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Teamliquid Map Contest 9 - Page 5

Forum Index > SC2 General
229 CommentsPost a Reply
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Known Entries
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 28 2017 15:11 GMT
#81
I'm a bit puzzled that Port Aleksander is standard and Defender's Resort is macro rather than the other way around in truth.
Legan
Profile Joined June 2017
Finland402 Posts
Last Edited: 2017-08-28 19:57:09
August 28 2017 19:02 GMT
#82
I will submit following three maps soon, if I they don't have any major issues. I'm creating threads under custom maps for each of them for feedback. (Currently being delay by restrictions...) All maps have been published on EU and AM servers.
I also have an idea for fourth map, but I haven't started making it yet.

Fennec's Depot may be a rush map also.

Macro: Pooki Station
[image loading]
Size: 152x156
Rush Distance: 43s

Standard: Fennec's Depot
[image loading]
Size: 144x150
Rush Distance: 38s

Rush: Korouoma
[image loading]
Size: 148x148
Rush Distance: 35s
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 28 2017 19:34 GMT
#83
Submitted in the Macro category:

Animal 160x136
[image loading]
SC2 Mapmaker
Youngrustler
Profile Joined February 2016
United States70 Posts
August 28 2017 19:44 GMT
#84
On August 29 2017 00:11 ZigguratOfUr wrote:
I'm a bit puzzled that Port Aleksander is standard and Defender's Resort is macro rather than the other way around in truth.


Based on the guidelines Port is closer to standard and Defender's is Macro. I havnt submitted yet since I am still making sure I have looked for any bugs and last minute polish so maybe I'll switch them.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 28 2017 19:52 GMT
#85
On August 29 2017 04:44 Youngrustler wrote:
Show nested quote +
On August 29 2017 00:11 ZigguratOfUr wrote:
I'm a bit puzzled that Port Aleksander is standard and Defender's Resort is macro rather than the other way around in truth.


Based on the guidelines Port is closer to standard and Defender's is Macro. I havnt submitted yet since I am still making sure I have looked for any bugs and last minute polish so maybe I'll switch them.


I'd have sworn that Port had the longer rush distance. What are the dimensions and rush distances?
Youngrustler
Profile Joined February 2016
United States70 Posts
August 28 2017 21:27 GMT
#86
On August 29 2017 04:52 ZigguratOfUr wrote:
Show nested quote +
On August 29 2017 04:44 Youngrustler wrote:
On August 29 2017 00:11 ZigguratOfUr wrote:
I'm a bit puzzled that Port Aleksander is standard and Defender's Resort is macro rather than the other way around in truth.


Based on the guidelines Port is closer to standard and Defender's is Macro. I havnt submitted yet since I am still making sure I have looked for any bugs and last minute polish so maybe I'll switch them.


I'd have sworn that Port had the longer rush distance. What are the dimensions and rush distances?


Going back and looking both Port and Defender's Resort have pretty long rush distances main to main both about 50 to 55 seconds, and the bounds for Port is 158x140. While Defender's Resort bounds are 144x152 along with having more bases on the map is why my initial thoughts were Port be in standard.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 29 2017 02:15 GMT
#87
On August 29 2017 06:27 Youngrustler wrote:
Show nested quote +
On August 29 2017 04:52 ZigguratOfUr wrote:
On August 29 2017 04:44 Youngrustler wrote:
On August 29 2017 00:11 ZigguratOfUr wrote:
I'm a bit puzzled that Port Aleksander is standard and Defender's Resort is macro rather than the other way around in truth.


Based on the guidelines Port is closer to standard and Defender's is Macro. I havnt submitted yet since I am still making sure I have looked for any bugs and last minute polish so maybe I'll switch them.


I'd have sworn that Port had the longer rush distance. What are the dimensions and rush distances?


Going back and looking both Port and Defender's Resort have pretty long rush distances main to main both about 50 to 55 seconds, and the bounds for Port is 158x140. While Defender's Resort bounds are 144x152 along with having more bases on the map is why my initial thoughts were Port be in standard.


Hmm yeah that makes sense. They're probably both Macro maps, but you can only submit two to each category so calling Port standard isn't too far off.
themusic246
Profile Joined December 2012
United States211 Posts
August 29 2017 04:42 GMT
#88
Maps so far look awesome. @youngrustler / @avex port Alexsander is by far my favorite so far.. was checking out the terrain job. Here is a pathing bug to fix tho

[image loading]

Keep posting :D
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Youngrustler
Profile Joined February 2016
United States70 Posts
August 29 2017 04:46 GMT
#89
On August 29 2017 13:42 themusic246 wrote:
Maps so far look awesome. @youngrustler / @avex port Alexsander is by far my favorite so far.. was checking out the terrain job. Here is a pathing bug to fix tho

[image loading]

Keep posting :D


This is exactly why I havnt uploaded yet I seem to have trouble making sure those ramps are functioning right, but thanks for the kind words this problem will hopefully be fixed before the deadline!
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
themusic246
Profile Joined December 2012
United States211 Posts
August 29 2017 05:25 GMT
#90
Here are my 2 maps so far. Feedback appreciated (they are public custom maps)

Twilight Divide (Macro)

Overview:
+ Show Spoiler +
[image loading]


Angle View:
+ Show Spoiler +
[image loading]



New Relic (Standard)

Overview:
+ Show Spoiler +
[image loading]


Angle View:
+ Show Spoiler +
[image loading]
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 29 2017 14:10 GMT
#91
Good luck everyone! Hope to see good meta-shaking maps.
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 29 2017 21:17 GMT
#92
I thought those star decals were part of the map and got excited for a unique use of shapes ....



AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 29 2017 21:43 GMT
#93
On August 29 2017 04:34 lorestarcraft wrote:
Submitted in the Macro category:

Animal 160x136
+ Show Spoiler +
[image loading]

if possible you should try to resubmit this into the "standard" category, the bases seem a little too hard to take for a pure macro map - especially with the large backdoor to the nat.
vibeo gane,
themusic246
Profile Joined December 2012
United States211 Posts
Last Edited: 2017-08-29 22:42:39
August 29 2017 22:15 GMT
#94
After playing Twilight Divide a bunch, it needed to be a bit smaller. Here's the final version:

Screenshots:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 30 2017 23:14 GMT
#95
nice to see still so many people enthusiastic about making maps <3
"not enough rights"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-08-31 02:47:14
August 31 2017 02:46 GMT
#96
Asphodel

[image loading]
Dimensions:148x148
Rush distances:
42 seconds for Top Right/Bottom Left spawns
39 seconds for Top Left/Bottom Right spawns


I'll probably submit it in the standard category. Despite it being pretty big and having lots of bases the rush distances and how it plays out makes it more standard than macro.
themusic246
Profile Joined December 2012
United States211 Posts
August 31 2017 06:06 GMT
#97
On Asphodel can massive units fit between the minerals and xel'naga towers?
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-08-31 06:12:01
August 31 2017 06:11 GMT
#98
On August 31 2017 15:06 themusic246 wrote:
On Asphodel can massive units fit between the minerals and xel'naga towers?


Yup. All the units fit. It's two squares wide on each side. (side note: thors and siege tanks are the units that can't go through small gaps. Even ultras can squeeze through holes that tanks can't).
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 31 2017 14:53 GMT
#99
On August 30 2017 06:43 -NegativeZero- wrote:
Show nested quote +
On August 29 2017 04:34 lorestarcraft wrote:
Submitted in the Macro category:

Animal 160x136
+ Show Spoiler +
[image loading]

if possible you should try to resubmit this into the "standard" category, the bases seem a little too hard to take for a pure macro map - especially with the large backdoor to the nat.

Perhaps, I was torn between the two, I put it in macro based on the size constraints. Is there someone in the know that could give some direction?
SC2 Mapmaker
Corwinus
Profile Joined October 2015
Croatia96 Posts
August 31 2017 14:57 GMT
#100
I think Asphodel is an incredibly creative map in its execution - basically, it looks like two maps in one since the base layouts are different depending on the spawns you get(which are, thankfully, just cross spawns). That alone makes the map really appealing to me, though it depends to see how it looks in action to see if it works out well.
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