• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:44
CET 07:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!5$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1442 users

WCS Leipzig Map Pool Controversy

Forum Index > SC2 General
102 CommentsPost a Reply
1 2 3 4 5 6 Next All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2018-01-18 09:04:25
January 18 2018 09:03 GMT
#1
Blizzard have released four new maps to be introduced in 2018 Season 1. However, the date, set at January 23rd, has caused some concerns among professional players — the patch date is set only three days before WCS Leipzig begins.

The qualifiers for Leipzig were played on the current map pool, but if the patch goes through as planned, players would be forced to play on new maps only three days after their official release. For now, they are available only in Melee modes — for testing. In their official post, Blizzard ask players for feedback on maps, perhaps indicating there might yet be changes to them before they are introduced to the ladder.

In turn, Blizzard have stated that Abyssal Reef, Odyssey, Ascension to Aiur and Battle of the Boardwalk would be removed. The first three have been mainstays in tournaments for months, so a sudden switch away from arguably the most standard maps might hit players especially hard.

As a result, a number of players have already expressed their frustration towards the decision.







CatZ, in turn, has written a response on Reddit defending the decision. Blizzard have not responded to the criticism thus far.




You can read Blizzard's update on the new map pool here.
Facebook Twitter Reddit
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Timmay
Profile Joined April 2005
United States112 Posts
January 18 2018 09:08 GMT
#2
Adapting to new maps is a skill that matters in Starcraft. I totally agree with CatZ here.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 18 2018 09:13 GMT
#3
It's fucking retarded and nothing else than what I've learned to expect from Blizzard
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Mun_Su
Profile Joined December 2012
France2063 Posts
January 18 2018 09:19 GMT
#4
On January 18 2018 18:08 Timmay wrote:
Adapting to new maps is a skill that matters in Starcraft. I totally agree with CatZ here.


What if some map reveal themselves as VERY unbalance in the hands of pro players... it could easily screw up a tournament

All of that could have been avoided easily with releasing the new map pool during the off season '--
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
hexhaven
Profile Joined July 2014
Finland941 Posts
January 18 2018 09:21 GMT
#5
Going to side with ShoWTimE here, this is just poor timing on Blizzard's part.
WriterI shoot events. | http://www.jussi.co/esports
kugHop
Profile Joined January 2016
Luxembourg44 Posts
January 18 2018 09:22 GMT
#6
I have to agree with CatZ here. Everyone has the same amount of time to prepare. In addition, as Optimus pointed out, progamers want to do this professionally so they have to put in work anyway, at least a strong 8 hours a day. This being LotV and faster games, most of them will be prepared once the tournament starts, the strats don't change, it's not as if they have to determine a whole new meta.
...and on the final day, our Lord and Savior, Maru, and his disciples sOs and Rogue appeared before us and said: Don't worry my loyal fans for Proleague will forever be our Kingdom!"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-01-18 09:28:03
January 18 2018 09:23 GMT
#7
On January 18 2018 18:08 Timmay wrote:
Adapting to new maps is a skill that matters in Starcraft. I totally agree with CatZ here.

At the cost of voiding a lot of practice and preparation skills. From a viewer's standpoint it's not great gameplay either to see players randomly losing games since they don't know the proxy locations on the map. It's also a good way of ensuring that almost the entire tournament will be played on Catalyst/Blackpink/Neon Violet thus reducing the map diversity seen.

On January 18 2018 18:19 Mun_Su wrote:
Show nested quote +
On January 18 2018 18:08 Timmay wrote:
Adapting to new maps is a skill that matters in Starcraft. I totally agree with CatZ here.


What if some map reveal themselves as VERY unbalance in the hands of pro players... it could easily screw up a tournament

All of that could have been avoided easily with releasing the new map pool during the off season '--

Imbalance is the one thing I'm not worried about. It takes longer than the pros have to figure out the maps optimally to exploit things.
Dingodile
Profile Joined December 2011
4136 Posts
January 18 2018 09:29 GMT
#8
On January 18 2018 18:08 Timmay wrote:
Adapting to new maps is a skill that matters in Starcraft. I totally agree with CatZ here.

I don't think this element is good when a player won a map because he knows the fresh map better.
Grubby | ToD | Moon | Lyn | Sky
amyamyamy
Profile Joined November 2017
76 Posts
Last Edited: 2018-01-18 09:41:54
January 18 2018 09:41 GMT
#9
It's all a question of temperament. Some people enjoy chaotic nonsense where players are fumbling in the dark trying to figure everything out. Then again, some of us enjoy it when the dust has settled a little bit more.

That's from a spectator's point of view. As for the competitive players, I think most of them prefer having ample time to learn the ins and outs of new maps (thats not even considering the possibility of the new maps being awful).
Timmay
Profile Joined April 2005
United States112 Posts
January 18 2018 09:44 GMT
#10
On January 18 2018 18:19 Mun_Su wrote:
What if some map reveal themselves as VERY unbalance in the hands of pro players... it could easily screw up a tournament


Unless a map is terrible, you won't know map balance until it is used in tournaments.

On January 18 2018 18:29 Dingodile wrote:
I don't think this element is good when a player won a map because he knows the fresh map better.


That's exactly what I want to see. Players should be rewarded for better preparation instead of using the same builds they have been using for months.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 18 2018 09:55 GMT
#11
On January 18 2018 18:44 Timmay wrote:
Show nested quote +
On January 18 2018 18:19 Mun_Su wrote:
What if some map reveal themselves as VERY unbalance in the hands of pro players... it could easily screw up a tournament


Unless a map is terrible, you won't know map balance until it is used in tournaments.

Show nested quote +
On January 18 2018 18:29 Dingodile wrote:
I don't think this element is good when a player won a map because he knows the fresh map better.


That's exactly what I want to see. Players should be rewarded for better preparation instead of using the same builds they have been using for months.

better preperation aka doing a half arsed build on a map they couldn't practice on? games on new maps are very often trainwrecks, precisely because it takes time to figure out how to execute builds on them. You can't just load up a new map and say "fuck yeah dude ive got the sickest build here, lemme show u". It takes time to create and perfect a build.
That's also all disregarding the fact that SC has a history of being a game of perfectonism in skill, not doing 1 off cheeses on Moonlight Madness
"Technically the dictionary has zero authority on the meaning or words" - Rodya
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
January 18 2018 09:59 GMT
#12
On January 18 2018 18:23 ZigguratOfUr wrote:

Show nested quote +
On January 18 2018 18:19 Mun_Su wrote:
On January 18 2018 18:08 Timmay wrote:
Adapting to new maps is a skill that matters in Starcraft. I totally agree with CatZ here.


What if some map reveal themselves as VERY unbalance in the hands of pro players... it could easily screw up a tournament

All of that could have been avoided easily with releasing the new map pool during the off season '--

Imbalance is the one thing I'm not worried about. It takes longer than the pros have to figure out the maps optimally to exploit things.


I feel like it takes longer for people to adapt to maps than to learn where to exploit things. Some maps have been quite unbalanced, and it takes time for people to learn how to defend on those maps. This change also favours people who use allins and proxies.

You are right that people need time to exploit a map, but conversely, they need time to learn to defend those exploits, and I feel like the counters to such strategies are usually found after those strategies occur.
"Keep Moving Forward" - Walt Disney
Charoisaur
Profile Joined August 2014
Germany16006 Posts
January 18 2018 10:05 GMT
#13
I expect Blizzard to delay the mappool change, they've been pretty responsive lately.
Not sure what Optimus is on
Many of the coolest moments in sc2 happen due to worker harassment
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 18 2018 10:30 GMT
#14
I'd have to say for once I completely disagree with CatZ's point of view here. There are many parts in his write up that are just plain wrong in retrospect to some of the best T pushes ever seen due directly to map pool, or one off players in proleague.

But, in short, I think it's quite clear that most people are opposed to this. With that being a basic starting point, I think it is quite clear that regardless of ur stance Blizzard should at least try to communicate more with the professional players.... as literally every other eSport company already does (at least some variant of "more" communication than blizzard).
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1144 Posts
January 18 2018 10:41 GMT
#15
I think this is a cool decision by blizz. at least, it makes things more exciting to watch
Waxangel
Profile Blog Joined September 2002
United States33477 Posts
Last Edited: 2018-01-18 11:05:13
January 18 2018 10:42 GMT
#16
3 days prep time for a new map pool is pretty unreasonable, given what the established standards for StarCraft II tournaments have been historically. It's also wholly inconsistent with what kind of expectations WCS has set in the past (2017 had major WCS circuit events come at the end of a ladder season). And given the kind of players/skills BlizzCon tends to reward, it's very strange to have one of the steps to BlizzCon be run in such a divergent manner.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2018-01-18 10:56:51
January 18 2018 10:53 GMT
#17
Are they obliged by rules to use the current ladder pool? Can't they just play on the old maps even though the patch hits?
Neosteel Enthusiast
Zephyp
Profile Joined April 2013
238 Posts
January 18 2018 10:56 GMT
#18
Yeah, it's the same for everyone, but I don't see why they should do it. There's usually never map changes that close to big tournaments. Why start now?

Maps that make it that far are usually not broken in certain matchups, but you never know how a map plays out until it's been used a while. It might make some games more wonky, but I prefer the players having been given ample time to learn the new maps before being used in major events. Leipzig is one of 4-5 premier tournaments and I think it deserves better circumstances than new maps that close to the tournament.
Waxangel
Profile Blog Joined September 2002
United States33477 Posts
January 18 2018 11:17 GMT
#19
at least one player is BURNING with happiness
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
HsDLTitich
Profile Blog Joined October 2012
Italy830 Posts
January 18 2018 11:28 GMT
#20
I'm surprised there even are people that agree with CatZ. We (ESL Italy) were blasted because we changed the map pool for an event with a one month's notice, and now people agree with a three day's notice map pool change wtf?!
I used to organize tournaments for ESL Italy and referee Go4SC2s, WCSs, and IEMs for ESL SC2.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 59
Livibee 34
StarCraft: Brood War
Sea 1121
Soma 123
zelot 35
Dota 2
NeuroSwarm90
League of Legends
JimRising 729
Reynor40
Super Smash Bros
hungrybox1113
Other Games
summit1g10494
WinterStarcraft443
C9.Mang0135
ViBE110
Organizations
Other Games
gamesdonequick626
Counter-Strike
PGL125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota234
League of Legends
• Stunt579
Other Games
• Shiphtur178
Upcoming Events
The PondCast
3h 17m
LAN Event
8h 17m
OSC
15h 17m
Replay Cast
16h 17m
OSC
1d 5h
LAN Event
1d 8h
Korean StarCraft League
1d 20h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.