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Teamliquid Map Contest 9 - Page 10

Forum Index > SC2 General
229 CommentsPost a Reply
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Known Entries
Fatam
Profile Joined June 2012
1986 Posts
September 08 2017 18:06 GMT
#181
On September 08 2017 19:58 Elentos wrote:
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.


Accurate? Do you mean top-down?

+ Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Rusemaster
Profile Joined September 2017
4 Posts
Last Edited: 2017-09-08 18:16:52
September 08 2017 18:16 GMT
#182
On September 09 2017 01:34 IIEclipseII wrote:
My last submission (new map):

Lost in the Temple:
+ Show Spoiler +

+ Show Spoiler +
[image loading]

That's some damn nice texturing and artwork! Also like the map design, very interesting with a lot of bridges and paths
Elentos
Profile Blog Joined February 2015
55573 Posts
Last Edited: 2017-09-08 18:48:59
September 08 2017 18:48 GMT
#183
On September 09 2017 03:06 Fatam wrote:
Show nested quote +
On September 08 2017 19:58 Elentos wrote:
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.


Accurate? Do you mean top-down?

+ Show Spoiler +
[image loading]

Well, this is the version in-game
[image loading]
Can you spot the difference?
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 08 2017 18:51 GMT
#184
On September 09 2017 03:48 Elentos wrote:
Show nested quote +
On September 09 2017 03:06 Fatam wrote:
On September 08 2017 19:58 Elentos wrote:
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.


Accurate? Do you mean top-down?

+ Show Spoiler +
[image loading]

Well, this is the version in-game
[image loading]
Can you spot the difference?


Isn't that the old version? Maybe the new one hasn't been posted to EU.
Elentos
Profile Blog Joined February 2015
55573 Posts
September 08 2017 19:33 GMT
#185
On September 09 2017 03:51 ZigguratOfUr wrote:
Show nested quote +
On September 09 2017 03:48 Elentos wrote:
On September 09 2017 03:06 Fatam wrote:
On September 08 2017 19:58 Elentos wrote:
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.


Accurate? Do you mean top-down?

+ Show Spoiler +
[image loading]

Well, this is the version in-game
[image loading]
Can you spot the difference?


Isn't that the old version? Maybe the new one hasn't been posted to EU.

Well if that's the updated version then it seems to me more like a macro/standard map than a new one.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 08 2017 19:43 GMT
#186
On September 09 2017 04:33 Elentos wrote:
Show nested quote +
On September 09 2017 03:51 ZigguratOfUr wrote:
On September 09 2017 03:48 Elentos wrote:
On September 09 2017 03:06 Fatam wrote:
On September 08 2017 19:58 Elentos wrote:
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.


Accurate? Do you mean top-down?

+ Show Spoiler +
[image loading]

Well, this is the version in-game
[image loading]
Can you spot the difference?


Isn't that the old version? Maybe the new one hasn't been posted to EU.

Well if that's the updated version then it seems to me more like a macro/standard map than a new one.


Yeah some of the assigned categories feel doubtful. Timmay's Growl (Rush) and Hobgoblin (Macro) both seem like standard maps to me. Ancient Confines is still fine I think--it's in between "New" and "Macro" so you have to choose one.
Timmay
Profile Joined April 2005
United States112 Posts
September 08 2017 21:23 GMT
#187
My rush map distances were nearly identical to Interloper, which I consider to be the ideal rush map. If you go with shorter distances, maps are almost guaranteed to be terrible.
Enekh
Profile Joined December 2012
Korea (South)73 Posts
Last Edited: 2017-09-08 21:32:20
September 08 2017 21:31 GMT
#188
Here are my submissions:

observant : Macro
+ Show Spoiler +

[image loading]


Arch of Janus : New
+ Show Spoiler +

[image loading]


Night sea : Macro
+ Show Spoiler +

[image loading]


Raynor Trail - Standard
+ Show Spoiler +

[image loading]
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 08 2017 21:42 GMT
#189
On September 09 2017 06:23 Timmay wrote:
My rush map distances were nearly identical to Interloper, which I consider to be the ideal rush map. If you go with shorter distances, maps are almost guaranteed to be terrible.


Rush distances might be the same, but I think the easy thirds on Growl make it much less rushy than Interloper.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 08 2017 21:47 GMT
#190
and the 3rd map
[image loading]
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-09-09 04:57:40
September 08 2017 23:48 GMT
#191
edit: updated these to their final submitted versions

Catalyst (standard)

[image loading]

Abiogenesis (rush)

[image loading]

Anomaly (new)

[image loading]
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 08 2017 23:56 GMT
#192
Made some slight changes to my maps and entered them.

+ Show Spoiler [Vaunted Lab] +
[image loading]

Changes: Moved rocks to make the forward base into a third base. Changed the nearby high ground to low ground.


+ Show Spoiler [Assailant's Paradox] +
[image loading]

Changes: Added a small ramp to reduce the rush distance.
ModeratorI am still alive, somehow
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 09 2017 00:01 GMT
#193
The number of maps posted in this thread is higher than it was during the two previous TLMCs I think. It probably means the overall number of submissions is also higher.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 09 2017 00:02 GMT
#194
On September 09 2017 09:01 ZigguratOfUr wrote:
The number of maps posted in this thread is higher than it was during the two previous TLMCs I think. It probably means the overall number of submissions is also higher.

Maybe, but I would guess that fewer really new mapmakers are entering maps in this one.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-09-09 00:45:11
September 09 2017 00:13 GMT
#195
On September 09 2017 03:48 Elentos wrote:
Show nested quote +
On September 09 2017 03:06 Fatam wrote:
On September 08 2017 19:58 Elentos wrote:
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.


Accurate? Do you mean top-down?

+ Show Spoiler +
[image loading]

Well, this is the version in-game
[image loading]
Can you spot the difference?


Ah my bad, I didn't upload the newer versions of my contest maps yet to the FTM tag. Meant to last night but it was super late and I didn't know if I would have any time to do map stuff today so had to finish the submissions

I'll have em all updated soon. edit: ok done!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2475 Posts
September 09 2017 01:02 GMT
#196
So many good maps being posted. I'm scared to see all the good maps that were not posted! Going to be an epic TLMC! =) Good luck judges!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
LykosAldefos
Profile Joined August 2017
8 Posts
September 09 2017 01:26 GMT
#197
Goodluck everyone! :D Although I don't think I'd make it >< but this has been fun at least XD

Also, these are my submissions and their links! ><

Abandoned Reactor
+ Show Spoiler +
[image loading]
Asia:
battlenet:://starcraft/map/3/118157
Europe:
battlenet:://starcraft/map/2/202920
American:
battlenet:://starcraft/map/1/290326


Snowpeak's Cavern
+ Show Spoiler +
[image loading]
Asia:
battlenet:://starcraft/map/3/118274
Europe:
battlenet:://starcraft/map/2/203078
American:
battlenet:://starcraft/map/1/290505


Forested Temple
+ Show Spoiler +
[image loading]
Asia:
battlenet:://starcraft/map/3/118328
Europe:
battlenet:://starcraft/map/2/203141
American:
battlenet:://starcraft/map/1/290579


City of Redemption
+ Show Spoiler +
[image loading]
Asia:
battlenet:://starcraft/map/3/118489
Europe:
battlenet:://starcraft/map/2/203386
American:
battlenet:://starcraft/map/1/290847


In any case I hope you all would enjoy playing Forested Temple as a FFA map. XD
Zweck
Profile Joined February 2015
Germany211 Posts
September 09 2017 03:11 GMT
#198
My 3 Submissions:

Ametrin (Rush):
[image loading]

Supply Block (Standard):
[image loading]

Flourish: (Standard):
[image loading]

Awesome maps so far this TLMC it seems. GL <3!
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
nesta-kun
Profile Joined June 2017
Denmark26 Posts
September 09 2017 03:47 GMT
#199
Love seeing all these maps! Here's my humble contribution:
Acid Plant Standard
[image loading]
Good luck everyone!
TLMC9 Finalist - Creator of Acid Plant
themusic246
Profile Joined December 2012
United States214 Posts
Last Edited: 2017-09-09 04:27:02
September 09 2017 04:20 GMT
#200
Damn, a lot of really nice maps this round. Pretty awesome to see the quality go up every contest. Here are my final submissions:

Map Name: Korhal City Invasion
Map Picture: + Show Spoiler +
[image loading]

Map Size (Playable): 148x164
Category: Macro
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290984
PS: Those who asked why its named "korhal" on a toss map, it's Independance day up in here: + Show Spoiler +
[image loading]
Was going to do a giant destruction beam destroying the city but you cant really see it underneath

Map Name: Twilight Divide
Map Picture: + Show Spoiler +
[image loading]

Map Size (Playable): 164x164 (with significant outer air blocking)
Category: Macro
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290590

Map Name: New Relic
Map Picture: + Show Spoiler +
[image loading]

Map Size (Playable): 148x156 (with some perimeter air blocking)
Category: Standard
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290590

Map Name: Specula City
Map Picture (forced cross spawns): + Show Spoiler +
[image loading]

Map Size (Playable): 172x140
Category: New
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290675
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
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