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Team Liquid Map Contest 10 - Page 5

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 31 2018 02:18 GMT
#81
On January 31 2018 10:52 The_Templar wrote:
Show nested quote +
On January 31 2018 10:46 IronManSC wrote:
On January 31 2018 10:41 ZigguratOfUr wrote:
Only two submissions are allowed per category, so you'll either have to cut one (I'd suggest Artana since it shares some ideas with Snowfall and is imo the weaker of the two) or call Timber a macro map (which isn't too much of stretch).


We are allowed 3 per category. I know Artana and snowfall are similar in base layout but it’s still a different map.

The contest post clearly states a maximum of 2 per category.

Show nested quote +
First of all, we're upping the number of potential entries to six while keeping the two per category cap. Secondly, we're giving the judges the flexibility to reallocate maps to different categories where they would score better (within reason, so don't cheese the rule and submit extra macro maps under aggro).

Show nested quote +
Mappers will be limited to six map submissions each with a limit on two maps per category. For example, you may submit two maps in two categories and one in the other two or two maps in three categories and none to the fourth.


Oh I read it wrong. The 3 per category is what the finalists will be composed of. I suppose I could change timber to macro, though it’s borderline standard.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
octomologyst
Profile Joined January 2015
12 Posts
Last Edited: 2018-01-31 20:26:07
January 31 2018 20:16 GMT
#82
Cybros Relay Station - Rush
+ Show Spoiler +
[image loading]


Khala Sanctuary - Standard
+ Show Spoiler +
[image loading]


octomologyst
Profile Joined January 2015
12 Posts
January 31 2018 20:25 GMT
#83
Moment's Notice - Standard
+ Show Spoiler +
[image loading]


Idk why I couldn't put that in the other post. Got a couple more in the pipes just wanted to get these up and stop thinking about them. Available to play on NA.
Antares777
Profile Joined June 2010
United States1971 Posts
January 31 2018 20:39 GMT
#84
Those all look fairly solid.
Youngrustler
Profile Joined February 2016
United States70 Posts
January 31 2018 20:53 GMT
#85
I have four maps completed, they are two macro and two standard maps. I will be posting their overviews close to the deadline, since I want to submit the maps all at once. I have a rush map in the works with a kind of new concept, and so far looks like will be my last map. Good luck to everyone submitting!
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 02 2018 14:57 GMT
#86
Whelp, just submit my maps over via PM. I did a few changes but overall the layouts are mostly the same. You can see my submissions just a page back, again slight changes on some. Either way, good luck to all! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
VSG
Profile Joined January 2018
Hong Kong7 Posts
February 04 2018 04:07 GMT
#87
two more maps!

Dreamcatcher (rush)

[image loading]


Brain Scan (new)

[image loading]


btw, Bloom is standard.
themusic246
Profile Joined December 2012
United States213 Posts
February 04 2018 08:57 GMT
#88
Brain Scan looks fun, looks like a blink stalker map :3 Dreamcatcher looks pretty cool actually, had to look at it for a bit.. suuuper aggressive map. yum.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2018-02-04 11:35:25
February 04 2018 11:31 GMT
#89
[image loading]

potential rush map entry... should i do it?
vibeo gane,
Ej_
Profile Blog Joined January 2013
47656 Posts
February 04 2018 12:12 GMT
#90
Yes.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
DieuCure
Profile Joined January 2017
France3713 Posts
February 04 2018 12:27 GMT
#91
Sequencer, bad memories
TL+ Member
Zweck
Profile Joined February 2015
Germany211 Posts
February 04 2018 13:18 GMT
#92
Call it rushquencer
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Ej_
Profile Blog Joined January 2013
47656 Posts
February 04 2018 15:20 GMT
#93
Neo Sequencer
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Pklixian
Profile Joined October 2017
Canada81 Posts
February 04 2018 16:21 GMT
#94
For meme sakes, yeah why not.
For memory sake, please do it.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Alcrin
Profile Joined February 2018
Germany4 Posts
February 04 2018 20:52 GMT
#95
Hello,
so this is my first Submisson to an TLMC:

Frozen Ravine - Standard
[[image loading]

Good luck have fun : )
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2018-02-05 02:23:06
February 05 2018 02:15 GMT
#96


[image loading]


This looks super cool from the overview, but I'm worried about how it'd look up close. The layout feels odd to me as well.

edit: derp its rush, nevermind about layout who cares. Still concerned about the upclose look, librange might be problematic too?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Youngrustler
Profile Joined February 2016
United States70 Posts
February 05 2018 04:09 GMT
#97
My submissions for this TLMC:

2 maps for the Standard category:
+ Show Spoiler +


Port Aleksander
Bounds: 158x140

[image loading]

Midnight Grove
Bounds: 148x132

[image loading]


2 maps for the Macro category.
+ Show Spoiler +


X-Fighter
Bounds: 158x144

[image loading]

Treachery
Bounds: 144x152

[image loading]



Again, good luck to everyone who is submitting, as always looking forward to feedback on the maps themselves! I am working another map for rush, however thought I would submit these before it's too late and I forget. I am still working on the concept itself and making sure it could be acceptable for the tournament.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Gavinrivera
Profile Joined August 2017
United States15 Posts
Last Edited: 2018-02-05 04:58:00
February 05 2018 04:57 GMT
#98
Planetary Succession
Map Image:+ Show Spoiler +
[image loading]

Playable Size: 156x140
Standard
Main to Main distance: 61 seconds
Top of main ramp to top of main ramp distance: 58 seconds
Natural to Natural distance: 44 seconds

Welp considering how I started this about 3 days ago, I'm pretty happy with the results.
Probably won't get through to finals but still think this map has some pretty cool aspects. Will probably remake a few parts of it, rework middle and make it an Ice map or something :p
Jaedong is Gosu
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2018-02-06 20:37:10
February 06 2018 00:22 GMT
#99
My 6 submissions:

+ Show Spoiler +

Standard:

Lost and Found:
[image loading]

Aquatica:
[image loading]


Macro:

Solar Flare:
[image loading]

Para Site:
[image loading]


New:

System Shock:
[image loading]

Electric Sheep:
[image loading]



https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Fiard
Profile Joined February 2018
Russian Federation1 Post
Last Edited: 2018-02-06 09:59:36
February 06 2018 09:58 GMT
#100
Corrupted Oasis
+ Show Spoiler +

Map Image: + Show Spoiler +
[image loading]

The size: playable area is 198 x 132
Macro
Main to Main distance: 1:20
Top of main ramp to top of main ramp distance : 1:10
Natural to Natural distance : 1:10

Pretty things:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]




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