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On September 06 2017 02:43 Kerdinand wrote:Show nested quote +On September 06 2017 00:35 Ej_ wrote: Please stop making maps with in-base naturals. Please dont stop making maps with in-base naturals. Its to always have one of those in the mappool, and people who dont like it can still ban it out. Were getting so many new rush-maps with each contest that I (and everyone else that doesnt want to rush every game) are banning anyways, it just feels fair to get some super-safe macro maps. BTW, was there anyone except 6-pooling zergs that didnt ban Defender's Landing last map pool?
There are a lot of ways to make good safe macro maps without resorting to in-base naturals. In fact some would say that the only way to make good safe macro maps is not to resort to in-base naturals.
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i really appreciate that snute is so active in this thread and kinda represents the pro gamer/SC2 hardcore playerbase and provides important feedback and input.
I feel like a lot of mapmakers are a bit out of touch of what a competetive SC2 map actually needs.
A lot of mapmakers are really talented artistic people, but you also have to keep in mind that your map should provide good, well balanced gameplay for all three races.
That's the number 1 priority. Good gameplay.
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On September 06 2017 04:11 Siegetank_Dieter1 wrote: i really appreciate that snute is so active in this thread and kinda represents the pro gamer/SC2 hardcore playerbase and provides important feedback and input.
I feel like a lot of mapmakers are a bit out of touch of what a competetive SC2 map actually needs.
A lot of mapmakers are really talented artistic people, but you also have to keep in mind that your map should provide good, well balanced gameplay for all three races.
That's the number 1 priority. Good gameplay.
That's great feedback and definitely not patronizing. I'm sure considering gameplay is a completely novel idea to all the mapmakers out there. Why don't you make your own map? I'm sure it can't turn out worse than your opinions about mech.
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Submitted following:
Rush:
Korouoma(148x148, 46s, 38s, 38s):
Fennec's Depot (144x150, 44s, 37s, 36s):
Macro:
Pooki Station(152x156, 48s, 43s, 38s):
Currently creating fourth map, standard.
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Fennec's Depot looks pretty good!
Pooki Station has too much dead space in my opinion, all the different paths a very separated from each other.
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gues I'll slowly start spoiling as well, heres 1 entry
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On August 26 2017 12:13 SidianTheBard wrote:My submissions for TLMC9. Wishing best of luck to all participants. I am not submitting these maps yet as I'm still doing tweaks to them but I figured I would showcase my work to let others see and to hopefully spark some interesting ideas for other mappers. All feedback is welcomed! =)______________________________ Battle on the BoardwalkRushNothing like a pleasant stroll on the boardwalk to calm you down. Play hard, rush harder.Pretty:+ Show Spoiler +______________________________ Blackwood TimbersStandardDeath awaits those who take the woods for granted. Flank well, control vision, outplay your opponent or become another lost soul wandering for eternity in Blackwood Timbers.Pretty:+ Show Spoiler +______________________________ Habitation Station 2StandardAttack of the Gangnam. Offensive gold bases, choked ramps and the same old severed ultralisk. It's baaaaaaaaack!Pretty:+ Show Spoiler +______________________________ 2fort Tetr0nNewWe TF2 now boys! Eight Healing Shrine, Five Base, Four Watchtower, 2Fort, One Victor.Pretty:+ Show Spoiler +______________________________ As always, any feedback is appreciated. Best of luck to all TLMC #9 participants and may the best map win! =) Thank you,
your maps are awesome!
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your Country52796 Posts
Don't be silly, the lower expansions are gold bases in Sidian's map.
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Even scrap station has a similar layout if you rotate it 135 degrees. Reflective maps tend to have similar layouts. It's kind of necessary to avoid having players expanding towards each other.
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Austria24413 Posts
I haven't had time to have an in depth look at all of them, but wanted to say that there are some visuelly gorgeous maps in here. Looking forward to testing some once the finalists are announced!
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Carnivore
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On September 06 2017 09:02 FO-nTTaX wrote:I must say this was my first thought :x
yeah my too but i think even if this map was the inspiration theres nothing wrong :D
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Johto4738 Posts
On September 06 2017 22:42 NutriaKaiN wrote:yeah my too but i think even if this map was the inspiration theres nothing wrong :D I didn't say it was ^^
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Finally making my submission, before the hurricane reks us and takes our power. GL.
Celestial - Standard
Cabin Fever - Rush
Sky Garden - Macro
Gridlock - New
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your Country52796 Posts
Here are my maps. Have not entered yet, but I am planning on it once I gather all the relevant information.
Vaunted Lab - Standard
+ Show Spoiler +
Spaceship Station - Macro
+ Show Spoiler +
Assailant's Paradox - New
+ Show Spoiler +**I might be making a slight change to this map before entering it.
Incubation - New
+ Show Spoiler +
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What's the doodad count of these maps?
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your Country52796 Posts
On September 07 2017 13:15 ZigguratOfUr wrote:What's the doodad count of these maps? IIRC 700-1100 for all of them.
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On September 07 2017 13:23 The_Templar wrote:Show nested quote +On September 07 2017 13:15 ZigguratOfUr wrote:What's the doodad count of these maps? IIRC 700-1100 for all of them. i remember the good old days when 50 doodads on a templar map was considered high
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These are my submissions not yet submitted.
Two are WIPs. I think I only have time to finish either the space or desert one. Which is most interesting?
[MLT] Silver Sands SE
[MLT] Abandon All Hope
[MLT] Dune Sea
[MLT] Swarm's End
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