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Team Liquid Map Contest 10 - Page 7

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
themusic246
Profile Joined December 2012
United States214 Posts
Last Edited: 2018-02-08 03:53:22
February 08 2018 03:47 GMT
#121
[image loading]
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
themusic246
Profile Joined December 2012
United States214 Posts
February 08 2018 04:11 GMT
#122
BTW the maps this contest.. there are a lot of really good ones so far. Anyone have predictions based on the known submissions list?
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Fatam
Profile Joined June 2012
1986 Posts
February 08 2018 05:16 GMT
#123
hard to say, results can be very different depending on which judges you get and such
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 08 2018 08:36 GMT
#124
plus, not everyone who submitted has posted their maps publicly, i know at least 2 really good mapmakers who haven't...
vibeo gane,
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 08 2018 08:47 GMT
#125
On February 08 2018 17:36 -NegativeZero- wrote:
plus, not everyone who submitted has posted their maps publicly, i know at least 2 really good mapmakers who haven't...


Sure, but based on past experience we'd expect 10-13 of the maps on that list being finalists.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2018-02-08 11:15:19
February 08 2018 11:15 GMT
#126
Avex submitted 6 maps so at least 6/16 of the winners are his. I'm pretty sure he helped decorate a few others, so depending how many of those decorated maps got submitted he could range anywhere from 6/16 to 16/16. =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2018-02-08 11:39:03
February 08 2018 11:32 GMT
#127
ok, i'll start it off with my picks, there's 19 maps here but it was taking too long for me to decide on the last 3 to eliminate. other than that, i followed the official judging procedure of at least 3 maps in each category. maybe a little biased since i noticed i was kinda trying to include a variety of mapmakers, plus i only selected from the public list and i intentionally left my own maps out.

Macro
Jade Thicket
Ala'dor
Angel Tower
Treachery
Solar Flare
16-bit

Standard
Snowfall
Ordnance Quarantine
Cerulean Falls
Bloom
Port Aleksander
Lost and Found

Rush
Arashi
Red Dragon
Midnight
Highlord's Peak

New
Eternium IV
Brain Scan
System Shock
vibeo gane,
rushfast
Profile Joined February 2018
3 Posts
February 08 2018 16:07 GMT
#128
Aww not a single of my maps is in your list :/
Antares777
Profile Joined June 2010
United States1971 Posts
February 08 2018 17:19 GMT
#129
I think it's too difficult to guess at the finalists due to the new judge's pick category. There are also an abundance of good maps, and we don't have knowledge of all the submissions, but that's nothing new. I'll throw some shoutouts for what I think are some of the best maps though (in no particular order):

Standard
Snowfall
Cerulean Falls
Blueshift
Angel Tower

Macro
16bit
Ala'dor
Treachery
Solar Flare
Parasite

Rush
Subsequence
Arashi
Red Dragon

New
Pharaoh
Brain Scan
Electric Sheep

I am most excited for the new map category, and am very excited about some of the ideas we've seen so far.

I think in the future, both mapmakers and the judges could work on distinguishing macro maps and standard maps, since a large portion of the submissions for these categories are interchangeable. Map sizes are very similar and lack identifiable features, whereas the rush maps and new maps have noticeable unique features that differentiate them immediately from the other categories.

I hope that the judge's picks will be used intelligently to smooth over issues and ensure that good maps aren't penalized for being in a certain category.
themusic246
Profile Joined December 2012
United States214 Posts
Last Edited: 2018-02-08 17:46:53
February 08 2018 17:44 GMT
#130
Judges have the ability to switch map categories if they feel the placement isnt correct which helps.

Here are my favs in no order excluding self:

Standard:
Blueshift
Snowfall
Lost and found
Solar flare
Ordnance quarantine

New:
Eternium IV
Labyrinth
System shock

Rush:
Dreamcatcher
Midnight
Arashi

Macro:
Jade thicket
Mayak Facility
Treachery
Kherrisan Rift
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2018-02-10 02:57:53
February 10 2018 02:47 GMT
#131
you guys all liking jade thicket when i think its actually the worst of my 6. xd

I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals:

16-bit (macro)
Omniscience (standard)

Electric Sheep (new)
battlenet:://starcraft/map/1/295777

System Shock (new, but i dont think its new enough, could be just an ok rush map)
battlenet:://starcraft/map/1/295782

Mayak Facility (macro)
battlenet:://starcraft/map/1/293318

Treachery (macro)
Port Aleksander (standard / macro)
Bloom (Standard)
Dreamcatcher (Rush)

Kherrisan Rift ( Macro, but might be a little too big)
battlenet:://starcraft/map/1/292170

Ordnance Quarantine (Standard)
battlenet:://starcraft/map/1/293913

Blackwood Timbers (Standard)
battlenet:://starcraft/map/1/295682

Frozen Abyss (third is problematic though imo)
battlenet:://starcraft/map/1/295032

Penumbra (Macro I assume)
Ala'dor (Macro)

Digital Frontier (Standard)
battlenet:://starcraft/map/1/293219

Sovereign (Macro)
battlenet:://starcraft/map/1/291511

Pandora (Standard)
battlenet:://starcraft/map/1/289368

Fracture (Standard)
battlenet:://starcraft/map/1/294623

I don't think the ones I did not list are strong enough.




AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
February 10 2018 02:57 GMT
#132
My submissions :

+ Show Spoiler +

Automaton (Macro)
[image loading]

Dragonblight (Macro)
[image loading]

Tenochtitlan (Standard)
[image loading]

Cyberspace (Rush)
[image loading]

Gatekeeper (New)
[image loading]

Infinity (New)
[image loading]


ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 10 2018 02:57 GMT
#133
On February 10 2018 11:47 Avexyli wrote:
you guys all liking jade thicket when i think its actually the worst of my 6. xd

I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals:

16-bit (macro)
Omniscience (standard)
Electric Sheep (new)
System Shock (new, but i dont think its new enough, could be just an ok rush map)
Mayak Facility (macro)
Treachery (macro)
Port Aleksander (standard / macro)
Bloom (Standard)
Dreamcatcher (Rush)
Kherrisan Rift ( Macro, but might be a little too big)
Ordnance Quarantine (Standard)
Blackwood Timbers (Standard)
Frozen Abyss (third is problematic though imo)
Penumbra (Macro I assume)
Ala'dor (Macro)
Digital Frontier (Standard)
Sovereign (Macro)
Pandora (Standard)
Fracture (Standard)

I don't think the ones I did not list are strong enough.






Some of those you didn't list will most likely have to make it considering you only named one 'rush' map and two 'new' maps. But yeah, 'rush' especially is a troublesome category as usual. I'm not sure any of the 'rush' maps are especially good.
themusic246
Profile Joined December 2012
United States214 Posts
Last Edited: 2018-02-10 06:28:31
February 10 2018 06:27 GMT
#134
Jade Thicket looks fun and pretty dynamic, maybe you just stared at it too long xD

I do hope Mayak Facility gets up there, it looks pretty damn solid and that highground forward base looks like it could make some pretty fun games.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Avexyli
Profile Blog Joined April 2014
United States711 Posts
February 10 2018 06:33 GMT
#135
Jade Thicket's rush distance is slightly too long, and the thirds are too far away. I guess I could fix that in iteration, but I really think the overgrowth updated aesthetics will carry it farther than needed.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2018-02-10 06:52:25
February 10 2018 06:45 GMT
#136
On February 10 2018 11:47 Avexyli wrote:
you guys all liking jade thicket when i think its actually the worst of my 6. xd

I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals:

16-bit (macro)
Omniscience (standard)

Electric Sheep (new)
battlenet:://starcraft/map/1/295777

System Shock (new, but i dont think its new enough, could be just an ok rush map)
battlenet:://starcraft/map/1/295782

Mayak Facility (macro)
battlenet:://starcraft/map/1/293318

Treachery (macro)
Port Aleksander (standard / macro)
Bloom (Standard)
Dreamcatcher (Rush)

Kherrisan Rift ( Macro, but might be a little too big)
battlenet:://starcraft/map/1/292170

Ordnance Quarantine (Standard)
battlenet:://starcraft/map/1/293913

Blackwood Timbers (Standard)
battlenet:://starcraft/map/1/295682

Frozen Abyss (third is problematic though imo)
battlenet:://starcraft/map/1/295032

Penumbra (Macro I assume)
Ala'dor (Macro)

Digital Frontier (Standard)
battlenet:://starcraft/map/1/293219

Sovereign (Macro)
battlenet:://starcraft/map/1/291511

Pandora (Standard)
battlenet:://starcraft/map/1/289368

Fracture (Standard)
battlenet:://starcraft/map/1/294623

I don't think the ones I did not list are strong enough.





seems like these are mostly just the maps that are super standard, open and/or have a ridiculous amount of connected paths
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2018-02-10 07:34:56
February 10 2018 07:33 GMT
#137
On February 10 2018 15:45 -NegativeZero- wrote:
Show nested quote +
On February 10 2018 11:47 Avexyli wrote:
you guys all liking jade thicket when i think its actually the worst of my 6. xd

I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals:

16-bit (macro)
Omniscience (standard)

Electric Sheep (new)
battlenet:://starcraft/map/1/295777

System Shock (new, but i dont think its new enough, could be just an ok rush map)
battlenet:://starcraft/map/1/295782

Mayak Facility (macro)
battlenet:://starcraft/map/1/293318

Treachery (macro)
Port Aleksander (standard / macro)
Bloom (Standard)
Dreamcatcher (Rush)

Kherrisan Rift ( Macro, but might be a little too big)
battlenet:://starcraft/map/1/292170

Ordnance Quarantine (Standard)
battlenet:://starcraft/map/1/293913

Blackwood Timbers (Standard)
battlenet:://starcraft/map/1/295682

Frozen Abyss (third is problematic though imo)
battlenet:://starcraft/map/1/295032

Penumbra (Macro I assume)
Ala'dor (Macro)

Digital Frontier (Standard)
battlenet:://starcraft/map/1/293219

Sovereign (Macro)
battlenet:://starcraft/map/1/291511

Pandora (Standard)
battlenet:://starcraft/map/1/289368

Fracture (Standard)
battlenet:://starcraft/map/1/294623

I don't think the ones I did not list are strong enough.





seems like these are mostly just the maps that are super standard, open and/or have a ridiculous amount of connected paths


Yep.

One thing that isn't talked about much concerning these kinds of maps is engagement position matters a lot less. i.e. if you have 2 armies fight each other, the result will likely be the same wherever it's fought (we're talking anywhere outside the main/nat where simcity isn't an affecting factor, of course).

And getting out of position isn't punished as hard because there is always a quick path back to wherever you need to be.

So the outmaneuvering your opponent part of the strategy is less meaningful. Of course it still exists to some degree, but it is diminished.

I tend to favor maps with a wide array of widths of paths/chokes, sometimes a very defensible base or two, where choosing where to engage/position matters a ton more, and it's less about build-order wars and finger-speed brute-force Starcraft. (i.e. the cleverer player is rewarded more, not the one who happens to have a bit more muscle memory) Also allows for comebacks more often, which is great for the game and something BW had a lot more of.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
themusic246
Profile Joined December 2012
United States214 Posts
February 10 2018 18:13 GMT
#138
On February 10 2018 16:33 Fatam wrote:
Show nested quote +
On February 10 2018 15:45 -NegativeZero- wrote:
On February 10 2018 11:47 Avexyli wrote:
you guys all liking jade thicket when i think its actually the worst of my 6. xd

I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals:

16-bit (macro)
Omniscience (standard)

Electric Sheep (new)
battlenet:://starcraft/map/1/295777

System Shock (new, but i dont think its new enough, could be just an ok rush map)
battlenet:://starcraft/map/1/295782

Mayak Facility (macro)
battlenet:://starcraft/map/1/293318

Treachery (macro)
Port Aleksander (standard / macro)
Bloom (Standard)
Dreamcatcher (Rush)

Kherrisan Rift ( Macro, but might be a little too big)
battlenet:://starcraft/map/1/292170

Ordnance Quarantine (Standard)
battlenet:://starcraft/map/1/293913

Blackwood Timbers (Standard)
battlenet:://starcraft/map/1/295682

Frozen Abyss (third is problematic though imo)
battlenet:://starcraft/map/1/295032

Penumbra (Macro I assume)
Ala'dor (Macro)

Digital Frontier (Standard)
battlenet:://starcraft/map/1/293219

Sovereign (Macro)
battlenet:://starcraft/map/1/291511

Pandora (Standard)
battlenet:://starcraft/map/1/289368

Fracture (Standard)
battlenet:://starcraft/map/1/294623

I don't think the ones I did not list are strong enough.





seems like these are mostly just the maps that are super standard, open and/or have a ridiculous amount of connected paths


Yep.

One thing that isn't talked about much concerning these kinds of maps is engagement position matters a lot less. i.e. if you have 2 armies fight each other, the result will likely be the same wherever it's fought (we're talking anywhere outside the main/nat where simcity isn't an affecting factor, of course).

And getting out of position isn't punished as hard because there is always a quick path back to wherever you need to be.

So the outmaneuvering your opponent part of the strategy is less meaningful. Of course it still exists to some degree, but it is diminished.

I tend to favor maps with a wide array of widths of paths/chokes, sometimes a very defensible base or two, where choosing where to engage/position matters a ton more, and it's less about build-order wars and finger-speed brute-force Starcraft. (i.e. the cleverer player is rewarded more, not the one who happens to have a bit more muscle memory) Also allows for comebacks more often, which is great for the game and something BW had a lot more of.


^This is a good mindset, or at least goal to have in mind. Those maps listed are still all really good maps though, fo sho.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 12 2018 12:59 GMT
#139
tlmc hype seems strangely low this time
vibeo gane,
revolt777
Profile Joined February 2018
1 Post
February 12 2018 14:13 GMT
#140
Great maps these time. When are they playable online?
Prev 1 5 6 7 8 9 Next All
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