• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:21
CET 18:21
KST 02:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 102SC2 All-Star Invitational: Jan 17-1821Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays I would like to say something about StarCraft Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2 [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason Elden Ring Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1110 users

StarCraft II Balance Update – May 15, 2018 - Page 2

Forum Index > SC2 General
155 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
May 16 2018 20:04 GMT
#21
I like these changes.
Glad that they fixed Marauders.
Two shots was bs.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2018-05-16 20:56:10
May 16 2018 20:53 GMT
#22
I'm not sure if there are too many changes at once, but each change seems reasonable. I think Blizzard should organise a weekly tournament every time they make balance changes. Only for pro gamers so they can show imbalances. Pro gamers earn money, while Blizzard get their balance patches tested properly.
Boggyb
Profile Joined January 2017
2855 Posts
May 16 2018 21:02 GMT
#23
On May 17 2018 05:53 sc-darkness wrote:
I'm not sure if there are too many changes at once, but each change seems reasonable. I think Blizzard should organise a weekly tournament every time they make balance changes. Only for pro gamers so they can show imbalances. Pro gamers earn money, while Blizzard get their balance patches tested properly.

The problem with this is it often takes time to figure out the state of balance after changes are made. Maybe things will look balanced for a few weeks then someone finds a truly abusive timing and then everything goes to hell. Maybe things will look like nothing has changed until someone finds a build or a strategy to blow things wide open. People like to shit on the idea of the need to let the meta settle, but it is sometimes really needs to before we can say whether things are broken or fixed.
PuddleZerg
Profile Joined August 2015
United States82 Posts
Last Edited: 2018-05-16 21:37:01
May 16 2018 21:36 GMT
#24
On May 17 2018 05:04 Trozz wrote:
I like these changes.
Glad that they fixed Marauders.
Two shots was bs.

It still is two shots?

e: nvm
"Weapons grade autism" - Destiny
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 16 2018 22:22 GMT
#25
Love the patch and the maps so far.
Surprisingly even Dreamcatcher which was criticized seems really fun to play.
Many of the coolest moments in sc2 happen due to worker harassment
Tamerlane
Profile Joined July 2009
Canada424 Posts
May 16 2018 22:41 GMT
#26
On May 17 2018 01:05 c0sm0naut wrote:
pretty sure this change (when every one is 3/3 researched) makes the marauder go from needing:

32~ shots to kill an ultralisk

to 24~ shots to kill an ultralisk. anyone who understands upgrades feel free to chime in, i used

500/(26-10)
500/(26-5)

not sure this is exactly right but it feels about right.

w plating

500/(26-14) = 42~ hits
500/(26-7)= 27~ hits

can any one confirm? this seems like a massive change


I confirm.
KR_4EVR
Profile Joined July 2017
316 Posts
May 16 2018 23:10 GMT
#27
Patch 3.8.0 [4]

The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.15 to 4.13.

[hide] Patch 3.14.0 [5]

Charge upgrade cost lowered from 200/200 to 100/100.



Source: (Wiki)Zealot

There. I dare someone to try arguing with me.
Et tu Brute ?
KR_4EVR
Profile Joined July 2017
316 Posts
May 16 2018 23:13 GMT
#28
On May 17 2018 08:10 KR_4EVR wrote:
Show nested quote +
Patch 3.8.0 [4]

The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.15 to 4.13.

[hide] Patch 3.14.0 [5]

Charge upgrade cost lowered from 200/200 to 100/100.



Source: (Wiki)Zealot

There. I dare someone to try arguing with me.


Why this was important:

The movement speed increase let Protoss players keep their zealots in front of their army without much micro, preventing any flank the enemy might try to set up.

The upgrade cost decrease makes charge all-ins come much quicker and provides an inexpensive harass option.

IMO these changes weren't the ones the game was looking for.
Et tu Brute ?
KR_4EVR
Profile Joined July 2017
316 Posts
Last Edited: 2018-05-16 23:27:25
May 16 2018 23:25 GMT
#29
Patch 3.11.0 Balance Update [3]

Splash damage +shield bonus reduced from +40 to +25

[hide] Patch 4.0.0 [4]

Widow Mines are now revealed while Sentinel Missile is on cooldown.

[hide] Patch 4.1.1 Balance Update[5]

Build time reduced from 28.6 to 21.4 seconds.


Discharged (Wiki)widow mines that unburrow and re-burrow should be invisible again without anymore cooldown. This minor change is 100% sensible and would enable Terran to use widow mines fairly.
Et tu Brute ?
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2018-05-16 23:37:21
May 16 2018 23:36 GMT
#30
On May 16 2018 23:54 Caelum93 wrote:
Show nested quote +
On May 16 2018 23:38 pieroog wrote:
wow! that's a lot of changes.... I wonder how the Ultralisk will perform with these kind of alterations

You dont play Ultras

Yeah, Ultras feel like hot garbage again against bio. I suspect they may need to up the max armor again to 8. Perhaps an increase to their base armor from 2 to 3 would be the best way to go about this. As long as the Marauder can mostly still counter Ultras, rather than just slightly counter Ultras, like in early LotV, then I don't find it too problematic that Marines return to hitting them with peashooters.

I wouldn't go so far as to state that I'm not in favor of the Marauder being reverted to single-shot (for one, it just looks way better and easier to follow), but I think that this will necessitate some other things shifting to compensate.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Latr02
Profile Joined December 2012
United States268 Posts
May 17 2018 00:37 GMT
#31
Praise the Conc Shell. Let he who hath the conc speak.
Lord of the Flies aside hopefully the Raven can find a nice spot. Really like Interference Matrix in small scale fights, especially in TvT and TvP, although I'm not sure a +1 range buff to the turret will be enough to bring the opening back to prominence in TvZ.
Thaniri
Profile Blog Joined March 2011
1264 Posts
May 17 2018 01:49 GMT
#32
On May 16 2018 23:44 xTJx wrote:
Happy that they're buffing non cancerous units.


I find this hilarious since the big meme from like 2010-2015 was that Marauders were shitty un-microable and in-interesting 1a2a3a units.
Lexender
Profile Joined September 2013
Mexico2655 Posts
May 17 2018 02:17 GMT
#33
On May 17 2018 10:49 Thaniri wrote:
Show nested quote +
On May 16 2018 23:44 xTJx wrote:
Happy that they're buffing non cancerous units.


I find this hilarious since the big meme from like 2010-2015 was that Marauders were shitty un-microable and in-interesting 1a2a3a units.


Not only has that never been a meme, but aslo nobody does 1a2a3a in SC2.
xTJx
Profile Joined May 2014
Brazil419 Posts
May 17 2018 02:32 GMT
#34
I'm really hating these new maps. 5th bases are very far, late game is a pain in the ass for zerg. There's one that's so bright it hurts my eyes, and other so dark i couldn't tell marines from marauders.
No prejudices, i hate everyone equally.
Riner1212
Profile Joined November 2012
United States337 Posts
May 17 2018 03:26 GMT
#35
MARAUDER IS BACK BOYS! time to play terran again
Sjow "pretty ez life as protoss"
neutralrobot
Profile Joined July 2011
Australia1025 Posts
May 17 2018 04:01 GMT
#36
Marauder buff means Maru buff.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2018-05-17 05:23:07
May 17 2018 05:22 GMT
#37
The marauder attack was needed for bio to stop grossly underperform against gate armies with guardian shield (or double chrono'ed upgrades).

Raven missile nerf is also a good thing design-wise.

The viking health buff is very underwhelming but going in the right direction.

Now the issue is that mech is now generally meh to decent in TvZ, plain bad in TvT, and completely terrible in TvP. Wish they'd acknowledge that the raven redesign was a failure, and that the cyclone is still badly designed.
Tyrhanius
Profile Joined April 2011
France947 Posts
May 17 2018 06:18 GMT
#38
On May 17 2018 08:36 Pontius Pirate wrote:
Show nested quote +
On May 16 2018 23:54 Caelum93 wrote:
On May 16 2018 23:38 pieroog wrote:
wow! that's a lot of changes.... I wonder how the Ultralisk will perform with these kind of alterations

You dont play Ultras

Yeah, Ultras feel like hot garbage again against bio. I suspect they may need to up the max armor again to 8. Perhaps an increase to their base armor from 2 to 3 would be the best way to go about this. As long as the Marauder can mostly still counter Ultras, rather than just slightly counter Ultras, like in early LotV, then I don't find it too problematic that Marines return to hitting them with peashooters.

I wouldn't go so far as to state that I'm not in favor of the Marauder being reverted to single-shot (for one, it just looks way better and easier to follow), but I think that this will necessitate some other things shifting to compensate.

You haven't understood, you need ultras with 14 armor to go back to the previous state of marauders vs ultras interaction.

That tells you how dead ultras are right now.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2018 06:44 GMT
#39
On May 17 2018 11:17 Lexender wrote:
Show nested quote +
On May 17 2018 10:49 Thaniri wrote:
On May 16 2018 23:44 xTJx wrote:
Happy that they're buffing non cancerous units.


I find this hilarious since the big meme from like 2010-2015 was that Marauders were shitty un-microable and in-interesting 1a2a3a units.


Not only has that never been a meme, but aslo nobody does 1a2a3a in SC2.

It's the truth. Marauder is a cyclone that comes out of barracks.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 17 2018 06:50 GMT
#40
On May 17 2018 08:36 Pontius Pirate wrote:
Show nested quote +
On May 16 2018 23:54 Caelum93 wrote:
On May 16 2018 23:38 pieroog wrote:
wow! that's a lot of changes.... I wonder how the Ultralisk will perform with these kind of alterations

You dont play Ultras

Yeah, Ultras feel like hot garbage again against bio. I suspect they may need to up the max armor again to 8. Perhaps an increase to their base armor from 2 to 3 would be the best way to go about this. As long as the Marauder can mostly still counter Ultras, rather than just slightly counter Ultras, like in early LotV, then I don't find it too problematic that Marines return to hitting them with peashooters.

I wouldn't go so far as to state that I'm not in favor of the Marauder being reverted to single-shot (for one, it just looks way better and easier to follow), but I think that this will necessitate some other things shifting to compensate.

I'm glad that the meta isn't anymore Zerg sitting in their base doing nothing but turtling to ultras with terran being forced to allin every game.
If the game turns out to be imbalanced they better should buff midgame units like Mutas or Banelings.
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
14:00
2026 January
WardiTV947
uThermal467
IndyStarCraft 297
SteadfastSC209
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1032
uThermal 467
IndyStarCraft 297
SteadfastSC 209
BRAT_OK 44
CosmosSc2 32
StarCraft: Brood War
Britney 27613
Soma 1364
Stork 872
Shuttle 801
Mini 742
Horang2 653
EffOrt 611
ZerO 539
Light 435
BeSt 427
[ Show more ]
Rush 239
hero 205
firebathero 162
Barracks 133
LaStScan 80
Terrorterran 29
yabsab 21
soO 18
Sexy 17
Shine 17
HiyA 14
Dota 2
qojqva3033
XcaliburYe199
League of Legends
JimRising 595
Heroes of the Storm
Khaldor264
Other Games
Grubby4244
Gorgc3071
Liquid`RaSZi2744
singsing1777
FrodaN736
B2W.Neo511
ArmadaUGS138
KnowMe88
ZerO(Twitch)13
Railgan3
Organizations
Other Games
gamesdonequick32164
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 21
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur289
• WagamamaTV165
Upcoming Events
BSL 21
2h 39m
Dewalt vs Cross
Replay Cast
15h 39m
Wardi Open
18h 39m
RotterdaM Event
1d
Patches Events
1d 2h
PiGosaur Cup
1d 7h
OSC
1d 18h
SOOP
2 days
OSC
2 days
OSC
3 days
[ Show More ]
SOOP
5 days
The PondCast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Slon Tour Season 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.