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Teamliquid Map Contest 9 - Page 8

Forum Index > SC2 General
229 CommentsPost a Reply
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Known Entries
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 05 2017 17:56 GMT
#141
On September 06 2017 02:43 Kerdinand wrote:
Show nested quote +
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.


Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.
BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?


There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
September 05 2017 19:11 GMT
#142
i really appreciate that snute is so active in this thread and kinda represents the pro gamer/SC2 hardcore playerbase and provides important feedback and input.

I feel like a lot of mapmakers are a bit out of touch of what a competetive SC2 map actually needs.

A lot of mapmakers are really talented artistic people, but you also have to keep in mind that your map should provide good, well balanced gameplay for all three races.

That's the number 1 priority. Good gameplay.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-05 19:32:47
September 05 2017 19:31 GMT
#143
On September 06 2017 04:11 Siegetank_Dieter1 wrote:
i really appreciate that snute is so active in this thread and kinda represents the pro gamer/SC2 hardcore playerbase and provides important feedback and input.

I feel like a lot of mapmakers are a bit out of touch of what a competetive SC2 map actually needs.

A lot of mapmakers are really talented artistic people, but you also have to keep in mind that your map should provide good, well balanced gameplay for all three races.

That's the number 1 priority. Good gameplay.


That's great feedback and definitely not patronizing. I'm sure considering gameplay is a completely novel idea to all the mapmakers out there. Why don't you make your own map? I'm sure it can't turn out worse than your opinions about mech.
Legan
Profile Joined June 2017
Finland597 Posts
Last Edited: 2017-09-05 21:13:28
September 05 2017 20:17 GMT
#144
Submitted following:

Rush:

Korouoma(148x148, 46s, 38s, 38s):
[image loading]


Fennec's Depot (144x150, 44s, 37s, 36s):
[image loading]


Macro:

Pooki Station(152x156, 48s, 43s, 38s):
[image loading]

Currently creating fourth map, standard.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Insidioussc2
Profile Joined March 2015
Germany96 Posts
September 05 2017 21:48 GMT
#145
Fennec's Depot looks pretty good!

Pooki Station has too much dead space in my opinion, all the different paths a very separated from each other.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 05 2017 22:03 GMT
#146
gues I'll slowly start spoiling as well, heres 1 entry

[image loading]
"Not you."
NutriaKaiN
Profile Joined June 2016
88 Posts
September 05 2017 23:31 GMT
#147
On August 26 2017 12:13 SidianTheBard wrote:


My submissions for TLMC9. Wishing best of luck to all participants. I am not submitting these maps yet as I'm still doing tweaks to them but I figured I would showcase my work to let others see and to hopefully spark some interesting ideas for other mappers. All feedback is welcomed! =)

______________________________


Battle on the Boardwalk
Rush

Nothing like a pleasant stroll on the boardwalk to calm you down. Play hard, rush harder.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


______________________________

Blackwood Timbers
Standard

Death awaits those who take the woods for granted. Flank well, control vision, outplay your opponent or become another lost soul wandering for eternity in Blackwood Timbers.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


______________________________

Habitation Station 2
Standard

Attack of the Gangnam. Offensive gold bases, choked ramps and the same old severed ultralisk. It's baaaaaaaaack!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


______________________________

2fort Tetr0n
New

We TF2 now boys! Eight Healing Shrine, Five Base, Four Watchtower, 2Fort, One Victor.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


______________________________

As always, any feedback is appreciated. Best of luck to all TLMC #9 participants and may the best map win! =)

Thank you,



your maps are awesome!
FO-nTTaX
Profile Blog Joined January 2013
Johto5000 Posts
September 06 2017 00:02 GMT
#148
[image loading]
[image loading]
I must say this was my first thought :x
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 06 2017 01:37 GMT
#149
Don't be silly, the lower expansions are gold bases in Sidian's map.
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 06 2017 03:10 GMT
#150
Even scrap station has a similar layout if you rotate it 135 degrees. Reflective maps tend to have similar layouts. It's kind of necessary to avoid having players expanding towards each other.
~ ~ <°)))><~ ~ ~
Olli
Profile Blog Joined February 2012
Austria24422 Posts
September 06 2017 05:51 GMT
#151
I haven't had time to have an in depth look at all of them, but wanted to say that there are some visuelly gorgeous maps in here. Looking forward to testing some once the finalists are announced!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Insidioussc2
Profile Joined March 2015
Germany96 Posts
September 06 2017 10:31 GMT
#152
Carnivore


[image loading]
NutriaKaiN
Profile Joined June 2016
88 Posts
September 06 2017 13:42 GMT
#153
On September 06 2017 09:02 FO-nTTaX wrote:
[image loading]
[image loading]
I must say this was my first thought :x


yeah my too but i think even if this map was the inspiration theres nothing wrong :D
FO-nTTaX
Profile Blog Joined January 2013
Johto5000 Posts
September 06 2017 14:06 GMT
#154
On September 06 2017 22:42 NutriaKaiN wrote:
Show nested quote +
On September 06 2017 09:02 FO-nTTaX wrote:
+ Show Spoiler +
[image loading]
[image loading]

I must say this was my first thought :x


yeah my too but i think even if this map was the inspiration theres nothing wrong :D

I didn't say it was ^^
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 06 2017 18:34 GMT
#155
Finally making my submission, before the hurricane reks us and takes our power. GL.

Celestial - Standard
[image loading]

Cabin Fever - Rush
[image loading]

Sky Garden - Macro
[image loading]

Gridlock - New
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 07 2017 03:34 GMT
#156
Here are my maps. Have not entered yet, but I am planning on it once I gather all the relevant information.

Vaunted Lab - Standard

+ Show Spoiler +
[image loading]




Spaceship Station - Macro

+ Show Spoiler +
[image loading]




Assailant's Paradox - New

+ Show Spoiler +
[image loading]

**I might be making a slight change to this map before entering it.




Incubation - New

+ Show Spoiler +
[image loading]
ModeratorI am still alive, somehow
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 07 2017 04:15 GMT
#157
What's the doodad count of these maps?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 07 2017 04:23 GMT
#158
On September 07 2017 13:15 ZigguratOfUr wrote:
What's the doodad count of these maps?

IIRC 700-1100 for all of them.
ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 07 2017 04:33 GMT
#159
On September 07 2017 13:23 The_Templar wrote:
Show nested quote +
On September 07 2017 13:15 ZigguratOfUr wrote:
What's the doodad count of these maps?

IIRC 700-1100 for all of them.

i remember the good old days when 50 doodads on a templar map was considered high
vibeo gane,
Meltage
Profile Joined October 2010
Germany613 Posts
September 07 2017 12:22 GMT
#160
These are my submissions not yet submitted.

Two are WIPs. I think I only have time to finish either the space or desert one. Which is most interesting?

[MLT] Silver Sands SE
[image loading]

[MLT] Abandon All Hope
[image loading]

[MLT] Dune Sea
[image loading]

[MLT] Swarm's End
[image loading]
http://mentalbalans.se/aggedesign
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