• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes89BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2797 users

Teamliquid Map Contest 9 - Page 7

Forum Index > SC2 General
229 CommentsPost a Reply
Prev 1 5 6 7 8 9 12 Next All
Known Entries
themusic246
Profile Joined December 2012
United States213 Posts
September 02 2017 06:36 GMT
#121
Toxic Levee looks pretty cool actually, going to try to play it with some friends shortly to see how it plays :3
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Samro225am
Profile Joined August 2010
Germany982 Posts
September 03 2017 20:38 GMT
#122
On August 31 2017 23:57 Corwinus wrote:
I think Asphodel is an incredibly creative map in its execution - basically, it looks like two maps in one since the base layouts are different depending on the spawns you get(which are, thankfully, just cross spawns). That alone makes the map really appealing to me, though it depends to see how it looks in action to see if it works out well.


it was done several times in the past, also in the history of TLMC i am sure. the issue of such a design is to make the main/nat/third-setup so standard but also interesting enough it also works as late bases. the other problem is the logic behind the 2-in-1 is to make the two sides play different and in map pools that coin flip is not something players like.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-04 04:08:55
September 04 2017 04:08 GMT
#123
Yopico

[image loading]
+ Show Spoiler [Angled View] +
[image loading]

152x130


I've had the idea of a making a map with holes floating around for a while. Finally got the motivation to actually make it.
Fatam
Profile Joined June 2012
1986 Posts
September 04 2017 04:44 GMT
#124
Pretty cool concept. Probably bad for Z bc of the rocks + not being able to get as much surface area on P/T armies but I think it'd be fun to see games on it (maybe I'm wrong)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 04 2017 05:01 GMT
#125
On September 04 2017 13:44 Fatam wrote:
Pretty cool concept. Probably bad for Z bc of the rocks + not being able to get as much surface area on P/T armies but I think it'd be fun to see games on it (maybe I'm wrong)


I thought so too, so I tried to make the map more open to compensate, but I'm not sure if I struck the right balance.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
September 04 2017 05:40 GMT
#126
@Yopico, now that is really cool. really really cool.

My only problem with the map. Is why you random have longer holes instead of 1x1 holes everywhere. Sometimes you have 2x1 holes. Like, wtfmate! =P
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-04 05:56:32
September 04 2017 05:55 GMT
#127
On September 04 2017 14:40 SidianTheBard wrote:
@Yopico, now that is really cool. really really cool.

My only problem with the map. Is why you random have longer holes instead of 1x1 holes everywhere. Sometimes you have 2x1 holes. Like, wtfmate! =P


Gotta help all the poor trypophobes out there

More seriously I can't have a tight grid of holes everywhere since that blocks siege tanks and thors, so using different sized holes gives me more latitude with how I want to space things, and makes gaps looks more natural. Maybe only 1x1 holes would still be better though. idk
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
September 04 2017 07:05 GMT
#128
Way too many holes. Not necessary imo... this map would be pretty good if 90%+ of the holes were removed. The 1-2-3-4-5-6 layout is actually kinda refreshing, it's like a nice crossover of galactic process and echo. Big fan. But the middle is just overkill and ruins everything imo. Too many LoS blockers is kinda not fun in SC2, at least for Zerg. Abyssal reef for example has 6 los blockers (2 middle, 4 edges) and even that sometimes seems like it's pushing it. For a smaller map like this, 8 in the center is just super overkill. I'd reduce the amount of LoS blocking on this map down to 10% or less. Something like max two lines in the center, the edge smokescreen is ok. Interloper = Super overkill. Abyssal Reef = OK.

-Really- miss having decent medium size maps in the map pool, so that's why i was excited about the size and the non-midfield of this map. Good work, but .. yeah. It's just not playable from my personal perspective/opinion right now. Not even close. T.T

Right now there are only 2 maps for medium size map fans to play on and that's catallena and interloper ... and ... one is a 3p map with rotsym issues and no airspace symmetry control .. the other suffers from excessive use of destructible rocks and los blockers... >___<
Team Liquid
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 05 2017 00:14 GMT
#129
On September 04 2017 16:05 Liquid`Snute wrote:
Way too many holes. Not necessary imo... this map would be pretty good if 90%+ of the holes were removed. The 1-2-3-4-5-6 layout is actually kinda refreshing, it's like a nice crossover of galactic process and echo. Big fan. But the middle is just overkill and ruins everything imo. Too many LoS blockers is kinda not fun in SC2, at least for Zerg. Abyssal reef for example has 6 los blockers (2 middle, 4 edges) and even that sometimes seems like it's pushing it. For a smaller map like this, 8 in the center is just super overkill. I'd reduce the amount of LoS blocking on this map down to 10% or less. Something like max two lines in the center, the edge smokescreen is ok. Interloper = Super overkill. Abyssal Reef = OK.

-Really- miss having decent medium size maps in the map pool, so that's why i was excited about the size and the non-midfield of this map. Good work, but .. yeah. It's just not playable from my personal perspective/opinion right now. Not even close. T.T

Right now there are only 2 maps for medium size map fans to play on and that's catallena and interloper ... and ... one is a 3p map with rotsym issues and no airspace symmetry control .. the other suffers from excessive use of destructible rocks and los blockers... >___<


Unlike Interloper and Abyssal Reef which have all sort of cliff-ing that block line of sight, this map's middle is essentially completely open (plus the holes) which means it can afford to have more LOS blockers. It is pretty excessive right now though--I'll probably cut down to 4 spokes.

As for the holes they're taking the role usually taken by the terrain features that normally populate a maps center essentially, so idk about cutting down on 90% of them. Seems way too good for zerg to have a almost completely open middle. At this stage nixing the holes would require a redesign of the middle (and also abandoning the motivating concept of the map). Maybe I'll make a fully standard version of this map for a later TLMC.

In general I think you'll be pretty happy about the outcome of this contest though (if Blizzard cooperates). Both the introduction of the highly requested 'standard' category, and the recent shift in mapmaker attitudes towards more mid-sized maps should help the dearth in good mid-sized maps.
Fatam
Profile Joined June 2012
1986 Posts
September 05 2017 06:36 GMT
#130
On September 05 2017 09:14 ZigguratOfUr wrote:
Show nested quote +
On September 04 2017 16:05 Liquid`Snute wrote:
Way too many holes. Not necessary imo... this map would be pretty good if 90%+ of the holes were removed. The 1-2-3-4-5-6 layout is actually kinda refreshing, it's like a nice crossover of galactic process and echo. Big fan. But the middle is just overkill and ruins everything imo. Too many LoS blockers is kinda not fun in SC2, at least for Zerg. Abyssal reef for example has 6 los blockers (2 middle, 4 edges) and even that sometimes seems like it's pushing it. For a smaller map like this, 8 in the center is just super overkill. I'd reduce the amount of LoS blocking on this map down to 10% or less. Something like max two lines in the center, the edge smokescreen is ok. Interloper = Super overkill. Abyssal Reef = OK.

-Really- miss having decent medium size maps in the map pool, so that's why i was excited about the size and the non-midfield of this map. Good work, but .. yeah. It's just not playable from my personal perspective/opinion right now. Not even close. T.T

Right now there are only 2 maps for medium size map fans to play on and that's catallena and interloper ... and ... one is a 3p map with rotsym issues and no airspace symmetry control .. the other suffers from excessive use of destructible rocks and los blockers... >___<


Unlike Interloper and Abyssal Reef which have all sort of cliff-ing that block line of sight, this map's middle is essentially completely open (plus the holes) which means it can afford to have more LOS blockers. It is pretty excessive right now though--I'll probably cut down to 4 spokes.

As for the holes they're taking the role usually taken by the terrain features that normally populate a maps center essentially, so idk about cutting down on 90% of them. Seems way too good for zerg to have a almost completely open middle. At this stage nixing the holes would require a redesign of the middle (and also abandoning the motivating concept of the map). Maybe I'll make a fully standard version of this map for a later TLMC.

In general I think you'll be pretty happy about the outcome of this contest though (if Blizzard cooperates). Both the introduction of the highly requested 'standard' category, and the recent shift in mapmaker attitudes towards more mid-sized maps should help the dearth in good mid-sized maps.


Nice post, agree with everything here. People don't think about los blockers correctly IMO. If one player has vision over them and the other doesn't at that moment, then they're just like a very wide ramp. Not that bad tbh, and pretty trivial in today's game to get vision over them anyway, except in the early game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2017-09-05 14:51:22
September 05 2017 14:50 GMT
#131
Got one submission ready for standard. Im unsure about my concepts for rush/macro

Any with potential?

Rush1
+ Show Spoiler +
[image loading]


Rush2 (Silver Sands SE)
+ Show Spoiler +
[image loading]


Macro
+ Show Spoiler +
[image loading]


Standard

Swarm's End
[image loading]


http://mentalbalans.se/aggedesign
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2017 15:06 GMT
#132
Rush1 doesn't really feel like a rush map. 16 bases, anything besides 3 bases seems relatively easy to defend. Is the rush distance really that short?
Moderatorshe/her
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
September 05 2017 15:35 GMT
#133
Please stop making maps with in-base naturals.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Mizenhauer
Profile Blog Joined February 2015
United States1888 Posts
September 05 2017 15:47 GMT
#134
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.


When are we getting a dreampool of Alterzim, Nimbus, Vaani Research Station, Honorgrounds, Proxima Station, Dusk Towers and Acolyte???
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Durnuu
Profile Joined September 2013
13320 Posts
September 05 2017 15:48 GMT
#135
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.

Sounds like we need to bring back backdoor rocks then!
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2017 15:55 GMT
#136
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.

I literally just made a map with an in-base natural, you could have told me sooner.
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 05 2017 16:03 GMT
#137
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.


People need to get on Enekh's level and make maps with in-base thirds. See http://www.teamliquid.net/forum/sc2-maps/508711-4-yeoul-korhal-highstreet
Insidioussc2
Profile Joined March 2015
Germany96 Posts
Last Edited: 2017-09-05 20:51:38
September 05 2017 16:23 GMT
#138
Greywater


[image loading]

156 x 126

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


uploaded to EU and NA
themusic246
Profile Joined December 2012
United States213 Posts
September 05 2017 17:18 GMT
#139
On September 05 2017 23:50 Meltage wrote:
Got one submission ready for standard. Im unsure about my concepts for rush/macro

Any with potential?

Rush1
+ Show Spoiler +
[image loading]


Rush2 (Silver Sands SE)
+ Show Spoiler +
[image loading]


Macro
+ Show Spoiler +
[image loading]


Standard

Swarm's End
[image loading]




Rush1 looks pretty close to a map i posted regarding bases 1,2,3 (and 4?), see it here again:

+ Show Spoiler +
[image loading]


My main to main is almost 40 seconds, so its probably standard category not rush (thats the category im submitting it to).

Other maps look like they have potential, hopefully you will have enough time to test and polish them in time!
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Kerdinand
Profile Joined November 2016
Germany113 Posts
September 05 2017 17:43 GMT
#140
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.


Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.
BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?
Na jakar me'nah. - sOs - PartinG - Stats
Prev 1 5 6 7 8 9 12 Next All
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
$500 4v4 Open
WardiTV84
LiquipediaDiscussion
RSL Revival
10:00
Season 2: Playoffs Day 6
Zoun vs ClassicLIVE!
Crank 954
Tasteless713
IndyStarCraft 170
Rex113
CranKy Ducklings79
3DClanTV 33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 954
Tasteless 713
OGKoka 196
IndyStarCraft 170
Rex 113
ProTech76
StarCraft: Brood War
Britney 8943
Rain 3595
EffOrt 1381
Horang2 1160
actioN 529
Hyuk 463
Snow 422
Larva 221
BeSt 215
Leta 193
[ Show more ]
Rush 149
Pusan 140
Mind 81
Light 79
Barracks 76
Hyun 69
Nal_rA 65
ggaemo 57
ZerO 52
Liquid`Ret 52
Soulkey 46
Sharp 28
sorry 24
Movie 24
Backho 18
Free 16
ivOry 15
Sea.KH 15
ajuk12(nOOB) 11
soO 10
Sacsri 8
Noble 8
Terrorterran 7
Shine 6
SilentControl 4
Icarus 2
Dota 2
singsing2476
XcaliburYe161
boxi98120
Counter-Strike
shoxiejesuss481
Super Smash Bros
Mew2King38
Heroes of the Storm
Khaldor87
Other Games
olofmeister771
B2W.Neo481
crisheroes421
Hui .180
NeuroSwarm36
Trikslyr21
EmSc Tv 19
ZerO(Twitch)8
Organizations
Other Games
EmSc Tv 19
StarCraft 2
EmSc2Tv 19
StarCraft: Brood War
CasterMuse 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1172
Other Games
• WagamamaTV175
Upcoming Events
Korean StarCraft League
15h 47m
BSL Open LAN 2025 - War…
20h 47m
RSL Revival
22h 47m
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 20h
RSL Revival
1d 22h
Online Event
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
5 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.