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Czech Republic12129 Posts
On November 11 2018 01:46 TheBloodyDwarf wrote: You need to get young (<18 yo) people to play game. People mostly play same games as their friends. Even after getting those new players it will take 3 years to become pro level.
Increasing money paid doesn't magically bring new players. People play games because they enjoy them. People don't pick new game to earn money from playing it. At some point you might realize that you might be good enough to earn some money and start committing to the game. it's not about bringing totally new players, but giving the incentive the current almostGMs to train more for the monies. And they cannot even dream about getting the monies if they have to face all the pros in Code S. We can't ban the Koreans but thankfully we saw the light all around the Korea and we can ban the foreignesr 
Edit> or do something else, the point is that we dont'want to bring totally new players. We don't have the luxury of time to do that.
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On November 11 2018 06:16 deacon.frost wrote:Show nested quote +On November 11 2018 01:46 TheBloodyDwarf wrote: You need to get young (<18 yo) people to play game. People mostly play same games as their friends. Even after getting those new players it will take 3 years to become pro level.
Increasing money paid doesn't magically bring new players. People play games because they enjoy them. People don't pick new game to earn money from playing it. At some point you might realize that you might be good enough to earn some money and start committing to the game. it's not about bringing totally new players, but giving the incentive the current almostGMs to train more for the monies. And they cannot even dream about getting the monies if they have to face all the pros in Code S. We can't ban the Koreans but thankfully we saw the light all around the Korea and we can ban the foreignesr  Edit> or do something else, the point is that we dont'want to bring totally new players. We don't have the luxury of time to do that. That will be just temporally help. How old are they? When will they go to military?
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I look back on the evolution of the game, players and eSports in general, since 1997 and I'm pleased with all I see, but then again, I grew up at the start of this phenomena. I agree with those who point out that in recent years the emphasis on competitive eSports and professional gaming has taken something away from the experience as a whole for non-professionals which discourages new talent from entering the sport. The social aspect of gaming has become less inclusive, sometimes even predatory, as it is too easy for someone to anonymously masquerade as something they're not and simply pick off noobs for the sake of spanking a less skilled player. I'm not saying that this is a fault of SC or the evolution of eSports, but it is a frequent complaint I've heard from my children, nephews and now grandchildren.
When finding new talent requires substantial funding, support from family, friends, sponsors, all of this raises barriers for entry into that sport. When the environment in which they are exposed to the sport is an open arena where noobs can be canned and spammed by more experienced players simply looking for easy pickings, then we further discourage new talent from ever getting started.
We should follow a plan not unlike what has been put in place for little league ball players, one that protects noobs, matches them online with players of relative equal skill, prevents them from wandering into areas online where they are taken advantage of, provide coaching, guidance and generally steers them in the right direction. Having online sponsorship for noobs with these goals in mind is a step in the right direction and much of what has already been put in place helps in reaching those goals, but I believe we need to do more. All of this may be way beyond our current reach, but it should not stop us from taking steps in that direction. Eventually, it would have a payoff in growing the sport. Once you've captured the imagination of a child for such a thing, their parents will support it with both time and money.
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On November 11 2018 06:20 TheBloodyDwarf wrote:Show nested quote +On November 11 2018 06:16 deacon.frost wrote:On November 11 2018 01:46 TheBloodyDwarf wrote: You need to get young (<18 yo) people to play game. People mostly play same games as their friends. Even after getting those new players it will take 3 years to become pro level.
Increasing money paid doesn't magically bring new players. People play games because they enjoy them. People don't pick new game to earn money from playing it. At some point you might realize that you might be good enough to earn some money and start committing to the game. it's not about bringing totally new players, but giving the incentive the current almostGMs to train more for the monies. And they cannot even dream about getting the monies if they have to face all the pros in Code S. We can't ban the Koreans but thankfully we saw the light all around the Korea and we can ban the foreignesr  Edit> or do something else, the point is that we dont'want to bring totally new players. We don't have the luxury of time to do that. That will be just temporally help. How old are they? When will they go to military? It's not that we just have a few talented players now and will never have any again. Like I said, new players on the edge to GM have always been around in South Korea. domickc, for example, appeared in March 2018 on aligulac and already managed to take maps of fulltime pros - including a 2-1 win against Reynor in may. I assume players like him to be quite young, considering he's never seen before in a competitive environment. As long as SC2 has some popularity - not much, but enough to be casted professionaly and to regularly interest viewers to watch matches offline in the studio - it will have a decent playerbase and some new players will find their way into the game, too. But in order to keep such a popularity alive, it's necessary that some new talents rise to the top in order to keep the top competition on a high level. But those new talents - who are there and always will be to some extend in the future - need opportunities to compete, incentives to venture the way of programing. Like you said, it takes years to rise to the top. This is why newcomers need something to rely on - motivational and financial - in order to endure this time of playing catch-up with the established pros.
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i love how people argue over which one factor is solely responsible for the health of the scene as if that makes any sense. what is it about this particular issue that makes people think literally a single focus or alteration would definitely "save the game" and blizzard is too stupid to implement it? everyone says the problem is one specific thing, but everyone says it's a DIFFERENT specific thing
what is so hard to understand about "video games have limited life cycles and SC2 is already a colossal success"? is it related to how people tie their egos into starcraft skill? this isn't studying astrophysics or driving an ambulance, it's a computer game. nobody has necessarily done anything wrongheaded or unjust simply because a video game ceases selling units or running as many tournaments
jesus
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