practice and computing a new version of the network every 25k games. It was estimated to take months for the Leela project (open source imitation of AZ), which is distributed on hundreds of computers. Google just has really powerful hardware.

There are some interesting quirks with Leela. For instance, it's not capable of playing endgames efficiently, it seemingly aimlessly moves around, making moves that don't lose the advantage. It doesn't "get to the point". If an SC2 AI is built on the same concept, expect it to not be able to finish off games quickly and take an hour to mine out the entire map and build a fleet of random units to randomly move around the map.
Another quirk of the project is that the algorithm uses not just the current move as input, but also the history of moves. This gives it some measure of what part of the board to pay "attention" to. It also means that if you give it a random position as input, without history, that it can't function. As far as I know Leela is useless in solving tactical puzzles and in handicap games without training it first.
Leela also typically doesn't understand theory of endgames. It doesn't just play them weirdly, but it also doesn't grasp some almost mathematical ideas such as identifying a class of endgames that are drawn despite material imbalances (opposite color bishops, wrong color bishop).
It's apparently also not better at fortress positions, where you have material disadvantages, but your position can't be cracked. There are some known positions like these, and it was hoped that neural networks would be better at them, and would be capable of reasoning that these are a special class of positions that require a different approach. But it doesn't really seem like it.

Leela is also probably already better than Stockfish if you have bad hardware and no opening book. You can imagine that if there was a market for SC2 bots, that they could have opening books updated for every patch and which would have a team of people dedicated to keeping track of the meta and adding knowledge of it to the bot. But Deepmind's AI would use self-learning, i.e. only playing itself and developing its own meta. I don't know if that would make it easier or harder to beat as a human. I think the tree-search method for chess is bound to scale better with hardware than a neural network approach, given that chess is theoretically solvable with tree search. But this method would be useless for SC2, unless the AI uses some sort of abstraction of strategy and tries to think ahead. But I don't think you really need to think ahead in SC2 to get decent results. If you just react to your opponent and have perfect, bot-like control, you will win.


Yeah, there are some quirks about Leela's play like the ones you mentioned. It's kinda hilarious watching Leela take forever to mate with Queen and King vs King, for example. But in most contexts, when both engines agree that the game is completely decided, they call it. Maybe Fantasy would make a new AI play for 2+ hours under totally lost conditions, but hopefully there would be a gg called before then in most cases.

The talk of openings and the translation to SC2 is interesting to think about. AlphaZero seemed to keep going back to a relatively small handful of openings (I seem to remember it kept using the Berlin defense?) when left to its own devices as opposed to starting from a book position. But SC2 openings seem like they have to account for a lot more variables. Would a deep RL algorithm for SC2 play differently when optimizing for series vs single maps? Would it develop opening strategies that are more or less water-tight no matter what the context? Also, Would it show some of AlphaZero/Leela's brilliance for understanding positional compensation and imbalanced material? I guess we might find out about all this stuff soon.


The latest match where Stockfish and AlphaZero played 1000 games Stockfish was using its opening books and did manage to win a decent amount of games with white pieces. Alphazero still won the match overall but Stockfish did take games on a somewhat consistent rate.
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
waiting2Bbanned
Profile Joined November 2015
United States154 Posts
Last Edited: 2019-01-23 16:46:33
January 23 2019 16:44 GMT
#57
On January 24 2019 00:31 gpanda.sc2 wrote:
Show nested quote +
On January 23 2019 12:50 imCHIEN wrote:
vs $O$ to see how AI deals with cheese
vs Maru to see how AI deals with his creative
vs Serral to see how AI deals with a strong late game opponent.


vs TY to see all the above at one time.


TY's cheese is repetitive and boring.

sOs' is not bad, but neither can hold a candle to Has' dairy farm.
"If you are going to break the law, do it with two thousand people.. and Mozart." - Howard Zinn
Zreg
Profile Joined October 2018
9 Posts
January 23 2019 17:10 GMT
#58
ive been thinking about this, a human cant really expect to win surely? if you think about sc2, theres too many things which contribute to human error, the best make least of these mistakes. The computer wont. Ever! IF you imagine the exact same build human vs comp, every missed second just snowballs for the human . . .the computer wuld experience none of this, with almost unlimited inputs.

I wouldnt want to play against it!

Rodya
Profile Joined January 2018
546 Posts
January 23 2019 17:18 GMT
#59
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?
Banned for saying "zerg players are by far the biggest whiners in sc2 history" despite the fact that this forum is full of such posts about Terrans. Foreigner Elitists in control!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 23 2019 17:30 GMT
#60
On January 24 2019 02:18 Rodya wrote:
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?


Even with deep learning computers are really bad at some stuff and really good at other stuff, it would be amazing to see one able to take on a pro in a variety of situations
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
zealotstim
Profile Joined February 2015
United States455 Posts
January 23 2019 17:31 GMT
#61
This should be interesting. I hope if it gets to the point of playing against a person, it has limited apm. Everyone knows a computer can micro better than a person; the question is whether it can outsmart one with a clever strategy or smarter execution.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-23 17:56:37
January 23 2019 17:34 GMT
#62
On January 24 2019 02:18 Rodya wrote:
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?
afaik there is no information available on what type of type of progress they have been making and what the tendencies of the AI will be. I scanned their website last year to see if it had any papers or releases which obviously involved SC2 (I don’t know that much about AI though) and couldn’t find it. We will have to wait and see, but probably it won’t be able to play a game competently. Recall that in the demo they revealed a year ago their AI couldn’t even build units or move them around the map, it would click on the minimap to an empty location and then get stuck trying to get back.

edit: apparently more information has come out, supposedly it can beat the SC2 insane AI 50% of the time

https://www.pcgamer.com/blizzard-will-show-off-googles-deepmind-ai-in-starcraft-2-later-this-week/
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-23 17:40:14
January 23 2019 17:36 GMT
#63
On January 24 2019 02:31 zealotstim wrote:
This should be interesting. I hope if it gets to the point of playing against a person, it has limited apm. Everyone knows a computer can micro better than a person; the question is whether it can outsmart one with a clever strategy or smarter execution.

They released a paper which explains they have limited the APM to 180 APM. Note this is still super human because an AI can potentially be very efficient in its actions.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 23 2019 18:02 GMT
#64
On January 23 2019 02:21 travis wrote:
What they have done is isolate "mini games" from within sc2 - tasks like mineral mining or base organization. So it may be the case that they are now performing well on such minigames and want to show that off and talk about how they've done it.

Was about to PM you to tell you you might want to check that out, but I see you're way ahead of me!
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2019-01-23 18:23:57
January 23 2019 18:22 GMT
#65
the problems they had in the beginning was, that it was hard to set up a proper learnming environment. biggest problem was building placement imho.
but remember, once they got the environment the AI will learn by playing 1000 or more games at once. it will overcome human with ease then. even if it learns only very little with every game. the pure mass will do it.

sadly most people think this game would be too hard to learn for an ai, but it will destroy every progamer in the end.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
PanS3rnik
Profile Joined July 2018
18 Posts
January 23 2019 19:42 GMT
#66
Haha you all think its all work in progress but on Thursday at 6:00pm GMT we will see Terminator arm cutting scene but with Serral
[image loading]
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2019-01-23 20:19:22
January 23 2019 20:18 GMT
#67
Let us see what they got. Deepmind versus build-in Cheater-AI? Or some entertaining stuff like Artosis versus AI with Rotterdam casting?

Announcement that a Deepmind version gets implemented in the SC2 client so one can train versus that AI, and then let differently trained AIs play versus each other?

Or replay analysis of human 1v1 by the AI? Perhaps not today.

Still, the possibilities are endless ... if they have an AI able to beat a human. What if Blizzard creates a GSL seed for the AI?
You don't choose to play zerg. The zerg choose you.
_fool
Profile Joined February 2011
Netherlands677 Posts
January 23 2019 20:20 GMT
#68
I think we will be amazed.
"News is to the mind what sugar is to the body"
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-01-23 20:27:12
January 23 2019 20:26 GMT
#69
We had a god + Show Spoiler +
FlaSh
, we had machine + Show Spoiler +
Inno
, we had alien + Show Spoiler +
EffOrt
, now it's time for computer itself to bring it on. DeepMind to win Blizzcon!
sunbeams are never made like me...
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 23 2019 20:47 GMT
#70
1v7 comp stomp lets go
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2019-01-23 22:00:23
January 23 2019 21:30 GMT
#71
On January 24 2019 05:18 [F_]aths wrote:Still, the possibilities are endless ... if they have an AI able to beat a human. What if Blizzard creates a GSL seed for the AI?

Fire Pro Wrestling had an entire scene devoted to AI versus AI action. AIs handcrafted by humans fighting each other. If Blizzard can create a competitive scene out of various computer science teams building their own AI-bots.. that'd be incredible.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
neutralrobot
Profile Joined July 2011
Australia1025 Posts
Last Edited: 2019-01-24 01:39:42
January 24 2019 01:37 GMT
#72
On January 24 2019 01:26 Ronski wrote:
Show nested quote +
On January 24 2019 00:57 neutralrobot wrote:
On January 23 2019 11:53 KalWarkov wrote:
On January 23 2019 11:16 neutralrobot wrote:
On January 23 2019 10:53 ZigguratOfUr wrote:
On January 23 2019 06:17 Ronski wrote:
On January 23 2019 05:14 ZigguratOfUr wrote:
I hope the deepmind team is more open about what they produce. Show-matches are all very well, but giving players the opportunity to out-mindgame the AI afterwards would be interesting. AlphaZero was somewhat disappointing in the sense that no one really has a good sense of exactly how good it is at Shogi or Chess.


Didn't they make it pretty clear that its the best chess engine there is atm? Beating the strongest engine at chess means that no human player could ever hope to beat it so at least when it comes to chess I would say its clear that AlphaZero is the best there is.


I mean probably? But even when their paper was eventually released, it's still just a bunch of games against an old version of Stockfish in circumstances completely controlled, set up, and chosen to be favourable by the Deepmind team. The newest version of Stockfish can also beat the older version of Stockfish by about the same margin.

But arguing who is the best and stuff like that isn't too meaningful in the first place (it isn't of any importance if AlphaZero is the best or the second best)--the important thing is the machine learning research. And with Deepmind controlling everything about their research there's no room for other people to investigate things like whether AlphaZero with the current training would also be able to play Chess960 or adapt to starting with a piece handicap and so on and so forth.

It would be very disappointing if AlphaStarcraft came out and crushed Serral, Maru and Stats in showmatches and got shelved never to see the light again, leaving people to wonder about how AlphaStarcraft would react to (for example) playing on an island map, or how it would defend a cannon rush.


Well, actually... They recently played more games vs Stockfish in better conditions and AlphaZero comprehensively destroyed Stockfish. Also, they released the algorithm, which might not be as open as releasing the code or the trained network, but it did mean that the algorithm was implemented in a more open manner in the Leela Chess Zero project, which is now pretty competitive with Stockfish and playing interesting games against it in the TCEC.
(https://www.youtube.com/watch?v=UPkcAS2B60s)

This is the generalized Alpha Zero algorithm -- can be applied to a variety of games. So if they follow that pattern, maybe with Starcraft they'll shelve their code but release the research, which means it can be replicated. Guess we'll see! Keen to see what they've come up with. You'd think it must be a big leap. Bear in mind that once they had the right algorithm, they could train AlphaZero in a matter of hours and get it to a point where it's the best in the world by a mile. They have an incredible ability to test and implement learning algorithms quickly. Part of what gives them such an edge is their TPU hardware. So once there's been a breakthrough it could go from "how do we do this?" to "HOLY SHIT!" in a very short timeframe.



until alpha zero beats stockfish in TCEC finals, i will never call alpha zero the strongest engine. everything is controlled by google. no table base, no opening books - which sf isnt trained for.
and still, it isn't live games vs sf11dev.

and who knows if they released all games or are just cherry picking?


Well, I mean, it's always possible that they're presenting some kind of falsehood about the 100 game match vs Stockfish recently where Alpha Zero took no losses, but... why? Why would they flatly lie about the results of that match? Honestly I don't think they even care much about proving themselves in the domain of chess -- it was just part of a proof of concept about generalizing the AlphaGo algorithm to be applicable to other games. What do they gain by lying about this? Like, if you want to say that there should be a public tournament with different conditions before it's definitive, I can respect that, but the cherry picking idea seems pretty far-fetched to me, particularly considering the growth of Leela this year.


On January 23 2019 17:40 Grumbels wrote:
AlphaZero becoming the strongest engine in a matter of hours is a bit deceiving, given that it still required fifty million games of practice and computing a new version of the network every 25k games. It was estimated to take months for the Leela project (open source imitation of AZ), which is distributed on hundreds of computers. Google just has really powerful hardware.

There are some interesting quirks with Leela. For instance, it's not capable of playing endgames efficiently, it seemingly aimlessly moves around, making moves that don't lose the advantage. It doesn't "get to the point". If an SC2 AI is built on the same concept, expect it to not be able to finish off games quickly and take an hour to mine out the entire map and build a fleet of random units to randomly move around the map.
Another quirk of the project is that the algorithm uses not just the current move as input, but also the history of moves. This gives it some measure of what part of the board to pay "attention" to. It also means that if you give it a random position as input, without history, that it can't function. As far as I know Leela is useless in solving tactical puzzles and in handicap games without training it first.
Leela also typically doesn't understand theory of endgames. It doesn't just play them weirdly, but it also doesn't grasp some almost mathematical ideas such as identifying a class of endgames that are drawn despite material imbalances (opposite color bishops, wrong color bishop).
It's apparently also not better at fortress positions, where you have material disadvantages, but your position can't be cracked. There are some known positions like these, and it was hoped that neural networks would be better at them, and would be capable of reasoning that these are a special class of positions that require a different approach. But it doesn't really seem like it.

Leela is also probably already better than Stockfish if you have bad hardware and no opening book. You can imagine that if there was a market for SC2 bots, that they could have opening books updated for every patch and which would have a team of people dedicated to keeping track of the meta and adding knowledge of it to the bot. But Deepmind's AI would use self-learning, i.e. only playing itself and developing its own meta. I don't know if that would make it easier or harder to beat as a human. I think the tree-search method for chess is bound to scale better with hardware than a neural network approach, given that chess is theoretically solvable with tree search. But this method would be useless for SC2, unless the AI uses some sort of abstraction of strategy and tries to think ahead. But I don't think you really need to think ahead in SC2 to get decent results. If you just react to your opponent and have perfect, bot-like control, you will win.


Yeah, there are some quirks about Leela's play like the ones you mentioned. It's kinda hilarious watching Leela take forever to mate with Queen and King vs King, for example. But in most contexts, when both engines agree that the game is completely decided, they call it. Maybe Fantasy would make a new AI play for 2+ hours under totally lost conditions, but hopefully there would be a gg called before then in most cases.

The talk of openings and the translation to SC2 is interesting to think about. AlphaZero seemed to keep going back to a relatively small handful of openings (I seem to remember it kept using the Berlin defense?) when left to its own devices as opposed to starting from a book position. But SC2 openings seem like they have to account for a lot more variables. Would a deep RL algorithm for SC2 play differently when optimizing for series vs single maps? Would it develop opening strategies that are more or less water-tight no matter what the context? Also, Would it show some of AlphaZero/Leela's brilliance for understanding positional compensation and imbalanced material? I guess we might find out about all this stuff soon.


The latest match where Stockfish and AlphaZero played 1000 games Stockfish was using its opening books and did manage to win a decent amount of games with white pieces. Alphazero still won the match overall but Stockfish did take games on a somewhat consistent rate.


Yeah, true. It seems there were 12 matches of 100 games each = 1200 games total. AlphaZero won 290 and lost 24. Of those losses, I remember watching a few games that were started with book openings that seem to have been disadvantageous.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
UncleVinny
Profile Joined April 2011
United States35 Posts
January 24 2019 03:03 GMT
#73
I am hunnert percent “working from home” tomorrow.
<3 Sheth
starithm
Profile Blog Joined July 2013
United States118 Posts
January 24 2019 03:29 GMT
#74
On January 24 2019 12:03 UncleVinny wrote:
I am hunnert percent “working from home” tomorrow.


Twitch.tv on personal laptop, conference webinar on work laptop.
http://www.twitch.tv/starithm
Parrek
Profile Joined May 2016
United States893 Posts
January 24 2019 05:57 GMT
#75
On January 24 2019 03:22 ScarPe wrote:
the problems they had in the beginning was, that it was hard to set up a proper learnming environment. biggest problem was building placement imho.
but remember, once they got the environment the AI will learn by playing 1000 or more games at once. it will overcome human with ease then. even if it learns only very little with every game. the pure mass will do it.

sadly most people think this game would be too hard to learn for an ai, but it will destroy every progamer in the end.


Yes, but there are a lot of intricacies in high level starcraft. Brute force and micro won't win. AI can't do cleverness or trickery.

Even Chess which has many orders of magnitude less possible moves than SC2 isn't really viable to brute force. I think you're giving too much credit to current neural nets
Popkiller
Profile Blog Joined March 2012
3415 Posts
January 24 2019 06:49 GMT
#76
On January 24 2019 14:57 Parrek wrote:
Show nested quote +
On January 24 2019 03:22 ScarPe wrote:
the problems they had in the beginning was, that it was hard to set up a proper learnming environment. biggest problem was building placement imho.
but remember, once they got the environment the AI will learn by playing 1000 or more games at once. it will overcome human with ease then. even if it learns only very little with every game. the pure mass will do it.

sadly most people think this game would be too hard to learn for an ai, but it will destroy every progamer in the end.


Yes, but there are a lot of intricacies in high level starcraft. Brute force and micro won't win. AI can't do cleverness or trickery.

Even Chess which has many orders of magnitude less possible moves than SC2 isn't really viable to brute force. I think you're giving too much credit to current neural nets


playing thousands of games really quickly and learning isn't the same as winning a game with brute force. AlphaGo didn't just brute force calculate every possible Go move, it used strategies.

But, it learned by playing numerous games against itself and other versions of itself.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2019 07:50 GMT
#77
On January 24 2019 14:57 Parrek wrote:
Show nested quote +
On January 24 2019 03:22 ScarPe wrote:
the problems they had in the beginning was, that it was hard to set up a proper learnming environment. biggest problem was building placement imho.
but remember, once they got the environment the AI will learn by playing 1000 or more games at once. it will overcome human with ease then. even if it learns only very little with every game. the pure mass will do it.

sadly most people think this game would be too hard to learn for an ai, but it will destroy every progamer in the end.


Yes, but there are a lot of intricacies in high level starcraft. Brute force and micro won't win. AI can't do cleverness or trickery.

Even Chess which has many orders of magnitude less possible moves than SC2 isn't really viable to brute force. I think you're giving too much credit to current neural nets

Neural networks don't brute force things. The only question is how good the learning was.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 08:29 GMT
#78
On January 24 2019 16:50 deacon.frost wrote:
Show nested quote +
On January 24 2019 14:57 Parrek wrote:
On January 24 2019 03:22 ScarPe wrote:
the problems they had in the beginning was, that it was hard to set up a proper learnming environment. biggest problem was building placement imho.
but remember, once they got the environment the AI will learn by playing 1000 or more games at once. it will overcome human with ease then. even if it learns only very little with every game. the pure mass will do it.

sadly most people think this game would be too hard to learn for an ai, but it will destroy every progamer in the end.


Yes, but there are a lot of intricacies in high level starcraft. Brute force and micro won't win. AI can't do cleverness or trickery.

Even Chess which has many orders of magnitude less possible moves than SC2 isn't really viable to brute force. I think you're giving too much credit to current neural nets

Neural networks don't brute force things. The only question is how good the learning was.



Mind tricks work in StarCraft, because the game is only partially observable. That is a very important difference and it remains to be seen how well deepmind works in partially observable games.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-24 08:50:53
January 24 2019 08:50 GMT
#79
So if Deepmind's AI is being fed with ladder games, does that mean that ladder games you play are Blizzard's property? Does anyone know if there is an opt-in/opt-out? Or a direct clause in the ToU or so?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 24 2019 09:08 GMT
#80
On January 24 2019 02:34 Grumbels wrote:
Show nested quote +
On January 24 2019 02:18 Rodya wrote:
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?
afaik there is no information available on what type of type of progress they have been making and what the tendencies of the AI will be. I scanned their website last year to see if it had any papers or releases which obviously involved SC2 (I don’t know that much about AI though) and couldn’t find it. We will have to wait and see, but probably it won’t be able to play a game competently. Recall that in the demo they revealed a year ago their AI couldn’t even build units or move them around the map, it would click on the minimap to an empty location and then get stuck trying to get back.

edit: apparently more information has come out, supposedly it can beat the SC2 insane AI 50% of the time

https://www.pcgamer.com/blizzard-will-show-off-googles-deepmind-ai-in-starcraft-2-later-this-week/

From the comment section of that article:
Tetsuo
Wow nice to finally see some results lets see if any A.I can beat Serral ^^

Prrredictable
Negative. The Koreans deployed eight humanoid AIs to Blizzcon last year who were all met with a Serral victory. ggwp
True_Spike
Profile Joined July 2004
Poland3422 Posts
January 24 2019 09:13 GMT
#81
Maybe someone could add that to the TL calendar?
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
January 24 2019 09:24 GMT
#82
On January 24 2019 02:36 Grumbels wrote:
Show nested quote +
On January 24 2019 02:31 zealotstim wrote:
This should be interesting. I hope if it gets to the point of playing against a person, it has limited apm. Everyone knows a computer can micro better than a person; the question is whether it can outsmart one with a clever strategy or smarter execution.

They released a paper which explains they have limited the APM to 180 APM. Note this is still super human because an AI can potentially be very efficient in its actions.


link to paper?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-24 09:43:04
January 24 2019 09:35 GMT
#83
On January 24 2019 18:24 Hider wrote:
Show nested quote +
On January 24 2019 02:36 Grumbels wrote:
On January 24 2019 02:31 zealotstim wrote:
This should be interesting. I hope if it gets to the point of playing against a person, it has limited apm. Everyone knows a computer can micro better than a person; the question is whether it can outsmart one with a clever strategy or smarter execution.

They released a paper which explains they have limited the APM to 180 APM. Note this is still super human because an AI can potentially be very efficient in its actions.


link to paper?

https://deepmind.com/documents/110/sc2le.pdf

On January 24 2019 18:08 -Archangel- wrote:
Show nested quote +
On January 24 2019 02:34 Grumbels wrote:
On January 24 2019 02:18 Rodya wrote:
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?
afaik there is no information available on what type of type of progress they have been making and what the tendencies of the AI will be. I scanned their website last year to see if it had any papers or releases which obviously involved SC2 (I don’t know that much about AI though) and couldn’t find it. We will have to wait and see, but probably it won’t be able to play a game competently. Recall that in the demo they revealed a year ago their AI couldn’t even build units or move them around the map, it would click on the minimap to an empty location and then get stuck trying to get back.

edit: apparently more information has come out, supposedly it can beat the SC2 insane AI 50% of the time

https://www.pcgamer.com/blizzard-will-show-off-googles-deepmind-ai-in-starcraft-2-later-this-week/

From the comment section of that article:
Show nested quote +
Tetsuo
Wow nice to finally see some results lets see if any A.I can beat Serral ^^

Show nested quote +
Prrredictable
Negative. The Koreans deployed eight humanoid AIs to Blizzcon last year who were all met with a Serral victory. ggwp

these jokes are kinda racist imo, I don't think it's that funny.

in general you shouldn't read the comments on these sites, since either people feel the need to make inside jokes, or they will start to talk about skynet. I think that seeing similarities between a SC2 AI and military technology is a bit far-fetched, since SC2 is not too different from dota, it just has military themes for the visuals. it reminds me of when I researched mental imaging at university and people kept bringing up mind reading and sci-fi plots. people process new technology not through thinking about what it does and is capable of, but via comparing it to pop culture...
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 11:21 GMT
#84
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?
[url]http://i.imgur.com/lw2yN.jpg[/url]
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
January 24 2019 12:56 GMT
#85
On January 24 2019 20:21 Loccstana wrote:
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?


I'm more excited about the potential effects this can have on the metagame !

I expect good progress from Deepmind's team compared to what has been shown at Blizzcon, but no pro level yet. I'm banking on an AI that's diamond/low-master level, but the comparison with human players will probably not be easy since it won't be playing like a human player (probably better macro but questionnable/surprising decision making ?)

Let's see how far from the truth I'll be ! Damn, this whole thing is really hyping me up !
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2019-01-24 16:11:00
January 24 2019 15:36 GMT
#86
On January 24 2019 21:56 LoneYoShi wrote:
Show nested quote +
On January 24 2019 20:21 Loccstana wrote:
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?


I'm more excited about the potential effects this can have on the metagame !

I expect good progress from Deepmind's team compared to what has been shown at Blizzcon, but no pro level yet. I'm banking on an AI that's diamond/low-master level, but the comparison with human players will probably not be easy since it won't be playing like a human player (probably better macro but questionnable/surprising decision making ?)

Let's see how far from the truth I'll be ! Damn, this whole thing is really hyping me up !

If it's possible to develop an AI that can approximate the human approach to playing Starcraft, mimicking human physical ability, but at an accelerated level such that it can reach a very sophisticated level of strategical understanding in hours, then what would have happened if the community would have had access to this AI in 2010? I think it would turn the competitive scene into something of a joke, because these players would so obviously be inferior to the AI, and because the most successful players would just be copying the AI's strategy. We would have just been waiting for this whole phase of the game's life cycle to end, until players would finally be capable enough to achieve some degree of parity with the AI.

And suppose that only Blizzard can use the AI. It's not so easy to generate useful data with it, because any such thing as development of the meta game is bound to be arbitrary and dependent on whatever breakthroughs made by pro gamers and such, that will then trickle down to the rest of the player base. You can not be certain that the AI will take the same path towards advancing the meta, and you can't be certain that the end point for the AI's development is anywhere close to what humans would be capable of reaching on their own. So even if you aim for balancing the game in such a way that it is balanced at this end point, this can still end up as a failure. Unless you basically force the players to play in a certain way by giving them access to the AI and constantly showcasing certain strategies. But then you remove the human element from the game, kind of how chess nowadays involves memorization of computer lines.

I do actually like the latter idea though. All such questions of simulations feel very similar to time travel concepts. It's as if Blizzard had access to games from 2012 in 2011. Surely they would have been more cautious with buffing zerg around that time, and then we wouldn't have the BL/infestor era. And even if the community had demanded improvements to the queen and infestor, Blizzard then would have abstained as they had access to an oracle telling them zerg players could learn to defend better. And potentially it would allow Blizzard to bypass the sort of problems discussed in this thread, where balance approaches in BW and SC2 are discussed.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 24 2019 17:00 GMT
#87


The name of the AI is AlphaStar, so either AS or A*. By the way, A* is a well-known AI algorithm
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 17:06 GMT
#88
Seems like AlphaStar will face TLO?

No way in hell it can be on that level already though right?

Maru and Serral are probably top 5.
MaryJoana
Profile Joined December 2010
Germany156 Posts
Last Edited: 2019-01-24 17:44:07
January 24 2019 17:40 GMT
#89
So many people here who expect absurd things without (seemingly) having the slightest idea of the complexity of the task DeepMind is undertaking. Saying stuff like they "won't be impressed" if the AI can't perform to level x or y. Instead of being super excited about the work that is being done which is automatically PR for the game. It was news in state media in Germany when AlphaGo beat go masters. They had a road to get there. This is the road. You are part of it and are experiencing it. Dota 2 has seen strong evolution of AIs with OpenAI playing at TI last year. Why not just be excited for our game to be part of this scientific field?

And to add on to this. Saying that it's impossible that AlphaStar has improved in 3 months time to be able to at least give a pro gamer something to work for shows that there is a lack of understanding of the speed at which these things can improve. OpenAI went through an absurd increase in competence in a matter of a 3 week span. This is a 3 month span and maybe even more, because the ability of the AI at BlizzCon might have been a week or two old.
If you can't handle the heat, don't jump in the fire.
MaryJoana
Profile Joined December 2010
Germany156 Posts
January 24 2019 17:47 GMT
#90
On January 25 2019 00:36 Grumbels wrote:
Show nested quote +
On January 24 2019 21:56 LoneYoShi wrote:
On January 24 2019 20:21 Loccstana wrote:
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?


I'm more excited about the potential effects this can have on the metagame !

I expect good progress from Deepmind's team compared to what has been shown at Blizzcon, but no pro level yet. I'm banking on an AI that's diamond/low-master level, but the comparison with human players will probably not be easy since it won't be playing like a human player (probably better macro but questionnable/surprising decision making ?)

Let's see how far from the truth I'll be ! Damn, this whole thing is really hyping me up !

If it's possible to develop an AI that can approximate the human approach to playing Starcraft, mimicking human physical ability, but at an accelerated level such that it can reach a very sophisticated level of strategical understanding in hours, then what would have happened if the community would have had access to this AI in 2010? I think it would turn the competitive scene into something of a joke, because these players would so obviously be inferior to the AI, and because the most successful players would just be copying the AI's strategy. We would have just been waiting for this whole phase of the game's life cycle to end, until players would finally be capable enough to achieve some degree of parity with the AI.


Look at what happened in Dota 2. Human players got much better at playing 1v1 mid as a direct result of playing versus the AI made by OpenAI that beat all of them handidly. Having an opponent that is better than you increases the playing field.

If you take Serral and put him back in time in 2010 and replay how the sc2 competitive scene plays out, you would see the derivative of what Maru or Byun perform better, because there was better things to learn from.

This is not detrimental to the scene. It's good for the scene. We watch humans play the game not because they perform better than a machine, but because they perform better than any other human. Chess is not any less competitive since introduction of computers but it has increased the level of competition.
If you can't handle the heat, don't jump in the fire.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 24 2019 17:52 GMT
#91
On January 25 2019 02:47 MaryJoana wrote:
Show nested quote +
On January 25 2019 00:36 Grumbels wrote:
On January 24 2019 21:56 LoneYoShi wrote:
On January 24 2019 20:21 Loccstana wrote:
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?


I'm more excited about the potential effects this can have on the metagame !

I expect good progress from Deepmind's team compared to what has been shown at Blizzcon, but no pro level yet. I'm banking on an AI that's diamond/low-master level, but the comparison with human players will probably not be easy since it won't be playing like a human player (probably better macro but questionnable/surprising decision making ?)

Let's see how far from the truth I'll be ! Damn, this whole thing is really hyping me up !

If it's possible to develop an AI that can approximate the human approach to playing Starcraft, mimicking human physical ability, but at an accelerated level such that it can reach a very sophisticated level of strategical understanding in hours, then what would have happened if the community would have had access to this AI in 2010? I think it would turn the competitive scene into something of a joke, because these players would so obviously be inferior to the AI, and because the most successful players would just be copying the AI's strategy. We would have just been waiting for this whole phase of the game's life cycle to end, until players would finally be capable enough to achieve some degree of parity with the AI.


Look at what happened in Dota 2. Human players got much better at playing 1v1 mid as a direct result of playing versus the AI made by OpenAI that beat all of them handidly. Having an opponent that is better than you increases the playing field.

If you take Serral and put him back in time in 2010 and replay how the sc2 competitive scene plays out, you would see the derivative of what Maru or Byun perform better, because there was better things to learn from.

This is not detrimental to the scene. It's good for the scene. We watch humans play the game not because they perform better than a machine, but because they perform better than any other human. Chess is not any less competitive since introduction of computers but it has increased the level of competition.

Well, the idea is that it should be humans who figure out how to play. They shouldn't have to be taught how to play by an AI. I wouldn't mind if an AI was introduced when the meta was becoming stale, but if it already showed perfect gameplay in 2010 that would be a joke. I kinda don't think we should want to travel back in time and see Maru or Serral destroy a 2010 field and laugh at how bad Mvp is. I think it would nullify their accomplishments.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ASoo
Profile Joined November 2010
2864 Posts
January 24 2019 17:54 GMT
#92
On January 25 2019 02:06 Musicus wrote:
Seems like AlphaStar will face TLO?

No way in hell it can be on that level already though right?

This feels a lot like OpenDota against Veggies Esports...
MaryJoana
Profile Joined December 2010
Germany156 Posts
January 24 2019 17:55 GMT
#93
On January 25 2019 02:52 Grumbels wrote:
Show nested quote +
On January 25 2019 02:47 MaryJoana wrote:
On January 25 2019 00:36 Grumbels wrote:
On January 24 2019 21:56 LoneYoShi wrote:
On January 24 2019 20:21 Loccstana wrote:
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?


I'm more excited about the potential effects this can have on the metagame !

I expect good progress from Deepmind's team compared to what has been shown at Blizzcon, but no pro level yet. I'm banking on an AI that's diamond/low-master level, but the comparison with human players will probably not be easy since it won't be playing like a human player (probably better macro but questionnable/surprising decision making ?)

Let's see how far from the truth I'll be ! Damn, this whole thing is really hyping me up !

If it's possible to develop an AI that can approximate the human approach to playing Starcraft, mimicking human physical ability, but at an accelerated level such that it can reach a very sophisticated level of strategical understanding in hours, then what would have happened if the community would have had access to this AI in 2010? I think it would turn the competitive scene into something of a joke, because these players would so obviously be inferior to the AI, and because the most successful players would just be copying the AI's strategy. We would have just been waiting for this whole phase of the game's life cycle to end, until players would finally be capable enough to achieve some degree of parity with the AI.


Look at what happened in Dota 2. Human players got much better at playing 1v1 mid as a direct result of playing versus the AI made by OpenAI that beat all of them handidly. Having an opponent that is better than you increases the playing field.

If you take Serral and put him back in time in 2010 and replay how the sc2 competitive scene plays out, you would see the derivative of what Maru or Byun perform better, because there was better things to learn from.

This is not detrimental to the scene. It's good for the scene. We watch humans play the game not because they perform better than a machine, but because they perform better than any other human. Chess is not any less competitive since introduction of computers but it has increased the level of competition.

Well, the idea is that it should be humans who figure out how to play. They shouldn't have to be taught how to play by an AI. I wouldn't mind if an AI was introduced when the meta was becoming stale, but if it already showed perfect gameplay in 2010 that would be a joke. I kinda don't think we should want to travel back in time and see Maru or Serral destroy a 2010 field and laugh at how bad Mvp is. I think it would nullify their accomplishments.


You're misunderstanding me. Of course the focus is not on watching Mvp being destroyed by Serral. It's about the process that evolves from it. It's essentially the same thing as when someone like Serral just came around in 2018. Nobody has figured out how to beat him. But everyone who plays him gets to improve. This is the exact same.
If you can't handle the heat, don't jump in the fire.
MaryJoana
Profile Joined December 2010
Germany156 Posts
January 24 2019 17:56 GMT
#94
On January 25 2019 02:54 ASoo wrote:
Show nested quote +
On January 25 2019 02:06 Musicus wrote:
Seems like AlphaStar will face TLO?

No way in hell it can be on that level already though right?

This feels a lot like OpenDota against Veggies Esports...


Exactly the reason why I think people shouldn't be so dismissive and unexcited. It's been shown that an AI can play at levels that were unthinkable only a few years ago.
If you can't handle the heat, don't jump in the fire.
GreasedUpDeafGuy
Profile Joined August 2018
United States398 Posts
January 24 2019 18:00 GMT
#95
On January 24 2019 18:35 Grumbels wrote:
Show nested quote +
On January 24 2019 18:24 Hider wrote:
On January 24 2019 02:36 Grumbels wrote:
On January 24 2019 02:31 zealotstim wrote:
This should be interesting. I hope if it gets to the point of playing against a person, it has limited apm. Everyone knows a computer can micro better than a person; the question is whether it can outsmart one with a clever strategy or smarter execution.

They released a paper which explains they have limited the APM to 180 APM. Note this is still super human because an AI can potentially be very efficient in its actions.


link to paper?

https://deepmind.com/documents/110/sc2le.pdf

Show nested quote +
On January 24 2019 18:08 -Archangel- wrote:
On January 24 2019 02:34 Grumbels wrote:
On January 24 2019 02:18 Rodya wrote:
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?
afaik there is no information available on what type of type of progress they have been making and what the tendencies of the AI will be. I scanned their website last year to see if it had any papers or releases which obviously involved SC2 (I don’t know that much about AI though) and couldn’t find it. We will have to wait and see, but probably it won’t be able to play a game competently. Recall that in the demo they revealed a year ago their AI couldn’t even build units or move them around the map, it would click on the minimap to an empty location and then get stuck trying to get back.

edit: apparently more information has come out, supposedly it can beat the SC2 insane AI 50% of the time

https://www.pcgamer.com/blizzard-will-show-off-googles-deepmind-ai-in-starcraft-2-later-this-week/

From the comment section of that article:
Tetsuo
Wow nice to finally see some results lets see if any A.I can beat Serral ^^

Prrredictable
Negative. The Koreans deployed eight humanoid AIs to Blizzcon last year who were all met with a Serral victory. ggwp

these jokes are kinda racist imo, I don't think it's that funny.

in general you shouldn't read the comments on these sites, since either people feel the need to make inside jokes, or they will start to talk about skynet. I think that seeing similarities between a SC2 AI and military technology is a bit far-fetched, since SC2 is not too different from dota, it just has military themes for the visuals. it reminds me of when I researched mental imaging at university and people kept bringing up mind reading and sci-fi plots. people process new technology not through thinking about what it does and is capable of, but via comparing it to pop culture...


Is it difficult living a life where jokes trigger you?
Cant catch me. You're wasting your time
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 24 2019 18:04 GMT
#96
On January 25 2019 02:55 MaryJoana wrote:
Show nested quote +
On January 25 2019 02:52 Grumbels wrote:
On January 25 2019 02:47 MaryJoana wrote:
On January 25 2019 00:36 Grumbels wrote:
On January 24 2019 21:56 LoneYoShi wrote:
On January 24 2019 20:21 Loccstana wrote:
Anyone excited that with good AI, blizzard can finally test their balance changes properly before pushing them out?


I'm more excited about the potential effects this can have on the metagame !

I expect good progress from Deepmind's team compared to what has been shown at Blizzcon, but no pro level yet. I'm banking on an AI that's diamond/low-master level, but the comparison with human players will probably not be easy since it won't be playing like a human player (probably better macro but questionnable/surprising decision making ?)

Let's see how far from the truth I'll be ! Damn, this whole thing is really hyping me up !

If it's possible to develop an AI that can approximate the human approach to playing Starcraft, mimicking human physical ability, but at an accelerated level such that it can reach a very sophisticated level of strategical understanding in hours, then what would have happened if the community would have had access to this AI in 2010? I think it would turn the competitive scene into something of a joke, because these players would so obviously be inferior to the AI, and because the most successful players would just be copying the AI's strategy. We would have just been waiting for this whole phase of the game's life cycle to end, until players would finally be capable enough to achieve some degree of parity with the AI.


Look at what happened in Dota 2. Human players got much better at playing 1v1 mid as a direct result of playing versus the AI made by OpenAI that beat all of them handidly. Having an opponent that is better than you increases the playing field.

If you take Serral and put him back in time in 2010 and replay how the sc2 competitive scene plays out, you would see the derivative of what Maru or Byun perform better, because there was better things to learn from.

This is not detrimental to the scene. It's good for the scene. We watch humans play the game not because they perform better than a machine, but because they perform better than any other human. Chess is not any less competitive since introduction of computers but it has increased the level of competition.

Well, the idea is that it should be humans who figure out how to play. They shouldn't have to be taught how to play by an AI. I wouldn't mind if an AI was introduced when the meta was becoming stale, but if it already showed perfect gameplay in 2010 that would be a joke. I kinda don't think we should want to travel back in time and see Maru or Serral destroy a 2010 field and laugh at how bad Mvp is. I think it would nullify their accomplishments.


You're misunderstanding me. Of course the focus is not on watching Mvp being destroyed by Serral. It's about the process that evolves from it. It's essentially the same thing as when someone like Serral just came around in 2018. Nobody has figured out how to beat him. But everyone who plays him gets to improve. This is the exact same.

I think there's a difference between generating scientific and cultural data. It's great to have an AI to come up with new cancer treatments, and nobody will complain that this should be left to humans to explore. But SC2 is a game, shouldn't it be up to humans to discover how it can be played? Chess engines are very controversial, of course, but they only came out once the game was hundreds of years old. and they could show new strategies and ways of playing. But Starcraft in 2010 was still in its infancy and there was plenty left for humans to explore.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 24 2019 18:05 GMT
#97
On January 25 2019 03:00 GreasedUpDeafGuy wrote:
Show nested quote +
On January 24 2019 18:35 Grumbels wrote:
On January 24 2019 18:24 Hider wrote:
On January 24 2019 02:36 Grumbels wrote:
On January 24 2019 02:31 zealotstim wrote:
This should be interesting. I hope if it gets to the point of playing against a person, it has limited apm. Everyone knows a computer can micro better than a person; the question is whether it can outsmart one with a clever strategy or smarter execution.

They released a paper which explains they have limited the APM to 180 APM. Note this is still super human because an AI can potentially be very efficient in its actions.


link to paper?

https://deepmind.com/documents/110/sc2le.pdf

On January 24 2019 18:08 -Archangel- wrote:
On January 24 2019 02:34 Grumbels wrote:
On January 24 2019 02:18 Rodya wrote:
Is there something about neural nets that make this interesting? I mean wont we just see insane tank dropship abuse?
afaik there is no information available on what type of type of progress they have been making and what the tendencies of the AI will be. I scanned their website last year to see if it had any papers or releases which obviously involved SC2 (I don’t know that much about AI though) and couldn’t find it. We will have to wait and see, but probably it won’t be able to play a game competently. Recall that in the demo they revealed a year ago their AI couldn’t even build units or move them around the map, it would click on the minimap to an empty location and then get stuck trying to get back.

edit: apparently more information has come out, supposedly it can beat the SC2 insane AI 50% of the time

https://www.pcgamer.com/blizzard-will-show-off-googles-deepmind-ai-in-starcraft-2-later-this-week/

From the comment section of that article:
Tetsuo
Wow nice to finally see some results lets see if any A.I can beat Serral ^^

Prrredictable
Negative. The Koreans deployed eight humanoid AIs to Blizzcon last year who were all met with a Serral victory. ggwp

these jokes are kinda racist imo, I don't think it's that funny.

in general you shouldn't read the comments on these sites, since either people feel the need to make inside jokes, or they will start to talk about skynet. I think that seeing similarities between a SC2 AI and military technology is a bit far-fetched, since SC2 is not too different from dota, it just has military themes for the visuals. it reminds me of when I researched mental imaging at university and people kept bringing up mind reading and sci-fi plots. people process new technology not through thinking about what it does and is capable of, but via comparing it to pop culture...


Is it difficult living a life where jokes trigger you?

pls go live in twitch chat
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
PanS3rnik
Profile Joined July 2018
18 Posts
January 24 2019 18:09 GMT
#98
PvP because AI has to start easy :D
HsDLTitich
Profile Blog Joined October 2012
Italy830 Posts
January 24 2019 18:11 GMT
#99
That TLO smirk tho
I used to organize tournaments for ESL Italy and referee Go4SC2s, WCSs, and IEMs for ESL SC2.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2019-01-24 18:12:58
January 24 2019 18:11 GMT
#100
TLO's aligulac elo is 2008, for comparison Serral and Maru are over 3000.

Also according to Aligulac, if Serral plays TLO in Bo7, Serral will win 99.41% of the time.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Aeromi
Profile Blog Joined August 2012
France14459 Posts
Last Edited: 2019-01-24 18:12:28
January 24 2019 18:12 GMT
#101
I'm wondering if Snute is being involved with it, he really like analysis so that could be nice to see him on the desk.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:13 GMT
#102
Did they announced any restrictions regarding the IA mechanical skills?
Zest fanboy.
Patton3D
Profile Joined March 2011
United States65 Posts
January 24 2019 18:14 GMT
#103
They mentioned it is somewhat apm capped, not how much.
You are never defeated until you admit it.
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
January 24 2019 18:14 GMT
#104
On January 25 2019 03:13 imre wrote:
Did they announced any restrictions regarding the IA mechanical skills?

It's limited to 180 apm, they said they'll talk about it more later.
RandomPlayer
Profile Joined April 2012
Russian Federation390 Posts
January 24 2019 18:15 GMT
#105
Why did they pick a player that doesn't win games against other pros... I mean tournaments. Still, he's GM so should be exciting.
Vanillatoss
Profile Joined May 2016
76 Posts
January 24 2019 18:15 GMT
#106
On January 25 2019 03:13 imre wrote:
Did they announced any restrictions regarding the IA mechanical skills?

yes... apm <160 or smt like that
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 18:16 GMT
#107
On January 25 2019 03:15 RandomPlayer wrote:
Why did they pick a player that doesn't win games against other pros... I mean tournaments. Still, he's GM so should be exciting.


Give some respect to TLO, he has been playing since 2010. Also, people's reaction time gets slower as they age.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 18:20 GMT
#108
This is actually pretty impressive so far.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Majick
Profile Joined August 2016
416 Posts
January 24 2019 18:20 GMT
#109
It's amazing, I'm so excited about it. Did you see the micro on the adepts when it was harassing the probes?
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 18:21 GMT
#110
iam impressed
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 24 2019 18:21 GMT
#111
I'd say it's around low master level at best
Progamer"I am the best" - Nerchio , 2017.
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 18:21 GMT
#112
On January 25 2019 03:21 Nerchio wrote:
I'd say it's around low master level at best

Which is quite impressive I think
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
January 24 2019 18:22 GMT
#113
Robots :o
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ASoo
Profile Joined November 2010
2864 Posts
January 24 2019 18:22 GMT
#114
Time to welcome our 2-gating overlords.
darklycid
Profile Joined May 2014
3485 Posts
January 24 2019 18:22 GMT
#115
Wtf were those warp ins by tlo :D
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 18:22 GMT
#116
For a second I thought it was Zest playing.
raff100
Profile Joined April 2011
498 Posts
January 24 2019 18:23 GMT
#117
Honestly it looks waaaay better than what I'd ever thought
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 18:23 GMT
#118
On January 25 2019 03:21 Nerchio wrote:
I'd say it's around low master level at best


I would say its Avilo level without all the salt and accusations.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Majick
Profile Joined August 2016
416 Posts
January 24 2019 18:24 GMT
#119
On January 25 2019 03:21 Aeromi wrote:
Show nested quote +
On January 25 2019 03:21 Nerchio wrote:
I'd say it's around low master level at best

Which is quite impressive I think

Exactly. Especially if we take into account this is a machine so it can be 100% consistent all the time and is not affected by emotion.
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 18:25 GMT
#120
Is this guy ACTUALLY TAKE Actually??
Vanillatoss
Profile Joined May 2016
76 Posts
January 24 2019 18:25 GMT
#121
Expecting TLO memes very soon
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
January 24 2019 18:26 GMT
#122
Well thats a bit of a cheat isnt it? Being able to see whole map all time (non fog of war part)
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
January 24 2019 18:26 GMT
#123
so... it gets a full map-view.

so it's not fair?
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 18:26 GMT
#124
This zoomed out video is really neat, would be cool to see it used in pro games too.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:28 GMT
#125
On January 25 2019 03:21 Nerchio wrote:
I'd say it's around low master level at best


Still pretty impressive and let's be real, if it doesn't build more than 35 probes it'll be ranked higher
Zest fanboy.
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 18:28 GMT
#126
Why only 2 maps? :'(
Haukinger
Profile Joined June 2012
Germany131 Posts
January 24 2019 18:29 GMT
#127
would be cool to have that while playing
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:29 GMT
#128
What did I miss?
WriterMaru
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 18:29 GMT
#129
On January 25 2019 03:28 Shathe wrote:
Why only 2 maps? :'(

Other pros are going to be in the panel I think
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
ASoo
Profile Joined November 2010
2864 Posts
January 24 2019 18:29 GMT
#130
On January 25 2019 03:29 Poopi wrote:
What did I miss?

1-base stalkers > 2-base stalkers.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 18:29 GMT
#131
Why are every game mirrors?
[url]http://i.imgur.com/lw2yN.jpg[/url]
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:30 GMT
#132
On January 25 2019 03:29 ASoo wrote:
Show nested quote +
On January 25 2019 03:29 Poopi wrote:
What did I miss?

1-base stalkers > 2-base stalkers.

No I mean what is the AI allowed to do, stuff like that
WriterMaru
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 24 2019 18:30 GMT
#133
I have to say it's incredibly impressive. Of course TLO doesn't play protoss that well and out mindgames himself. But if the AI is at this level /now/, you can imagine it could beat top ranked pros within a year.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:31 GMT
#134
On January 25 2019 03:30 Poopi wrote:
Show nested quote +
On January 25 2019 03:29 ASoo wrote:
On January 25 2019 03:29 Poopi wrote:
What did I miss?

1-base stalkers > 2-base stalkers.

No I mean what is the AI allowed to do, stuff like that


it plays the full game in PvP, limited APM (160 or 180) and has a ful map view.
Zest fanboy.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 24 2019 18:31 GMT
#135
Can someone tell me what happened so far ? I just tuned in , Alpha star vs tlo , 2-0.

What happened so far ? and whats going on ?
Zephyp
Profile Joined April 2013
238 Posts
January 24 2019 18:31 GMT
#136
Isn't it a bit odd using a non-Protoss to play as Protoss in this event? Or are they worried a good player would win?
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:32 GMT
#137
On January 25 2019 03:31 Zephyp wrote:
Isn't it a bit odd using a non-Protoss to play as Protoss in this event? Or are they worried a good player would win?

Yeah it's staged
WriterMaru
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 18:34 GMT
#138
Obviously it's too bad that TLO is offracing, but I am still so impressed by AlphaStar!
Maru and Serral are probably top 5.
ASoo
Profile Joined November 2010
2864 Posts
January 24 2019 18:34 GMT
#139
On January 25 2019 03:31 Tchado wrote:
Can someone tell me what happened so far ? I just tuned in , Alpha star vs tlo , 2-0.

What happened so far ? and whats going on ?

AI won a stalker vs. stalker mirror match with some decent micro and some questionable warp-ins from TLO.

We didn't see the second map.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-01-24 18:36:40
January 24 2019 18:36 GMT
#140
That one base 35 probe disruptor build is gonna shake up the meta, I wonder if someone like Stats will have the skills to pull it off or if it's just a computer build.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Kantuva
Profile Joined April 2010
Uruguay206 Posts
January 24 2019 18:36 GMT
#141
The offracing is showing for TLO, he's still better toss than 90% of the playerbase tho
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 18:36 GMT
#142
TLO falling behind.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:37 GMT
#143
Why was it at 500apm?
Is it capped at 180apm on average, but can go higher?
Plus full map view of non fog of war map, so basically can defend harass pretty well?
WriterMaru
darklycid
Profile Joined May 2014
3485 Posts
January 24 2019 18:37 GMT
#144
Srsly tlo cannot be serious with this play :D
stilt
Profile Joined October 2012
France2749 Posts
January 24 2019 18:38 GMT
#145
Well, TLO is surely not the best representant of human race, especially in pvp.
Alphastar is impressive for sure but it's not very interesting to see.
ASoo
Profile Joined November 2010
2864 Posts
January 24 2019 18:38 GMT
#146
I kinda wish they'd get good pros for these events, instead of TLO offracing or that caster team that obviously didn't practice for OpenDota. Like, you know the AI is going to win, and then you know everybody is going to say it doesn't count because they were up against mediocre semi-pros.

Why don't they just play actual pros in the first place? Is it that hard to schedule something?
Doink
Profile Joined April 2017
75 Posts
January 24 2019 18:39 GMT
#147
I hate that they chose a non protoss just to be able to claim the AI can already beat professional players -.-
They know people who don't know SC2 will believe it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 24 2019 18:40 GMT
#148
On January 25 2019 03:37 Poopi wrote:
Why was it at 500apm?
Is it capped at 180apm on average, but can go higher?
Plus full map view of non fog of war map, so basically can defend harass pretty well?

I think the 180 apm cap is just from an old version, and that's not true anymore. Probably they'll release another paper this year and we can see the details of the current apm set-up.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Poopi
Profile Blog Joined November 2010
France12836 Posts
Last Edited: 2019-01-24 18:41:02
January 24 2019 18:40 GMT
#149
It's so boring, why is it PvP and not at least a more interesting mirror with clear indications of how the AI works?
This and playing against an offrace pro...
I guess DeepMind is all about PR nowadays
WriterMaru
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 24 2019 18:41 GMT
#150
On January 25 2019 03:40 Poopi wrote:
It's so boring, why is it PvP and not at least a more interesting mirror with clear indications of how the AI works?
This and playing against an offrace pro...
I guess DeepMind is all about PR nowadays

News about DeepMind winning will be all over the internet so I guess that's good but for us it's disappointing
Progamer"I am the best" - Nerchio , 2017.
darklycid
Profile Joined May 2014
3485 Posts
January 24 2019 18:44 GMT
#151
Highest skilled era?
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 18:44 GMT
#152
Do we know what TLO protoss rank is? It look like mid-master honestly
Writerhttp://i.imgur.com/9p6ufcB.jpg
darklycid
Profile Joined May 2014
3485 Posts
January 24 2019 18:45 GMT
#153
On January 25 2019 03:44 Nakajin wrote:
Do we know what TLO protoss rank is? It look like mid-master honestly

It looks like low master to diamond i think.
mechzdeus
Profile Joined July 2018
88 Posts
January 24 2019 18:45 GMT
#154
I wonder why Artosis keeps saying we haven't seen mass disruptors in pro games before when that was the pvp meta when Neeb won Kespa Cup.
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2019-01-24 18:46:52
January 24 2019 18:46 GMT
#155
On January 25 2019 03:44 Nakajin wrote:
Do we know what TLO protoss rank is? It look like mid-master honestly

5500ish on NA. But playing vs something you don't know and never played vs before makes you easily look silly.
darklycid
Profile Joined May 2014
3485 Posts
January 24 2019 18:46 GMT
#156
On January 25 2019 03:46 TBO wrote:
Show nested quote +
On January 25 2019 03:44 Nakajin wrote:
Do we know what TLO protoss rank is? It look like mid-master honestly

5500ish on NA

He played way worse if that is true.
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:47 GMT
#157
On January 25 2019 03:38 ASoo wrote:
I kinda wish they'd get good pros for these events, instead of TLO offracing or that caster team that obviously didn't practice for OpenDota. Like, you know the AI is going to win, and then you know everybody is going to say it doesn't count because they were up against mediocre semi-pros.

Why don't they just play actual pros in the first place? Is it that hard to schedule something?


OpenAI on dota played real team at TI, it was competitive for 10 to 15minutes then unable to deal with splitpush and finally humiliated by a more farmed human team. Pretty cool to watch.
Zest fanboy.
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 18:47 GMT
#158
It is still not the final form though. It will keep on growing stronger as it play more games.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 18:47 GMT
#159
On January 25 2019 03:45 darklycid wrote:
Show nested quote +
On January 25 2019 03:44 Nakajin wrote:
Do we know what TLO protoss rank is? It look like mid-master honestly

It looks like low master to diamond i think.

dont indulge yourselves, tlo would murder low masters
So... what that make you? Good? You're not good. You just know how to hide, how to lie
mierin
Profile Joined August 2010
United States4943 Posts
January 24 2019 18:47 GMT
#160
Doesn't alphago play sub-optimally when faced with suboptimal opponents? It may be that it's not as bad as it looks, it's just this particular playstyle is "enough" for it to confidently win?
JD, Stork, Calm, Hyuk Fighting!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 18:47 GMT
#161
So... What did i miss ? Is it finished ? Or games are still playing after ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:48 GMT
#162
Why the heck is it blizzcon patch btw? Why did they wait that much time before the demo?
Well at least we'll have interesting papers from an AI point of view
WriterMaru
Vanillatoss
Profile Joined May 2016
76 Posts
January 24 2019 18:48 GMT
#163
On January 25 2019 03:37 Poopi wrote:
Why was it at 500apm?
Is it capped at 180apm on average, but can go higher?
Plus full map view of non fog of war map, so basically can defend harass pretty well?


The fog of war is active... its just Alfa Star view is zoom out but at the same time it is limited to 30 screens per minute..
Paljas
Profile Joined October 2011
Germany6926 Posts
January 24 2019 18:48 GMT
#164
On January 25 2019 03:48 Poopi wrote:
Why the heck is it blizzcon patch btw? Why did they wait that much time before the demo?
Well at least we'll have interesting papers from an AI point of view

Trained the agent on that patch would be my guess.
TL+ Member
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 18:49 GMT
#165
On January 25 2019 03:47 mierin wrote:
Doesn't alphago play sub-optimally when faced with suboptimal opponents? It may be that it's not as bad as it looks, it's just this particular playstyle is "enough" for it to confidently win?

No, AlphaGo was playing to win and it did not care on how it win, in the documentary it shows that it won by 2 points by doing quite a weird move in move 37 or 73
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 18:49 GMT
#166
On January 25 2019 03:46 TBO wrote:
Show nested quote +
On January 25 2019 03:44 Nakajin wrote:
Do we know what TLO protoss rank is? It look like mid-master honestly

5500ish on NA. But playing vs something you don't know and never played vs before makes you easily look silly.


I guess but isn't pheonix the super standard hard counter to disruptor, they came super late. And many attack seemed odd and he miss a LOT of forcefield on the ramp in front of the natural.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Xamo
Profile Joined April 2012
Spain877 Posts
Last Edited: 2019-01-24 18:50:31
January 24 2019 18:50 GMT
#167
It is insane how AlphaStar has evolved since Blizzcon. It is clear that it is not on GM level, but give it 3 months more and it will be.
The full map vision is a huge difference though.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 18:50 GMT
#168
On January 25 2019 03:26 Pandemona wrote:
Well thats a bit of a cheat isnt it? Being able to see whole map all time (non fog of war part)

Well, that removes the "partial observable" part... guess they couldn't deal with that
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 18:51 GMT
#169
Im pretty sure that it's playing at GM level
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 18:51 GMT
#170
200 years of training @_@
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Haukinger
Profile Joined June 2012
Germany131 Posts
January 24 2019 18:52 GMT
#171
I want it to play regular ladder games
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 18:52 GMT
#172
200 year of Starcraft...
We need Nestea back guys it's our only hope
Writerhttp://i.imgur.com/9p6ufcB.jpg
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:52 GMT
#173
On January 25 2019 03:51 IshinShishi wrote:
Im pretty sure that it's playing at GM level


not at all
Zest fanboy.
cha0
Profile Joined March 2010
Canada504 Posts
January 24 2019 18:52 GMT
#174
I'm not that impressed. Sure they programmed it to have an 'average' apm of 250, but during that disruptor battle I saw the apm spiking 800+. If anything the AI is learning how to game the apm system by using low apm during scouting/building and then spiking it super high during battles so it can do godly inhuman micro.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 24 2019 18:52 GMT
#175
wow.....AI development is insane.
Mankind is doomed
Paljas
Profile Joined October 2011
Germany6926 Posts
January 24 2019 18:53 GMT
#176
On January 25 2019 03:49 Aeromi wrote:
Show nested quote +
On January 25 2019 03:47 mierin wrote:
Doesn't alphago play sub-optimally when faced with suboptimal opponents? It may be that it's not as bad as it looks, it's just this particular playstyle is "enough" for it to confidently win?

No, AlphaGo was playing to win and it did not care on how it win, in the documentary it shows that it won by 2 points by doing quite a weird move in move 37 or 73

AlphaGo plays to maximize winning percantage, not point difference. But this shows normally only rather late in the game (the move 37 in the second game is famous for being very creative and good, not because it is suboptimal).
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 18:53 GMT
#177
200 years in one week is scary.
Maru and Serral are probably top 5.
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
January 24 2019 18:53 GMT
#178
On January 25 2019 03:51 IshinShishi wrote:
Im pretty sure that it's playing at GM level


they would've put a protoss player against it if it could beat them.
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
Last Edited: 2019-01-24 18:57:12
January 24 2019 18:53 GMT
#179
On January 23 2019 03:55 paralleluniverse wrote:
I don't expect its ability to be more than a high diamond player, or at best a high masters player.

And I'd bet it will use Terran, because its skill with the other 2 races is bad.






Still betting?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 18:54 GMT
#180
Is there a schedule somewhere ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:55 GMT
#181
Still if this is the result we get when the AI can view full map (beating an offracing TLO), it'll be a long time before they can beat pros in fair conditions.
That APM thing is questionable as well
WriterMaru
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 18:55 GMT
#182
On January 25 2019 03:50 Acrofales wrote:
Show nested quote +
On January 25 2019 03:26 Pandemona wrote:
Well thats a bit of a cheat isnt it? Being able to see whole map all time (non fog of war part)

Well, that removes the "partial observable" part... guess they couldn't deal with that

Hm. Not sure now. TLO just said that proxy could have worked because the AI doesn't scout well... so they *don't* see the whole map?
StasisField
Profile Joined August 2013
United States1086 Posts
January 24 2019 18:55 GMT
#183
I wonder how much a balance patch affects the learning. If TLO played a bo5 PvP vs the AI on the new patch right now, I wonder how different things would look
What do you mean Immortals can't shoot up?
Waxangel
Profile Blog Joined September 2002
United States33371 Posts
January 24 2019 18:55 GMT
#184
I'm adequately entertained
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 18:56 GMT
#185
On January 25 2019 03:53 Garrl wrote:
Show nested quote +
On January 25 2019 03:51 IshinShishi wrote:
Im pretty sure that it's playing at GM level


they would've put a protoss player against it if it could beat them.

you guys seriously overestimate the level of play of GM players, I dont think it could beat a pro, but low-mid GM? For sure.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:56 GMT
#186
On January 25 2019 03:55 Poopi wrote:
Still if this is the result we get when the AI can view full map (beating an offracing TLO), it'll be a long time before they can beat pros in fair conditions.
That APM thing is questionable as well


From what we saw the APM looked a bit below the standard pro player (especially game 1 a Korean Protoss would have had a way better prism micro) so this point isn't an issue.
Zest fanboy.
Waxangel
Profile Blog Joined September 2002
United States33371 Posts
Last Edited: 2019-01-24 18:56:48
January 24 2019 18:56 GMT
#187
On January 25 2019 03:55 Acrofales wrote:
Show nested quote +
On January 25 2019 03:50 Acrofales wrote:
On January 25 2019 03:26 Pandemona wrote:
Well thats a bit of a cheat isnt it? Being able to see whole map all time (non fog of war part)

Well, that removes the "partial observable" part... guess they couldn't deal with that

Hm. Not sure now. TLO just said that proxy could have worked because the AI doesn't scout well... so they *don't* see the whole map?


the guy worded it really poorly; it doesn't have maphack, more like a "zoom-out-hack" (not EXACTLY this either)
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 18:56 GMT
#188
And here it comes...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 24 2019 18:56 GMT
#189
APM thing is questionable, but even more questionable is a "maphack", it needs to have the same conditions and vision as a human to make it close to fair
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 18:57 GMT
#190
Ohhhhhh!!!!
Writerhttp://i.imgur.com/9p6ufcB.jpg
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 24 2019 18:57 GMT
#191
This is so fucking hype
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 18:57 GMT
#192
Here we go, should be more interesting.
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 18:57 GMT
#193
Ohohoho! Time to trash this bot.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 18:57 GMT
#194
vs Mana, fuck yes!
Maru and Serral are probably top 5.
Howard_Kao
Profile Joined September 2018
China261 Posts
January 24 2019 18:57 GMT
#195
What on Earth is TLO playing? Even Chinese ladders gold league players play better than what he was in the very first place
"You don't need a gsl champion, you don't need a esl champion. I feel like I'm just a normal man. I just practice very hard this time, like 15hrs everyday" Oliveira 2023
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
Last Edited: 2019-01-24 18:59:47
January 24 2019 18:57 GMT
#196
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 18:57 GMT
#197
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.
SC2 is the best game to watch and was the best to play before I grew old and slow...
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 18:58 GMT
#198
Aight here we go, Mana gonna 5-0 this robot biatch.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:58 GMT
#199
being as fast as an human with full vision basically means you can't harass it or i'm totally wrong? you wouldn't be able to play faster than it and there is no way you're going to attention starved him since it's basically always looking at the minimap.
Zest fanboy.
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 18:58 GMT
#200
Now if MaNa drops game we start freaking out and running to London to stop Deepmind : >
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 24 2019 18:58 GMT
#201
Aww, I was hoping for one of the Blizzcon protoss.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 18:58 GMT
#202
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Hum seems fair honestly, I would take top 15 toss
Writerhttp://i.imgur.com/9p6ufcB.jpg
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 18:58 GMT
#203
On January 25 2019 03:56 imre wrote:
Show nested quote +
On January 25 2019 03:55 Poopi wrote:
Still if this is the result we get when the AI can view full map (beating an offracing TLO), it'll be a long time before they can beat pros in fair conditions.
That APM thing is questionable as well


From what we saw the APM looked a bit below the standard pro player (especially game 1 a Korean Protoss would have had a way better prism micro) so this point isn't an issue.

It's not an issue now because they couldn't yet optimize this part as well, but as they progress it'll become a problem
WriterMaru
gophersnake
Profile Joined July 2018
48 Posts
January 24 2019 18:58 GMT
#204
Kind of silly that people are so ignorant of the difficulties for a machine to learn a game like starcraft.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 24 2019 18:58 GMT
#205
On January 25 2019 03:56 Dav1oN wrote:
APM thing is questionable, but even more questionable is a "maphack", it needs to have the same conditions and vision as a human to make it close to fair


It doesn't have maphack, it can just technically see everywhere that it has vision
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 18:58 GMT
#206
On January 25 2019 03:56 Waxangel wrote:
Show nested quote +
On January 25 2019 03:55 Acrofales wrote:
On January 25 2019 03:50 Acrofales wrote:
On January 25 2019 03:26 Pandemona wrote:
Well thats a bit of a cheat isnt it? Being able to see whole map all time (non fog of war part)

Well, that removes the "partial observable" part... guess they couldn't deal with that

Hm. Not sure now. TLO just said that proxy could have worked because the AI doesn't scout well... so they *don't* see the whole map?


the guy worded it really poorly; it doesn't have maphack, more like a "zoom-out-hack" (not EXACTLY this either)

Seeing as clicking around the map costs 1 APM, I'm not sure a "zoom-out-hack" is actually a hack at all.

So... am I understanding this right? Did it also play Mana? This should be good :O
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 18:58 GMT
#207
Why not play Stats or Classic?
[url]http://i.imgur.com/lw2yN.jpg[/url]
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 18:59 GMT
#208
Quick Liquidbet on this?
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 18:59 GMT
#209
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Top 10 foreigner protoss maybe. I mean, it's basically Neeb, Showtime, and then everyone else as far as non-Korean protoss goes.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Majick
Profile Joined August 2016
416 Posts
January 24 2019 18:59 GMT
#210
It cannot "view" full map, it doesn't see through the fog. It can only zoom out really far instead of focusing attention on one screen at a time. But I think they said at one point that they tried switching it to a normal zoom level and the results were still the same as with zoom out. It's a matter of awareness which is unlimited for the machine. A human brain can focus one thing at a time essentially. Computers can run unlimited number of threads and have unlimited memory.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 18:59 GMT
#211
On January 25 2019 03:58 Nakajin wrote:
Show nested quote +
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Hum seems fair honestly, I would take top 15 toss


Check Liquid Mana's ELO on aligulac
[url]http://i.imgur.com/lw2yN.jpg[/url]
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 18:59 GMT
#212
On January 25 2019 03:58 imre wrote:
being as fast as an human with full vision basically means you can't harass it or i'm totally wrong? you wouldn't be able to play faster than it and there is no way you're going to attention starved him since it's basically always looking at the minimap.


I'm not sure he can "focus" on the all map at the same time if I understood correctly.
SC2 is the best game to watch and was the best to play before I grew old and slow...
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 18:59 GMT
#213
If Mana loses we have to stop it... seriously.
Maru and Serral are probably top 5.
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 18:59 GMT
#214
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.

Lying is the best PR sadly
Zest fanboy.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2019-01-24 19:00:46
January 24 2019 19:00 GMT
#215
Mana is really strong again, definitely top 5 Protoss outside of Korea I think. This is hype enough!
Maru and Serral are probably top 5.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:00 GMT
#216
On January 25 2019 03:58 Loccstana wrote:
Why not play Stats or Classic?


Maybe after. That would be fun
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2019-01-24 19:01:20
January 24 2019 19:00 GMT
#217
On January 25 2019 03:59 Loccstana wrote:
Show nested quote +
On January 25 2019 03:58 Nakajin wrote:
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Hum seems fair honestly, I would take top 15 toss


Check Liquid Mana's ELO on aligulac

He's Top 11 Toss there
TL+ Member
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 24 2019 19:01 GMT
#218
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


He's rated rank #11 in the world and rank #3 of non-koreans on aligulac.
hundred thousand krouner
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
January 24 2019 19:01 GMT
#219
On January 25 2019 03:56 IshinShishi wrote:
Show nested quote +
On January 25 2019 03:53 Garrl wrote:
On January 25 2019 03:51 IshinShishi wrote:
Im pretty sure that it's playing at GM level


they would've put a protoss player against it if it could beat them.

you guys seriously overestimate the level of play of GM players, I dont think it could beat a pro, but low-mid GM? For sure.


you're underestimating the difference in playing your mainrace is; of course it looks stronger playing someone's offrace.
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 19:01 GMT
#220
On January 25 2019 04:00 Paljas wrote:
Show nested quote +
On January 25 2019 03:59 Loccstana wrote:
On January 25 2019 03:58 Nakajin wrote:
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Hum seems fair honestly, I would take top 15 toss


Check Liquid Mana's ELO on aligulac

He's Top 10 Toss there


11th ^_^
SC2 is the best game to watch and was the best to play before I grew old and slow...
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 19:01 GMT
#221
If they host an AI event without inviting Innovation I'm gonna be super pissed tbh.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-01-24 19:04:05
January 24 2019 19:01 GMT
#222
On January 25 2019 03:59 Loccstana wrote:
Show nested quote +
On January 25 2019 03:58 Nakajin wrote:
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Hum seems fair honestly, I would take top 15 toss


Check Liquid Mana's ELO on aligulac


There was 9 korean P in the last GSL, can you give me 6 foreign P ahead of Mana?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Howard_Kao
Profile Joined September 2018
China261 Posts
January 24 2019 19:01 GMT
#223
I can accept that TLO take money from google and do match fixing by playing protoss, but if Mana is playing around for money, thats a problem(because we all know how strong the pros are doing, not like what TLO was doing)
"You don't need a gsl champion, you don't need a esl champion. I feel like I'm just a normal man. I just practice very hard this time, like 15hrs everyday" Oliveira 2023
Paljas
Profile Joined October 2011
Germany6926 Posts
January 24 2019 19:02 GMT
#224
On January 25 2019 04:01 Serimek wrote:
Show nested quote +
On January 25 2019 04:00 Paljas wrote:
On January 25 2019 03:59 Loccstana wrote:
On January 25 2019 03:58 Nakajin wrote:
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Hum seems fair honestly, I would take top 15 toss


Check Liquid Mana's ELO on aligulac

He's Top 10 Toss there


11th ^_^

to weak, to slow
TL+ Member
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 19:02 GMT
#225
The difference between Mana and the GOAT protoss is not that much, for an AI than can get to masters in one week.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 19:03 GMT
#226
In the end this is a sick way to build up the hype.

Let it beat TLO's offrace, then bring Mana, so good!
Maru and Serral are probably top 5.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2019-01-24 19:04:36
January 24 2019 19:03 GMT
#227
On January 25 2019 03:58 imre wrote:
being as fast as an human with full vision basically means you can't harass it or i'm totally wrong? you wouldn't be able to play faster than it and there is no way you're going to attention starved him since it's basically always looking at the minimap.

Actually last game, TLO does zealot runbies and Deepmind handle some quite poorly (no units on place, no probes pull, he just spends a lot of time running behind TLO's units while he could have finished the game way sooner).
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2019-01-24 19:05:13
January 24 2019 19:05 GMT
#228
TLO did play rather poorly, lets see how this one goes. I suspect that the AI won again, because DeepMind seems to be unwilling to make big shows like this without being sure of success
TL+ Member
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 19:05 GMT
#229
So it's 5 new AlphaStars agent. Let see.
SC2 is the best game to watch and was the best to play before I grew old and slow...
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 19:05 GMT
#230
AlphaCheese looks good.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 24 2019 19:06 GMT
#231
On January 25 2019 03:58 Cyro wrote:
Show nested quote +
On January 25 2019 03:56 Dav1oN wrote:
APM thing is questionable, but even more questionable is a "maphack", it needs to have the same conditions and vision as a human to make it close to fair


It doesn't have maphack, it can just technically see everywhere that it has vision


So it means AI has a higher resolution with it's "eyes"? Still kinda not even, players are not allowed to do so, and even if they could... :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Waxangel
Profile Blog Joined September 2002
United States33371 Posts
January 24 2019 19:06 GMT
#232
On January 25 2019 03:59 TheDougler wrote:
Show nested quote +
On January 25 2019 03:57 Serimek wrote:
LiquidMana top 10 Protoss? The guy is good, but it's PR bullshit.


Top 10 foreigner protoss maybe. I mean, it's basically Neeb, Showtime, and then everyone else as far as non-Korean protoss goes.


#11 according to Aligulac, a fellow machine

http://aligulac.com/periods/233/?page=1&sort=&race=p&nats=all
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:08 GMT
#233
"low masters" elejiggle please guys
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Chris_Havoc
Profile Joined August 2016
United States600 Posts
January 24 2019 19:08 GMT
#234
The skill ceiling of Deepmind's opponents is largely irrelevant.

Playing vs TLO, MaNa, Stats or Classic doesn't matter to Deepmind. It doesn't know who they are most importantly it doesn't care. It can't be intimidated. The agents will run & adapt their strats regardless of the opponent.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 19:08 GMT
#235
It actually destroyed the debris!
Majick
Profile Joined August 2016
416 Posts
January 24 2019 19:08 GMT
#236
This AI has a spirit of MC.
stilt
Profile Joined October 2012
France2749 Posts
January 24 2019 19:08 GMT
#237
Lol
Poor mana
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:08 GMT
#238
Oh god we are doomed
Writerhttp://i.imgur.com/9p6ufcB.jpg
Paljas
Profile Joined October 2011
Germany6926 Posts
January 24 2019 19:08 GMT
#239
Sorry, but losing like this to a 4 Gate is legit bad
TL+ Member
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 19:09 GMT
#240
WOOOOOOOOOOOOOOOOOOOOOOOOW
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Durnuu
Profile Joined September 2013
13320 Posts
January 24 2019 19:09 GMT
#241
How did Mana manage to lose this rofl
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 19:09 GMT
#242
On January 25 2019 03:58 Aeromi wrote:
Now if MaNa drops game we start freaking out and running to London to stop Deepmind : >

We are dead boys
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 24 2019 19:09 GMT
#243
You think it overmakes probes cause it predicts losing some to Adepts so it can continue 1 base strong?
Too weird to live, too rare to die.
Paljas
Profile Joined October 2011
Germany6926 Posts
January 24 2019 19:09 GMT
#244
On January 25 2019 04:09 Firkraag8 wrote:
You think it overmakes probes cause it predicts losing some to Adepts so it can continue 1 base strong?

No
TL+ Member
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 24 2019 19:09 GMT
#245
Dunno, it felt more like MaNa underestimated AI
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:09 GMT
#246
Yikes. AlphaStar crushed it there honestly. Great demonstration of the sort of assumptions us humans are prone to make, that AI can target and crush.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 24 2019 19:10 GMT
#247
On January 25 2019 04:09 Paljas wrote:
Show nested quote +
On January 25 2019 04:09 Firkraag8 wrote:
You think it overmakes probes cause it predicts losing some to Adepts so it can continue 1 base strong?

No


How so? It didn't replace the probes after losing them.
Too weird to live, too rare to die.
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 19:10 GMT
#248
Shut down Starcraft. Let the machines play.
Velitey
Profile Joined September 2016
Canada13 Posts
January 24 2019 19:10 GMT
#249
Sorry, but losing like this to a 4 Gate is legit bad


Scouted 4 gate too
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
January 24 2019 19:10 GMT
#250
I wonder how much of this is players just not used to onorthodox strategies vs DeepMind being that good. It is interesting though. Hopefully we also get to see something other than PvP.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:11 GMT
#251
Did they just spoiled 2nd game by showing the scoreboard ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:11 GMT
#252
"alphastar is diamond "tlo is a fortnite player" "is this a joke" "im not impressed by this low masters from the african server"
So... what that make you? Good? You're not good. You just know how to hide, how to lie
stilt
Profile Joined October 2012
France2749 Posts
January 24 2019 19:11 GMT
#253
So 4gates mass stalkers and going to the ramp is the new meta?
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2019-01-24 19:12:01
January 24 2019 19:11 GMT
#254
On January 25 2019 04:11 FFW_Rude wrote:
Did they just spoiled 2nd game by showing the scoreboard ?

They wont show game 2 anyway and Mana just explained how it went
TL+ Member
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 19:11 GMT
#255
Looks like we need the Koreans to defend humanity. Call Stats or Zest or something...
mierin
Profile Joined August 2010
United States4943 Posts
January 24 2019 19:11 GMT
#256
On January 25 2019 04:11 FFW_Rude wrote:
Did they just spoiled 2nd game by showing the scoreboard ?


They said we weren't going to watch it--I'm assuming they just show 3 games out of each series.
JD, Stork, Calm, Hyuk Fighting!
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 19:12 GMT
#257
Please god do not let this be a 0-5
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 24 2019 19:12 GMT
#258
On January 25 2019 04:11 FFW_Rude wrote:
Did they just spoiled 2nd game by showing the scoreboard ?


They are not showing all games, only game 1, 3 and 4.
hundred thousand krouner
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 24 2019 19:12 GMT
#259
Dying to a 4 gate in 2018.
[url]http://i.imgur.com/lw2yN.jpg[/url]
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 19:12 GMT
#260
On January 25 2019 04:11 Shathe wrote:
Looks like we need the Koreans to defend humanity. Call Stats or Zest or something...

I feel like sOs is our best hope, machines can't handle his crazy mindgames.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:12 GMT
#261
On January 25 2019 04:11 Paljas wrote:
Show nested quote +
On January 25 2019 04:11 FFW_Rude wrote:
Did they just spoiled 2nd game by showing the scoreboard ?

They wont show game 2 anyway and Mana just explained how it went


Didn't hear it. Having a new born and listening to stream is not really compatible
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 19:12 GMT
#262
Can't wait to download the replays.
stilt
Profile Joined October 2012
France2749 Posts
January 24 2019 19:13 GMT
#263
On January 25 2019 04:11 Shathe wrote:
Looks like we need the Koreans to defend humanity. Call Stats or Zest or something...


Release Life
Xain0n
Profile Joined November 2018
Italy3963 Posts
January 24 2019 19:13 GMT
#264
On January 25 2019 04:11 IshinShishi wrote:
"alphastar is diamond "tlo is a fortnite player" "is this a joke" "im not impressed by this low masters from the african server"


The one that TLO faced was way worse than this one. It trained and evolved for a weak, which means 200 years!
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 19:14 GMT
#265
AlphaStar has no control group
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:15 GMT
#266
In a sense that "outcome prediction" graph is terrifying. Impressive stuff.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
imre
Profile Blog Joined November 2011
France9263 Posts
January 24 2019 19:16 GMT
#267
it's a shame that most pros won't dare to give their real opinion on this
Zest fanboy.
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 19:16 GMT
#268
So does it see the whole map or not?
Their render of view is confusing w/ regards to what was said earlier :o
WriterMaru
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:16 GMT
#269
On January 25 2019 04:15 TheDougler wrote:
In a sense that "outcome prediction" graph is terrifying. Impressive stuff.


yeah thats' awesome
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 19:16 GMT
#270
On January 25 2019 04:14 Aeromi wrote:
AlphaStar has no control group


It doesn't need to click or control anything directly. Control groups are not necessary.
Serimek
Profile Joined August 2011
France2274 Posts
Last Edited: 2019-01-24 19:17:21
January 24 2019 19:16 GMT
#271
On January 25 2019 04:14 Aeromi wrote:
AlphaStar has no control group


Yeah. I'm confused about how fair it is micro-wise.
SC2 is the best game to watch and was the best to play before I grew old and slow...
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 24 2019 19:17 GMT
#272
On January 25 2019 04:16 Poopi wrote:
So does it see the whole map or not?
Their render of view is confusing w/ regards to what was said earlier :o


It can see everything with vision

the view is just what it's focusing attention on
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Tyrhanius
Profile Joined April 2011
France947 Posts
January 24 2019 19:18 GMT
#273
Will we see other races played today ? Or only PvP ?
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 19:18 GMT
#274
On January 25 2019 04:17 Cyro wrote:
Show nested quote +
On January 25 2019 04:16 Poopi wrote:
So does it see the whole map or not?
Their render of view is confusing w/ regards to what was said earlier :o


It can see everything with vision

the view is just what it's focusing attention on

Okay so it's a PR stunt, not a breakthrough in reinforcement learning. Quite disappointing
WriterMaru
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 19:18 GMT
#275
It is making a wall.....its learning.... its kinda scary
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:18 GMT
#276
On January 25 2019 04:16 FFW_Rude wrote:
Show nested quote +
On January 25 2019 04:15 TheDougler wrote:
In a sense that "outcome prediction" graph is terrifying. Impressive stuff.


yeah thats' awesome


There is also for sure some epic meme potential there.

Player 1: gl hf
Player 2: gg I win easy
Player 1: (picture of outcome prediction graph spiking)

something like that.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:18 GMT
#277
On January 25 2019 04:16 Serimek wrote:
Show nested quote +
On January 25 2019 04:14 Aeromi wrote:
AlphaStar has no control group


Yeah. I'm confuse about how fair it is micro-wise.


Meh the micro seemed pretty fair, it's way less insane than a standard Blizz brutal IA.
Writerhttp://i.imgur.com/9p6ufcB.jpg
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:19 GMT
#278
clearly you should favor mining minerals with 18 scvs over 3/3 on gas :D
So... what that make you? Good? You're not good. You just know how to hide, how to lie
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:19 GMT
#279
On January 25 2019 04:18 Poopi wrote:
Show nested quote +
On January 25 2019 04:17 Cyro wrote:
On January 25 2019 04:16 Poopi wrote:
So does it see the whole map or not?
Their render of view is confusing w/ regards to what was said earlier :o


It can see everything with vision

the view is just what it's focusing attention on

Okay so it's a PR stunt, not a breakthrough in reinforcement learning. Quite disappointing


It doesn't have vision of everything, yes it can "see" everything it has vision of however.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Chris_Havoc
Profile Joined August 2016
United States600 Posts
January 24 2019 19:19 GMT
#280
On January 25 2019 04:18 Tyrhanius wrote:
Will we see other races played today ? Or only PvP ?


They're only going to be doing PvP on Catalyst today using Patch 4.6.2.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Majick
Profile Joined August 2016
416 Posts
January 24 2019 19:20 GMT
#281
On January 25 2019 04:18 Poopi wrote:
Show nested quote +
On January 25 2019 04:17 Cyro wrote:
On January 25 2019 04:16 Poopi wrote:
So does it see the whole map or not?
Their render of view is confusing w/ regards to what was said earlier :o


It can see everything with vision

the view is just what it's focusing attention on

Okay so it's a PR stunt, not a breakthrough in reinforcement learning. Quite disappointing


Yeah it also doesn't have to scratch it's balls, while real players sometimes have to sacrifice some APM for that. Quite disappointing.
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 19:20 GMT
#282
On January 25 2019 04:18 Nakajin wrote:
Show nested quote +
On January 25 2019 04:16 Serimek wrote:
On January 25 2019 04:14 Aeromi wrote:
AlphaStar has no control group


Yeah. I'm confuse about how fair it is micro-wise.


Meh the micro seemed pretty fair, it's way less insane than a standard Blizz brutal IA.


The footage of game 2 made me doubtful. I need to see replays.
SC2 is the best game to watch and was the best to play before I grew old and slow...
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:20 GMT
#283
alphastar basically has a zoom hack, not a map hack but a hack still
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 19:23 GMT
#284
On January 25 2019 04:19 TheDougler wrote:
Show nested quote +
On January 25 2019 04:18 Poopi wrote:
On January 25 2019 04:17 Cyro wrote:
On January 25 2019 04:16 Poopi wrote:
So does it see the whole map or not?
Their render of view is confusing w/ regards to what was said earlier :o


It can see everything with vision

the view is just what it's focusing attention on

Okay so it's a PR stunt, not a breakthrough in reinforcement learning. Quite disappointing


It doesn't have vision of everything, yes it can "see" everything it has vision of however.

Yes I know, still makes it pretty easier
WriterMaru
JyB
Profile Joined January 2012
France466 Posts
Last Edited: 2019-01-24 19:23:40
January 24 2019 19:23 GMT
#285
Disappointing. Zoom hack and basically just outmicroing players, which everyone knew is unbeatable if done perfectly.
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:24 GMT
#286
Oh shit... 3-0?
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2019-01-24 19:24:49
January 24 2019 19:24 GMT
#287
Skynet seems much better at engaging than puny humanoids

e: and interesting that it lifted sentries instead of immortals
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 19:25 GMT
#288
Mana should just retire
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:25 GMT
#289
On January 25 2019 04:23 JyB wrote:
Disappointing. Zoom hack and basically just outmicroing players, which everyone knew is unbeatable if done perfectly.


The build order and mouvement army are great on this engine.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Tyrhanius
Profile Joined April 2011
France947 Posts
January 24 2019 19:25 GMT
#290
Honestly this game was really impressive.
MarthTV
Profile Blog Joined December 2012
Germany387 Posts
January 24 2019 19:26 GMT
#291
AlphaStar is really on point when it comes to saving units from damage or a bad engagement.
youtube.com/c/MarthTV | twitter.com/Marth_TV | twitch.tv/marthtv
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 19:26 GMT
#292
Who will make the AlphaStar fan club?
Maru and Serral are probably top 5.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:27 GMT
#293
they need to tune the micro ability down for sure, some moves look very inhuman like immediately targeting the immortal as it was coming out without missing a beat
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Howard_Kao
Profile Joined September 2018
China261 Posts
January 24 2019 19:27 GMT
#294
The micro is just too impossible for human being, if Serral forgets his mouse pad again there'll be no way that human can beat it. Google should add restriction on things like mouse movement/friction
"You don't need a gsl champion, you don't need a esl champion. I feel like I'm just a normal man. I just practice very hard this time, like 15hrs everyday" Oliveira 2023
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 24 2019 19:28 GMT
#295
Is AlphaStar apm capped like the DotA2 agent?
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
peanuts
Profile Blog Joined May 2012
United States1225 Posts
January 24 2019 19:28 GMT
#296
Just got home, what's the verdict thus far?
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 19:29 GMT
#297
On January 25 2019 04:25 Nakajin wrote:
Show nested quote +
On January 25 2019 04:23 JyB wrote:
Disappointing. Zoom hack and basically just outmicroing players, which everyone knew is unbeatable if done perfectly.


The build order and mouvement army are great on this engine.

Micro and decision making is also very good, and it is very very decisive. Its evaluation of its winning position in the game and in each battle is at the top. Notice how it pulled a few probes when Mana attacked in game 3, to assure it would win the battle decisively.
So far I do not see any weakness in this second AlphaStar.
Fear.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 19:29 GMT
#298
On January 25 2019 04:28 Alethios wrote:
Is AlphaStar apm capped like the DotA2 agent?

Yeah it's capped and on average uses less APM than pros, it also has an artificial reaction of 350ms which is also on the slow end of progames.
Maru and Serral are probably top 5.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:30 GMT
#299
On January 25 2019 04:27 IshinShishi wrote:
they need to tune the micro ability down for sure, some moves look very inhuman like immediately targeting the immortal as it was coming out without missing a beat


I don't see how you tune that off, you click on the immortal as quick as you can when it pop off, you can put the bot at 60 APM and he is still gonna click on it at the first second.
Writerhttp://i.imgur.com/9p6ufcB.jpg
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:30 GMT
#300
On January 25 2019 04:28 peanuts wrote:
Just got home, what's the verdict thus far?


Not much to say about the TLO series, like, it was okay, but TLO played really bad to be honest.

This second series is the real deal though. This is awesome!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-01-24 19:31:43
January 24 2019 19:31 GMT
#301
On January 25 2019 04:28 peanuts wrote:
Just got home, what's the verdict thus far?


It can beat at least some progamers, so far TLO and Mana in PvP.
Denominator of the Universe
TL+ Member
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 19:31 GMT
#302
On January 25 2019 04:27 Howard_Kao wrote:
The micro is just too impossible for human being, if Serral forgets his mouse pad again there'll be no way that human can beat it. Google should add restriction on things like mouse movement/friction

This is a fair point. The next step should definitely be a robot arm moving a mouse or something to introduce this lag and imprecision, which is a very real limitation in the game.
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 24 2019 19:31 GMT
#303
On January 25 2019 04:29 Musicus wrote:
Show nested quote +
On January 25 2019 04:28 Alethios wrote:
Is AlphaStar apm capped like the DotA2 agent?

Yeah it's capped and on average uses less APM than pros, it also has an artificial reaction of 350ms which is also on the slow end of progames.

Ah right. Neat.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:32 GMT
#304
On January 25 2019 04:30 TheDougler wrote:
Show nested quote +
On January 25 2019 04:28 peanuts wrote:
Just got home, what's the verdict thus far?


Not much to say about the TLO series, like, it was okay, but TLO played really bad to be honest.

This second series is the real deal though. This is awesome!


And the 2 series were played a week of each others and it's much much better already.
Writerhttp://i.imgur.com/9p6ufcB.jpg
fLyiNgDroNe
Profile Joined September 2005
Belgium4005 Posts
January 24 2019 19:33 GMT
#305
This is shit, AI's are going to figure out optimal strategies and tricks too fast and we won't see learning curve anymore
Drone is a way of living
peanuts
Profile Blog Joined May 2012
United States1225 Posts
January 24 2019 19:33 GMT
#306
On January 25 2019 04:31 pvsnp wrote:
Show nested quote +
On January 25 2019 04:28 peanuts wrote:
Just got home, what's the verdict thus far?


It can beat at least some progamers, so far TLO and Mana in PvP.

Can it only play PvP at present? Or did they choose that matchup to showcase its micro potential?
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 19:34 GMT
#307
I guess I'm feeling what a man who fights with a club could be feeling when he sees someone with a gun for the first time.
SC2 is the best game to watch and was the best to play before I grew old and slow...
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 19:34 GMT
#308
AlphaStar teaching us that it is better to go to 24 probes?
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:35 GMT
#309
On January 25 2019 04:33 fLyiNgDroNe wrote:
This is shit, AI's are going to figure out optimal strategies and tricks too fast and we won't see learning curve anymore


He's doing the most standard build right now... a bit more probe I guess
Writerhttp://i.imgur.com/9p6ufcB.jpg
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 24 2019 19:35 GMT
#310
On January 25 2019 04:34 Xamo wrote:
AlphaStar teaching us that it is better to go to 24 probes?

2/3 on gas.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 24 2019 19:37 GMT
#311
On January 25 2019 04:32 Nakajin wrote:
Show nested quote +
On January 25 2019 04:30 TheDougler wrote:
On January 25 2019 04:28 peanuts wrote:
Just got home, what's the verdict thus far?


Not much to say about the TLO series, like, it was okay, but TLO played really bad to be honest.

This second series is the real deal though. This is awesome!


And the 2 series were played a week of each others and it's much much better already.


It plays at an increased speed in practice too, 200 years of starcraft already played. So one week is like the hyperbolic time chamber for the AI.
Majick
Profile Joined August 2016
416 Posts
January 24 2019 19:37 GMT
#312
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:38 GMT
#313
How did it know hallucination will go that route. it moved before seeing it right ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Tyrhanius
Profile Joined April 2011
France947 Posts
January 24 2019 19:38 GMT
#314
Everyone will start to oversature their bases ^^
Puosu
Profile Blog Joined April 2007
6985 Posts
January 24 2019 19:38 GMT
#315
This is a ridiculous moment in StarCraft history.

So sick.
TBO
Profile Joined September 2009
Germany1350 Posts
January 24 2019 19:38 GMT
#316
On January 25 2019 04:38 FFW_Rude wrote:
How did it know hallucination will go that route. it moved before seeing it right ?

maybe AI figured out how to download maphacks :D
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:39 GMT
#317
On January 25 2019 04:38 TBO wrote:
Show nested quote +
On January 25 2019 04:38 FFW_Rude wrote:
How did it know hallucination will go that route. it moved before seeing it right ?

maybe AI figured out how to download maphacks :D


That would be funny tbh
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 19:39 GMT
#318
Not sure if AlphaStar or MC. Hmmm.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:41 GMT
#319
Multitask seems like it's flaw right now?
Writerhttp://i.imgur.com/9p6ufcB.jpg
aringadingding
Profile Joined September 2010
474 Posts
January 24 2019 19:41 GMT
#320
I really enjoy this
fLyiNgDroNe
Profile Joined September 2005
Belgium4005 Posts
January 24 2019 19:42 GMT
#321
at which point do we call Mana "John Connor"?
Drone is a way of living
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 19:42 GMT
#322
Lol. It just learned how to micro stalkers insanely well.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:42 GMT
#323
On January 25 2019 04:41 Nakajin wrote:
Multitask seems like it's flaw right now?


NVM lol
Writerhttp://i.imgur.com/9p6ufcB.jpg
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:42 GMT
#324
On January 25 2019 04:42 fLyiNgDroNe wrote:
at which point do we call Mana "John Connor"?


Did John Connor died ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
January 24 2019 19:42 GMT
#325
very little thought actually needs to go into stalker micro tbh so this isn't all that impressive to me for an AI to do.
stilt
Profile Joined October 2012
France2749 Posts
January 24 2019 19:43 GMT
#326
That micro makes it uninsteresting.
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 19:43 GMT
#327
Don't need insane APM, if every action is perfect.
Jacenoob
Profile Joined August 2014
299 Posts
Last Edited: 2019-01-24 19:43:55
January 24 2019 19:43 GMT
#328
wow mono blink stalkers with high APM and perfect clicking what high intelligence
TheDougler
Profile Joined April 2010
Canada8304 Posts
January 24 2019 19:43 GMT
#329
Lol, well this one just wasn't fair. Indeed, the APM cap or response time need to be adjusted a fair bit.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Majick
Profile Joined August 2016
416 Posts
January 24 2019 19:43 GMT
#330
It's amazing, it will take StarCraft to next level, pros need to up their game.
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 19:43 GMT
#331
That was inhuman perception and control
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 19:43 GMT
#332
okay holy shit, this was awesome and I am scared
Maru and Serral are probably top 5.
Zetter
Profile Blog Joined June 2011
Germany629 Posts
January 24 2019 19:43 GMT
#333
Yea Artosis, 1.5k APM is an acceptable pro level.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
chipmonklord17
Profile Joined February 2011
United States11944 Posts
January 24 2019 19:44 GMT
#334
I don't see how this "mass stalker I have better micro than you" strat works against other AI who have the same capability you do
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 24 2019 19:44 GMT
#335
Yikes. Forget region locking. Bot locking is where it's at. There should be an AlphaGo only WCS. May the best devs win.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:44 GMT
#336
Army positionning was really insane. More insane that the micro for me
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
January 24 2019 19:44 GMT
#337
On January 25 2019 04:43 Zetter wrote:
Yea Artosis, 1.5k APM is an acceptable pro level.


lol

a 200 apm limit would even probably be higher than most proes considering wasted actions and spam
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 19:44 GMT
#338
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:45 GMT
#339
if its 310 pure effective apm then its still inhuman
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 24 2019 19:45 GMT
#340
On January 25 2019 04:44 Brutaxilos wrote:
Show nested quote +
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.


It hasnt had 2 weeks it has had 200 years
pvsnp
Profile Joined January 2017
7676 Posts
January 24 2019 19:46 GMT
#341
Given the way neural nets learn, I fully expect AlphaStar to be completely invincible in the very near future.
Denominator of the Universe
TL+ Member
gophersnake
Profile Joined July 2018
48 Posts
January 24 2019 19:46 GMT
#342
You have to consider that if it is capped to 180-200 apm, if it allocates ALL 200 actions to blinking stalkers in a few second window you will get a ridiculous APM spike, it's for sure the most difficult hurdle to overcome in terms of creating a machine that can play the game versus humans in a "fair" way.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2019-01-24 19:46:24
January 24 2019 19:46 GMT
#343
On January 25 2019 04:45 IshinShishi wrote:
if its 310 pure effective apm then its still inhuman

actually that is Serral level

Maru and Serral are probably top 5.
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2019-01-24 19:46:52
January 24 2019 19:46 GMT
#344
this is a place where that zoomhack also comes into play which I see, of course, none of them are mentioning.
Serimek
Profile Joined August 2011
France2274 Posts
January 24 2019 19:47 GMT
#345
On January 25 2019 04:46 Musicus wrote:
Show nested quote +
On January 25 2019 04:45 IshinShishi wrote:
if its 310 pure effective apm then its still inhuman

actually that is Serral level

https://twitter.com/retjah/status/959047573930696704


But Serral does not have a zoomhack and he has hands.
SC2 is the best game to watch and was the best to play before I grew old and slow...
Aeromi
Profile Blog Joined August 2012
France14459 Posts
January 24 2019 19:47 GMT
#346
So AlphaStar is like AlphaGo, it wants to win and does not care how given how game 5 went.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 24 2019 19:47 GMT
#347
I mean, decisionmaking on blink stalker micro at an individual stalker, constantly, all over the map, is obviously superhuman level microing. That said, it's an AI, we don't expect it to play like a human.

Another superhuman play you saw was the timing on making the observer: a human almost certainly wouldn't see the blurred dark templar crossing the map until they are very near his base. Whereas alphastar has 100% map awareness.
peanuts
Profile Blog Joined May 2012
United States1225 Posts
January 24 2019 19:48 GMT
#348
The micro is incredibly interesting, the overdroning to immediately saturate/handle any workers killed from harassment was intriguing, and the army movement was brilliant. But overall, it seems like it's just exploiting its inherent ability to control units better/have persistent awareness of its FOV, and leveraging that to get into micro intensive situations and win.
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 19:48 GMT
#349
On January 25 2019 04:46 Musicus wrote:
Show nested quote +
On January 25 2019 04:45 IshinShishi wrote:
if its 310 pure effective apm then its still inhuman

actually that is Serral level

https://twitter.com/retjah/status/959047573930696704

Fun thing is that Lambo had the same ePM in his games against Maru.
Shows how much they hyped Serral on even silly things :D.
WriterMaru
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
Last Edited: 2019-01-24 19:48:59
January 24 2019 19:48 GMT
#350
On January 25 2019 04:46 Musicus wrote:
Show nested quote +
On January 25 2019 04:45 IshinShishi wrote:
if its 310 pure effective apm then its still inhuman

actually that is Serral level

https://twitter.com/retjah/status/959047573930696704


No it isnt, are everyone of serral's 310 actions perfectly calculated and precise. no.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 24 2019 19:49 GMT
#351
On January 25 2019 04:45 Zaros wrote:
Show nested quote +
On January 25 2019 04:44 Brutaxilos wrote:
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.


It hasnt had 2 weeks it has had 200 years


put it back in the hyperbolic time chamber
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 24 2019 19:49 GMT
#352
On January 25 2019 04:46 Garrl wrote:
this is a place where that zoomhack also comes into play which I see, of course, none of them are mentioning.


exactly, it needs to see the same way as a player does, only one screen
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
rednusa
Profile Joined October 2012
651 Posts
Last Edited: 2019-01-24 19:49:35
January 24 2019 19:49 GMT
#353
Any idea the whereabouts the live segment is being recorded?
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 19:49 GMT
#354
On January 25 2019 04:48 peanuts wrote:
The micro is incredibly interesting, the overdroning to immediately saturate/handle any workers killed from harassment was intriguing, and the army movement was brilliant. But overall, it seems like it's just exploiting its inherent ability to control units better/have persistent awareness of its FOV, and leveraging that to get into micro intensive situations and win.


I feel like Artosis and Rotterdam are kind of over-hyping it to the point where they're overlooking the ridiculous inhuman micro.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 19:49 GMT
#355
On January 25 2019 04:45 Zaros wrote:
Show nested quote +
On January 25 2019 04:44 Brutaxilos wrote:
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.


It hasnt had 2 weeks it has had 200 years

Yea, but 2 weeks of real life time. If we do a showmatch at Blizzcon, thats like another 40 or so weeks? So the equivalent of 4 millennia of training?
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
JyB
Profile Joined January 2012
France466 Posts
January 24 2019 19:49 GMT
#356
Again, just outmicroing with zoom hack. Boring.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
Last Edited: 2019-01-24 19:50:40
January 24 2019 19:50 GMT
#357
When you talk about years played, SC2 players are really in their infancy. You are never a year away from a patch. This is coupled with the fact that we don't have truly dominant players in SC2 yet. Winning for a year or two is as good as it has gotten. I would have found this more interesting had SC2 had 5 more years between its last patch or if this were trained in Brood War. In Brood War their is at least a definitive player with the most well rounded skill set in Macro, Micro, and Strategy. *Note: I'm not comparing the games at all in terms of content.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 19:50 GMT
#358
On January 25 2019 04:48 Zaros wrote:
Show nested quote +
On January 25 2019 04:46 Musicus wrote:
On January 25 2019 04:45 IshinShishi wrote:
if its 310 pure effective apm then its still inhuman

actually that is Serral level

https://twitter.com/retjah/status/959047573930696704


No it isnt, are everyone of serral's 310 actions perfectly calculated and precise. no.

We need that Kappa emote allowed on TL already, does not cut in anymore.
Maru and Serral are probably top 5.
fLyiNgDroNe
Profile Joined September 2005
Belgium4005 Posts
January 24 2019 19:50 GMT
#359
they are saying like letting AI figuring out strats and humans learning from it is a good thing. No its not. Mistakes and new meta is what makes it super exciting.
Drone is a way of living
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 19:50 GMT
#360
"it's got an average human/pro apm"

Can't recall the last time I saw Serral's APM peak above 700 even in intense fights.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:50 GMT
#361
On January 25 2019 04:49 JyB wrote:
Again, just outmicroing with zoom hack. Boring.


You forget everything else though... The learning, the positionning etc...

But i'm more puzzled by the obs without seeing the darkshrine or pre positionning with the hallu
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 24 2019 19:50 GMT
#362
On January 25 2019 04:49 Brutaxilos wrote:
Show nested quote +
On January 25 2019 04:45 Zaros wrote:
On January 25 2019 04:44 Brutaxilos wrote:
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.


It hasnt had 2 weeks it has had 200 years

Yea, but 2 weeks of real life time. If we do a showmatch at Blizzcon, thats like another 40 or so weeks? So the equivalent of 4 millennia of training?


I think they said 200 years in total since development over the past 2 years so it might be another 100 years training if it came again at blizzcon.
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
January 24 2019 19:50 GMT
#363
This is cool to see but It's a novelty as long as the AI can see and control things over the whole map with inhuman awareness. It's not playing the same game as the human players really.
siakam
Profile Joined December 2018
Korea (South)11 Posts
January 24 2019 19:51 GMT
#364
Well it is impressive
But I think the alphastar has far more advantage in micro than even top pro player from what I see
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 24 2019 19:51 GMT
#365
On January 25 2019 04:45 Zaros wrote:
Show nested quote +
On January 25 2019 04:44 Brutaxilos wrote:
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.


It hasnt had 2 weeks it has had 200 years


Blizzcon 2019 is not in 4000 years tho.
hundred thousand krouner
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
January 24 2019 19:51 GMT
#366
On January 25 2019 04:50 BisuDagger wrote:
When you talk about years played, SC2 players are really in their infancy. You are never a year away from a patch. This is coupled with the fact that we don't have truly dominant players in SC2 yet. Winning for a year or two is as good as it has gotten. I would have found this more interesting had SC2 had 5 more years between its last patch or if this were trained in Brood War. In Brood War their is at least a definitive player with the most well rounded skill set in Macro, Micro, and Strategy. *Note: I'm not comparing the games at all in terms of content.


now I'm opening myself up to flame here but I do think that BW micro is much less about the sheer APM and more tactical so I don't think it would be as good as it is in SC2.
mierin
Profile Joined August 2010
United States4943 Posts
January 24 2019 19:52 GMT
#367
Blink stalkers seem to be one of the easiest things to abuse from an AI. I wish they'd chosen any other race than P honestly.
JD, Stork, Calm, Hyuk Fighting!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:52 GMT
#368
Personnally I'm kind of surprise/relief that "our" build seems pretty good. I half expected the CPU to show us that actually building 2 proxy gate and pull all your probe is actually unbeatable.
Writerhttp://i.imgur.com/9p6ufcB.jpg
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 19:52 GMT
#369
AlphaStar League...ASL?
peanuts
Profile Blog Joined May 2012
United States1225 Posts
January 24 2019 19:53 GMT
#370
Wait... they're hyping up its ability to generate new strats and win through multiple means, but didn't they say that each match involved a different agent? How do we know that it could actually learn and react to a human player over the course of a series?
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
JyB
Profile Joined January 2012
France466 Posts
January 24 2019 19:53 GMT
#371
On January 25 2019 04:51 siakam wrote:
Well it is impressive
But I think the alphastar has far more advantage in micro than even top pro player from what I see


Of course it has near perfect micro =>

On January 25 2019 04:43 Jacenoob wrote:
wow mono blink stalkers with high APM and perfect clicking what high intelligence


Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:54 GMT
#372
On January 25 2019 04:52 mierin wrote:
Blink stalkers seem to be one of the easiest things to abuse from an AI. I wish they'd chosen any other race than P honestly.


Dunno thing like medivack pick up and speed lings have insane micro potential
Writerhttp://i.imgur.com/9p6ufcB.jpg
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 19:55 GMT
#373
Is there a reason they're only having it play PVP?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 19:55 GMT
#374
On January 25 2019 04:51 Garrl wrote:
Show nested quote +
On January 25 2019 04:50 BisuDagger wrote:
When you talk about years played, SC2 players are really in their infancy. You are never a year away from a patch. This is coupled with the fact that we don't have truly dominant players in SC2 yet. Winning for a year or two is as good as it has gotten. I would have found this more interesting had SC2 had 5 more years between its last patch or if this were trained in Brood War. In Brood War their is at least a definitive player with the most well rounded skill set in Macro, Micro, and Strategy. *Note: I'm not comparing the games at all in terms of content.


now I'm opening myself up to flame here but I do think that BW micro is much less about the sheer APM and more tactical so I don't think it would be as good as it is in SC2.

it would beat flash 101-0 with vulture micro alone
So... what that make you? Good? You're not good. You just know how to hide, how to lie
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 19:55 GMT
#375
On January 25 2019 04:55 renaissanceMAN wrote:
Is there a reason they're only having it play PVP?


I guess it's only programmed for this as of now
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:55 GMT
#376
On January 25 2019 04:53 peanuts wrote:
Wait... they're hyping up its ability to generate new strats and win through multiple means, but didn't they say that each match involved a different agent? How do we know that it could actually learn and react to a human player over the course of a series?


It wouldn't, I don't think it gives more importance to the last game than the 10 000 previous one.
Writerhttp://i.imgur.com/9p6ufcB.jpg
geokilla
Profile Joined May 2011
Canada8231 Posts
January 24 2019 19:57 GMT
#377
Isn't Serral Serral supposed to play too?
StackerTwo
Profile Joined February 2012
United States41 Posts
January 24 2019 19:58 GMT
#378
Did they explain why Protoss vs Zerg/Terran?
pvsnp
Profile Joined January 2017
7676 Posts
January 24 2019 19:58 GMT
#379
AlphaStar FPV!
Denominator of the Universe
TL+ Member
Majick
Profile Joined August 2016
416 Posts
January 24 2019 19:59 GMT
#380
You can clearly see what starcraft is about. If you have significantly better mechanics, you don't need sophisticated strategy, you just make more stuff and go kill em.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 19:59 GMT
#381
zoom out map hack removed for this new agent, no complains after this?
Maru and Serral are probably top 5.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 19:59 GMT
#382
Deepmind is calculating and responding to the hack accusation instanly, even avilo is doomed.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 20:00 GMT
#383
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


Why would anyone complain. It's not a battle of humans vs. machines.
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 20:00 GMT
#384
On January 25 2019 04:51 Zheryn wrote:
Show nested quote +
On January 25 2019 04:45 Zaros wrote:
On January 25 2019 04:44 Brutaxilos wrote:
On January 25 2019 04:37 Majick wrote:
Blizzcon 2019 Ro16:

15 AlphaStar Agents
Serral

Honestly though, if AlphaStar can beat Mana 5-0 in 2 weeks of training, Serral doesn't stand a chance.


It hasnt had 2 weeks it has had 200 years


Blizzcon 2019 is not in 4000 years tho.

AlphaStar trains on a faster version of the game. They said 1 week of training was the equivalent of 200 years in real life. So if it trains 24/7 until Blizzcon, it'd be a few thousand years equivalency of training in real life time.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
gophersnake
Profile Joined July 2018
48 Posts
January 24 2019 20:00 GMT
#385
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


No, they'll find something to complain about.
Duckman
Profile Joined August 2009
United States158 Posts
January 24 2019 20:00 GMT
#386
This is great; everyone QQing and making excuses, then the next segment they take away the excuse. I'm betting this AI beats the pro as well
SaintTieum
Profile Joined November 2018
South Africa22 Posts
January 24 2019 20:00 GMT
#387
On January 25 2019 04:59 Nakajin wrote:
Deepmind is calculating and responding to the hack accusation instanly, even avilo is doomed.


Hahaha
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 20:00 GMT
#388
Oh now WE ARE talking!
Live game with AI less unfair
Sounds fun
WriterMaru
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 20:01 GMT
#389
On January 25 2019 04:59 Nakajin wrote:
Deepmind is calculating and responding to the hack accusation instanly, even avilo is doomed.

haha, it's really next level
Maru and Serral are probably top 5.
cha0
Profile Joined March 2010
Canada504 Posts
January 24 2019 20:02 GMT
#390
On January 25 2019 05:00 Gandie wrote:
Show nested quote +
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


Why would anyone complain. It's not a battle of humans vs. machines.


Because of the PR angle they keep putting on it. Like in this behind the scenes video they just showed the lead guy says "AlphaStar is limited to having the reaction time and control speed of an average human" when having just seen the games we can all see it clearly has inhuman micro.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 20:02 GMT
#391
On January 25 2019 04:59 Majick wrote:
You can clearly see what starcraft is about. If you have significantly better mechanics, you don't need sophisticated strategy, you just make more stuff and go kill em.

Yes, this is something that not many people are willing to admit or even consider in sc2, but some players are just dumb with very good mechanics, not the master minds that many would like to think.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
StackerTwo
Profile Joined February 2012
United States41 Posts
January 24 2019 20:02 GMT
#392
Also something to note AlphaStar roughly 300 "effective" apm vs human pros who has maybe 400 spam apm & 150 eapm
ZlyKiss
Profile Joined April 2006
Poland697 Posts
Last Edited: 2019-01-24 20:05:28
January 24 2019 20:03 GMT
#393
Is obvious that human players need to play in diffrent mode than usual. I would say wait to max out and methodically abuse faults in purely logical computer play. Plus you cant Imitate how computer play without perfect computer execution.
JyB
Profile Joined January 2012
France466 Posts
January 24 2019 20:03 GMT
#394
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


No 1.5K apm spike?
Puosu
Profile Blog Joined April 2007
6985 Posts
January 24 2019 20:03 GMT
#395
On January 25 2019 05:02 IshinShishi wrote:
Show nested quote +
On January 25 2019 04:59 Majick wrote:
You can clearly see what starcraft is about. If you have significantly better mechanics, you don't need sophisticated strategy, you just make more stuff and go kill em.

Yes, this is something that not many people are willing to admit or even consider in sc2, but some players are just dumb with very good mechanics, not the master minds that many would like to think.

Can you not? Calling players dumb is just fucking stupid no matter how much you think the game's got or hasn't got strategy or mechanics or whatever.
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 20:03 GMT
#396
On January 25 2019 05:02 cha0 wrote:
Show nested quote +
On January 25 2019 05:00 Gandie wrote:
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


Why would anyone complain. It's not a battle of humans vs. machines.


Because of the PR angle they keep putting on it. Like in this behind the scenes video they just showed the lead guy says "AlphaStar is limited to having the reaction time and control speed of an average human" when having just seen the games we can all see it clearly has inhuman micro.


The quote is true though. Where AS differs in its decision making. If every action is perfectly placed, regular pro reaction time and control speed are enough to dominate these games.
ASoo
Profile Joined November 2010
2864 Posts
January 24 2019 20:04 GMT
#397
Can the next player they put against AlphaStar be Gaulzi? I wanna see that.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 20:05 GMT
#398
Mana overmaking probe hahahaha
Writerhttp://i.imgur.com/9p6ufcB.jpg
Gandie
Profile Joined October 2010
158 Posts
January 24 2019 20:05 GMT
#399
On January 25 2019 05:02 StackerTwo wrote:
Also something to note AlphaStar roughly 300 "effective" apm vs human pros who has maybe 400 spam apm & 150 eapm



Serral in his WCS Leipzig replays consistently has 300+ EPM. 344 EPM in a game vs major's bio. The 3 other semi-finalists are around 200 EPM. Top Koreans I've looked are between 200-240. Serral is 50% faster than his opponents on average. Scary!


https://twitter.com/retjah/status/959047573930696704?lang=de
Majick
Profile Joined August 2016
416 Posts
January 24 2019 20:06 GMT
#400
MaNa already copying AlphaStar's strategies :D
cha0
Profile Joined March 2010
Canada504 Posts
Last Edited: 2019-01-24 20:08:56
January 24 2019 20:07 GMT
#401
On January 25 2019 05:03 Gandie wrote:
Show nested quote +
On January 25 2019 05:02 cha0 wrote:
On January 25 2019 05:00 Gandie wrote:
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


Why would anyone complain. It's not a battle of humans vs. machines.


Because of the PR angle they keep putting on it. Like in this behind the scenes video they just showed the lead guy says "AlphaStar is limited to having the reaction time and control speed of an average human" when having just seen the games we can all see it clearly has inhuman micro.


The quote is true though. Where AS differs in its decision making. If every action is perfectly placed, regular pro reaction time and control speed are enough to dominate these games.


Have you been watching the games? Specifically the part where it's apm spiked to 1500 while microing stalkers vs Mana?? They limited it's 'average' apm, and the AI just learned to game the system, purposefully lowering it's apm out of battle and then spiking it super high during battle.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 20:08 GMT
#402
On January 25 2019 05:05 Gandie wrote:
Show nested quote +
On January 25 2019 05:02 StackerTwo wrote:
Also something to note AlphaStar roughly 300 "effective" apm vs human pros who has maybe 400 spam apm & 150 eapm



Show nested quote +
Serral in his WCS Leipzig replays consistently has 300+ EPM. 344 EPM in a game vs major's bio. The 3 other semi-finalists are around 200 EPM. Top Koreans I've looked are between 200-240. Serral is 50% faster than his opponents on average. Scary!


https://twitter.com/retjah/status/959047573930696704?lang=de

That's why I emphasized the "pure" aspect of it, I can get to 200+ eapm sometimes or at least the engine says I did, but we all know that wasn't really 200 precise meaningful actions at all, that's not the case with this A.I.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 20:08 GMT
#403
On January 25 2019 05:03 JyB wrote:
Show nested quote +
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


No 1.5K apm spike?

don't think they changed that!
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 20:09 GMT
#404
this is so amazing to watch
Maru and Serral are probably top 5.
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 20:09 GMT
#405
That oracle harass omg
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 20:09 GMT
#406
Mana seems pretty dead
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 20:09 GMT
#407
Seems odd that the engine dosen't insta spot observer
Writerhttp://i.imgur.com/9p6ufcB.jpg
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 24 2019 20:09 GMT
#408
looks a bit more human at least
JyB
Profile Joined January 2012
France466 Posts
Last Edited: 2019-01-24 20:10:43
January 24 2019 20:10 GMT
#409
On January 25 2019 05:08 Musicus wrote:
Show nested quote +
On January 25 2019 05:03 JyB wrote:
On January 25 2019 04:59 Musicus wrote:
zoom out map hack removed for this new agent, no complains after this?


No 1.5K apm spike?

don't think they changed that!


so it's still just BS micro :o) The AI just goes around the avg limitations.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:10 GMT
#410
fucking bot LOVES stalkers holy cow
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Paljas
Profile Joined October 2011
Germany6926 Posts
January 24 2019 20:10 GMT
#411
mana should get double robo immortal
TL+ Member
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:12 GMT
#412
hey guys, heard you liked oracles, so we built oracles for your oracles so you can oracle while you oracle
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2019-01-24 20:13:13
January 24 2019 20:12 GMT
#413
AI actually getting out multitasked lmao

also apparently doesnt know how to build any other units than stalkers and oracles
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 20:12 GMT
#414
Wot
Writerhttp://i.imgur.com/9p6ufcB.jpg
Majick
Profile Joined August 2016
416 Posts
January 24 2019 20:13 GMT
#415
On January 25 2019 05:10 renaissanceMAN wrote:
fucking bot LOVES stalkers holy cow

lol
MarthTV
Profile Blog Joined December 2012
Germany387 Posts
January 24 2019 20:13 GMT
#416
MANAAAAAAAA
youtube.com/c/MarthTV | twitter.com/Marth_TV | twitch.tv/marthtv
Jasper_Ty
Profile Joined July 2017
101 Posts
January 24 2019 20:13 GMT
#417
mana gamed the bot so hard
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:13 GMT
#418
On January 25 2019 05:12 Garrl wrote:
AI actually getting out multitasked lmao


CAN'T BREATH
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
RandomPlayer
Profile Joined April 2012
Russian Federation390 Posts
January 24 2019 20:13 GMT
#419
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.
Majick
Profile Joined August 2016
416 Posts
January 24 2019 20:14 GMT
#420
MaNa the human hope
Shathe
Profile Joined July 2017
Hungary422 Posts
January 24 2019 20:14 GMT
#421
will he GG ? :D
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 24 2019 20:14 GMT
#422
Shows how much difference the camera makes
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 20:14 GMT
#423
did it learn to gg?
Maru and Serral are probably top 5.
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 20:14 GMT
#424
he's done it.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
cha0
Profile Joined March 2010
Canada504 Posts
January 24 2019 20:14 GMT
#425
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.


Enlighten us.
yht9657
Profile Joined December 2016
1810 Posts
January 24 2019 20:14 GMT
#426
AlphaStar clearly learned some stuff from Fantasy
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 20:14 GMT
#427
lmao, it's so BM :D
Maru and Serral are probably top 5.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 20:14 GMT
#428
It even learned BM
Writerhttp://i.imgur.com/9p6ufcB.jpg
pvsnp
Profile Joined January 2017
7676 Posts
January 24 2019 20:15 GMT
#429
FantasyStar
Denominator of the Universe
TL+ Member
Tyrhanius
Profile Joined April 2011
France947 Posts
January 24 2019 20:15 GMT
#430
Alphastar has seen too many replays so he learnt how to bm
romson87
Profile Joined May 2016
Poland487 Posts
January 24 2019 20:15 GMT
#431
Watched Fantasy a bit too much maybe
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 20:15 GMT
#432
Meh Fpvod are not my cup of tea
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
ramask2
Profile Joined June 2011
Thailand1024 Posts
January 24 2019 20:15 GMT
#433
Today humanity fights back
Duckman
Profile Joined August 2009
United States158 Posts
January 24 2019 20:15 GMT
#434
Thank god I was scared
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
January 24 2019 20:15 GMT
#435
if (winPercentage == 0) { gg(); }
Innovation | Flash | Mvp | Byun | TY
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:15 GMT
#436
On January 25 2019 05:15 pvsnp wrote:
FantasyStar


crying I'm laughing so hard
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 20:15 GMT
#437
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?
WriterMaru
Doko
Profile Joined May 2010
Argentina1737 Posts
January 24 2019 20:16 GMT
#438
Mana <Shield of humanity>
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2019 20:16 GMT
#439
Can will call Mana John Connor now?
Maru and Serral are probably top 5.
Ace Frehley
Profile Joined December 2012
2030 Posts
January 24 2019 20:16 GMT
#440
Walking back whole army for warp prism was a bad move, alphastar would win basetrade easily
...
pvsnp
Profile Joined January 2017
7676 Posts
January 24 2019 20:16 GMT
#441
AlphaStar definitely seems stronger on the offense than defense
Denominator of the Universe
TL+ Member
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 20:16 GMT
#442
That was so amazing, getting chills...
Mana our hero
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:16 GMT
#443
On January 25 2019 05:16 Ace Frehley wrote:
Walking back whole army for warp prism was a bad move, alphastar would win basetrade easily


would it though?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 20:17 GMT
#444
Not leaving can actually influence the AI's behavior no? Like you can't really do all-in bluffs like mass hallucinations.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
peanuts
Profile Blog Joined May 2012
United States1225 Posts
January 24 2019 20:17 GMT
#445
AAAAAANNNND there we go. Once you remove superhuman perception, its decision making is the only deciding factor. AlphaStar does not have superhuman decision making.... yet.
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-01-24 20:17:49
January 24 2019 20:17 GMT
#446
On January 25 2019 05:15 Poopi wrote:
Show nested quote +
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


You think it looked bad?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2019-01-24 20:18:43
January 24 2019 20:17 GMT
#447
On January 25 2019 05:16 Ace Frehley wrote:
Walking back whole army for warp prism was a bad move, alphastar would win basetrade easily

It wouldn't be a base trade, it would be Mana defending and AlphaStar losing his main
TL+ Member
Ace Frehley
Profile Joined December 2012
2030 Posts
January 24 2019 20:17 GMT
#448
On January 25 2019 05:16 renaissanceMAN wrote:
Show nested quote +
On January 25 2019 05:16 Ace Frehley wrote:
Walking back whole army for warp prism was a bad move, alphastar would win basetrade easily


would it though?


Mana had 2 bases and tiny army, alphastar had 30+ stalkers plus godly micro
...
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 24 2019 20:18 GMT
#449
it really doesnt deal well with harass, seems like you can beat it with dropship shenanigans all day
So... what that make you? Good? You're not good. You just know how to hide, how to lie
siakam
Profile Joined December 2018
Korea (South)11 Posts
January 24 2019 20:18 GMT
#450
It was really entertaining game overall
Alphastar was impressive, it look liked have some limitations but will soon be much better
Hope it will be good affect for sc2
pvsnp
Profile Joined January 2017
7676 Posts
January 24 2019 20:18 GMT
#451
On January 25 2019 05:16 renaissanceMAN wrote:
Show nested quote +
On January 25 2019 05:16 Ace Frehley wrote:
Walking back whole army for warp prism was a bad move, alphastar would win basetrade easily


would it though?


Agree with this, AlphaStar is not so stupid. Remember that in the other blink game it relied on poking and skirmishing instead of committing against a bunch of Immortals. Not sure going for the basetrade would have been optimal.
Denominator of the Universe
TL+ Member
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2019-01-24 20:19:17
January 24 2019 20:18 GMT
#452
I think this game seriously showed the limitations of the AI in that it will never deviate from its' specific agent build - as artosis said in the game, it could've just built a single phoenix but it didn't.

as such it's a micro bot and not really intelligent in terms of builds or improvisation.
gophersnake
Profile Joined July 2018
48 Posts
January 24 2019 20:18 GMT
#453
Alpha looks unfamiliar with how active defense really works, it probably has just determined that aggression is the best tool for achieving victory. It loves to make these aggressive micro-able units, but when its faced with an army composition it can't fight it is unsure how to deviate it's strategy while also defending against harassment.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:18 GMT
#454
On January 25 2019 05:18 IshinShishi wrote:
it really doesnt deal well with harass, seems like you can beat it with dropship shenanigans all day


Someone hook it up to BW and call Boxer.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
RandomPlayer
Profile Joined April 2012
Russian Federation390 Posts
January 24 2019 20:18 GMT
#455
On January 25 2019 05:15 Poopi wrote:
Show nested quote +
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


because Mana has adjusted and tricked it.
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 20:19 GMT
#456
On January 25 2019 05:17 Nakajin wrote:
Show nested quote +
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


You think it looked bad?

Yeah going back and forth to defend the prism, not making a phoenix and stuff was really bad.
WriterMaru
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:19 GMT
#457
On January 25 2019 05:18 RandomPlayer wrote:
Show nested quote +
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


because Mana has adjusted and tricked it.


So if you give it an inhuman advantage it wins, but if you make it more human it's just mana tricking it?

On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 24 2019 20:19 GMT
#458
Alphastar leaving the base with his army repeatedly and Mana's warp prism just going back in immediately doesn't speak too highly of its decision making ability. But I'm sure it'll get better.
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
January 24 2019 20:21 GMT
#459
AlphaStar looked a lot more like a bot once they removed its superhuman perception.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 20:21 GMT
#460
On January 25 2019 05:19 renaissanceMAN wrote:
Show nested quote +
On January 25 2019 05:18 RandomPlayer wrote:
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


because Mana has adjusted and tricked it.


So if you give it an inhuman advantage it wins, but if you make it more human it's just mana tricking it?



That's called CounterStrike mentality. You are a noob or a cheater. No middleground
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 24 2019 20:21 GMT
#461
This is interesting. OMG!!!
You don't choose to play zerg. The zerg choose you.
siakam
Profile Joined December 2018
Korea (South)11 Posts
January 24 2019 20:21 GMT
#462
And alphastar must learn maner first before playing
No gg no skill
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 24 2019 20:22 GMT
#463
On January 25 2019 05:21 FFW_Rude wrote:
Show nested quote +
On January 25 2019 05:19 renaissanceMAN wrote:
On January 25 2019 05:18 RandomPlayer wrote:
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


because Mana has adjusted and tricked it.


So if you give it an inhuman advantage it wins, but if you make it more human it's just mana tricking it?



That's called CounterStrike mentality. You are a noob or a cheater. No middleground


good thing I'm fucking garbage at cs:go
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 24 2019 20:22 GMT
#464
On January 25 2019 05:19 ZigguratOfUr wrote:
Alphastar leaving the base with his army repeatedly and Mana's warp prism just going back in immediately doesn't speak too highly of its decision making ability. But I'm sure it'll get better.

That's a very specific case though, at some point it will build a phoenix when something like this happens and then win the game and thus be reinforced to build a phoenix more often when something like this happens and thus learn.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-01-24 20:23:34
January 24 2019 20:22 GMT
#465
On January 25 2019 05:19 Poopi wrote:
Show nested quote +
On January 25 2019 05:17 Nakajin wrote:
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


You think it looked bad?

Yeah going back and forth to defend the prism, not making a phoenix and stuff was really bad.


Sure but the oracle play was great, that 2 oracle in the main with a front pressure was nasty, would have won against 99% of the players.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
Last Edited: 2019-01-24 20:23:24
January 24 2019 20:23 GMT
#466
I do find it funny as soon as it lost that was the end of the show. We didnt get to see Mana bash the fair version for 10 games.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
Last Edited: 2019-01-24 20:23:39
January 24 2019 20:23 GMT
#467
On January 25 2019 05:22 The_Red_Viper wrote:
Show nested quote +
On January 25 2019 05:19 ZigguratOfUr wrote:
Alphastar leaving the base with his army repeatedly and Mana's warp prism just going back in immediately doesn't speak too highly of its decision making ability. But I'm sure it'll get better.

That's a very specific case though, at some point it will build a phoenix when something like this happens and then win the game and thus be reinforced to build a phoenix more often when something like this happens and thus learn.

yea, I think the other version faced this in it's 200 years of training, this one is just a lil pup
So... what that make you? Good? You're not good. You just know how to hide, how to lie
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 24 2019 20:24 GMT
#468
This is just the beginning. We don't have much time left
You don't choose to play zerg. The zerg choose you.
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 20:25 GMT
#469
On January 25 2019 05:22 Nakajin wrote:
Show nested quote +
On January 25 2019 05:19 Poopi wrote:
On January 25 2019 05:17 Nakajin wrote:
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


You think it looked bad?

Yeah going back and forth to defend the prism, not making a phoenix and stuff was really bad.


Sure but the oracle play was great, that 2 oracle in the main with a front pressure was nasty, would have won against 99% of the players.

I don't think you should judge how an AI like that really performs based on its strong showings (often due to inherent advantages), but on how robust it is to trickeries.
WriterMaru
_fool
Profile Joined February 2011
Netherlands677 Posts
January 24 2019 20:25 GMT
#470
On January 24 2019 05:20 _fool wrote:
I think we will be amazed.


I was amazed
"News is to the mind what sugar is to the body"
Kazi25
Profile Joined July 2016
Philippines236 Posts
January 24 2019 20:26 GMT
#471
They should probably let this play sometimes on the KR ladder.
Xamo
Profile Joined April 2012
Spain877 Posts
Last Edited: 2019-01-24 20:27:23
January 24 2019 20:26 GMT
#472
On January 25 2019 05:25 Poopi wrote:
Show nested quote +
On January 25 2019 05:22 Nakajin wrote:
On January 25 2019 05:19 Poopi wrote:
On January 25 2019 05:17 Nakajin wrote:
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


You think it looked bad?

Yeah going back and forth to defend the prism, not making a phoenix and stuff was really bad.


Sure but the oracle play was great, that 2 oracle in the main with a front pressure was nasty, would have won against 99% of the players.

I don't think you should judge how an AI like that really performs based on its strong showings (often due to inherent advantages), but on how robust it is to trickeries.

The DeepMind team seems to agree, they specifically told us that they picked the "least exploitable agents" from their league.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Xamo
Profile Joined April 2012
Spain877 Posts
Last Edited: 2019-01-24 20:27:04
January 24 2019 20:26 GMT
#473
[Double post]
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Lanthdoral
Profile Joined December 2018
Germany7 Posts
January 24 2019 20:27 GMT
#474
no gg! BM AI confirmed^^
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 24 2019 20:28 GMT
#475
absolutely mindblowing.
RandomPlayer
Profile Joined April 2012
Russian Federation390 Posts
January 24 2019 20:28 GMT
#476
Wow, just wow.. this is very unexpected and impressive!!
Aiingel
Profile Joined May 2016
243 Posts
January 24 2019 20:29 GMT
#477
Where can we download the replay packs? I can’t seem to find them
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 24 2019 20:31 GMT
#478
lol in twitch chat :

"AlphaStarAi says : GIMME SERRAL OR I'M GONNA KILL CORDANA"

made me laugh
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
SPcrusader
Profile Joined September 2011
Norway99 Posts
January 24 2019 20:32 GMT
#479
This was indeed very impressive. It gave me that angst. I just know that my species will be exterminated by these agents sooner or later.
https://www.twitch.tv/spcrusader
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-01-24 20:36:16
January 24 2019 20:33 GMT
#480
On January 25 2019 05:25 Poopi wrote:
Show nested quote +
On January 25 2019 05:22 Nakajin wrote:
On January 25 2019 05:19 Poopi wrote:
On January 25 2019 05:17 Nakajin wrote:
On January 25 2019 05:15 Poopi wrote:
On January 25 2019 05:13 RandomPlayer wrote:
People who find excuses and complain about EPM/POV difference - you are so many! Just shut up! You are not correct.

So why is alphastar suddenly so bad now that it has only one screen vision?


You think it looked bad?

Yeah going back and forth to defend the prism, not making a phoenix and stuff was really bad.


Sure but the oracle play was great, that 2 oracle in the main with a front pressure was nasty, would have won against 99% of the players.

I don't think you should judge how an AI like that really performs based on its strong showings (often due to inherent advantages), but on how robust it is to trickeries.


Well the strategt the IA came up with was both very good vs what Mana was doing and didn't depend on any inherent advantages and it dealt well enough with the adepts harras, sure clearly it didn't understand how to respond to immortal-WP but it still look like an IA who would be unbeatable in a few week, at least in pvp on this map.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Zrana1
Profile Joined February 2017
Netherlands45 Posts
Last Edited: 2019-01-24 20:35:14
January 24 2019 20:34 GMT
#481
This was so cool! Many thanks to everyone involved for making it possible.

Would love to see an all races all maps version in the GSL
edit: ..or in GM ladder
Aiingel
Profile Joined May 2016
243 Posts
January 24 2019 20:37 GMT
#482
That was the most exciting thing I’ve seen for a long while. It felt like watching history being made. Thank you to everyone involved - the Deepmind/AlphaStar team, Blizzard, Google, and our very own Starcraft players and casters <3
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 24 2019 20:43 GMT
#483
Wow that was really cool! Did not expect AlphaStar to be able to beat TLO and MaNa respectively, well done to the team!

Maybe the meta for 2019 PvP will be to go for 18 disruptors now
Mine gas, build tanks.
PanS3rnik
Profile Joined July 2018
18 Posts
January 24 2019 20:44 GMT
#484
So now we will oversaturate mineral lines :D

INoVation.exe
LOADING ████░░░░░░░░
swissman777
Profile Joined September 2014
1106 Posts
January 24 2019 20:46 GMT
#485
Huge props to Mana for doing things on the fly and showing that us humans can fight back. I had so much fun watching
Charoisaur
Profile Joined August 2014
Germany15942 Posts
Last Edited: 2019-01-24 21:00:11
January 24 2019 20:48 GMT
#486
Incredibly impressive. If it can beat one pro it can beat every pro with a bit more time.
The thing that interests me more how it will perform in the other matchups since those are I think more complex and harder to figure out (especially the non-mirrors).
I also think they should limit the max apm since it's not human-like to reach 800 peaks unless its rapidfire/holding down the drone key.
When it was microing stalkers in the 4th game against Mana it got 1000 apm peaks microing completely inhuman with them
Many of the coolest moments in sc2 happen due to worker harassment
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 20:50 GMT
#487
On January 25 2019 05:48 Charoisaur wrote:
Incredibly impressive. If it can beat one pro it can beat every pro with a bit more time.
The thing that interests me more how it will perform in the other matchups since those are I think more complex and harder to figure out (especially the non-mirrors).
I also think they should limit the max apm since it's not human-like to reach 800 peaks unless its rapidfire/holding down the drone key.

Honestly, even if other matchups are like 10-100 times more complex, that's pretty easy for a computer to scale up to. So I doubt it'll have any issues with that.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 24 2019 20:55 GMT
#488
On January 25 2019 05:50 Brutaxilos wrote:
Show nested quote +
On January 25 2019 05:48 Charoisaur wrote:
Incredibly impressive. If it can beat one pro it can beat every pro with a bit more time.
The thing that interests me more how it will perform in the other matchups since those are I think more complex and harder to figure out (especially the non-mirrors).
I also think they should limit the max apm since it's not human-like to reach 800 peaks unless its rapidfire/holding down the drone key.

Honestly, even if other matchups are like 10-100 times more complex, that's pretty easy for a computer to scale up to. So I doubt it'll have any issues with that.


Maybe varieties are gonna be his weakness?
Dunno if it need to start up from scratch when you change the maps/races, they probably talk about it but I don't recall. A single engine may have a hard time learning to play all of the match up and maps.
Writerhttp://i.imgur.com/9p6ufcB.jpg
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2019-01-24 21:01:34
January 24 2019 21:00 GMT
#489
in pvp it makes sense to oversaturate because then having an oracle kill 6 workers means you are still mining at near max

contrast to if you spent on a nexus, now you are underminining with 2 nexuses (sure you can produce probes two at a time, but your mining rate drops considerably for some time)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Poopi
Profile Blog Joined November 2010
France12836 Posts
Last Edited: 2019-01-24 21:02:51
January 24 2019 21:02 GMT
#490
Probably since it's an old version of the game, my sc2 doesn't want to open up the replay of mana vs alphastar, which is weird considering in the past you could load old replays just fine (even tho it took more time than regular replays).

https://deepmind.com/research/alphastar-resources/
I'm talking about the 24 january 2019 game (exhibition game). Can someone open it or has the same issue?
edit: the error message is "impossible d'ouvrir la carte" aka "impossible to open the map" in english
WriterMaru
Achamian
Profile Joined May 2017
82 Posts
Last Edited: 2019-01-24 21:02:50
January 24 2019 21:02 GMT
#491
That was so awesome to watch. I think AlphaStar has its limits honestly no matter how many thousands of years it practices. Mana seemed to break the algorithm by just storming into the natural and it had no idea how to engage him. I also think in other matchups stuff like baneling busts and burrowed banes would be pretty overpowered vs the A.I.

Overall so cool to see the program use different play styles and organically react. I was worried it would simply blink stalker rush every game. I think Mana winning after preparing shows how fucking awesome StarCraft is.

EDIT: I also think to truly beat a human player it needs to be one Agent in a BO7 on multiple maps.
aringadingding
Profile Joined September 2010
474 Posts
January 24 2019 21:04 GMT
#492
It would be interesting to see how a bo99 or something would play out. I mean, Mana, said he didnt understand how alphastar played and was confused etc. So it would be interesting to see how the pro players would adapt in a very long series.
aringadingding
Profile Joined September 2010
474 Posts
January 24 2019 21:05 GMT
#493
sOs would break AlphaStar
Doko
Profile Joined May 2010
Argentina1737 Posts
Last Edited: 2019-01-24 21:09:30
January 24 2019 21:07 GMT
#494
I don't think it really matters if its mirror or not. The computer is evaluating relative strength of forces at that spot on the map based on the weights that itself developed over thousands if not millions of games and how the balance of forces will look like after. So be it stalkers vs immortals or ling bane vs bio it just comes down to if the AI believes that is a good trade or not. However fine tuning those weights might be much harder on the other matchups.
True_Spike
Profile Joined July 2004
Poland3422 Posts
January 24 2019 21:15 GMT
#495
Wow, this seems AMAZING. History being made.
Achamian
Profile Joined May 2017
82 Posts
January 24 2019 21:16 GMT
#496
On January 25 2019 06:05 aringadingding wrote:
sOs would break AlphaStar

Yeah I sort of agree, especially in a longer series.
Rowrin
Profile Joined September 2011
United States280 Posts
January 24 2019 21:20 GMT
#497
On January 25 2019 06:02 Poopi wrote:
Probably since it's an old version of the game, my sc2 doesn't want to open up the replay of mana vs alphastar, which is weird considering in the past you could load old replays just fine (even tho it took more time than regular replays).

https://deepmind.com/research/alphastar-resources/
I'm talking about the 24 january 2019 game (exhibition game). Can someone open it or has the same issue?
edit: the error message is "impossible d'ouvrir la carte" aka "impossible to open the map" in english


You need to download their custom CatalystLE map I believe. Instructions are at the bottom of their replays page.
Lazzarus
Profile Joined December 2008
Faroe Islands114 Posts
January 24 2019 21:21 GMT
#498
Simply amazing.

People are talking about making the AI "human-like", and I'm just amazed that it is at a stage that it needs to have handicaps to make it fair.
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 21:24 GMT
#499
On January 25 2019 06:20 Rowrin wrote:
Show nested quote +
On January 25 2019 06:02 Poopi wrote:
Probably since it's an old version of the game, my sc2 doesn't want to open up the replay of mana vs alphastar, which is weird considering in the past you could load old replays just fine (even tho it took more time than regular replays).

https://deepmind.com/research/alphastar-resources/
I'm talking about the 24 january 2019 game (exhibition game). Can someone open it or has the same issue?
edit: the error message is "impossible d'ouvrir la carte" aka "impossible to open the map" in english


You need to download their custom CatalystLE map I believe. Instructions are at the bottom of their replays page.

Yeah, did the trick, thanks!
They should have put that on top
WriterMaru
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-01-24 21:25:11
January 24 2019 21:24 GMT
#500
Wow, feels rare for AI to not exceed expectations. On another note, Alpha Star reminds me of Ichigo learning Bankai in a few days.
Brutaxilos
Profile Blog Joined July 2010
United States2628 Posts
January 24 2019 21:26 GMT
#501
On January 25 2019 05:55 Nakajin wrote:
Show nested quote +
On January 25 2019 05:50 Brutaxilos wrote:
On January 25 2019 05:48 Charoisaur wrote:
Incredibly impressive. If it can beat one pro it can beat every pro with a bit more time.
The thing that interests me more how it will perform in the other matchups since those are I think more complex and harder to figure out (especially the non-mirrors).
I also think they should limit the max apm since it's not human-like to reach 800 peaks unless its rapidfire/holding down the drone key.

Honestly, even if other matchups are like 10-100 times more complex, that's pretty easy for a computer to scale up to. So I doubt it'll have any issues with that.


Maybe varieties are gonna be his weakness?
Dunno if it need to start up from scratch when you change the maps/races, they probably talk about it but I don't recall. A single engine may have a hard time learning to play all of the match up and maps.

It's not going to make a difference. There will probably be different AIs for different matchups. And in the end you can just conjoin them together in the beginning of a decision tree to make one big AI (if PvZ use AI2342423424 if TvP use AI234324323424 etc.). There's no reason an AI should need to know a PvZ metagame to play TvP for example.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
yep
Profile Joined February 2012
Canada9 Posts
January 24 2019 21:28 GMT
#502
I think once all 6 possibles matchups will be properly handled by multiple high-level A.Is, it might be a useful tool to work on balancing each race. If e.g., the best terran A.I always win against the best protoss or zerg A.I with a certain unit composition, balance changes could be applied and tested again with the A.I. Imo, balance should always be done for top pro players, but any skill level should always be balanced which could be done by lower skill level A.I.
Un pour tous et tous pour un
CoupdeBoule
Profile Joined November 2018
73 Posts
January 24 2019 21:30 GMT
#503
Started watching. 30 sec into the first replay it shows that the AI isnt worker-pairing. Oh well i wasnt expecting much but im still disappointed - not gonna waste my time watching that garbage

User was warned for this post
SnowAngel
Profile Joined January 2012
Finland38 Posts
January 24 2019 21:31 GMT
#504
Maybe Alphastar didn't know basetrade was a solid option. Maybe it hadn't seen/calculated Mana's full armysize.
Poopi
Profile Blog Joined November 2010
France12836 Posts
Last Edited: 2019-01-24 21:35:40
January 24 2019 21:34 GMT
#505
The replay vs Mana (exhibition game) shows that the AI is dumb as f*** (and by that I mean not adaptable) on a strategic and tactical level, but very good at maximizing income & army size in its early game.

Super cool to see it able to play vs real players, but each agent seems very narrow minded.
Their article https://deepmind.com/blog/alphastar-mastering-real-time-strategy-game-starcraft-ii/ is really detailed if you wanna see the technical details of it
WriterMaru
Torvaltz
Profile Joined August 2012
United States188 Posts
Last Edited: 2019-01-24 21:44:44
January 24 2019 21:44 GMT
#506
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai
melee is sick
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2019 21:53 GMT
#507
MaNa, TLO. I love you guys, but I was cheering for the AI. It looked humanly and I was really amazed. I cannot wait for the next iteration.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
_fool
Profile Joined February 2011
Netherlands677 Posts
January 24 2019 21:55 GMT
#508
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?
"News is to the mind what sugar is to the body"
cha0
Profile Joined March 2010
Canada504 Posts
Last Edited: 2019-01-24 21:58:43
January 24 2019 21:58 GMT
#509
On January 25 2019 06:26 Brutaxilos wrote:
Show nested quote +
On January 25 2019 05:55 Nakajin wrote:
On January 25 2019 05:50 Brutaxilos wrote:
On January 25 2019 05:48 Charoisaur wrote:
Incredibly impressive. If it can beat one pro it can beat every pro with a bit more time.
The thing that interests me more how it will perform in the other matchups since those are I think more complex and harder to figure out (especially the non-mirrors).
I also think they should limit the max apm since it's not human-like to reach 800 peaks unless its rapidfire/holding down the drone key.

Honestly, even if other matchups are like 10-100 times more complex, that's pretty easy for a computer to scale up to. So I doubt it'll have any issues with that.


Maybe varieties are gonna be his weakness?
Dunno if it need to start up from scratch when you change the maps/races, they probably talk about it but I don't recall. A single engine may have a hard time learning to play all of the match up and maps.

It's not going to make a difference. There will probably be different AIs for different matchups. And in the end you can just conjoin them together in the beginning of a decision tree to make one big AI (if PvZ use AI2342423424 if TvP use AI234324323424 etc.). There's no reason an AI should need to know a PvZ metagame to play TvP for example.


That is not their goal though. Their ultimate goal is to be able to train a model that can make general decisions regardless of the situation. So in the future with just minor tweaks they could take this model and apply it to different domains.
If they end up just having a giant list of various AI's which each specialize in certain things then they aren't making the progress they desire.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2019 22:03 GMT
#510
On January 25 2019 06:58 cha0 wrote:
Show nested quote +
On January 25 2019 06:26 Brutaxilos wrote:
On January 25 2019 05:55 Nakajin wrote:
On January 25 2019 05:50 Brutaxilos wrote:
On January 25 2019 05:48 Charoisaur wrote:
Incredibly impressive. If it can beat one pro it can beat every pro with a bit more time.
The thing that interests me more how it will perform in the other matchups since those are I think more complex and harder to figure out (especially the non-mirrors).
I also think they should limit the max apm since it's not human-like to reach 800 peaks unless its rapidfire/holding down the drone key.

Honestly, even if other matchups are like 10-100 times more complex, that's pretty easy for a computer to scale up to. So I doubt it'll have any issues with that.


Maybe varieties are gonna be his weakness?
Dunno if it need to start up from scratch when you change the maps/races, they probably talk about it but I don't recall. A single engine may have a hard time learning to play all of the match up and maps.

It's not going to make a difference. There will probably be different AIs for different matchups. And in the end you can just conjoin them together in the beginning of a decision tree to make one big AI (if PvZ use AI2342423424 if TvP use AI234324323424 etc.). There's no reason an AI should need to know a PvZ metagame to play TvP for example.


That is not their goal though. Their ultimate goal is to be able to train a model that can make general decisions regardless of the situation. So in the future with just minor tweaks they could take this model and apply it to different domains.
If they end up just having a giant list of various AI's which each specialize in certain things then they aren't making the progress they desire.

You will train specific neural networks and then you will create one that covers it all. This actually simulates the human brain(when you play PvZ you load your PvZ persona, when you play ZvP you load your ZvP persona) and it will create one big AI. Then they can actually train this whole new network. If it's feasable - I have no clue, I am way too out of touch with the technology, several years I haven't touched ML which is a shit ton of time
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Torvaltz
Profile Joined August 2012
United States188 Posts
January 24 2019 22:04 GMT
#511
On January 25 2019 06:55 _fool wrote:
Show nested quote +
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.
melee is sick
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2019 22:12 GMT
#512
On January 25 2019 07:04 Torvaltz wrote:
Show nested quote +
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
GoloSC2
Profile Joined August 2014
710 Posts
January 24 2019 22:17 GMT
#513
On January 25 2019 07:12 deacon.frost wrote:
Show nested quote +
On January 25 2019 07:04 Torvaltz wrote:
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.

Also it had neither maphack nor was it like the microbots we know. It seems you didn't really try to understand was what going on
"Code S > IEM > Super Tournament > Homestory Cup > Blizzcon/WESG > GSL vs The World > Invitational tournaments in China with Koreans > WCS events" - Rodya
Torvaltz
Profile Joined August 2012
United States188 Posts
Last Edited: 2019-01-24 22:22:56
January 24 2019 22:20 GMT
#514
On January 25 2019 07:17 GoloSC2 wrote:
Show nested quote +
On January 25 2019 07:12 deacon.frost wrote:
On January 25 2019 07:04 Torvaltz wrote:
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.

Also it had neither maphack nor was it like the microbots we know. It seems you didn't really try to understand was what going on


I understand what they are going for but I don't think they're as close to it as you guys seem to, thats pretty much my take. limit it more and then Id be impressed
it works and it makes choices but they arent better than pros nor are they an apocalyptic sign to me
melee is sick
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2019 22:21 GMT
#515
On January 25 2019 07:17 GoloSC2 wrote:
Show nested quote +
On January 25 2019 07:12 deacon.frost wrote:
On January 25 2019 07:04 Torvaltz wrote:
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.

Also it had neither maphack nor was it like the microbots we know. It seems you didn't really try to understand was what going on

Actually it's hard to imagine/understand. If I didn't write some neural networks at university I would be on the pesimistic side as well. But since I know this I am on the exact other side. I am so fucking amazed. I hope those people can read this, because I am hyped. They did a really good job in a game I love. Well done.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
theunabletable
Profile Joined October 2014
54 Posts
January 24 2019 22:21 GMT
#516
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai

I mean even in that game it played really well, except that it obviously had some kind of glitch or hole when it comes to dealing with drops. It was ahead for most of the game, up until the incident.

It's absolutely a proof of concept.

Although, yeah, it's probably a little unfairly good at micro lol.
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 24 2019 22:24 GMT
#517
On January 25 2019 07:20 Torvaltz wrote:
Show nested quote +
On January 25 2019 07:17 GoloSC2 wrote:
On January 25 2019 07:12 deacon.frost wrote:
On January 25 2019 07:04 Torvaltz wrote:
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.

Also it had neither maphack nor was it like the microbots we know. It seems you didn't really try to understand was what going on


I understand what they are going for but I don't think they're as close to it as you guys seem to, thats pretty much my take. limit it more and then Id be impressed

It's actually extremely impressive.
Basically, in the only version (camera interface) that is relatively close to fair (apm and stuff will have to be examined because it seems the AI exploits it a bit too much), they managed to have an AI not to be dumb for like 9 minutes, before it showed signs of being an AI.

If it were a Starcraft Turing test, most people would have known it was an AI at the warp prism incident. Before that, it looked legit like an human.

The principle of the anonymous tournament from NoRegret & Scarlett (not sure who exactly are the organizers) with AlphaStar would be interesting, with humans and AlphaStar agents anonymously mixed in
WriterMaru
_fool
Profile Joined February 2011
Netherlands677 Posts
January 24 2019 22:26 GMT
#518
On January 25 2019 07:04 Torvaltz wrote:
Show nested quote +
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.


A common mistake with AI sceptics is that they opt to use a definition of intelligence that requires one or more properties that they only acknowledge in humans. In that case it's no wonder that they never find intelligence anywhere else. What you're doing is very similar, if not just that.

Of course it made decisions. When and where to expand. What to spend its money on. When to attack. Remember that there are no procedural rules programmed into it. So every click that you saw was a decision.

And making decisions based on observations is what I would call intelligence (definition up for refinement).

You act like the AI was given 20 stalkers and then it micro'd its way out of the game. But it's far more complex than that. It found a way to build those 20 stalkers while harassing. And it found out by itself.

"News is to the mind what sugar is to the body"
Waxangel
Profile Blog Joined September 2002
United States33371 Posts
Last Edited: 2019-01-24 22:30:25
January 24 2019 22:30 GMT
#519
On January 25 2019 07:20 Torvaltz wrote:
Show nested quote +
On January 25 2019 07:17 GoloSC2 wrote:
On January 25 2019 07:12 deacon.frost wrote:
On January 25 2019 07:04 Torvaltz wrote:
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.

Also it had neither maphack nor was it like the microbots we know. It seems you didn't really try to understand was what going on


I understand what they are going for but I don't think they're as close to it as you guys seem to, thats pretty much my take. limit it more and then Id be impressed
it works and it makes choices but they arent better than pros nor are they an apocalyptic sign to me


did you just go "I don't totally understand the facts but this is what I WANT to believe"???????????

weighing a ban ;o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Torvaltz
Profile Joined August 2012
United States188 Posts
January 24 2019 22:33 GMT
#520
On January 25 2019 07:30 Waxangel wrote:
Show nested quote +
On January 25 2019 07:20 Torvaltz wrote:
On January 25 2019 07:17 GoloSC2 wrote:
On January 25 2019 07:12 deacon.frost wrote:
On January 25 2019 07:04 Torvaltz wrote:
On January 25 2019 06:55 _fool wrote:
On January 25 2019 06:44 Torvaltz wrote:
so it seems to me like they ended up with a maphacking microbot that got wrecked when they turned that stuff off?
i dont understand the amazement but ok, to me this looks like were still far away from an actual sc2 ai


Wait what? If this is not an actual SC2 AI, what is?


The type that wins through its intelligence and decision making, not through impossible micro and perfect control through multiple screens. We already know micro bots are great, to me the decision making part is where the real AI breakthrough could be.

It had a decision making. Not perfect, but considering this can be called first playable interation it was still impressive.

Also it had neither maphack nor was it like the microbots we know. It seems you didn't really try to understand was what going on


I understand what they are going for but I don't think they're as close to it as you guys seem to, thats pretty much my take. limit it more and then Id be impressed
it works and it makes choices but they arent better than pros nor are they an apocalyptic sign to me


did you just go "I don't totally understand the facts but this is what I WANT to believe"???????????

weighing a ban ;o


when did i say that phrase my dude?
melee is sick
Xamo
Profile Joined April 2012
Spain877 Posts
January 24 2019 22:36 GMT
#521
On January 25 2019 06:30 CoupdeBoule wrote:
Started watching. 30 sec into the first replay it shows that the AI isnt worker-pairing. Oh well i wasnt expecting much but im still disappointed - not gonna waste my time watching that garbage

Games 1-5 are against "basic" (GM?) agents, with one week of training.
Games 6-10 are against "advanced" (top-pro?) agents, with two weeks of training but no need to control the camera - their attention is at the same time on the whole map that is visible (although their actions are not).
Game 11 is against a "basic" agent with camera control.

Games 6-11 are the best.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
January 25 2019 01:12 GMT
#522
Ugh:

https://www.vox.com/future-perfect/2019/1/24/18196177/ai-artificial-intelligence-google-deepmind-starcraft-game?fbclid=IwAR1z-eJ5Sm1amrbR9WvXZO0CD4_jVQTWq64eJAOuXvwtyK70j2k63Qn-tug
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 01:27 GMT
#523
anyone watch the game mana mentioned where alphastar did a proxy?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2019-01-25 01:34:40
January 25 2019 01:34 GMT
#524
I thought this AI play was amazing, and nothing even remotely like any AI we have ever seen before. It is playing real legit top grand master level play without any form of cheating. Its playing different strats, and its adapting very well. It has zero hard coded rules or glitches where some IF statement is missing on what to do. It never retreated and tried attacking again at stupid times. It played super well rounded solid fair games.
No ai so far is even remotely close to this. Its very amazing that it learned all of this just on its own.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
January 25 2019 01:44 GMT
#525
On January 25 2019 10:27 mishimaBeef wrote:
anyone watch the game mana mentioned where alphastar did a proxy?

yes, mana threw the game and got baited hard by shield batteries.

I think Mana won the last game because the A.I refused to engage his army comp since the predicted outcome was a loss nearly always, what it didn't consider was that it was playing vs a human with flawed mechanics which it probably could outmicro even in that situation.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 04:22 GMT
#526
how about the carrier game tlo mentioned? :D
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Rea-Rea
Profile Joined September 2009
United States42 Posts
January 25 2019 04:29 GMT
#527
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
January 25 2019 05:15 GMT
#528
On January 25 2019 13:29 Rea-Rea wrote:
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.


Full map view as in vision of the whole map with no fog of war?
Doko
Profile Joined May 2010
Argentina1737 Posts
January 25 2019 05:22 GMT
#529
On January 25 2019 14:15 Dante08 wrote:
Show nested quote +
On January 25 2019 13:29 Rea-Rea wrote:
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.


Full map view as in vision of the whole map with no fog of war?


No, its still limited by fog of war but capable of zooming out completely to where it can see the whole map but issue commands with perfect precision.
Zzoram
Profile Joined February 2008
Canada7115 Posts
January 25 2019 05:23 GMT
#530
On January 25 2019 14:15 Dante08 wrote:
Show nested quote +
On January 25 2019 13:29 Rea-Rea wrote:
It has an unfair advantage with several games where it had full map view rather than camera control. It's an unfair advantage. All of the games should've been camera control, flat out.


Full map view as in vision of the whole map with no fog of war?


No, the first 10 games it had a zoomed out view of the map instead of having to use a mini map where you don’t know what showed up until you move your camera to check, but the fog of war was still there. It still had to move the camera to a location to perform an action, but it was an advantage. The 11th game, it had to use a regular mini map instead of getting a super zoom out. It slightly reduces multi prong micro potential.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 06:01 GMT
#531
i watched the games the micro didn't seem undoable with good hotkey use, e.g. reassigning hurt stalkers to a quick retreat hotkey, having 3 groups of stalkers on hotkeys and double tapping around
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
cha0
Profile Joined March 2010
Canada504 Posts
January 25 2019 07:02 GMT
#532
On January 25 2019 15:01 mishimaBeef wrote:
i watched the games the micro didn't seem undoable with good hotkey use, e.g. reassigning hurt stalkers to a quick retreat hotkey, having 3 groups of stalkers on hotkeys and double tapping around


Not sure we watched the same games if you think any human could do the stalker and disruptor micro the AI was pulling. It was literally microing 6+ units at a time and had its apm spiking to 1500 sometimes.
loft
Profile Joined July 2009
United States344 Posts
January 25 2019 07:29 GMT
#533
What the DeepMind team pretended not to notice. The AI uses APM as a resource, keeping it low when possible, and bursting into a superhuman micro machine when critical. It learned that overall mechanics can win games more often. There are probably more strategic iterations, but they lose to the efficient action versions (obviously).
valas991
Profile Joined September 2014
Hungary181 Posts
January 25 2019 08:10 GMT
#534
Is there a VOD available? A friend of mine missed it.

I think the games were really entertaining.
I also think #11 is the way to go, in terms of fairness. It will be nice once all races will be shown, eventually.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 25 2019 08:15 GMT
#535
On January 25 2019 17:10 valas991 wrote:
Is there a VOD available? A friend of mine missed it.

I think the games were really entertaining.
I also think #11 is the way to go, in terms of fairness. It will be nice once all races will be shown, eventually.

I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Vision_
Profile Joined September 2018
861 Posts
Last Edited: 2019-01-25 10:22:19
January 25 2019 10:07 GMT
#536
If i had such effective APM i would won Serral too..
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 25 2019 11:40 GMT
#537
On January 25 2019 10:12 renaissanceMAN wrote:
Ugh:

https://www.vox.com/future-perfect/2019/1/24/18196177/ai-artificial-intelligence-google-deepmind-starcraft-game?fbclid=IwAR1z-eJ5Sm1amrbR9WvXZO0CD4_jVQTWq64eJAOuXvwtyK70j2k63Qn-tug

Once you get past the first two or three paragraphs of hyperbolic drivel, it's actually a really good article.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2019-01-25 12:59:10
January 25 2019 12:48 GMT
#538
On January 25 2019 16:02 cha0 wrote:
Show nested quote +
On January 25 2019 15:01 mishimaBeef wrote:
i watched the games the micro didn't seem undoable with good hotkey use, e.g. reassigning hurt stalkers to a quick retreat hotkey, having 3 groups of stalkers on hotkeys and double tapping around


Not sure we watched the same games if you think any human could do the stalker and disruptor micro the AI was pulling. It was literally microing 6+ units at a time and had its apm spiking to 1500 sometimes.


hmm, but if i recall, they said the reaction time was something over 300 ms
and the apm graph shows this:

https://imgur.com/a/PzNCXjs

hmm but i guess currently it's true that the precision in its attempts to execute commands is perfect (i.e. no misclicks)
would be cool to see a camera observing the screen and robotic "hand" (x-y movement) operating a mouse using control systems theory
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 25 2019 13:17 GMT
#539
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh
Ej_
Profile Blog Joined January 2013
47656 Posts
January 25 2019 13:23 GMT
#540
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

Its not. The point is to make AI that can compete with humans execution...
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2019-01-25 13:45:53
January 25 2019 13:36 GMT
#541
On January 25 2019 22:23 Ej_ wrote:
Show nested quote +
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

Its not. The point is to make AI that can compete with humans execution...


Where are you getting that from? You can read DeepMind's mission statement here:
https://deepmind.com/about/

The APM limitation was just to make it more fair. If they wanted to make it imitate human execution they would need to use a robotic hand, (and i guess a camera, too).
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 25 2019 13:40 GMT
#542
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

It's not a battle of intelligence if you just outplay hard your opponent mechanically.
Them trying to make it a bit fair is because they understand otherwise it would not mean much. So far they have made good progress compared to previous gaming AI but it's still far from robust, as we have seen.

WriterMaru
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2019-01-25 13:43:52
January 25 2019 13:41 GMT
#543
another perspective is that the (rather should say, one/a) point (goal/outcome/desired effect/whatever) is to make AI that can teach us something about the game to incorporate into human play?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Haukinger
Profile Joined June 2012
Germany131 Posts
January 25 2019 13:48 GMT
#544
On January 25 2019 22:40 Poopi wrote:
It's not a battle of intelligence if you just outplay hard your opponent mechanically.


It's a battle of Starcraft. That a game not about intelligence, but mechanical execution. If else, there would be APM-limits in the game like minimal cooldowns on all commands.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 25 2019 13:56 GMT
#545
On January 25 2019 22:36 travis wrote:
Show nested quote +
On January 25 2019 22:23 Ej_ wrote:
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

Its not. The point is to make AI that can compete with humans execution...


Where are you getting that from? You can read DeepMind's mission statement here:
https://deepmind.com/about/

The APM limitation was just to make it more fair. If they wanted to make it imitate human execution they would need to use a robotic hand.

That's kinda the point being made though. We can make a machine that can do surgery with far more precision than a human could ever hope to achieve, but we still need the medic controlling it, because the medic knows *what* to do, even if the robot is far better at actually doing it.

Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.

Now I don't know what inputs AlphaStar receives, whether it's the videofeed and it needs to process that, or whether it's a list of everything that is happening in the game in some kind of symbolic format (e.g. an XML of all positions of all units it can see, all structures, what they are producing, how far along they are, etc. etc.). But clearly to make the competition "fair" in a real-time game, you cannot treat it in the same way as a turn-based game like chess or go: you need to factor in real-time limitations of humans, which includes things like screen lag and time to physically move an arm which moves the mouse, as well as the associated imprecision in both processes.

Now if you say "computer vision is a hard problem that we don't want to deal with", and "robotics is a hard problem that we don't want to deal with", that's fine, and I agree that that is not really the point of a Starcraft bot. But then the simulation scenario should add in an approximately human level latency and add random noise to "clicks" that approximates human error.

A start was made by removing the "zoom out hack", which I don't believe really should affect much, because superhuman minimap awareness + superhuman speed at clicking there and back on the minimap when a red blip appears is about the same, however in Mana's game with the DT, the superhuman map awareness almost certainly allowed AlphaStar to build an observer in time, whereas a human would *probably* only have noticed them by the time they were in his base, attacking shit. Consider the difference in reaction to DTs to the presence of an observer in the AI's base for the entire bloody game in the live showmatch without the zoom hack

Now I may sound negative about AlphaStar. I am not. I think it is mindblowing what they managed to achieve, and I think it's time I start looking at LSTMs myself to see if I can apply them (in a far more limited scale) to some of my research questions. I fear I don't have the data available to train them (my main critic of deep learning approaches in general). And I also wish I had a casual 16 tensorflow units standing by for me But AlphaStar was far ahead of what I was expecting from an SC2 bot. I really thought the presentation would be some very limited scenarios, not full game play level (even if only PvP and on a limited map pool). It is truly impressive what they accomplished in at most 2 years of work on this.

I also really really liked their visualizations of what the network was "thinking". Very very cool stuff.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 25 2019 15:14 GMT
#546
On January 25 2019 22:56 Acrofales wrote:
Show nested quote +
On January 25 2019 22:36 travis wrote:
On January 25 2019 22:23 Ej_ wrote:
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

Its not. The point is to make AI that can compete with humans execution...


Where are you getting that from? You can read DeepMind's mission statement here:
https://deepmind.com/about/

The APM limitation was just to make it more fair. If they wanted to make it imitate human execution they would need to use a robotic hand.

That's kinda the point being made though. We can make a machine that can do surgery with far more precision than a human could ever hope to achieve, but we still need the medic controlling it, because the medic knows *what* to do, even if the robot is far better at actually doing it.

Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.

Now I don't know what inputs AlphaStar receives, whether it's the videofeed and it needs to process that, or whether it's a list of everything that is happening in the game in some kind of symbolic format (e.g. an XML of all positions of all units it can see, all structures, what they are producing, how far along they are, etc. etc.). But clearly to make the competition "fair" in a real-time game, you cannot treat it in the same way as a turn-based game like chess or go: you need to factor in real-time limitations of humans, which includes things like screen lag and time to physically move an arm which moves the mouse, as well as the associated imprecision in both processes.

Now if you say "computer vision is a hard problem that we don't want to deal with", and "robotics is a hard problem that we don't want to deal with", that's fine, and I agree that that is not really the point of a Starcraft bot. But then the simulation scenario should add in an approximately human level latency and add random noise to "clicks" that approximates human error.

A start was made by removing the "zoom out hack", which I don't believe really should affect much, because superhuman minimap awareness + superhuman speed at clicking there and back on the minimap when a red blip appears is about the same, however in Mana's game with the DT, the superhuman map awareness almost certainly allowed AlphaStar to build an observer in time, whereas a human would *probably* only have noticed them by the time they were in his base, attacking shit. Consider the difference in reaction to DTs to the presence of an observer in the AI's base for the entire bloody game in the live showmatch without the zoom hack

Now I may sound negative about AlphaStar. I am not. I think it is mindblowing what they managed to achieve, and I think it's time I start looking at LSTMs myself to see if I can apply them (in a far more limited scale) to some of my research questions. I fear I don't have the data available to train them (my main critic of deep learning approaches in general). And I also wish I had a casual 16 tensorflow units standing by for me But AlphaStar was far ahead of what I was expecting from an SC2 bot. I really thought the presentation would be some very limited scenarios, not full game play level (even if only PvP and on a limited map pool). It is truly impressive what they accomplished in at most 2 years of work on this.

I also really really liked their visualizations of what the network was "thinking". Very very cool stuff.

I take it shortly
1) Don't project human emotions and ways of work on machines. That doesn't work, that's why they're machines and not humans(duh)
2) AlphaStar knew. YOur surgeon example is wrong, machines whcih make decisions based on machine learning experience know. It's not human knowing per se, it's machine knowing, but they know.
3) Because machines don't have emotions and they have bigger experience(also faster thinking) they can tell which fights are worth it and which aren't on more precise scale. Similarly a pro can tell this while you wouldn't be able to tell it on the same scale. And because they don't have the emotions they don't fear of losing, because they don't fear of losing they are doing humanly insane things(e.g. the ramp things).
(just imagine what some pros would be able to do without the fear of losing the units which is always there, even if it's on the background with low priority(to use machine terms ))


To me all the threads about the games are full of big misunderstanding how such machine operates and projections of humanism on machines.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Haukinger
Profile Joined June 2012
Germany131 Posts
January 25 2019 15:26 GMT
#547
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.
counting
Profile Joined January 2019
11 Posts
Last Edited: 2019-01-25 15:36:17
January 25 2019 15:35 GMT
#548
On January 25 2019 22:56 Acrofales wrote:
Now I don't know what inputs AlphaStar receives, whether it's the videofeed and it needs to process that, or whether it's a list of everything that is happening in the game in some kind of symbolic format (e.g. an XML of all positions of all units it can see, all structures, what they are producing, how far along they are, etc. etc.). But clearly to make the competition "fair" in a real-time game, you cannot treat it in the same way as a turn-based game like chess or go: you need to factor in real-time limitations of humans, which includes things like screen lag and time to physically move an arm which moves the mouse, as well as the associated imprecision in both processes.

From their blog post and video showing the behind the scene videos, AlphaStar certainly used a modified version of PySC2 API as the input and output interface.
deepmind.com

There is a AMA thread on reddit MachineLearning subreddit
If we really want to know the details, maybe we can get some details soon.

On January 25 2019 22:56 Acrofales wrote:
Now I may sound negative about AlphaStar. I am not. I think it is mindblowing what they managed to achieve, and I think it's time I start looking at LSTMs myself to see if I can apply them (in a far more limited scale) to some of my research questions. I fear I don't have the data available to train them (my main critic of deep learning approaches in general). And I also wish I had a casual 16 tensorflow units standing by for me But AlphaStar was far ahead of what I was expecting from an SC2 bot. I really thought the presentation would be some very limited scenarios, not full game play level (even if only PvP and on a limited map pool). It is truly impressive what they accomplished in at most 2 years of work on this.

I also really really liked their visualizations of what the network was "thinking". Very very cool stuff.

LSTM is interesting and powerful, but not a silver bullet, and it is famously hard to train (most RNNs have the same problem). It is essentially just a time series pattern recognition mechanism (can be used as a sequence generator). But it is just one component (albeit a crucial one), You will need many more components to solve complex problems. Like if you use an Action-Critic system, the LSTM will most likely be the action/sequence generator, and you still need a critic/evaluation network/system for it to function.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 25 2019 17:52 GMT
#549
On January 26 2019 00:26 Haukinger wrote:
Show nested quote +
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.

Not really, I'm saying it should play SC2, not some heavily modified version that you can play by "plugging electrodes into your brain and thinking about exactly where you want each individual stalker to blink to and they do that instantly". SC2 is still a computer game for humans, which means you have to look at the screen, process the screen and then move the mouse and keyboard to perform actions.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 25 2019 17:58 GMT
#550
On January 26 2019 00:35 counting wrote:
Show nested quote +
On January 25 2019 22:56 Acrofales wrote:
Now I may sound negative about AlphaStar. I am not. I think it is mindblowing what they managed to achieve, and I think it's time I start looking at LSTMs myself to see if I can apply them (in a far more limited scale) to some of my research questions. I fear I don't have the data available to train them (my main critic of deep learning approaches in general). And I also wish I had a casual 16 tensorflow units standing by for me But AlphaStar was far ahead of what I was expecting from an SC2 bot. I really thought the presentation would be some very limited scenarios, not full game play level (even if only PvP and on a limited map pool). It is truly impressive what they accomplished in at most 2 years of work on this.

I also really really liked their visualizations of what the network was "thinking". Very very cool stuff.

LSTM is interesting and powerful, but not a silver bullet, and it is famously hard to train (most RNNs have the same problem). It is essentially just a time series pattern recognition mechanism (can be used as a sequence generator). But it is just one component (albeit a crucial one), You will need many more components to solve complex problems. Like if you use an Action-Critic system, the LSTM will most likely be the action/sequence generator, and you still need a critic/evaluation network/system for it to function.

I know. I just happen to be bumping into a rather hard time series pattern recognition problem. Unfortunately, my first problem is the dataset itself. It's small, and unlabelled at small scales: I have labels for hour-long sequences, and then I *definitely* don't have enough samples, and never will, so I need to look at smaller windows, and then they're unlabelled. So that'd mean labelling them manually, and I don't have time nor money at the moment to do so, but if they accept my newest grant proposal, I'll definitely consider this. We'll see For now, I'll stick with manual feature engineering from the whole sequence and using random forests, which is giving decent results at a more macro level
Charoisaur
Profile Joined August 2014
Germany15942 Posts
January 25 2019 18:32 GMT
#551
On January 26 2019 00:26 Haukinger wrote:
Show nested quote +
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.

Of course if it does that it's technically better than humans at sc2. But that misses the point of this competition, the point of this is to show that the AI is smarter than humans, we already know that it's physically far superior.
And comparing the strategic thinking/decision-making of humans vs AI can only be done if the AI's physical capabilities are limited.
Many of the coolest moments in sc2 happen due to worker harassment
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
January 26 2019 20:19 GMT
#552
On January 25 2019 05:10 renaissanceMAN wrote:
fucking bot LOVES stalkers holy cow

haha :'D
Polypoetes
Profile Joined January 2019
20 Posts
Last Edited: 2019-01-26 21:08:13
January 26 2019 20:41 GMT
#553
On January 25 2019 22:40 Poopi wrote:
Show nested quote +
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

It's not a battle of intelligence if you just outplay hard your opponent mechanically.
Them trying to make it a bit fair is because they understand otherwise it would not mean much. So far they have made good progress compared to previous gaming AI but it's still far from robust, as we have seen.



Weren't you the guy that claimed just a year ago that no AI/Bot/NN would be able to play Starcraft?

Playing Starcraft isn't a test of intelligence. It is a test of playing and winning. I don't get how people expect a neural network to optimize winning at Starcraft to also have an eerie ability to (seemingly) read the minds of people.

On January 26 2019 03:32 Charoisaur wrote:
Show nested quote +
On January 26 2019 00:26 Haukinger wrote:
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.

Of course if it does that it's technically better than humans at sc2. But that misses the point of this competition, the point of this is to show that the AI is smarter than humans, we already know that it's physically far superior.
And comparing the strategic thinking/decision-making of humans vs AI can only be done if the AI's physical capabilities are limited.



No. If you think an AI that plays Starcraft isn't 'interesting' to you because it turns out the best way to play SC2 is to mass stalkers and blink micro like crazy, then that means that you don't really like SC2 the way it is meant to be played. So you try a different more interesting game.

Getting a finely tuned unit composition and moving across the map trying to outflank your opponent is objectively a stupid way to play if you can just mass stalkers, a1a2a3, micro like an AI, and win.

But it seems people have some alternate axis of stupid-smart completely independent of winning-losing. Which is interesting, and very confusing, in itself. So is a bot that plays 'like a human' but plays weaker, smarter than a bot that plays 1-dimentionally, 'like an AI', but players very strong?


BTW, we already know humans are smarter than AI because humans create and use AIs. AIs don't create humans and use them for their purposes. This is a silly line to even do down.
Poopi
Profile Blog Joined November 2010
France12836 Posts
January 26 2019 21:09 GMT
#554
On January 27 2019 05:41 Polypoetes wrote:
Show nested quote +
On January 25 2019 22:40 Poopi wrote:
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

It's not a battle of intelligence if you just outplay hard your opponent mechanically.
Them trying to make it a bit fair is because they understand otherwise it would not mean much. So far they have made good progress compared to previous gaming AI but it's still far from robust, as we have seen.



Weren't you the guy that claimed just a year ago that no AI/Bot/NN would be able to play Starcraft?

Playing Starcraft isn't a test of intelligence. It is a test of playing and winning. I don't get how people expect a neural network to optimize winning at Starcraft to also have an eerie ability to (seemingly) read the minds of people.

Show nested quote +
On January 26 2019 03:32 Charoisaur wrote:
On January 26 2019 00:26 Haukinger wrote:
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.

Of course if it does that it's technically better than humans at sc2. But that misses the point of this competition, the point of this is to show that the AI is smarter than humans, we already know that it's physically far superior.
And comparing the strategic thinking/decision-making of humans vs AI can only be done if the AI's physical capabilities are limited.



No. If you think an AI that plays Starcraft isn't 'interesting' to you because it turns out the best way to play SC2 is to mass stalkers and blink micro like crazy, then that means that you don't really like SC2 the way it is meant to be played. So you try a different more interesting game.

Getting a finely tuned unit composition and moving across the map trying to outflank your opponent is objectively a stupid way to play if you can just mass stalkers, a1a2a3, micro like an AI, and win.

But it seems people have some alternate axis of stupid-smart completely independent of winning-losing. Which is interesting, and very confusing, in itself. So is a bot that plays 'like a human' but plays weaker, smarter than a bot that plays 1-dimentionally, 'like an AI', but players very strong?

I'm the guy that said it's basically impossible to have a completely fair fight between an AI and a human, because of the heavy emphasis on mechanics in starcraft 2, and that's hard to make things fair in that department.

And the goal of deepmind is general AI so it's a small step towards that but far from enough, that's why fair things regarding mechanics is important if you want a robust and adaptable AI.
WriterMaru
Polypoetes
Profile Joined January 2019
20 Posts
Last Edited: 2019-01-26 21:22:28
January 26 2019 21:15 GMT
#555
Well, I think maybe you forgot what you posted here years ago. At least you changed your mind! Back then, there was no sign of that being possible. Sad that rational debate couldn't convince you of anything. But at least facts mean something to you.

I don't know what to say to you that can convince you now that there is no such a thing, by definition, of a 'fair' competition between an AI and a human. What would that even entail? You simulate a human brain inside a computer so that you know that genetically/biochemically, such a human as the one you simulate could theoretically exist? An AI is an AI and a human is a human. The question is if we humans can create AI to do tasks. And games are nice benchmarks because they are well-defined problems. There is plenty of test data and it is easy to come up with a cost/objective function.

What is next? People here arguing that an AI should miss-click like a human would? Rage and get 'emotional' after being cheesed? Get 'nervous' for important matches? Actually, those may be interesting AI challenges down the road for AI's that should be able to engage socially with humans better than humans are. But right now when the question is if AIs can beat humans in RTS games, that seems silly. I guess people who were convinced that AIs wouldn't be able to play RTS have to move the goalpost somewhere to keep their peace of mind.

You want an SC2-based Turing test?

As for SC2. It turns out mechanics is at the core of the game. Who would have thought! That is why many of us knew that AI would have good chances of taking games off humans. Exactly because many of these very human soft and subtle skills aren't that important.
Charoisaur
Profile Joined August 2014
Germany15942 Posts
Last Edited: 2019-01-26 21:24:13
January 26 2019 21:22 GMT
#556
On January 27 2019 05:41 Polypoetes wrote:
Show nested quote +
On January 25 2019 22:40 Poopi wrote:
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

It's not a battle of intelligence if you just outplay hard your opponent mechanically.
Them trying to make it a bit fair is because they understand otherwise it would not mean much. So far they have made good progress compared to previous gaming AI but it's still far from robust, as we have seen.



Weren't you the guy that claimed just a year ago that no AI/Bot/NN would be able to play Starcraft?

Playing Starcraft isn't a test of intelligence. It is a test of playing and winning. I don't get how people expect a neural network to optimize winning at Starcraft to also have an eerie ability to (seemingly) read the minds of people.

Show nested quote +
On January 26 2019 03:32 Charoisaur wrote:
On January 26 2019 00:26 Haukinger wrote:
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.

Of course if it does that it's technically better than humans at sc2. But that misses the point of this competition, the point of this is to show that the AI is smarter than humans, we already know that it's physically far superior.
And comparing the strategic thinking/decision-making of humans vs AI can only be done if the AI's physical capabilities are limited.



No. If you think an AI that plays Starcraft isn't 'interesting' to you because it turns out the best way to play SC2 is to mass stalkers and blink micro like crazy, then that means that you don't really like SC2 the way it is meant to be played. So you try a different more interesting game.

Getting a finely tuned unit composition and moving across the map trying to outflank your opponent is objectively a stupid way to play if you can just mass stalkers, a1a2a3, micro like an AI, and win.

But it seems people have some alternate axis of stupid-smart completely independent of winning-losing. Which is interesting, and very confusing, in itself. So is a bot that plays 'like a human' but plays weaker, smarter than a bot that plays 1-dimentionally, 'like an AI', but players very strong?


BTW, we already know humans are smarter than AI because humans create and use AIs. AIs don't create humans and use them for their purposes. This is a silly line to even do down.

that only means massing blinkstalkers is the smartest way to play if you have the physical capabilities of an AI. It doesn't mean at all that the AI is better at strategizing because a human might do the same if it had the physical capabilities of an AI.
If it would only be about beating humans no matter how there wouldn't be the need for the Deepmind team to work on it. Just a standard micro bot executing a basic strategy would be enough.

Also a new 1 post user that memorizes what Poopi said 1 year ago................ Hmmmmmm
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 26 2019 21:31 GMT
#557
On January 27 2019 06:22 Charoisaur wrote:
Show nested quote +
On January 27 2019 05:41 Polypoetes wrote:
On January 25 2019 22:40 Poopi wrote:
On January 25 2019 22:17 travis wrote:
lol @ people complaining about an AI doing the things an AI can do

yes it's not fair, that's the point, that's why an AI can exceed humans. duh

It's not a battle of intelligence if you just outplay hard your opponent mechanically.
Them trying to make it a bit fair is because they understand otherwise it would not mean much. So far they have made good progress compared to previous gaming AI but it's still far from robust, as we have seen.



Weren't you the guy that claimed just a year ago that no AI/Bot/NN would be able to play Starcraft?

Playing Starcraft isn't a test of intelligence. It is a test of playing and winning. I don't get how people expect a neural network to optimize winning at Starcraft to also have an eerie ability to (seemingly) read the minds of people.

On January 26 2019 03:32 Charoisaur wrote:
On January 26 2019 00:26 Haukinger wrote:
On January 25 2019 22:56 Acrofales wrote:
Creating a bot that has absolutely perfect control over the units and beats humans based (mostly) on that control, is not "solving intelligence", it is using a superhuman unit control to win.


That's like asking it to win with only Zealots... if it's in the game, the AI may use it. Only winning matters, if it wins by controlling stalkers individually with 10000apm, it's a win nevertheless.

Of course if it does that it's technically better than humans at sc2. But that misses the point of this competition, the point of this is to show that the AI is smarter than humans, we already know that it's physically far superior.
And comparing the strategic thinking/decision-making of humans vs AI can only be done if the AI's physical capabilities are limited.



No. If you think an AI that plays Starcraft isn't 'interesting' to you because it turns out the best way to play SC2 is to mass stalkers and blink micro like crazy, then that means that you don't really like SC2 the way it is meant to be played. So you try a different more interesting game.

Getting a finely tuned unit composition and moving across the map trying to outflank your opponent is objectively a stupid way to play if you can just mass stalkers, a1a2a3, micro like an AI, and win.

But it seems people have some alternate axis of stupid-smart completely independent of winning-losing. Which is interesting, and very confusing, in itself. So is a bot that plays 'like a human' but plays weaker, smarter than a bot that plays 1-dimentionally, 'like an AI', but players very strong?


BTW, we already know humans are smarter than AI because humans create and use AIs. AIs don't create humans and use them for their purposes. This is a silly line to even do down.

that only means massing blinkstalkers is the smartest way to play if you have the physical capabilities of an AI. It doesn't mean at all that the AI is better at strategizing because a human might do the same if it had the physical capabilities of an AI.

Also a new 1 post user that memorizes what Poopi said 1 year ago................ Hmmmmmm


That is like saying AI's should only be able to calculate X moves in whatever timeframe for chess or go. People do not realize that the point isn't to have an AI which simulates human abilities in everything but Y, the point is to have an AI which is able to learn a task and be more efficient/better at it than the human counter part. Now it is somewhat interesting to bring down the AI's abilities in apm and whatever else you think is important mostly because of the PR and it being more challenging for the developers (that means they learn more about possible other uses), not because it has to be "fair".
The interesting part is that you have an AI which learns new tasks without any hardcoded rules, that is what's fascinating.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Polypoetes
Profile Joined January 2019
20 Posts
Last Edited: 2019-01-26 21:35:31
January 26 2019 21:34 GMT
#558
If you want to use Deeplearning to figure out how humans should optimize their play, which is a fair question in itself, then yes obviously the answer is different. But so it the question. They cannot answer all questions at the same time.

But how is that not strategizing? The AI has AI mechanics. The proper strategizing therefore is to use blink stlaker with superior AI mechanics. Apparently, it is better at strategizing than you are, because you don't seem to get that.

You act as if AIs could beat humans at RTS for years using just some build-in micro. Have you ever considered what kind of code is needed for an AI to outplay a human in a micro battle? And have you considered how hard it is to make an AI that doesn't get stuck or exploited easily by a human? Their strong AI has a 100% winrate vs these players. I don't know how people can be so stubborn and say that the AI doesn't 'think', doesn't 'known', isn't 'intelligent', doesn't 'strategize'. Those are all anthropomorphization of what machine learning is. You optimize it to win games. That's what they did. They did very well. And they have shown the potential to do it even better.

In principle, you could also train a neural net to play indistinguishable from a human, passing a SC2 Turing test. But that requires a human agent. You cannot have 200 years of human lifetimes of humans objectively judging if an AI is more human-like than some other iteration.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 26 2019 21:38 GMT
#559
I mean, i don't get the argument going on. The ultimate point is that AI did figure out a proper decision making in AI terms, but both this decision making was not very satisfying from human's PoV.... nor could be it be in conditions AI was granted.
DeMoN pulls off a Miracle and Flies to the Moon
ETisME
Profile Blog Joined April 2011
12387 Posts
January 27 2019 01:34 GMT
#560
On January 27 2019 06:38 lolfail9001 wrote:
I mean, i don't get the argument going on. The ultimate point is that AI did figure out a proper decision making in AI terms, but both this decision making was not very satisfying from human's PoV.... nor could be it be in conditions AI was granted.

you summed it up perfectly. it's never about winning or losing, the goal isn't to win the game but to learn and solve complex situations with AI.
The wins were with too much of mechanics advantage (raw input) and the loss was with player limited vision.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2019-01-27 12:29:45
January 27 2019 12:25 GMT
#561
To remind you that we've seen various different agents who trained together, not one entity. Some of them focused on blink stalkers and won by inhumanly good micro. Those seemed like easy victories. But really we've seen a great variety of approaches - aggressive, defensive, tactical and strategic.

The key here is that the AI trained with itself - AI vs AI in ~200 human years of training. That doesn't give it realistic perspective on what works best vs humans. If the AI was let to compete on ladder vs real humans, I bet it would focus exclusively on things like blink stalkers all the time - not just in some random instances - that give it inherent mechanical advantage no human can match.
If you stand next to my head, you can hear the ocean. - Day[9]
TaKeTV
Profile Blog Joined December 2010
Germany1199 Posts
January 27 2019 12:46 GMT
#562
On January 27 2019 21:25 figq wrote:
To remind you that we've seen various different agents who trained together, not one entity. Some of them focused on blink stalkers and won by inhumanly good micro. Those seemed like easy victories. But really we've seen a great variety of approaches - aggressive, defensive, tactical and strategic.

The key here is that the AI trained with itself - AI vs AI in ~200 human years of training. That doesn't give it realistic perspective on what works best vs humans. If the AI was let to compete on ladder vs real humans, I bet it would focus exclusively on things like blink stalkers all the time - not just in some random instances - that give it inherent mechanical advantage no human can match.


On the one hand it obviously would be smart and the logical thing to do: exploit your own strength and abilities - aka unmatched mechanics. On the other hand that really wouldn't give a realistic approach of an Ai actually playing against a human. Humans need to physically move the mouse against friction, the distance etc. Also observation and reaction play a role as well. I find it interesting but what we saw is far away from actually an Ai playing / outplaying humans but rather a mechanically superior agent. And the biggest task will be learning to play the game with no knowledge of the map, actually having to fight for information and telling the difference between a fake, a human mistake etc.
Commentator
Polypoetes
Profile Joined January 2019
20 Posts
January 27 2019 13:13 GMT
#563
On January 27 2019 21:25 figq wrote:
If the AI was let to compete on ladder vs real humans, I bet it would focus exclusively on things like blink stalkers all the time - not just in some random instances - that give it inherent mechanical advantage no human can match.


But it is not really possible to train the AI on the ladder. How do you get 200 years of game time worth of your bot playing vs humans on the ladder? Adjusting the weights of the NN based on how well it does vs humans is just really tricky because you will have a much smaller dataset. And the dataset could have all kinds of biases. And that even ignores the fact that people could be trolling. We have seen chat NNs say racist things because of people trolling.

Secondly, even if you can train a NN to exploit mistakes humans make, maybe that is actually an inferior way to play. The NN will make deliberate mistakes 'knowing' that humans cannot exploit it. But another bot will. So you will just be muddying the way the NN plays with weakness.

And third, things the NN does that seem like a mistake, once it gets so strong it beats humans, it is not clear we humans can recognize a mistake. Our criticism of what it does is only justified if we can show that we can exploit it as a weakness. Humans cut corners too. Maybe it knows it can cut corners. If the AI builds 7 observers vs Mana, maybe it does that because it is minimizing the risk to lose. And it judged the risk of losing by being outmacroed many magnitudes lower than being killed by DTs. So it just overproduced observers and then puts them all near it's biggest army.

So while it seems like a mistake, and it probably is, humans stepping in and manually adjusting weights doesn't work because you have a very poor idea of what you are doing.
Haukinger
Profile Joined June 2012
Germany131 Posts
January 27 2019 14:14 GMT
#564
It's funny how people deem a korean terran exploiting marines with superior mechanical skill the highest level of play but if an AI uses blink stalkers it's just stupid with high apm.
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2019-01-27 18:14:12
January 27 2019 18:10 GMT
#565
On January 27 2019 21:46 TaKeTV wrote:
Show nested quote +
On January 27 2019 21:25 figq wrote:
To remind you that we've seen various different agents who trained together, not one entity. Some of them focused on blink stalkers and won by inhumanly good micro. Those seemed like easy victories. But really we've seen a great variety of approaches - aggressive, defensive, tactical and strategic.

The key here is that the AI trained with itself - AI vs AI in ~200 human years of training. That doesn't give it realistic perspective on what works best vs humans. If the AI was let to compete on ladder vs real humans, I bet it would focus exclusively on things like blink stalkers all the time - not just in some random instances - that give it inherent mechanical advantage no human can match.


On the one hand it obviously would be smart and the logical thing to do: exploit your own strength and abilities - aka unmatched mechanics. On the other hand that really wouldn't give a realistic approach of an Ai actually playing against a human. Humans need to physically move the mouse against friction, the distance etc. Also observation and reaction play a role as well. I find it interesting but what we saw is far away from actually an Ai playing / outplaying humans but rather a mechanically superior agent. And the biggest task will be learning to play the game with no knowledge of the map, actually having to fight for information and telling the difference between a fake, a human mistake etc.


I feel like it already showed some of this. It could see the entire map unlike a human, but it never had any different vision. It had to fight for and scout all of its vision just a person in all the games. It just didnt need the camera which is a big advantage.
I think they still have a long ways to go though they need to play more matches with a limited camera, and there is a large variety of strats in this compared to chess. When it plays the best players its going to have a tough time if its limited in its micro to be more like a human.
That is the point of this though overcoming these challenges. If it won with this demonstration easily then it was not much of a challenge to begin with. The fact it still has a ways to go is why they choose to try to win at starcraft 2. its probably one of the hardest games left to beat. The other was GO and they beat that which was amazing.
Jasper_Ty
Profile Joined July 2017
101 Posts
Last Edited: 2019-01-27 19:42:31
January 27 2019 19:41 GMT
#566
I think people are forgetting just how impressive having a bot with superb, dynamic micro and great tactics is. A lot of 'perfect micro' bots are incredibly exploitable. For example, I could naively make a marine split bot that makes marines kite against banelings forever, but the moment an engagement happens on creep it just falls apart because speed banes are faster than stimmed marines on creep. Or that one video I saw a few years ago of a BW bot with perfect muta control getting stomped by a human player just massing goliaths and forcing it to take bad fights. The AlphaStar agent that played the Phoenix game vs MaNa showed really, really smart control, looking past the oppresively perfect precision and speed with which it controlled its units.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2019-01-27 20:31:39
January 27 2019 20:28 GMT
#567
On January 27 2019 23:14 Haukinger wrote:
It's funny how people deem a korean terran exploiting marines with superior mechanical skill the highest level of play but if an AI uses blink stalkers it's just stupid with high apm.

It's not funny.
Super, human micro requires very rare talent and huge amounts of practice.
Super, AI micro requires coding it without APM limits.


Strategy, metagame, balance are all built on the capacity and potential of individual units. Unit's utility is based on what a player can do with it.
What a human player can do with a unit is vastly different from what a AI can do with it.

Based on that, AI uses different tactics, different strategies, almost a different game.

A human can't click 1500 in a minute, AlphaStar did.

StarCraft is a realtime strategy game where speed is very important. They made a bot which has, at crucial times, played at least 2X faster than any human can.

It's like building a sports playing bot which can run 2x faster. Suddenly, all tactics and strategies are affected and the game is almost not the same.

---
DeepMind's only mistake is that they didn't put a proper peak-APM limit.

Frankly, I would love to see games where AlphaStar is limited to 50 peak APM, then more games where the limit is 100 peak apm, then 150 etc.
Would love to see the strategies and tactics used.
Charoisaur
Profile Joined August 2014
Germany15942 Posts
January 27 2019 21:06 GMT
#568
On January 27 2019 23:14 Haukinger wrote:
It's funny how people deem a korean terran exploiting marines with superior mechanical skill the highest level of play but if an AI uses blink stalkers it's just stupid with high apm.

it's not stupid, it's just worthless if we want to know how good the AI is strategically if it has unlimited apm because then it can win with anything. If the goal would be to just beat a human no matter how there would be no need for the Deepmind team to take this on, a regular micro bot would be enough.
Many of the coolest moments in sc2 happen due to worker harassment
Xamo
Profile Joined April 2012
Spain877 Posts
January 28 2019 00:09 GMT
#569
I have not seen this posted elsewhere... this is MaNa's personal experience about DeepMind Starcraft 2 demonstration:

My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Polypoetes
Profile Joined January 2019
20 Posts
Last Edited: 2019-01-28 01:14:29
January 28 2019 01:07 GMT
#570
It is like Jasper_Ty says. The more APM available to your bot, the harder it is for it to work correctly. Who knows what tricks the AI uses, or could use, vs other 'absurd no mistake' APM agents and that it wasn't using vs Mana or TLO?

I understand it is not interesting for you personally to improve your game. But we have had this discussion in the community ever since AlphaGo how long it would take for an AI to play properly and to beat top humans. I remember discussing with programmers who talked about how difficult of a problem it is to simulate combat before they make a move. Because that is what they tried to put into the BWAPI AIs. You see a game state, you see your units, you see the opponent units, you predict how the units will move and what they will attack, you calculate how much each side will lose, and then you know if this engagement is favorable.

So when people say that they consider the AI microing like crazy 'trivial', I just have to laugh.

Personally, I would like to see an unlimited APM AI. And I would love to see an AI play SC BW, because it seems to me that SC2 is way more straightforward and SC BW is way more on a knife edge and subtle. Maybe it is me being a former SC BW player, but I have this feeling that any play by an AI is way more exploitable in SC BW than in SC2.

Honestly, this reminds me of the debate we had back when SC2 was announced and when we had this influx of AoE, Civ, and C&C players arguing that slowing down the game, or making the interface easier, would give the game a richer game of strategy. The game is not what you think it is. Imagine an AI figuring out how to play Civ3. It is just calculating which builds to build first under which circumstances. It is boring. There is one solution. You calculate what it is, and you just carry it out.

Let's not forget that unlike Go or Chess, RTS games are convergent towards the end.
Kafka777
Profile Joined December 2015
361 Posts
January 28 2019 02:06 GMT
#571
To sum it up. They created AI that basicly can beat everyone with a drone rush. But strategically it has less brains than a monkey. Message to news - we beat best Sc2 players.
fededevi
Profile Joined April 2018
Italy45 Posts
January 28 2019 11:20 GMT
#572
Alphastar is impressive, it really is. But the strategies it came up with are not that interesting because humans cannot replicate them. The best plan is just the best plan you can execute correctly. And in order to make the AI come up with strategies that are useful to humans you will need to have a good human model to "limit" the AI in the correct way.

A simple APM limit is not gonna do the trick, sometimes a player can have huge "useful" apm spikes so you will need a model that account for that and many other things.

If you limit the AI too much, the AI will have to find workarounds to it's sub optimal micro by finding strategies that are sub-optimal for a player.
If you do not limit the AI enough, the AI will come up with strategies that players will never be able to execute.
Not to mention that each human player is different.

Still it would be very interesting to see if the AI can come up with good/decent "very-low-micro" strategies.

mierin
Profile Joined August 2010
United States4943 Posts
January 28 2019 13:32 GMT
#573
Mana literally "replicated" the AI strategy of over-probing on one base...
JD, Stork, Calm, Hyuk Fighting!
fededevi
Profile Joined April 2018
Italy45 Posts
January 28 2019 14:28 GMT
#574
That one was interesting indeed. In fact the macro part of the game is not so "apm-limited".
But we do not know if that strategy is actually good for human players too because the AI is playing with different limitations. If over-probing was done by all agents on different APM limits then it would be an indication that it is a good idea to always build more probes. With "strategy" I mean the whole game strategy, you can't take out a single thing (like over-probing) and discard the rest, because everything is connected in a single game.

For example the agent could be so good at winning with stalkers micro, that the only way to beat it is somehow to kill a lot of its probes. In this condition the agent would improve its chance of winning having a less than ideal number of probes. It would still have enough stalkers to win the engagements thanks to its god-like micro, but he would not lose to other kind of attacks to the mineral line. But if he was not so good at microing then it would have better chances by expanding its economy faster.

This is just an example, I don't know if this is the case.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 28 2019 20:38 GMT
#575
An agent isn’t confident in its stalker micro, as it’s training vs bots, not humans. It won’t think it can win a four vs five stalker fight vs a human player because it is used to losing to other agents in such situations.

This is a common “weakness” to AI’s: a complete inability to take the psychology of the opponent into consideration. Agents tend to converge to the same cautious, conservative style which shows maximum respect to the opponent.

E.g. if you had to play a match versus an AI, it might be the case that if you just made blink stalkers it would vastly overestimate the strength of your army, because it doesn’t know you can’t actually micro blink stalkers at 1500 APM. And as a result it wouldn’t take any engagements.

This is why chess engines have a “contempt” setting programmed into them, which forces them to make sub-optimal moves which nevertheless increase winning chances against weaker opponents. This is a must in any sort of tournament or league play in chess, since it avoids draws.

I don’t know how you would program “contempt” into AlphaStar, other than training it versus agents with handicapped APM, such that it would develop more confidence in its micro, in order to better approach match conditions vs humans. But of course this doesn’t have any scientific value, only competitive utility.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
January 29 2019 20:25 GMT
#576
On January 29 2019 05:38 Grumbels wrote:
An agent isn’t confident in its stalker micro, as it’s training vs bots, not humans. It won’t think it can win a four vs five stalker fight vs a human player because it is used to losing to other agents in such situations.

This is a common “weakness” to AI’s: a complete inability to take the psychology of the opponent into consideration. Agents tend to converge to the same cautious, conservative style which shows maximum respect to the opponent.

E.g. if you had to play a match versus an AI, it might be the case that if you just made blink stalkers it would vastly overestimate the strength of your army, because it doesn’t know you can’t actually micro blink stalkers at 1500 APM. And as a result it wouldn’t take any engagements.

This is why chess engines have a “contempt” setting programmed into them, which forces them to make sub-optimal moves which nevertheless increase winning chances against weaker opponents. This is a must in any sort of tournament or league play in chess, since it avoids draws.

I don’t know how you would program “contempt” into AlphaStar, other than training it versus agents with handicapped APM, such that it would develop more confidence in its micro, in order to better approach match conditions vs humans. But of course this doesn’t have any scientific value, only competitive utility.

You release it on the ladder, with 1000s of instances playing vs humans 24/7.
Machine learning and genetic algorithms (or whatnot) would cause bots to start taking some smaller sub optimal moves, just to gauge the reactions of the opponent.
As the bots have played just other bots with same 'mechanical' capabilities, the ability to gauge opponent's mechanical skill wasn't necessary.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-01-30 00:12:37
January 30 2019 00:11 GMT
#577
You release it on the ladder, with 1000s of instances playing vs humans 24/7.


There are not even that many humans on the ladder
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deimos
Profile Joined June 2009
Mexico134 Posts
January 30 2019 02:39 GMT
#578
For me the most relevant thing its that the AI can't did anything new. It only got for metabuilds and won because its leve of ejecution and decision.
Acrofales
Profile Joined August 2010
Spain17982 Posts
January 30 2019 07:08 GMT
#579
On January 30 2019 09:11 Cyro wrote:
Show nested quote +
You release it on the ladder, with 1000s of instances playing vs humans 24/7.


There are not even that many humans on the ladder

Especially not at GM level. Pretty sure it's already good enough that even knowing its weaknesses it'll still beat diamond players on mechanics alone.
Plopus
Profile Joined November 2014
Switzerland112 Posts
Last Edited: 2019-01-30 09:09:07
January 30 2019 09:05 GMT
#580
sneakyfox
Profile Joined January 2017
8216 Posts
February 01 2019 11:15 GMT
#581
It seems AlphaStar is now 2nd on the Korean ladder:

https://starcraft2.com/en-us/profile/3/1/6155907/ladders?ladderId=71017
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
GreenHorizons
Profile Blog Joined April 2011
United States23221 Posts
February 01 2019 11:59 GMT
#582
I, for one, welcome our new AI overlords.

Seriously though, I think the confidence TLO had going in is totally humanity.

The outcome prediction seems like it could be a useful/interesting tool for casters/analysts, especially for replays.
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
MadMod
Profile Joined May 2011
Norway4 Posts
February 01 2019 14:55 GMT
#583
On February 01 2019 20:15 sneakyfox wrote:
It seems AlphaStar is now 2nd on the Korean ladder:

https://starcraft2.com/en-us/profile/3/1/6155907/ladders?ladderId=71017


This is really awesome, if this is real and they keep it up. Kudos to DeepMind!
I hope that those that run into it post their replays.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
February 01 2019 16:04 GMT
#584
On February 01 2019 20:15 sneakyfox wrote:
It seems AlphaStar is now 2nd on the Korean ladder:

https://starcraft2.com/en-us/profile/3/1/6155907/ladders?ladderId=71017


Not real. Check the timestamps and types of achievements that account has earned.
Moderator
Charoisaur
Profile Joined August 2014
Germany15942 Posts
February 01 2019 18:02 GMT
#585
On February 01 2019 20:15 sneakyfox wrote:
It seems AlphaStar is now 2nd on the Korean ladder:

https://starcraft2.com/en-us/profile/3/1/6155907/ladders?ladderId=71017

I've played already against 3 "Alphastars" on the ladder. It just seems to be the new Barcode.
Many of the coolest moments in sc2 happen due to worker harassment
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 07 2019 00:36 GMT
#586
Bots actually can't play on the ladder with the blizzard provided API anyways, in case there is ever any doubt in future.
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