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StarCraft II Balance Revamp 2018 - Page 2

Forum Index > SC2 General
292 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Polls have been added to the OP!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
September 09 2018 23:56 GMT
#21
No polls?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 10 2018 00:04 GMT
#22
Neosteel Frame improvements are often requested by various Neosteel enthusiasts in the community

Best line in patch notes ever
Neosteel Enthusiast
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2018 00:06 GMT
#23
On September 10 2018 08:52 Nakajin wrote:
Show nested quote +
On September 10 2018 08:47 zakadar wrote:
ok with neosteel frame gone what is now the most useless upgrade


Medivac boost or DT blink


They're changing High-Capacity Fuel Tanks though--it's probably still useless, but it's hard to be completely sure.
starkiller123
Profile Joined January 2016
United States4030 Posts
September 10 2018 00:10 GMT
#24
I love the widow mine change because they have felt so useless and I'm tired of building so many tanks in zvt
Haikus
Profile Joined April 2018
15 Posts
September 10 2018 00:11 GMT
#25
On September 10 2018 08:38 Lexender wrote:
I just realized but isn't tenpest changes kind of insane?

Cheaper and less supply, while also being faster. I don't think lowering supply does anything here, it would only matter in low supply but a maxed out toss while be having more tempests and actually catching them will be really hard.


They only have 3/5 of the hp they used to have though. I'd like to see how the speed really affects tempests vs. marines/hydras/vikings/corruptor, but i doubt it'll make enough of a difference to counteract being that much squishier.
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
September 10 2018 00:29 GMT
#26
HT nerf
Kaina + Drones Linkcro Summon Cupsie Yummy Way
dummy1
Profile Blog Joined April 2018
420 Posts
September 10 2018 00:39 GMT
#27
Why did they wait so long to reveal they are were and went wrong? Finally. BСs. Mines. Even Cyclones. But, goddamn, the whole year... we (terrans) waited the whole year. And now only in November. I should have been happy, sweetly satisfied that day and at that moment... but no... I'm pissed off (a little bit).
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
TentativePanda
Profile Joined August 2014
United States800 Posts
September 10 2018 00:40 GMT
#28
I like the changes other than the change to the hydralisk. "Making them more vulnerable to area-of-effect damage". Huh?? That's literally the counter to hydras already lmao. They were already glass canons
Hannibaal
Profile Joined July 2016
41 Posts
September 10 2018 00:47 GMT
#29
Very bad Blizzard, as usual in them for many years.

dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-09-10 00:49:12
September 10 2018 00:48 GMT
#30
And actually (stilllllllllll) there is no answer to late game in TvP. T is dead.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-09-10 01:35:35
September 10 2018 01:11 GMT
#31
Overall I think the changes fix some of the issues the game had. But I would have liked to see even more changes to late game that not only alters ultimate compositions but encourages more multipronged fast paced action and less big blobs of big units raming into each other. The carrier ht and Thor changes will help but I think that what we will primarily see is that Zerg shifts to the dominant late game faction with these changes because zerg late game air went untouched while Protoss air was nerfed heavily and i don't think battle cruiser changes do much for Terran air, maybe Thor will help Idk for bio in mech probably. I like the stronger ultras but whish they were cuppled with weeker vipers to reduce the strength of Zerg air to encourage ground based zvt end games rather than broodlord deathball viper curupter baneling zergling deathball vs ghost Viking lib with some bio deathball. I enjoy evrey part of sc2 but the late game blob fest, I think many players feel the same way. this patch helps but perhaps does not go far enough to reduce the late game air blobs desirability over other end game compositions and ways of playing. This remains my biggest gripe with lotv, with midgame generally being shorter more games reach ultra late game than they did in HOTS and ultra late game lotv is just kind of unfun compared to mid and early game. For ballance sake zerg still needs to have a very strong late game vs Terran bio, but I wish that late game was not centered around air.
"when life gives Hero lemons he makes carriers" -Artosis
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
September 10 2018 01:12 GMT
#32
"We’ve received feedback that players would like to test the addition of a countdown timer at the beginning of matches. This could help players have a smoother transition from the loading screen to the start of a match by reducing uncertainty about when the game starts. Thus, we’ll be feeling out this change in the Testing Tab."

Finally!!! I waited for this since Wings of Liberty Beta.
You don't choose to play zerg. The zerg choose you.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-09-10 01:24:24
September 10 2018 01:24 GMT
#33
On September 10 2018 09:04 FueledUpAndReadyToGo wrote:
Neosteel Frame improvements are often requested by various Neosteel enthusiasts in the community

Best line in patch notes ever


Lol yeah what is that one guy who always brings up the bunker upgrades total irelivance going to say in ballance threads now?
"when life gives Hero lemons he makes carriers" -Artosis
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
September 10 2018 01:31 GMT
#34
Can we get 8 workers back yet ><
John 15:13
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-09-10 01:34:29
September 10 2018 01:33 GMT
#35
On September 10 2018 07:09 JackONeill wrote:
I don't get how they can nerf the cyclone's armor to lower its allin/early game power (with is more than fair) and not increase its mid/late game viability (since the unit is basically useless past 10 minutes)


Yeah what I realy wish what they would do for cyclones is make them a good ground to air unit for Terran mech that Terran could get access to with upgrades. Honestly I think what evrey Terran really wants the cyclone to be is the Goliath 2.0 that's the unit fantasy it would be nice if we could get that and have it balanced, not so good that it outshine bio as a footman unit, but does offer Terran some level of flexibility and anti air that they can mix into there mech army.

Right now the cyclone is in a weird spot of being a very useful unit in the early game for fending of allins or doing an Allin yourself but outside of that it does not really do much or see much use. In a lot of ways it's a lot like the reaper, now I'm fine with the way the reaper is, it has a well defined place and role for terran, but I don't think the cyclone is in as good a spot and mech feels lacking without a Goliath like unit in a way that bio does not with out mid or late game utility from reapers.
"when life gives Hero lemons he makes carriers" -Artosis
Matroid_Prime
Profile Joined December 2013
Canada59 Posts
September 10 2018 01:52 GMT
#36
Don't understand the push to make this game quicker and quicker.
Lifelong fan of Starcraft
kOrc
Profile Joined July 2018
22 Posts
September 10 2018 01:56 GMT
#37
On September 10 2018 08:38 Lexender wrote:
I just realized but isn't tenpest changes kind of insane?

Cheaper and less supply, while also being faster. I don't think lowering supply does anything here, it would only matter in low supply but a maxed out toss while be having more tempests and actually catching them will be really hard.


Tempests just aren't used much in any situation except to counter range libs and ultra emergency brood lord counter, and even then the minimum possible number. They needed to be buffed a) to see more use and b) offset the kind of ridiculous carrier nerfs. Graviton catapult removal is a huge deal in nerfing sky toss, carriers no longer have siege/poke potential so tempest needs to step up to fulfill that role better than it did so far.

Personally I would have preferred a faster attack animation rather than the crazy speed boost, but maybe now the new skytoss comp will be tempest/voidray/colossus instead of carrier/archon/templar. Seems interesting.
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2018-09-10 02:26:51
September 10 2018 02:20 GMT
#38
So a few things to consider for sure:

I dont see how any of this addresses late game Tvp.
Unless im missing something feedback still shits on BC?
Terran is dead presently when Toss rounds out their massive splash with tempests to shut down the liberators. Having less hitpoints is irrelevant if the range is the same and they are now faster? You cant get to them with your army without getting nuked.. you give ravens a redundant ability with ghosts to nuke shields..im not really following. Nerfing cyclone basically removes the proxy all in which im ok with but this is going to be an even more epic shitshow than we had pre stalker nerf.

I guess Maru will come up w some proxy all inns that dont involve cyclones lol.

And why are u changing disrupters?? At least now u have the potential to micro units into them to set them off..u want them to be even easier to spam now??


How bout we look at the main problem ??? Not a word about chrono????!
Fencar
Profile Blog Joined August 2011
United States2694 Posts
September 10 2018 02:29 GMT
#39
On September 10 2018 11:20 DomeGetta wrote:
So a few things to consider for sure:

I dont see how any of this addresses late game Tvp.
Unless im missing something feedback still shits on BC?
Terran is dead presently when Toss rounds out their massive splash with tempests to shut down the liberators. Having less hitpoints is irrelevant if the range is the same and they are now faster? You cant get to them with your army without getting nuked.. you give ravens a redundant ability with ghosts to nuke shields..im not really following. Nerfing cyclone basically removes the proxy all in which im ok with but this is going to be an even more epic shitshow than we had pre stalker nerf.

I guess Maru will come up w some proxy all inns that dont involve cyclones lol.

And why are u changing disrupters?? At least now u have the potential to micro units into them to set them off..u want them to be even easier to spam now??


How bout we look at the main problem ??? Not a word about chrono????!
BC’s haven’t had energy for a long time, so feedback isn’t an issue.
This is my signature. There are many like it, but this one is mine.
DomeGetta
Profile Joined February 2012
480 Posts
September 10 2018 02:31 GMT
#40
On September 10 2018 11:29 Fencar wrote:
Show nested quote +
On September 10 2018 11:20 DomeGetta wrote:
So a few things to consider for sure:

I dont see how any of this addresses late game Tvp.
Unless im missing something feedback still shits on BC?
Terran is dead presently when Toss rounds out their massive splash with tempests to shut down the liberators. Having less hitpoints is irrelevant if the range is the same and they are now faster? You cant get to them with your army without getting nuked.. you give ravens a redundant ability with ghosts to nuke shields..im not really following. Nerfing cyclone basically removes the proxy all in which im ok with but this is going to be an even more epic shitshow than we had pre stalker nerf.

I guess Maru will come up w some proxy all inns that dont involve cyclones lol.

And why are u changing disrupters?? At least now u have the potential to micro units into them to set them off..u want them to be even easier to spam now??


How bout we look at the main problem ??? Not a word about chrono????!
BC’s haven’t had energy for a long time, so feedback isn’t an issue.




LOL been that long since i seen one i guess! Well thats good news then...maybe thats what they are thinking will deal w late game toss..still skeptical at best
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