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Team Liquid Map Contest 10 - Page 4

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Timmay
Profile Joined April 2005
United States112 Posts
January 27 2018 01:30 GMT
#61
I wonder what kind of submissions Sidian will have!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 27 2018 01:34 GMT
#62


______________________________

Macro
_____________________________

King's Cove

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]




Dust over Dawn

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


______________________________

Standard
______________________________

Blaze of Glory

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Blackwood Timbers

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


______________________________

New
______________________________

Absolute Zero
Island superbases

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Eternium 4
All spawns enabled, All watchtowers are destructible, All forcefield walls in the middle section are Air Blockers.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


I will still be doing some balance tweaks and changes to the maps but overall they should be ~95% complete. Good luck to all other contestants! May the best map win!

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Pklixian
Profile Joined October 2017
Canada81 Posts
Last Edited: 2018-01-27 01:47:43
January 27 2018 01:43 GMT
#63
-Standard-
-Promanus Grounds-
[image loading]

-Standard-
-Za'Trevix City-
[image loading]

-Rush-
-Forgotten City-
[image loading]

-New-
-Lithatrix Grounds-
[image loading]

-Macro-
-Volcanic Peak-
[image loading]

-Rush-
-Havine Terminal-
[image loading]

These are the final version of my submissions, Which means I do not plan to edit these maps. As its the best I can do currently. But for all in the contest, hope the best. And lets see who will make it to the end.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2018 22:50 GMT
#64
Submitting:

Standard
(2)Hourglass
[image loading]

(4)Mayfly
[image loading]

Macro
(2)Angel Tower
[image loading]

(2)Frozen Abyss
[image loading]

New
(2)Golden Room
[image loading]

Rush
(2)Midnight
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 27 2018 23:42 GMT
#65
Is Mayfly vertical and cross spawns only?
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2018-01-28 00:35:19
January 28 2018 00:35 GMT
#66
All spawns, though I can add a rock to reduce the rush-ability in horizontal if needed, was considering it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Solstice245
Profile Joined September 2015
United States145 Posts
January 28 2018 08:58 GMT
#67
Well, guess I may as well reveal my submissions, here they are.

Highlord's Peak | Rush
[image loading]

Dreaded Mire | Rush
[image loading]

Ordnance Quarantine | Standard
[image loading]

Cerulean Falls | Standard
[image loading]

Kherrisan Rift | Macro
[image loading]

Incubation Pit | Macro
[image loading]

(Maps images here may not end up being the version submitted, in the case I make changes before official submission)
Ej_
Profile Blog Joined January 2013
47656 Posts
January 28 2018 09:12 GMT
#68
I love this season's submissions :o
"Technically the dictionary has zero authority on the meaning or words" - Rodya
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 28 2018 10:28 GMT
#69
On January 28 2018 18:12 Ej_ wrote:
I love this season's submissions :o

don't worry i'm gonna fix that for you pretty soon
vibeo gane,
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-01-28 17:44:07
January 28 2018 17:30 GMT
#70
tlmc hype <3

On a side note, would it not be a good idea to "ask" for a replay of the map being played?
to "best showcase" it?
"not enough rights"
jonayblazed
Profile Joined January 2018
1 Post
January 28 2018 23:55 GMT
#71
Hi guys, so far I submitted two maps. Here are the images for each.

Duress:
[image loading]

Kontrol: [image loading]
VSG
Profile Joined January 2018
Hong Kong7 Posts
January 29 2018 01:15 GMT
#72
i would like to show you my first entry!

bloom

file:///C:/Users/chaoxiang/Documents/StarCraft%20II/Maps/Bloom.jpg
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 29 2018 16:24 GMT
#73
On January 29 2018 10:15 VSG wrote:
i would like to show you my first entry!

bloom

file:///C:/Users/chaoxiang/Documents/StarCraft%20II/Maps/Bloom.jpg

Hey VSG, we wont be able to see the overview of your map if you dont upload it via this page

http://www.teamliquid.net/forum/imageuploader/

Just drag your image from your folder and drop it where it says "Upload Image"
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
VSG
Profile Joined January 2018
Hong Kong7 Posts
January 29 2018 16:55 GMT
#74
oops

here it is

[image loading]
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
January 29 2018 18:07 GMT
#75
I love absolute zero, however I it's a bit heavy on islands I think.

Would love to see that played by pros. Amazing work!
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 30 2018 02:50 GMT
#76
On January 30 2018 01:55 VSG wrote:
oops

here it is

[image loading]



yo can you upload that to NA?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 31 2018 01:17 GMT
#77
Here are my three submissions for this contest...

Snowfall (Standard)
[image loading]

Artana (Standard)
[image loading]

Timber (Standard)
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 31 2018 01:41 GMT
#78
Only two submissions are allowed per category, so you'll either have to cut one (I'd suggest Artana since it shares some ideas with Snowfall and is imo the weaker of the two) or call Timber a macro map (which isn't too much of stretch).
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 31 2018 01:46 GMT
#79
On January 31 2018 10:41 ZigguratOfUr wrote:
Only two submissions are allowed per category, so you'll either have to cut one (I'd suggest Artana since it shares some ideas with Snowfall and is imo the weaker of the two) or call Timber a macro map (which isn't too much of stretch).


We are allowed 3 per category. I know Artana and snowfall are similar in base layout but it’s still a different map.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 31 2018 01:52 GMT
#80
On January 31 2018 10:46 IronManSC wrote:
Show nested quote +
On January 31 2018 10:41 ZigguratOfUr wrote:
Only two submissions are allowed per category, so you'll either have to cut one (I'd suggest Artana since it shares some ideas with Snowfall and is imo the weaker of the two) or call Timber a macro map (which isn't too much of stretch).


We are allowed 3 per category. I know Artana and snowfall are similar in base layout but it’s still a different map.

The contest post clearly states a maximum of 2 per category.

First of all, we're upping the number of potential entries to six while keeping the two per category cap. Secondly, we're giving the judges the flexibility to reallocate maps to different categories where they would score better (within reason, so don't cheese the rule and submit extra macro maps under aggro).

Mappers will be limited to six map submissions each with a limit on two maps per category. For example, you may submit two maps in two categories and one in the other two or two maps in three categories and none to the fourth.
Moderatorshe/her
TL+ Member
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