• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:53
CEST 12:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
ASL22 General Discussion a Announcement on the JEDI Ringing BGH Auto Balance -> http://bghmmr.eu/ Syncronization issues and can't find games [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7638 users

WCS Leipzig Map Pool Controversy - Page 5

Forum Index > SC2 General
102 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Kafka777
Profile Joined December 2015
361 Posts
January 18 2018 20:48 GMT
#81
so we're mad about this right?


No reason to be mad about it, it is just unreasonable from a competition point of view. Results will be more random. Perhaps it is better for viewers, but with huge disrespect for players preparation.
Waxangel
Profile Blog Joined September 2002
United States33699 Posts
January 18 2018 20:51 GMT
#82
On January 19 2018 05:41 Shellshock wrote:
so we're mad about this right?


if you believe being mad can affect change, then sure
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 18 2018 21:06 GMT
#83
Tournament announced with 1 month's notice: ✓
Scheduled a few days after IEM Katowice qualifiers, giving players barely any time to get to the venue: ✓
Mess up qualifier brackets: ✓
Tournament on maps that people have only played a few times, if ever: ✓
This might be one of the worst run SC2 tournaments in recent memory. The fact that this is a WCS Championship event shows that Blizzard have realized they can put in minimum effort because there's nothing players can do about it; they have to play in these conditions or else there's no chance to qualify for Blizzcon.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2018-01-18 21:38:07
January 18 2018 21:37 GMT
#84
i like how there wasn't even a thread to discuss the new maps, instead we've just gone straight to complaining about them
vibeo gane,
Kafka777
Profile Joined December 2015
361 Posts
January 18 2018 21:45 GMT
#85
i like how there wasn't even a thread to discuss the new maps, instead we've just gone straight to complaining about them


Its is not a problem of whether maps are good or bad, but rather whether players are able to figure out their strategies and timings down to 1 second essentially not being able to play them before the tournament.
LongShot27
Profile Joined May 2013
United States2084 Posts
January 18 2018 21:54 GMT
#86
man pro players have got considerably whinier
If all men were created equal there would be no reason to declare it.
FrkFrJss
Profile Joined April 2015
Canada1208 Posts
January 18 2018 21:59 GMT
#87
On January 19 2018 06:06 Solar424 wrote:
Tournament announced with 1 month's notice: ✓
Scheduled a few days after IEM Katowice qualifiers, giving players barely any time to get to the venue: ✓
Mess up qualifier brackets: ✓
Tournament on maps that people have only played a few times, if ever: ✓
This might be one of the worst run SC2 tournaments in recent memory. The fact that this is a WCS Championship event shows that Blizzard have realized they can put in minimum effort because there's nothing players can do about it; they have to play in these conditions or else there's no chance to qualify for Blizzcon.

Blizzard messed up for sure, but you realize that at least one of these wasn't Blizzard's fault.

The qualifier bracket mix up was due to Dreamhack.
"Keep Moving Forward" - Walt Disney
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 19 2018 02:20 GMT
#88
A little late to the party, but here's my hastily typed wall of text anyway. Sorry for any typos as always.

"It is best for maps to be tested in tournament play before testing them in ladder play."
Absolutely wrong. It is best, after testing changes in a small, closed and controlled environment by the designers, to test things in the wild (public ladder) before moving those changes to tournament play. If you decide on any change, then test the change yourself, the next best step to test how competitive the change will be is to have it tested on ladder before pushing it into competitions where players will be competing for real money.

Look at the majority of other successful esports for comparison, as mentioned by others in this thread. Pushing the changes out this soon before a tournament starts, requiring players to suddenly need to practice for both the old set of changes and the new set of changes for the same tournament and on short notice is the opposite of what has been proven to work, and is known to cause small and large issues.

You can beat around the bush all you want, but the possible upsides are massively outweighed by everything else. And even if later on it turns out to work fine or even great, it just isn't a smart decision.

Potential upsides of pushing out the changes in this manner:
- The changes prove to make the game more competitive overall. (Good for players in the tournament.)
- The changes prove to make the game more fun for spectators. (Depends on a lot of factors.)
- Competitors welcome changes on short notice. (This didn't happen except for, um, two players? Three?)
- Other players and spectators welcome changes on short notice. (Also didn't really happen.)

Potential downsides of pushing out the changes in this manner:
- You piss off your competitors by adding new variables to the game on short notice. (This happened for the most part.)
- You piss off your competitors by adding to the growing pile of bullshit surrounding WCS. (This also happened. No matter who's at fault for making the changes in the way that they have or who was at fault for other nonsense, Blizzard and tournament organizers should be aware of these things and should be expected to make decisions accordingly so similar things stop happening.)
- You piss off your spectators by adding to the growing pile of bullshit surrounding WCS. (This also happened.)
- The changes make the tournament less competitive overall. (Bad for players in the tournament.)
- The changes prove to make the game less fun for spectators. (Players veto new maps, leaving only a few to play on, or poor games are shown on the new maps. Depends on a lot of factors.)

Other garbage:
"It's fair for everyone since everyone is affected equally." Possibly true in theory, but false in practice. Travel, etc. mentioned by others in this thread.
"Blizzard and/or tournament organizers are the ones keeping the game and the competitive scene "alive", they are putting in the money so they can do whatever they want." Flat out wrong. It's the players, the competitors, the spectators; this community is what is keeping the game alive more than anything else.
This proves again that communication is an issue lately and, regardless of how it all turns out during the event, it needs to be addressed. I don't expect things to fix themselves overnight, but dude for crying out loud it's only January and I'm tired of seeing this kind of news.
WCS Rules and prize pools were updated. Cool but it doesn't fix all the other problems.

The way I kept thinking about it last night (not exact, but whatever): + Show Spoiler +
It's like if sprinters were told that a week before their next race the standard material on the track was being replaced by a new material that has been untested with the public, and that the track will only be open a few days before race day.
All after having to reschedule multiple times already just to make it to the track by race day.
Blunder Man doing everything thing a blunder can.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-19 02:33:12
January 19 2018 02:30 GMT
#89
Blizzard pushing new maps on such short notice is fair by definition, in that every player has equal time to prepare on the new maps.

That doesn't mean it is the correct move, though.
Denominator of the Universe
TL+ Member
scoo2r
Profile Joined December 2015
Canada91 Posts
January 19 2018 04:28 GMT
#90
It will be interesting to see how the pocket third on backwater and the gold base on eastwatch play out.
Another day, another depot.
fronkschnonk
Profile Joined November 2011
Germany622 Posts
January 19 2018 07:50 GMT
#91
On January 19 2018 11:30 pvsnp wrote:
Blizzard pushing new maps on such short notice is fair by definition, in that every player has equal time to prepare on the new maps.

That doesn't mean it is the correct move, though.

How often has this to be made clear: it's not fair by definition because:
- the players who already played custom games on those maps have an unforeseen advantage
- players with tight schedule (planned before the change was announced) can't prepare as much on these maps
- players with longer travel distances can't prepare as much
- the possibility of discovering small advantageous tweaks is massively random because it depends highly on what your opponent does if you detect such a thing. So, with a short time of preparation, detecting such an advantage is quite big without the player being actually somehow more clever than the others - it's just luck then.
Furthermore, I consider that some kind of Code A must be reestablished.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 19 2018 08:23 GMT
#92
On January 19 2018 16:50 fronkschnonk wrote:
Show nested quote +
On January 19 2018 11:30 pvsnp wrote:
Blizzard pushing new maps on such short notice is fair by definition, in that every player has equal time to prepare on the new maps.

That doesn't mean it is the correct move, though.

How often has this to be made clear: it's not fair by definition because:
- the players who already played custom games on those maps have an unforeseen advantage
- players with tight schedule (planned before the change was announced) can't prepare as much on these maps
- players with longer travel distances can't prepare as much
- the possibility of discovering small advantageous tweaks is massively random because it depends highly on what your opponent does if you detect such a thing. So, with a short time of preparation, detecting such an advantage is quite big without the player being actually somehow more clever than the others - it's just luck then.


Everyone always has their own circumstances. Even without a map pool change would you call things unfair because one player had a more open schedule than another and got more practice done? And random luck is the fairest of things.

This change is applied by Dreamhack and Blizzard without favouritism or discrimination towards any particular player, and so it's 'fair'. It's not 'even' and it's not 'good', but it's 'fair'.
fronkschnonk
Profile Joined November 2011
Germany622 Posts
January 19 2018 09:50 GMT
#93
On January 19 2018 17:23 ZigguratOfUr wrote:
Show nested quote +
On January 19 2018 16:50 fronkschnonk wrote:
On January 19 2018 11:30 pvsnp wrote:
Blizzard pushing new maps on such short notice is fair by definition, in that every player has equal time to prepare on the new maps.

That doesn't mean it is the correct move, though.

How often has this to be made clear: it's not fair by definition because:
- the players who already played custom games on those maps have an unforeseen advantage
- players with tight schedule (planned before the change was announced) can't prepare as much on these maps
- players with longer travel distances can't prepare as much
- the possibility of discovering small advantageous tweaks is massively random because it depends highly on what your opponent does if you detect such a thing. So, with a short time of preparation, detecting such an advantage is quite big without the player being actually somehow more clever than the others - it's just luck then.


Everyone always has their own circumstances. Even without a map pool change would you call things unfair because one player had a more open schedule than another and got more practice done? And random luck is the fairest of things.

This change is applied by Dreamhack and Blizzard without favouritism or discrimination towards any particular player, and so it's 'fair'. It's not 'even' and it's not 'good', but it's 'fair'.

I strongly disagree
The short amount of time is, what makes all these factors unfair. The differences in schedule and travel time get more irrelevant the more time is given for preparation. Two blocked days due to schedule aren't a big problem if you can prepare three weeks. But if you can only prepare 3 days, then locals will be able to prepare three times more than you.
Also randomness equals out over time: if some people roll a dice 10 times, their results will alter heavily. Let them roll the dice 1000 times and their results will get quite even. Let's assume now, that after every roll they have to run 100 metres but have to wait some seconds before they can roll the dice again according to their last dice roll. Probably you'd agree that the scenario with 1000 dice-rolls would be much fairer.
Furthermore, I consider that some kind of Code A must be reestablished.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 19 2018 11:45 GMT
#94
On January 19 2018 17:23 ZigguratOfUr wrote:
Show nested quote +
On January 19 2018 16:50 fronkschnonk wrote:
On January 19 2018 11:30 pvsnp wrote:
Blizzard pushing new maps on such short notice is fair by definition, in that every player has equal time to prepare on the new maps.

That doesn't mean it is the correct move, though.

How often has this to be made clear: it's not fair by definition because:
- the players who already played custom games on those maps have an unforeseen advantage
- players with tight schedule (planned before the change was announced) can't prepare as much on these maps
- players with longer travel distances can't prepare as much
- the possibility of discovering small advantageous tweaks is massively random because it depends highly on what your opponent does if you detect such a thing. So, with a short time of preparation, detecting such an advantage is quite big without the player being actually somehow more clever than the others - it's just luck then.


Everyone always has their own circumstances. Even without a map pool change would you call things unfair because one player had a more open schedule than another and got more practice done? And random luck is the fairest of things.

This change is applied by Dreamhack and Blizzard without favouritism or discrimination towards any particular player, and so it's 'fair'. It's not 'even' and it's not 'good', but it's 'fair'.

The majority of your reasoning ignores the majority of the context surrounding the change and you also make the claim that "random luck is fair" which isn't a good thing for competition nor a good thing for spectatorship, so I'm gonna call bullshit again on the "it's fair" stance.
Blunder Man doing everything thing a blunder can.
Kafka777
Profile Joined December 2015
361 Posts
January 19 2018 13:13 GMT
#95
Everyone always has their own circumstances. Even without a map pool change would you call things unfair because one player had a more open schedule than another and got more practice done? And random luck is the fairest of things.

This change is applied by Dreamhack and Blizzard without favouritism or discrimination towards any particular player, and so it's 'fair'. It's not 'even' and it's not 'good', but it's 'fair'.


Now lets look at the ambitious players potential schedule. Map pool appears on ladder Monday. About 12 WCS players have to play Katowice EU qualifier all evening. If they fail monday/tuesday night they will probably try to play the American qualifier till early morning. If they succeed they have play tuesday/wednesday night the second day of America qualifier. They finish wednesday morning - on wednesday they have to travel to Leipzig, not the easiest place to get to even from Europe as most players will have to take 2 flights or travel by car/train. They will have first opportunity to practice new maps on thursday morning during warm up for the tournament.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 19 2018 13:18 GMT
#96
--- Nuked ---
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-19 20:39:49
January 19 2018 20:35 GMT
#97
On January 19 2018 20:45 blunderfulguy wrote:
Show nested quote +
On January 19 2018 17:23 ZigguratOfUr wrote:
On January 19 2018 16:50 fronkschnonk wrote:
On January 19 2018 11:30 pvsnp wrote:
Blizzard pushing new maps on such short notice is fair by definition, in that every player has equal time to prepare on the new maps.

That doesn't mean it is the correct move, though.

How often has this to be made clear: it's not fair by definition because:
- the players who already played custom games on those maps have an unforeseen advantage
- players with tight schedule (planned before the change was announced) can't prepare as much on these maps
- players with longer travel distances can't prepare as much
- the possibility of discovering small advantageous tweaks is massively random because it depends highly on what your opponent does if you detect such a thing. So, with a short time of preparation, detecting such an advantage is quite big without the player being actually somehow more clever than the others - it's just luck then.


Everyone always has their own circumstances. Even without a map pool change would you call things unfair because one player had a more open schedule than another and got more practice done? And random luck is the fairest of things.

This change is applied by Dreamhack and Blizzard without favouritism or discrimination towards any particular player, and so it's 'fair'. It's not 'even' and it's not 'good', but it's 'fair'.

The majority of your reasoning ignores the majority of the context surrounding the change and you also make the claim that "random luck is fair" which isn't a good thing for competition nor a good thing for spectatorship, so I'm gonna call bullshit again on the "it's fair" stance.

Random luck is literally the only thing in the entire world that is actually fair. It might not be good for competition or spectators, but it is the fairest thing you will ever experience.

Players don't live in a vacuum, tournaments don't exist in a vacuum. No matter what, there would always be some level of inherent advantage or disadvantage associated with new maps.

I don't think this was a smart choice, but it is most certainly a fair one. To put that into context, it would be perfectly fair for Blizzard for force all the progamers to run a 5k before they start playing. That would be utterly ridiculous and totally pointless, but it would still be perfectly fair.

"Fair" is not a very high standard of quality.
Denominator of the Universe
TL+ Member
Kafka777
Profile Joined December 2015
361 Posts
January 20 2018 00:10 GMT
#98
Random luck is literally the only thing in the entire world that is actually fair. It might not be good for competition or spectators, but it is the fairest thing you will ever experience.

Players don't live in a vacuum, tournaments don't exist in a vacuum. No matter what, there would always be some level of inherent advantage or disadvantage associated with new maps.

I don't think this was a smart choice, but it is most certainly a fair one. To put that into context, it would be perfectly fair for Blizzard for force all the progamers to run a 5k before they start playing. That would be utterly ridiculous and totally pointless, but it would still be perfectly fair.

"Fair" is not a very high standard of quality.


Random luck may be fair, ok. I would love to see Blizzard force progamers to run 5k before the tournament. - if you think that would be fair then I think Blizzard would go bankrupt after such a move. Introducing new maps for Leipzig is just stupid and has nothing to do with fairness.
pvsnp
Profile Joined January 2017
7676 Posts
January 20 2018 00:52 GMT
#99
On January 20 2018 09:10 Kafka777 wrote:
Show nested quote +
Random luck is literally the only thing in the entire world that is actually fair. It might not be good for competition or spectators, but it is the fairest thing you will ever experience.

Players don't live in a vacuum, tournaments don't exist in a vacuum. No matter what, there would always be some level of inherent advantage or disadvantage associated with new maps.

I don't think this was a smart choice, but it is most certainly a fair one. To put that into context, it would be perfectly fair for Blizzard for force all the progamers to run a 5k before they start playing. That would be utterly ridiculous and totally pointless, but it would still be perfectly fair.

"Fair" is not a very high standard of quality.


Random luck may be fair, ok. I would love to see Blizzard force progamers to run 5k before the tournament. - if you think that would be fair then I think Blizzard would go bankrupt after such a move. Introducing new maps for Leipzig is just stupid and has nothing to do with fairness.

I agree, it is a stupid move.

But that wasn't my point. Stupid or not, it is still a fair decision.
Denominator of the Universe
TL+ Member
Kafka777
Profile Joined December 2015
361 Posts
January 20 2018 01:08 GMT
#100

I agree, it is a stupid move.

But that wasn't my point. Stupid or not, it is still a fair decision.


I suppose its a problem with what is fair or not. If something is stupid it is not fair by definition in my opinion.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 11
StarCraft: Brood War
Shuttle 2778
Bisu 1324
Horang2 494
Hyuk 366
Larva 285
Zeus 262
Light 223
Soma 211
Mini 171
EffOrt 139
[ Show more ]
Rush 132
Last 116
Pusan 103
Mong 98
Hm[arnc] 90
ZerO 74
hero 66
Snow 41
ToSsGirL 36
Sharp 35
Killer 31
sSak 29
Aegong 27
NaDa 22
sorry 19
Sacsri 14
JulyZerg 9
Noble 9
ajuk12(nOOB) 6
Britney 0
Dota 2
Pyrionflax167
League of Legends
JimRising 443
Counter-Strike
olofmeister1320
shoxiejesuss730
byalli639
markeloff54
Other Games
singsing1508
B2W.Neo249
DeMusliM186
Sick158
OGKoka 154
Mew2King132
QueenE39
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick759
StarCraft 2
IntoTheiNu 141
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH287
• CranKy Ducklings SOOP7
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2274
League of Legends
• Jankos1534
• Stunt551
Upcoming Events
IntoTheTV X SOOP
8m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
11h 8m
Replay Cast
13h 8m
IntoTheTV X SOOP
1d
Replay Cast
1d 13h
GSL
2 days
Replay Cast
2 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.