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Team Liquid Map Contest 10 - Page 2

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Waxangel
Profile Blog Joined September 2002
United States33383 Posts
January 17 2018 10:07 GMT
#21
Make more weird fucking maps and leave it to the pros to ban them out
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Durnuu
Profile Joined September 2013
13320 Posts
January 17 2018 10:15 GMT
#22
On January 17 2018 19:07 Waxangel wrote:
Make more weird fucking maps and leave it to the pros to ban them out

They can't ban them all if we make a map pool full of them!
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
DSK
Profile Blog Joined February 2015
England1110 Posts
January 17 2018 10:28 GMT
#23
Can I donate some money towards the prize pool?.

Good luck to all who enter. Looking forward to what avex brings to the table.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
franzji
Profile Joined September 2013
United States583 Posts
January 17 2018 16:52 GMT
#24
On January 17 2018 07:21 ZigguratOfUr wrote:
Show nested quote +
On January 17 2018 07:17 youngjiddle wrote:
For one of these contests can't we scrap the "new" category and put in a four play map category?

I think we need to push some map makers to make some great four player maps which have died out.


The problem with four player maps is that no one likes them--not the players, not the mapmakers and not the TLMC judges, not that there isn't a category pushing for them.

Show nested quote +
On January 17 2018 07:14 Ansibled wrote:
I am hoping for more kpop themed maps for possible bttv intros.


I'm not sure what I'm going to do if TT ends up on ladder...


I like them, and so do others, thank you.

If people don't like them they can ban them on ladder.

I'd much rather have two four-spawn maps than two "experimental" maps on ladder.
Antares777
Profile Joined June 2010
United States1971 Posts
January 17 2018 19:18 GMT
#25
Fantastic! I love these tournaments, even if I am not competing. More maps, the better the game! I really hope Blizzard continues their support for the TLMC.

Good luck to all those who are competing!
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2018-01-18 08:55:20
January 18 2018 08:37 GMT
#26
My submissions:

Macro:

Sovereign
[image loading]


Jade Thicket
[image loading]


Standard:

Pandora
[image loading]


Fracture
[image loading]


Rush:

Arashi
[image loading]


New

Travincal
[image loading]


Travincal's 'new' feature are the large stone walls along the manmade highground in the middle of the map. These walls will completely block the vision of whats beyond it, similar to a LOS blocker. However, because they are not LOS blockers and rather thick walls, there is no way to see beyond the walls unless you have units on the other side. Air unit vision is also blocked. They are not air blockers, and will become slightly transparent if units are nearby in order to preserve visibility in engagements (ie cant hide burrowed units or widow mines behind them).
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 18 2018 08:51 GMT
#27
Did you swap Pandora and Fracture's names?
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 18 2018 08:55 GMT
#28
oops
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 18 2018 09:17 GMT
#29
i feel like all 6 of those more or less belong in the standard category lol
vibeo gane,
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 18 2018 09:19 GMT
#30
Abiogenesis was rush but still pretty standard

Categories are still poorly named this contest as it was last time. All my maps can be standard but certain elements will promote or lean towards gameplay of other categories.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2018-01-18 09:40:47
January 18 2018 09:39 GMT
#31
Surprised this is so soon, I was kind of taking a hiatus and doing other things and you guys start another one of these. Maybe I can come up w/ something. A lot going on right now.

Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller.
I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 18 2018 18:04 GMT
#32
So the one time I have 4 maps ready to go straight away, we get to submit 6 now. GG Blizzard.

It's gonna be down to the wire for me again. Gonna drill into some ideas for new rush/special maps, see what comes out. GL to me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 18 2018 19:16 GMT
#33
On January 18 2018 18:39 Fatam wrote:
Surprised this is so soon, I was kind of taking a hiatus and doing other things and you guys start another one of these. Maybe I can come up w/ something. A lot going on right now.

Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller.
I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there.


My opinion of these maps is almost completely different from yours .

I think Sovereign is a completely serviceable map, Jade Thicket is merely okay due to the mid-high ground dominating the map so much making expansions hard to defend, Pandora has issues with some areas being very cramped, Fracture's layout is cute (though I'm not sure how such a small map pans out in LotV), Arashi's just not very good, and I really love how the middle of Travincal is layed out (though the new feature is pretty random. The map works without it.).
Fatam
Profile Joined June 2012
1986 Posts
January 18 2018 20:09 GMT
#34
On January 19 2018 04:16 ZigguratOfUr wrote:
Show nested quote +
On January 18 2018 18:39 Fatam wrote:
Surprised this is so soon, I was kind of taking a hiatus and doing other things and you guys start another one of these. Maybe I can come up w/ something. A lot going on right now.

Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller.
I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there.


My opinion of these maps is almost completely different from yours .

I think Sovereign is a completely serviceable map, Jade Thicket is merely okay due to the mid-high ground dominating the map so much making expansions hard to defend, Pandora has issues with some areas being very cramped, Fracture's layout is cute (though I'm not sure how such a small map pans out in LotV), Arashi's just not very good, and I really love how the middle of Travincal is layed out (though the new feature is pretty random. The map works without it.).


Well, we agree on arashi at least. I think sovereign is one of those maps where there are literally no paths that affect anything, an army can go in any direction at any time. i.e. there is too much flow, too much freedom of movement. Even when considering that you want things to be a bit more open these days. Unless those green and blue things on the highground platforms are not los blockers but an actual wall, in which case I retract my statement a bit.

Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 18 2018 20:21 GMT
#35
On January 19 2018 05:09 Fatam wrote:
Show nested quote +
On January 19 2018 04:16 ZigguratOfUr wrote:
On January 18 2018 18:39 Fatam wrote:
Surprised this is so soon, I was kind of taking a hiatus and doing other things and you guys start another one of these. Maybe I can come up w/ something. A lot going on right now.

Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller.
I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there.


My opinion of these maps is almost completely different from yours .

I think Sovereign is a completely serviceable map, Jade Thicket is merely okay due to the mid-high ground dominating the map so much making expansions hard to defend, Pandora has issues with some areas being very cramped, Fracture's layout is cute (though I'm not sure how such a small map pans out in LotV), Arashi's just not very good, and I really love how the middle of Travincal is layed out (though the new feature is pretty random. The map works without it.).


Well, we agree on arashi at least. I think sovereign is one of those maps where there are literally no paths that affect anything, an army can go in any direction at any time. i.e. there is too much flow, too much freedom of movement. Even when considering that you want things to be a bit more open these days. Unless those green and blue things on the highground platforms are not los blockers but an actual wall, in which case I retract my statement a bit.



I see your point, and I did like the map better when the central pods were separated (or almost separated) from the rest of the middle, but I don't think that being too connected is a death knell for a map. And I don't think Sovereign is as bad as say Odyssey.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 20 2018 00:18 GMT
#36
Will the winning maps be in the WCS Leipzig map pool?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 20 2018 00:24 GMT
#37
On January 20 2018 09:18 Yonnua wrote:
Will the winning maps be in the WCS Leipzig map pool?


No. The map submission window wouldn't even be closed by then. Winners will be in some future ladder season's pool which is still months away. Leipzig pool is Abiogenesis, Eastwatch, Backwater, Acid Plant, Blackpink, Neon Violet Square, Catalyst.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 20 2018 00:26 GMT
#38
On January 20 2018 09:24 ZigguratOfUr wrote:
Show nested quote +
On January 20 2018 09:18 Yonnua wrote:
Will the winning maps be in the WCS Leipzig map pool?


No. The map submission window wouldn't even be closed by then. Winners will be in some future ladder season's pool which is still months away. Leipzig pool is Abiogenesis, Eastwatch, Backwater, Acid Plant, Blackpink, Neon Violet Square, Catalyst.


That makes sense. You'd want time to test the maps for a month or two before they were used in a tournament.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 20 2018 01:17 GMT
#39
Here's one of my submissions

Snowfall [Standard]
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 20 2018 05:09 GMT
#40
On January 19 2018 05:21 ZigguratOfUr wrote:
Show nested quote +
On January 19 2018 05:09 Fatam wrote:
On January 19 2018 04:16 ZigguratOfUr wrote:
On January 18 2018 18:39 Fatam wrote:
Surprised this is so soon, I was kind of taking a hiatus and doing other things and you guys start another one of these. Maybe I can come up w/ something. A lot going on right now.

Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller.
I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there.


My opinion of these maps is almost completely different from yours .

I think Sovereign is a completely serviceable map, Jade Thicket is merely okay due to the mid-high ground dominating the map so much making expansions hard to defend, Pandora has issues with some areas being very cramped, Fracture's layout is cute (though I'm not sure how such a small map pans out in LotV), Arashi's just not very good, and I really love how the middle of Travincal is layed out (though the new feature is pretty random. The map works without it.).


Well, we agree on arashi at least. I think sovereign is one of those maps where there are literally no paths that affect anything, an army can go in any direction at any time. i.e. there is too much flow, too much freedom of movement. Even when considering that you want things to be a bit more open these days. Unless those green and blue things on the highground platforms are not los blockers but an actual wall, in which case I retract my statement a bit.



I see your point, and I did like the map better when the central pods were separated (or almost separated) from the rest of the middle, but I don't think that being too connected is a death knell for a map. And I don't think Sovereign is as bad as say Odyssey.


The map has changed quite a bit since i merged the pods back together. I can see it working if I separate them during iteration. Might be better.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
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