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TY defeats Neeb and advances to Code S finals - Page 2

Forum Index > SC2 General
70 CommentsPost a Reply
Prev 1 2 3 4 Next All
Anc13nt
Profile Blog Joined October 2017
1557 Posts
September 05 2018 16:11 GMT
#21
I predicted the 4-2, but Neeb played really well this series.
BigRedDog
Profile Joined May 2012
461 Posts
September 05 2018 16:43 GMT
#22
On September 06 2018 00:49 BisuDagger wrote:

At least one of those foreigners is Harry Potter.


LOL
Big Red Dog!
Lexender
Profile Joined September 2013
Mexico2656 Posts
September 05 2018 16:49 GMT
#23
On September 06 2018 01:09 Elentos wrote:
Show nested quote +
On September 06 2018 01:05 RKC wrote:
On September 06 2018 00:33 Parrek wrote:
On September 06 2018 00:20 RKC wrote:
Haven't watched SC2 in a while. It is quite disappointing if proxy is the Terran meta. The main point of LOTV's increase of workers is to cut out super-early cheeses and escalate the action into mid-game quicker. Mission fail?

There's nothing wrong with early game harass and cheese being still viable. But it's a bit unfair if only a specific race can pull them off. I miss ling pool rushes


Arguably, the proxy meta is a response to the fact that Protoss have gotten really good at defending, especially with the strength shield batteries give. Protoss can cut a lot of corners and get fast third double upgrades in many games. To counter that Terrans are aggressive to force toss to be less greedy. Another note is that just like with 3 rax reapers, many terrans have learned how to transition well so it's not as committed


So 2-base drop harass or tank push is no longer viable? Sorry too sound ignorant, but I'm genuinely amazed how the meta has changed this year...

It's not considered optimal, but not totally unviable either. For example a big problem with tank pushing is that Protoss can have charge done before you siege them in a place that's truly uncomfortable.


Before proxy became meta, you could see protoss even getting storm in time for 3 rax and tank pushes.
While also getting a third.

I'd argue its less about imbalance perse and more about advantages and disadvantages. You don't want a protoss getting 3 bases storm/charge and double forge, thats has been the thing since HotS, terran have simply been getting aggressive earlier as time goes, from 2 bases stim, to 1-1-1 with expand, to 1-1-1 before expand to outright proxying.
RKC
Profile Joined June 2012
2848 Posts
September 05 2018 16:55 GMT
#24
On September 06 2018 01:49 Lexender wrote:
Show nested quote +
On September 06 2018 01:09 Elentos wrote:
On September 06 2018 01:05 RKC wrote:
On September 06 2018 00:33 Parrek wrote:
On September 06 2018 00:20 RKC wrote:
Haven't watched SC2 in a while. It is quite disappointing if proxy is the Terran meta. The main point of LOTV's increase of workers is to cut out super-early cheeses and escalate the action into mid-game quicker. Mission fail?

There's nothing wrong with early game harass and cheese being still viable. But it's a bit unfair if only a specific race can pull them off. I miss ling pool rushes


Arguably, the proxy meta is a response to the fact that Protoss have gotten really good at defending, especially with the strength shield batteries give. Protoss can cut a lot of corners and get fast third double upgrades in many games. To counter that Terrans are aggressive to force toss to be less greedy. Another note is that just like with 3 rax reapers, many terrans have learned how to transition well so it's not as committed


So 2-base drop harass or tank push is no longer viable? Sorry too sound ignorant, but I'm genuinely amazed how the meta has changed this year...

It's not considered optimal, but not totally unviable either. For example a big problem with tank pushing is that Protoss can have charge done before you siege them in a place that's truly uncomfortable.


Before proxy became meta, you could see protoss even getting storm in time for 3 rax and tank pushes.
While also getting a third.

I'd argue its less about imbalance perse and more about advantages and disadvantages. You don't want a protoss getting 3 bases storm/charge and double forge, thats has been the thing since HotS, terran have simply been getting aggressive earlier as time goes, from 2 bases stim, to 1-1-1 with expand, to 1-1-1 before expand to outright proxying.


Totally understand how TvP has always been about stopping the Toss macro machine kicking in on 3 bases. Just curious as to why proxy has been the most optimal play of late. Recent patch changes?
gg no re thx
Parrek
Profile Joined May 2016
United States893 Posts
September 05 2018 17:03 GMT
#25
On September 06 2018 01:55 RKC wrote:
Show nested quote +
On September 06 2018 01:49 Lexender wrote:
On September 06 2018 01:09 Elentos wrote:
On September 06 2018 01:05 RKC wrote:
On September 06 2018 00:33 Parrek wrote:
On September 06 2018 00:20 RKC wrote:
Haven't watched SC2 in a while. It is quite disappointing if proxy is the Terran meta. The main point of LOTV's increase of workers is to cut out super-early cheeses and escalate the action into mid-game quicker. Mission fail?

There's nothing wrong with early game harass and cheese being still viable. But it's a bit unfair if only a specific race can pull them off. I miss ling pool rushes


Arguably, the proxy meta is a response to the fact that Protoss have gotten really good at defending, especially with the strength shield batteries give. Protoss can cut a lot of corners and get fast third double upgrades in many games. To counter that Terrans are aggressive to force toss to be less greedy. Another note is that just like with 3 rax reapers, many terrans have learned how to transition well so it's not as committed


So 2-base drop harass or tank push is no longer viable? Sorry too sound ignorant, but I'm genuinely amazed how the meta has changed this year...

It's not considered optimal, but not totally unviable either. For example a big problem with tank pushing is that Protoss can have charge done before you siege them in a place that's truly uncomfortable.


Before proxy became meta, you could see protoss even getting storm in time for 3 rax and tank pushes.
While also getting a third.

I'd argue its less about imbalance perse and more about advantages and disadvantages. You don't want a protoss getting 3 bases storm/charge and double forge, thats has been the thing since HotS, terran have simply been getting aggressive earlier as time goes, from 2 bases stim, to 1-1-1 with expand, to 1-1-1 before expand to outright proxying.


Totally understand how TvP has always been about stopping the Toss macro machine kicking in on 3 bases. Just curious as to why proxy has been the most optimal play of late. Recent patch changes?

The interesting thing is that I think the most recent changes have been Terran buffs, but we've still moved to proxy meta. It's a meta development which will eventually peter out as toss builds move to either super early probe scout or double probe early game or become more defensive with their builds
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
September 05 2018 17:24 GMT
#26
So this was a nice practice run for Neeb before the global finals, eh? Looking forward to that!
Earth, Water, Air and Protoss!
franzji
Profile Joined September 2013
United States583 Posts
September 05 2018 19:39 GMT
#27
I'm glad neeb went disrupters, it made it interesting.

The no-risk proxy by terran however is getting pretty boring/annoying in the matchup. If protoss had lowrisk/low investment cheese the story would be so different from people complaining.
207aicila
Profile Joined January 2015
1237 Posts
September 05 2018 20:14 GMT
#28
On September 06 2018 04:39 youngjiddle wrote:
I'm glad neeb went disrupters, it made it interesting.

The no-risk proxy by terran however is getting pretty boring/annoying in the matchup. If protoss had lowrisk/low investment cheese the story would be so different from people complaining.


I'm not sure I understand your post all that well.

There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Neuling
Profile Joined October 2013
Germany45 Posts
September 05 2018 20:43 GMT
#29
On September 06 2018 04:39 youngjiddle wrote:
There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).


When was there ever a time when holding a protoss cheese with decent scouting was "literally impossible" unless the terran blindcountered the protoss? (and no, proxy sg was never that good. blink allins were neither.) It was always a matter of scouting and reacting acccordingly, just sometimes some cheeses were slightly too powerful (and got nerfed after some time or people figuered out how to defend them), but it was never the way you suggest in your post. But I guess every thread needs a terran to balance whine, even when there is no reason at all.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-09-05 20:48:07
September 05 2018 20:47 GMT
#30
On September 06 2018 05:43 CWeS_Neuling wrote:
Show nested quote +
On September 06 2018 04:39 youngjiddle wrote:
There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).


When was there ever a time when holding a protoss cheese with decent scouting was "literally impossible" unless the terran blindcountered the protoss? (and no, proxy sg was never that good. blink allins were neither.)

That is very debatable.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
207aicila
Profile Joined January 2015
1237 Posts
September 05 2018 20:50 GMT
#31
On September 06 2018 05:43 CWeS_Neuling wrote:
Show nested quote +
On September 06 2018 04:39 youngjiddle wrote:
There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).


When was there ever a time when holding a protoss cheese with decent scouting was "literally impossible" unless the terran blindcountered the protoss? (and no, proxy sg was never that good. blink allins were neither.) It was always a matter of scouting and reacting acccordingly, just sometimes some cheeses were slightly too powerful (and got nerfed after some time or people figuered out how to defend them), but it was never the way you suggest in your post. But I guess every thread needs a terran to balance whine, even when there is no reason at all.


Adepts before they were nerfed several times, 6-gate blink all-in, and a number of other cheeses from WoL and HotS whose names escape me tonight...
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
DomeGetta
Profile Joined February 2012
480 Posts
September 05 2018 20:51 GMT
#32
On September 06 2018 05:43 CWeS_Neuling wrote:
Show nested quote +
On September 06 2018 04:39 youngjiddle wrote:
There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).


When was there ever a time when holding a protoss cheese with decent scouting was "literally impossible" unless the terran blindcountered the protoss? (and no, proxy sg was never that good. blink allins were neither.) It was always a matter of scouting and reacting acccordingly, just sometimes some cheeses were slightly too powerful (and got nerfed after some time or people figuered out how to defend them), but it was never the way you suggest in your post. But I guess every thread needs a terran to balance whine, even when there is no reason at all.



Getting way off subject by now..but just quick thinking reminds me of the blink era of hots which was largely due to the map pool. Prior to dt time nerf the 1 base play where it could be blink or dt which have completely different responses when u scout twilight etc. U cant say blink all ins were never good we had an entire season where basically every game we saw them.

Either way the current meta is absurd..even tho its helping my favorite players maru and ty get to the finals i still hate it..tvp has always been a frustrating matchup but this is making me long for the days of 3 cc pull the boys w a few vikings yolo hope u can kill the colo.
droppanda
Profile Joined December 2011
Australia176 Posts
September 05 2018 21:01 GMT
#33
There was absolutely no reason for need to have missed the recall, he had plenty of time to do it and waited till the last second, but for what? Nothing to gain killing an extra building or two in TY base when he knows plenty of buildings are flying all over. All he had was the handful of units to micro so I can’t see how he was distracted elsewhere. Should have been an instant recall for his only chance of winning, Sorry to say this lost was entirely his own fault with terrible decision making. Can someone enlighten me on what the reasoning is for the very slow recall?
RandomOnlyTheHumanLf
Profile Joined July 2018
58 Posts
September 05 2018 21:41 GMT
#34
both played pretty well, but both made a big mistake in game 4. Late recall for Neeb, and questionable medivac moves from TY.
Neuling
Profile Joined October 2013
Germany45 Posts
September 05 2018 21:55 GMT
#35
On September 06 2018 05:51 DomeGetta wrote:
U cant say blink all ins were never good we had an entire season where basically every game we saw them.

Either way the current meta is absurd..


I never said blink allins weren't good or maybe even a bit too good. What I am annoyed about is the formulation "literally impossible". It sounds like there was a 0% chance of a terran winning vs a protoss using this build, no matter how good the terran is, i mean it was hard for sure, but with proper scouting and reaction you could defend it on any map (yes, even Yeonsu). Still they were too strong and the situation got fixed.

On the second point i agree. Seeing proxies every game isn't much more fun to me than seeing blink allins all the time. Hope we will see some other stuff in the future.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 05 2018 22:16 GMT
#36
On September 06 2018 05:51 DomeGetta wrote:
Show nested quote +
On September 06 2018 05:43 CWeS_Neuling wrote:
On September 06 2018 04:39 youngjiddle wrote:
There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).


When was there ever a time when holding a protoss cheese with decent scouting was "literally impossible" unless the terran blindcountered the protoss? (and no, proxy sg was never that good. blink allins were neither.) It was always a matter of scouting and reacting acccordingly, just sometimes some cheeses were slightly too powerful (and got nerfed after some time or people figuered out how to defend them), but it was never the way you suggest in your post. But I guess every thread needs a terran to balance whine, even when there is no reason at all.



Getting way off subject by now..but just quick thinking reminds me of the blink era of hots which was largely due to the map pool. Prior to dt time nerf the 1 base play where it could be blink or dt which have completely different responses when u scout twilight etc. U cant say blink all ins were never good we had an entire season where basically every game we saw them.

Either way the current meta is absurd..even tho its helping my favorite players maru and ty get to the finals i still hate it..tvp has always been a frustrating matchup but this is making me long for the days of 3 cc pull the boys w a few vikings yolo hope u can kill the colo.

Blink all ins were all about the map pool though. The idea that all the maps need to have the same design of main/expansion and their surrounding... let's say it otherwise, if every map would have a golden base next to the main, would be Terran flying CC OP or is it a map problem? If every natural would be a golden base(but far enough to not fly there ), would be zerg OP? Let's face it, some of the imbalance issues are the map pool issue, that's why we don't see very often of what I wrote, we learned from the past.

And with such big maps and the current economics, why wouldn't you proxy? You have quite low chance of being spotted and you can do it because you don't need a pylon there (with the current eco you need to build the pylon quite early so you can't do reasonable early proxy)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
hobbyistGamedev
Profile Joined August 2018
33 Posts
September 05 2018 22:19 GMT
#37
On September 06 2018 00:49 BisuDagger wrote:
Show nested quote +
On September 05 2018 23:25 Bagration wrote:
It's funny how the GSL banner at the top of the post shows Maru and 3 foreigners most clearly - looks like this GSL is going to Korea once more

At least one of those foreigners is Harry Potter.


More like Harry Fatter, am I right?
207aicila
Profile Joined January 2015
1237 Posts
September 05 2018 23:03 GMT
#38
On September 06 2018 06:55 CWeS_Neuling wrote:
Show nested quote +
On September 06 2018 05:51 DomeGetta wrote:
U cant say blink all ins were never good we had an entire season where basically every game we saw them.

Either way the current meta is absurd..


I never said blink allins weren't good or maybe even a bit too good. What I am annoyed about is the formulation "literally impossible". It sounds like there was a 0% chance of a terran winning vs a protoss using this build, no matter how good the terran is, i mean it was hard for sure, but with proper scouting and reaction you could defend it on any map (yes, even Yeonsu). Still they were too strong and the situation got fixed.

On the second point i agree. Seeing proxies every game isn't much more fun to me than seeing blink allins all the time. Hope we will see some other stuff in the future.


We might be thinking of different problems at different times. I do remember a number of pro matches where a strong Terran did everything he could have other than blind countering from the beginning of the game and still lost decisively, sometimes to substantially weaker Protoss opponents. Hence my choice of wording.

Anyway I do agree with your last point. Any meta where you always see the same thing and any variation is tantamount to an insta-loss is very bad, doubly so when the strategy itself isn't fun.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2018-09-05 23:22:11
September 05 2018 23:21 GMT
#39
On September 06 2018 07:16 deacon.frost wrote:
Show nested quote +
On September 06 2018 05:51 DomeGetta wrote:
On September 06 2018 05:43 CWeS_Neuling wrote:
On September 06 2018 04:39 youngjiddle wrote:
There have been periods in PvT where Protoss strategy was indeed dominated by low risk cheese builds. They weren't low risk in the sense of "make a barracks in the middle of the map then float it safely later", they were low risk in the sense of "just make units and hit this timing and it will be literally impossible for Terran to hold unless he blind countered you by turtling on one base with 5 bunkers."

And people did complain about them (obviously).


When was there ever a time when holding a protoss cheese with decent scouting was "literally impossible" unless the terran blindcountered the protoss? (and no, proxy sg was never that good. blink allins were neither.) It was always a matter of scouting and reacting acccordingly, just sometimes some cheeses were slightly too powerful (and got nerfed after some time or people figuered out how to defend them), but it was never the way you suggest in your post. But I guess every thread needs a terran to balance whine, even when there is no reason at all.



Getting way off subject by now..but just quick thinking reminds me of the blink era of hots which was largely due to the map pool. Prior to dt time nerf the 1 base play where it could be blink or dt which have completely different responses when u scout twilight etc. U cant say blink all ins were never good we had an entire season where basically every game we saw them.

Either way the current meta is absurd..even tho its helping my favorite players maru and ty get to the finals i still hate it..tvp has always been a frustrating matchup but this is making me long for the days of 3 cc pull the boys w a few vikings yolo hope u can kill the colo.

Blink all ins were all about the map pool though. The idea that all the maps need to have the same design of main/expansion and their surrounding... let's say it otherwise, if every map would have a golden base next to the main, would be Terran flying CC OP or is it a map problem? If every natural would be a golden base(but far enough to not fly there ), would be zerg OP? Let's face it, some of the imbalance issues are the map pool issue, that's why we don't see very often of what I wrote, we learned from the past.

And with such big maps and the current economics, why wouldn't you proxy? You have quite low chance of being spotted and you can do it because you don't need a pylon there (with the current eco you need to build the pylon quite early so you can't do reasonable early proxy)

Well the game is not played in a vacuum, maps always play a role.
You could also say BL/Infestor wasn't imbalanced because if every map was Steppes of War we would never see it.

The question is whether the balance or the maps should be changed
Many of the coolest moments in sc2 happen due to worker harassment
Rodya
Profile Joined January 2018
546 Posts
September 05 2018 23:22 GMT
#40
Give Classic, Zest, et al. some time to think of a good way to take advantage of the proxy meta. Also it isn't a risk-free cheese, there are different kind of proxies that terran can use. The strong the rush force, the more of an all-in the attack is.
Banned for saying "zerg players are by far the biggest whiners in sc2 history" despite the fact that this forum is full of such posts about Terrans. Foreigner Elitists in control!
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ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
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