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Teamliquid Map Contest 9 - Page 9

Forum Index > SC2 General
229 CommentsPost a Reply
Prev 1 7 8 9 10 11 12 Next All
Known Entries
octomologyst
Profile Joined January 2015
12 Posts
Last Edited: 2017-09-07 20:20:34
September 07 2017 16:19 GMT
#161
My four submissions for the contest.

Ornithology: (148x140) Standard [NA, EU, KR]
+ Show Spoiler +
[image loading]


Habitus Eremus: (148x140) Standard [NA, EU, KR]
+ Show Spoiler +
[image loading]


Persephone: (156x156) Macro [NA, KR] (name taken on EU)
+ Show Spoiler +
[image loading]


Skull-Island: (156x138) Rush [NA, EU, KR]
+ Show Spoiler +
[image loading]

ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-11 22:14:21
September 07 2017 17:01 GMT
#162
TLMC9 Known Map Submissions
+ Show Spoiler +


-NegativeZero-
+ Show Spoiler [Catalyst (Standard)] +

[image loading]

+ Show Spoiler [Abiogenesis (Rush)] +

[image loading]

+ Show Spoiler [Anomaly (New)] +

[image loading]





AVEX
+ Show Spoiler [Hwangsan (Standard)] +

[image loading]

+ Show Spoiler [Pandora (Standard)] +

[image loading]

+ Show Spoiler [Backwater (Macro)] +

[image loading]

+ Show Spoiler [Blackpink (Macro)] +

[image loading]





Broodie
+ Show Spoiler [Ophilia RE (Macro)] +

[image loading]

+ Show Spoiler [Cajun Quandary (New)] +

[image loading]

+ Show Spoiler [The Beneath (Standard)] +

[image loading]

+ Show Spoiler [Arduo-City (Rush)] +

[image loading]





Caerwyn
+ Show Spoiler [Bone Stronghold] +

[image loading]





Crozo64
+ Show Spoiler [Wuru Ice] +

[image loading]





Enekh
+ Show Spoiler [Observant (Macro)] +

[image loading]

+ Show Spoiler [Arch of Janus (New)] +

[image loading]

+ Show Spoiler [Night Sea (Macro)] +

[image loading]

+ Show Spoiler [Raynor Trail (Standard)] +

[image loading]





Erotesn
+ Show Spoiler [Quadary (Macro)] +

[image loading]





Fatam
+ Show Spoiler [Crimson Aftermath (New)] +

[image loading]

+ Show Spoiler [Ancient Confines (New)] +

[image loading]

+ Show Spoiler [Grime (Standard)] +

[image loading]

+ Show Spoiler [Red Dragon (Rush)] +

[image loading]





IeZaeL
+ Show Spoiler [ (New)] +

[image loading]




Insidioussc2
+ Show Spoiler [Greywater] +

[image loading]

+ Show Spoiler [Carnivore] +

[image loading]





IRoha
+ Show Spoiler [Isolate] +

[image loading]

+ Show Spoiler [Lucid Dream] +

[image loading]





IronManSC
+ Show Spoiler [Garden Grove] +

[image loading]

+ Show Spoiler [Artana] +

[image loading]





Legan
+ Show Spoiler [Korouoma (Rush)] +

[image loading]

+ Show Spoiler [Fennec's Depot (Rush)] +

[image loading]

+ Show Spoiler [Pooki Station (Macro)] +

[image loading]





LykosAldefos
+ Show Spoiler [Abandoned Reactor] +

[image loading]

+ Show Spoiler [Snowpeak's Cavern] +

[image loading]

+ Show Spoiler [Forested Temple] +

[image loading]

+ Show Spoiler [City of Redemption] +

[image loading]





Meavis
+ Show Spoiler +

[image loading]

+ Show Spoiler +

[image loading]

+ Show Spoiler +

[image loading]

+ Show Spoiler +

[image loading]




Meltage
+ Show Spoiler [Silver Sands SE (Rush)] +

[image loading]

+ Show Spoiler [Swarm's End (Standard)] +

[image loading]

+ Show Spoiler [Abandon All Hope (Rush)] +

[image loading]





MoonStone1
+ Show Spoiler [Chrysalis (Standard)] +

[image loading]

+ Show Spoiler [Toxic Levee] +

[image loading]





NewSunshine
+ Show Spoiler [Celestial (Standard)] +

[image loading]

+ Show Spoiler [Cabin Fever (Rush)] +

[image loading]

+ Show Spoiler [Sky Garden (Macro)] +

[image loading]

+ Show Spoiler [Gridlock (New)] +

[image loading]





RexTerran
+ Show Spoiler [Cyclotron] +

[image loading]

+ Show Spoiler [Loanna] +

[image loading]





RQM
+ Show Spoiler [Gardens by the Bay (Macro)] +

[image loading]

+ Show Spoiler [Midnight (Macro)] +

[image loading]

+ Show Spoiler [Ashbringer (Standard)] +

[image loading]

+ Show Spoiler [Neon Violet Square (New)] +

[image loading]






Samro225am
+ Show Spoiler [Verdure Island (Standard)] +

[image loading]





SidianTheBard
+ Show Spoiler [Battle on the Boardwalk (Rush)] +

[image loading]

+ Show Spoiler [Blackwood Timbers (Standard)] +

[image loading]

+ Show Spoiler [Habitation Station 2 (Standard)] +

[image loading]

+ Show Spoiler [2fort Tetr0n (New)] +

[image loading]





The_Rusemaster
+ Show Spoiler [Overgrown Remnants (Standard)] +

[image loading]

+ Show Spoiler [Nerazim Laboratory (Rush)] +

[image loading]





The_Templar
+ Show Spoiler [Vaunted Lab (Standard)] +

[image loading]

+ Show Spoiler [Spaceship Station (Macro)] +

[image loading]

+ Show Spoiler [Assailant's Paradox (New)] +

[image loading]

+ Show Spoiler [Incubation (New)] +

[image loading]





Timmay
+ Show Spoiler [Arbiters of the Apocalypse (New)] +

[image loading]

+ Show Spoiler [Hobgoblin (Macro)] +

[image loading]

+ Show Spoiler [Growl (Rush)] +

[image loading]

+ Show Spoiler [Electric Shock (Rush)] +

[image loading]




Youngrustler
+ Show Spoiler [Port Aleksander (Standard)] +

[image loading]

+ Show Spoiler [Defender's Resort (Macro)] +

[image loading]

+ Show Spoiler [Norad Refinery (Macro)] +

[image loading]

+ Show Spoiler [Aruarian (Rush)] +

[image loading]





ZigguratOfUr
+ Show Spoiler [Asphodel (Standard)] +

[image loading]

+ Show Spoiler [Yopico (New)] +

[image loading]





Zweck
+ Show Spoiler [Ametrin (Rush)] +

[image loading]

+ Show Spoiler [Supply Block (Standard)] +

[image loading]

+ Show Spoiler [Flourish (Standard)] +

[image loading]





htx.RuNe
+ Show Spoiler [Sakura Shrine (Standard)] +

[image loading]





lorestarcraft
+ Show Spoiler [Animal] +

[image loading]





nesta-kun
+ Show Spoiler [Ruins of Sorrow (Rush)] +

[image loading]

+ Show Spoiler [Acid Plant (Standard)] +

[image loading]





octomologyst
+ Show Spoiler [Ornithology (Standard)] +

[image loading]

+ Show Spoiler [Habitus Eremus (Standard)] +

[image loading]

+ Show Spoiler [Persephone (Macro)] +

[image loading]

+ Show Spoiler [Skull-Island (Rush)] +

[image loading]





themusic246
+ Show Spoiler [Twilight Divide (Macro)] +

[image loading]

+ Show Spoiler [New Relic (Standard)] +

[image loading]

+ Show Spoiler [Korhal City Invasion (Macro)] +

[image loading]

+ Show Spoiler [Specula City (New)] +

[image loading]





||Eclipse||
+ Show Spoiler [Dark Origin (Rush)] +

[image loading]

+ Show Spoiler [Cygnus-Alpha (New)] +

[image loading]

+ Show Spoiler [Booma (Macro)] +

[image loading]

+ Show Spoiler [Lost in the Temple (New)] +

[image loading]





Contact me if you find anything missing or mistakes. Additionally several of the maps shown here are probably not exactly the same as the submitted maps.
Avexyli
Profile Blog Joined April 2014
United States704 Posts
September 07 2017 18:09 GMT
#163
You posted RQMs banner for Gardens by the Bay rather than the map image.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-09-07 18:11:19
September 07 2017 18:11 GMT
#164
Would be nice if the maps posted here were available on EU btw :V
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Meltage
Profile Joined October 2010
Germany613 Posts
September 07 2017 18:21 GMT
#165
On September 06 2017 02:56 ZigguratOfUr wrote:
Show nested quote +
On September 06 2017 02:43 Kerdinand wrote:
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.


Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.
BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?


There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals.


What do you suggest instead? Long rush distance ... very safe and given third, without making it inbase?
http://mentalbalans.se/aggedesign
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 07 2017 18:33 GMT
#166
On September 08 2017 03:21 Meltage wrote:
Show nested quote +
On September 06 2017 02:56 ZigguratOfUr wrote:
On September 06 2017 02:43 Kerdinand wrote:
On September 06 2017 00:35 Ej_ wrote:
Please stop making maps with in-base naturals.


Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps.
BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?


There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals.


What do you suggest instead? Long rush distance ... very safe and given third, without making it inbase?


Yeah there's oodles of maps out there with very safe thirds that don't have an in-base natural. Look at Akilon Wastes for example--no in-base natural yet third and fourths so safe that it always turned into a turtlefest.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2017-09-07 19:04:44
September 07 2017 18:56 GMT
#167
Submitting this one into the new category. 150*150. No air blockers. Let the madness begin!

[image loading]
Author of Coda and Eastwatch.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 07 2017 18:59 GMT
#168
Are there air blockers around the edges of the map?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2017-09-07 19:56:04
September 07 2017 19:48 GMT
#169
On September 08 2017 03:56 IeZaeL wrote:
No air blockers. Let the madness begin!


On September 08 2017 03:59 ZigguratOfUr wrote:
Are there air blockers around the edges of the map?


and another map

[image loading]
"Not you."
octomologyst
Profile Joined January 2015
12 Posts
September 07 2017 20:01 GMT
#170
On September 08 2017 03:11 Ej_ wrote:
Would be nice if the maps posted here were available on EU btw :V



good point, I'll throw mine up on all three.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-07 20:13:25
September 07 2017 20:13 GMT
#171
On September 08 2017 04:48 Meavis wrote:
Show nested quote +
On September 08 2017 03:56 IeZaeL wrote:
No air blockers. Let the madness begin!


Show nested quote +
On September 08 2017 03:59 ZigguratOfUr wrote:
Are there air blockers around the edges of the map?



Not a fan of no air blockers here. I'm all for trying new things, but it just seems like a repeat of all the spawn asymmetry problems of Catallena.
Samro225am
Profile Joined August 2010
Germany982 Posts
September 07 2017 22:28 GMT
#172
Verdure Island

Size: 148*148
Category: Standard
Author: Samro225am (Map Design by Samro225am, Map Art by DropBoy)
Thanks: DropBoy for decorating the map not only fast, but with lots of attention for detail (please don't be sad for i changed a few smaller things for visibility and readability) and everybody else in the friendly Mappers'Circle who commented during the process.

[image loading]

Fatam
Profile Joined June 2012
1986 Posts
September 08 2017 08:32 GMT
#173
Crimson Aftermath 154x120 New

[image loading]

Overhead view: + Show Spoiler +
[image loading]




Ancient Confines 162x160 New

[image loading]

Overhead view: + Show Spoiler +
[image loading]




Grime 152x164 Standard

[image loading]

Overhead view: + Show Spoiler +
[image loading]




Red Dragon 152x116 Rush

[image loading]

Overhead view: + Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2017-09-08 11:03:53
September 08 2017 10:58 GMT
#174
Could you provide a more accurate screenshot of Ancient Confines please? I didn't see what's supposed to be 'New' on the one you put in this thread, but in-game it was quite clear.
On September 07 2017 21:22 Meltage wrote:
These are my submissions not yet submitted.

Two are WIPs. I think I only have time to finish either the space or desert one. Which is most interesting?

I personally really like Abandon All Hope more (even just the name is really cool), but having played 1 game on it... the version live on EU needs a lot of fixing.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2017-09-08 11:03:48
September 08 2017 11:03 GMT
#175
E: Misclick
Every 60 seconds in Africa, a minute passes.
The_Rusemaster
Profile Joined September 2017
4 Posts
Last Edited: 2017-09-08 12:50:02
September 08 2017 12:48 GMT
#176
Novice map maker here, submitted my two first maps ever. Not expecting to win anything in this contest but at least I'll give it a shot

First map:
Overgrown Remnants, standard 148x140:
[image loading]
Designed to be an Aiur temple area that's being reclaimed by the jungle

Second map:
Nerazim Laboratory, rush 124x132:
[image loading]
Highly inspired by Dusk Towers LE as I love those Shakuras energy lines and dark tilesets

I looked a lot of ladder maps for inspiration. I'm an artist at heart and only Gold in game, so the maps may not be very high level in terms of strategy. Would love to get some input on these maps

Edit: Both maps are playable on EU under the same names.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 08 2017 13:53 GMT
#177
On September 08 2017 21:48 The_Rusemaster wrote:
Novice map maker here, submitted my two first maps ever. Not expecting to win anything in this contest but at least I'll give it a shot

First map:
Overgrown Remnants, standard 148x140:
+ Show Spoiler +
[image loading]

Designed to be an Aiur temple area that's being reclaimed by the jungle

Second map:
Nerazim Laboratory, rush 124x132:
+ Show Spoiler +
[image loading]

Highly inspired by Dusk Towers LE as I love those Shakuras energy lines and dark tilesets

I looked a lot of ladder maps for inspiration. I'm an artist at heart and only Gold in game, so the maps may not be very high level in terms of strategy. Would love to get some input on these maps

Edit: Both maps are playable on EU under the same names.

not bad for your first maps... both seem completely playable and usable for a standard game, which is more than you can say for most people's first lol.
vibeo gane,
Timmay
Profile Joined April 2005
United States112 Posts
September 08 2017 14:54 GMT
#178
Arbiters of the Apocalypse

[image loading]

Category: New


Hobgoblin

[image loading]

Category: Macro


Growl

[image loading]

Category: Rush


Electric Shock

[image loading]

Category: Rush
Meltage
Profile Joined October 2010
Germany613 Posts
September 08 2017 15:15 GMT
#179
Final submissions, sent.

Abandon All Hope (Rush)
size: 134 x 142
[image loading]

Silver Sands SE (Rush)
size: 144 x 128
[image loading]


Swarm's End (Standard)
size: 146 x 152
[image loading]



http://mentalbalans.se/aggedesign
IIEclipseII
Profile Joined February 2016
Germany157 Posts
September 08 2017 16:34 GMT
#180
My last submission (new map):

Lost in the Temple:

[image loading]
Prev 1 7 8 9 10 11 12 Next All
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