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Teamliquid Map Contest 9 - Page 11

Forum Index > SC2 General
229 CommentsPost a Reply
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Known Entries
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-09-09 04:31:46
September 09 2017 04:27 GMT
#201
My last minute submissions
Best of luck everyone!

(2) Ophilia RE
10v4 O'clock spawns
173x135 = 23355
"MACRO" map entry
[image loading]

(2) Cajun Quandary
2v8 O'clock spawns
136x144 = 19584
"NEW" map entry
[image loading]

(2) The Beneath
11v5 O'clock spawns
133x128 = 17024
"STANDARD" map entry
[image loading]

(2) Arduo-City
11v5 O'clock spawns
108x132 = 14256
"RUSH" map entry
[image loading]
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-11 21:24:07
September 09 2017 06:58 GMT
#202
Looking back, for TLMC7 ~50 out of the 130 submissions were known (including 11 out of 15 eventual finalists), for TLMC8 62 out of 111 were known (including 12 out of 15 eventual finalists), and so far for TLMC9 95 submissions are known.

Any predictions about the finalists?
swilson154
Profile Joined June 2011
United States18 Posts
September 09 2017 07:57 GMT
#203
On September 09 2017 13:20 themusic246 wrote:
Damn, a lot of really nice maps this round. Pretty awesome to see the quality go up every contest. Here are my final submissions:

Map Name: Korhal City Invasion
Map Picture: + Show Spoiler +
[image loading]

Map Size (Playable): 148x164
Category: Macro
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290984
PS: Those who asked why its named "korhal" on a toss map, it's Independance day up in here: + Show Spoiler +
[image loading]
Was going to do a giant destruction beam destroying the city but you cant really see it underneath

Map Name: Twilight Divide
Map Picture: + Show Spoiler +
[image loading]

Map Size (Playable): 164x164 (with significant outer air blocking)
Category: Macro
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290590

Map Name: New Relic
Map Picture: + Show Spoiler +
[image loading]

Map Size (Playable): 148x156 (with some perimeter air blocking)
Category: Standard
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290590

Map Name: Specula City
Map Picture (forced cross spawns): + Show Spoiler +
[image loading]

Map Size (Playable): 172x140
Category: New
Distinctive Features: + Show Spoiler +
[image loading]

Bnet Link: battlenet:://starcraft/map/1/290675


fucking lovely maps
Meltage
Profile Joined October 2010
Germany613 Posts
September 09 2017 08:11 GMT
#204
On September 09 2017 06:23 Timmay wrote:
My rush map distances were nearly identical to Interloper, which I consider to be the ideal rush map. If you go with shorter distances, maps are almost guaranteed to be terrible.


What are the distances?
http://mentalbalans.se/aggedesign
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2017-09-09 10:15:02
September 09 2017 10:04 GMT
#205
On September 09 2017 15:58 ZigguratOfUr wrote:
Looking back, for TLMC7 ~50 out of the 130 submissions were known (including 11 out of 15 eventual finalists), for TLMC8 62 out of 111 were known (including 12 out of 15 eventual finalists), and so far for TLMC9 89 submissions are known.

Any predictions about the finalists?



Favorite maps (personal opinions in no particular order and excluding the maps i submitted ofc):

- Pandora (avex mmmm, on a side note.. also very good map)
- Carnivore (super standard and super legit)
- Port Aleksander (3rd/4th is meh and lots of ramps/chokes, but terrain is incredible and map is versatile and awesome)
- Booma (all around good setup, interesting pathing)
- Dimensional Anomaly (wtf is happening? yum.)
- Ophilia RE (crazy rock setup for the main/3rd, idk how this plays)
- Lucid Dream (personal fan of backdoor nats)
- Artana (those third lowgrounds are scary, in a good way i think)
- Blackwood Timbers (3rd ramp seems very close, map looks awesome tho good setup)
- Aruarian (Nat rocks woo, the expo direction seems pretty awesome. I think the right base's minerals are closer to the cliff though )
-Yopico (idk what yopico means or how well this map would do competitively, but hell yea. Maybe a 2nd version with holes used sparingly? :3 )
- Supply Block (multi-row LOS blockers *i think?* and cool setup, looks legit idk how it plays tho)

@ZigguratOfUr thanks for updating that post summarizing all the maps. We all love you.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Elentos
Profile Blog Joined February 2015
55555 Posts
September 09 2017 10:44 GMT
#206
On September 09 2017 15:58 ZigguratOfUr wrote:
Looking back, for TLMC7 ~50 out of the 130 submissions were known (including 11 out of 15 eventual finalists), for TLMC8 62 out of 111 were known (including 12 out of 15 eventual finalists), and so far for TLMC9 89 submissions are known.

Any predictions about the finalists?

From the maps I've played with Ej_ and mizenhauer, the ones I enjoyed the most in terms of gameplay were Port Aleksander, Gardens by the Bay and Pandora. Also the bottom right/top left spawn on Asphodel is really good but the bottom left/top right one is actual hell on Earth. On a less personal level, I think Hwangsan will do well again unless the judging is influenced by the fact it was in the last TLMC finals.

As an aside, this TLMC has a lot of maps that are visually stunning, props to everyone involved for making beautiful looking maps.
Every 60 seconds in Africa, a minute passes.
RexTerran
Profile Joined June 2015
54 Posts
September 09 2017 12:09 GMT
#207
i submitted my 2 map

1. Cyclotron
http://i.imgur.com/pShV4ZO.jpg

2. Loanna
http://i.imgur.com/3apXdwY.jpg
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
September 09 2017 12:50 GMT
#208
+ Show Spoiler +
[image loading]

Gardens by the Bay ( macro )

+ Show Spoiler +
[image loading]

Midnight ( macro )

+ Show Spoiler +
[image loading]

Ashbringer ( standard )

+ Show Spoiler +
[image loading]

Neon Violet Square ( new )

Elentos// I'm glad you enjoyed Gardens by the Bay! But actually it changed a lot before submitting.. like a completely different map. I'm uploading all maps public now.


Mizenhauer
Profile Blog Joined February 2015
United States1900 Posts
September 09 2017 14:40 GMT
#209
On September 09 2017 21:50 RQM wrote:
+ Show Spoiler +
[image loading]

Gardens by the Bay ( macro )

+ Show Spoiler +
[image loading]

Midnight ( macro )

+ Show Spoiler +
[image loading]

Ashbringer ( standard )

+ Show Spoiler +
[image loading]

Neon Violet Square ( new )

Elentos// I'm glad you enjoyed Gardens by the Bay! But actually it changed a lot before submitting.. like a completely different map. I'm uploading all maps public now.




The last version of Gardens by the Bay was really good. We'll have to check the new ones out.

Not to repeat what elentos said too much, but my favorites were Pandora, Port, Gardens and Ametrin (although I wish the minerals in the main were normal). And I agree about Asphodel as well. Remove the b left/ t right spawns and you have a really great map.

┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-09-09 15:41:05
September 09 2017 15:35 GMT
#210
hey ziggurat, i updated all 3 of my map images and names to the versions i actually submitted, can you update the ones in your list too?

http://www.teamliquid.net/forum/starcraft-2/525900-teamliquid-map-contest-9?page=10#191
vibeo gane,
fluidrone
Profile Blog Joined January 2015
France1478 Posts
September 09 2017 16:02 GMT
#211
Should re post it as "last" page post
"not enough rights"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-09-09 16:31:33
September 09 2017 16:12 GMT
#212
Wow. I thought Bottom Left/Top Right was the weaker of the two spawns, but to think that it would be that bad. After all the Main/Nat/Vertical Third are pretty standard. I guess the thirds and fourths might be too open. Do you have replays?
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-09-09 23:51:54
September 09 2017 20:18 GMT
#213
My predictions for finalists, not including any of my own because of course we all like our own maps.
Also I haven't actually played on these maps, so it's just going on my fairly good (but definitely fallible) judgment of overviews.

avex - pandora
enekh - night sea
insidious - greywater
meavis - 1 and 3
negativezero - catalyst
nesta-kun - acid plant
newsunshine - sky garden
rqm - gardens by the bay, neon violet square
sidian - blackwood timbers
timmay - arbiters of the apocalypse
templar - vaunted lab
youngrustler - defender's resort
zweck - flourish
ziggurat - yopico

Would be great maps with some small edits: avex - blackpink. broodie - ophelia. iroha - lucid dream. ironman - artana. samro - verdure island. sidian - battle on the boardwalk. timmay - hobgoblin. youngrustler - aruarian, norad.

A couple of the finalists i chose i also have question marks about but i'm leaning towards them working. For instance I don't know that there is a great 3rd for protoss on a couple of them (such as timmay's map and young's defender's resort) but it was close. And ziggurat's holy map is definitely going to be different but I think it could work.

Issues with thirds and improper use of gold bases were two of the most common errors I saw.

There were a couple ultra standard maps i left out (like port aleksander) because even tho they are super solid i felt they didnt bring anything new to the table so including them in a map pool over something that does basically the same thing already (that people are familiar with) seems a little pointless.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
TiberiusA
Profile Joined February 2017
United States39 Posts
Last Edited: 2017-09-09 22:17:27
September 09 2017 22:17 GMT
#214
On September 09 2017 13:27 Broodie wrote:
My last minute submissions
Best of luck everyone!

(2) Ophilia RE
10v4 O'clock spawns
173x135 = 23355
"MACRO" map entry

(2) Cajun Quandary
2v8 O'clock spawns
136x144 = 19584
"NEW" map entry

(2) The Beneath
11v5 O'clock spawns
133x128 = 17024
"STANDARD" map entry

(2) Arduo-City
11v5 O'clock spawns
108x132 = 14256
"RUSH" map entry


Honestly, I feel like all of these maps belong best in the New category, except maybe Ophilia RE, even though it has a "half base" for a natural.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-09-10 01:25:09
September 10 2017 00:10 GMT
#215
TiberiusA - Honestly, I feel like all of these maps belong best in the New category, except maybe
Ophilia RE, even though it has a "half base" for a natural.

Thanks, I actually take that as a compliment!

Every time I load up the map editor, I go in with the mind set of shaking things up a little. I used to do it
way too much for anybody's good, but for some reason lately I feel as if I've been able to find a solid
middle ground between shaking things up (New) and standard. + Show Spoiler +
Correct me if I'm wrong


As a disclaimer though, everybody should avoid looking at Arduo-City when it comes to my mapping
standard, I submitted that map as a joke. I might remake the concept in realistic fashion later on, but I
only had three true submissions, in which two of the strongest are Ophilia RE and The Beneath, I'm
already anxiously waiting to see how they pair up to the usual TLMC titans.

But yeah TiberiusA, if I could tag another label on any of these, you can bet your bottom dollar it would be
"New."

Thanks for the comment lol
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 10 2017 00:26 GMT
#216
I guessed at a few of the categories for the maps, but here's my 15 finalist picks, of course excluding myself:

-NegativeZero- - Abiogenesis
-NegativeZero- - Catalyst
AVEX - Pandora
Brodie - Ophilia RE
Fatam - Grime
Fatam - Red Dragon
IRoha - Lucid Dream
IronManSC - Artana
NewSunshine - Sky Garden
NewSunshine - Cabin Fever
RexTerran - Cyclotron
RQM - Neon Violet Square
Timmay - Growl
Youngrustler - Port Aleksander
Youngrustler - Aquarian

(Admittedly I also haven't played on any of these maps)
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 00:31 GMT
#217
It's 16 finalists this time (though presumably some of the maps we haven't seen are good).
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 10 2017 00:40 GMT
#218
On September 10 2017 09:31 ZigguratOfUr wrote:
It's 16 finalists this time (though presumably some of the maps we haven't seen are good).

Oh right. Then I'll take a stab at the dark and predict an unknown IeZaeL map will be the 16th map.
Moderatorshe/her
TL+ Member
TiberiusA
Profile Joined February 2017
United States39 Posts
September 10 2017 00:56 GMT
#219
On September 10 2017 09:10 Broodie wrote:
Show nested quote +
TiberiusA - Honestly, I feel like all of these maps belong best in the New category, except maybe
Ophilia RE, even though it has a "half base" for a natural.

Thanks, I actually take that as a compliment!

Every time I load of the map editor, I go in with the mind set of shaking things up a little. I used to do it
way too much for anybody's good, but for some reason lately I feel as if I've been able to find a solid
middle ground between shaking things up (New) and standard. + Show Spoiler +
Correct me if I'm wrong


As a disclaimer though, everybody should avoid looking at Arduo-City when it comes to my mapping
standard, I submitted that map as a joke. I might remake the concept in realistic fashion later on, but I
only had three true submissions, in which two of the strongest are Ophilia RE and The Beneath, I'm
already anxiously waiting to see how they pair up to the usual TLMC titans.

But yeah TiberiusA, if I could tag another label on any of these, you can bet your bottom dollar it would be
"New."

Thanks for the comment lol


I'm glad, lol. It definitely wasn't meant as a criticism, just an observation. The maps are very unique. Actually, though, I think The Beneath has a couple similarities with Blood Boil, like the 10m/1g backdoor natural with rocks, and the 8m gold base closer to the middle. Arduo-City also confused and amused me. Nicely done!
Youngrustler
Profile Joined February 2016
United States70 Posts
September 10 2017 07:05 GMT
#220
- Aruarian (Nat rocks woo, the expo direction seems pretty awesome. I think the right base's minerals are closer to the cliff though )


Went into the map and for some reason I saw that in the map, pretty strange but I have fixed it so if in the future that will be fixed. Good eye and thanks for the catch!
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
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