Teamliquid Map Contest 9 - Page 3
Forum Index > SC2 General |
paralleluniverse
4065 Posts
| ||
Avexyli
United States694 Posts
On August 21 2017 01:37 Siegetank_Dieter1 wrote: Question: Is it allowed to use outdated textures ? No custom textures, just textures that are outdated. For example the original Lost Temple texture set. Why ? for nostalgia ,_, You can use whatever is in the editor that does not change the map status from Melee to Custom. | ||
Siegetank_Dieter1
117 Posts
Maybe Lost temple LOTV edition, with updated layout, but old textures and old doodads. Lost temple remastered. | ||
Youngrustler
United States70 Posts
I'd like to see some ladder maps that use the purifier, the void, or Nova Covert Ops estate tilesets. The last 2 have never appeared in a 1v1 ladder map. Also, the beach and Aiur tilesets are overused. I could try and make my final map for submissions to be one of those, but just some concerns I see with one of them is purifier one is VERY hard to texture correctly and pull off as a map that is why I avoid using the textures. Some other map makers can comment on the tile set and the other tile sets, but that is my personal opinion on purifier tile set. | ||
MoonStone1
20 Posts
http://www.teamliquid.net/forum/sc2-maps/525959-2-chrysalis ![]() I'm a first-time entrant and newbie map maker, but I threw my hat into the ring. Hopefully, I'll be inexperienced enough to accidentally create something unique. ![]() | ||
Avexyli
United States694 Posts
On August 21 2017 02:12 paralleluniverse wrote: I'd like to see some ladder maps that use the purifier, the void, or Nova Covert Ops estate tilesets. The last 2 have never appeared in a 1v1 ladder map. Also, the beach and Aiur tilesets are overused. Problem with the Purifier and Void tilesets by themselves are pretty monotone. Void naturally is very dark, and pros don't like dark tilesets. As it was already mentioned, Cybros/Purifier has alot of detail textures and very few good looking base textures. Since we can't recolor anymore, it's very unlikely we'll get a good looking one of those again. :/ Cybros however, does look good in combination with some other tilesets, like Mar Sara Ex2 and Shakuras Temple. The Compound Mansion ones aren't too bad, just hard to nail perfectly as they are interior tilesets. Their default lighting is weird too. I have a sewer map in the works, if that means anything. | ||
![]()
Mizenhauer
United States1847 Posts
On August 22 2017 03:47 Avexyli wrote: Problem with the Purifier and Void tilesets by themselves are pretty monotone. Void naturally is very dark, and pros don't like dark tilesets. As it was already mentioned, Cybros/Purifier has alot of detail textures and very few good looking base textures. Since we can't recolor anymore, it's very unlikely we'll get a good looking one of those again. :/ Cybros however, does look good in combination with some other tilesets, like Mar Sara Ex2 and Shakuras Temple. The Compound Mansion ones aren't too bad, just hard to nail perfectly as they are interior tilesets. Their default lighting is weird too. I have a sewer map in the works, if that means anything. Where's the Twice map? | ||
Fatam
1986 Posts
On August 22 2017 03:47 Avexyli wrote: The Compound Mansion ones aren't too bad, just hard to nail perfectly as they are interior tilesets. Their default lighting is weird too. . yeah the angle that the light comes in from is 180 from most lightings that have been used in maps thus far in SC2, hence the shadows of ramps/etc. are on the opposite side. It's super jarring. Def have to change the lighting if you start a map with compound mansion | ||
SidianTheBard
United States2474 Posts
Think I've now got a layout I really like, although I'll still need to do some tweaking, especially once I start to add some aesthetics. If all goes well I'll most likely be able to submit all four of my maps this weekend. As always, I'll post my 4 maps with a short description & some aesthetic shots as well. Please guys, please post your maps here if you submit, it's fun to look at the competition and maybe you'll give some ideas to other people when they submit. | ||
MoonStone1
20 Posts
![]() | ||
SidianTheBard
United States2474 Posts
On August 24 2017 02:45 MoonStone1 wrote: Looking forward to it SidianTheBard. It's exciting to be in the same competition as the current ladder-pool mappers. ![]() It's on! I'll look forward to seeing your submissions if you decide to publically post them. Also, if you ever have any questions or would like some feedback feel free to toss me a PM. =) Good luck! | ||
Caerwyn
23 Posts
| ||
Crozo64
64 Posts
Wuru Ice : ![]() Someone wanted some purifier assets , here u have ( with some ice mixed to it ). | ||
OrangeGarage
Korea (South)319 Posts
| ||
ZigguratOfUr
Iraq16955 Posts
On August 25 2017 03:24 RCCar wrote: I would like to see a map like 몽환, where you take 4 old maps and stitch them together. Shit balance but looks interesting I have a feeling an scii map with that concept would be even more imbalanced than Fantasy was. Fantasy used Xeno Sky, Nostalgia, Gaema Gowon and Ride of Valkyries, not sure what an SCII map would use. I'm more interested in someone trying the concept of Demon's Forest in SCII. That seems like something that would be better in SCII than BW. | ||
Fatam
1986 Posts
On August 25 2017 03:24 RCCar wrote: I would like to see a map like 몽환, where you take 4 old maps and stitch them together. Shit balance but looks interesting i had this idea a few times before, but haven't really done it yet bc i still have ideas in my head that i feel are more interesting. I definitely think it's a good idea though, take the good parts of each famous map and you might be able to stitch something awesome together if you do it smartly. On August 25 2017 04:41 ZigguratOfUr wrote: I'm more interested in someone trying the concept of Demon's Forest in SCII. That seems like something that would be better in SCII than BW. I think the problem with Demon's Forest in SC2 is that air units are already too strong and a forest of los blockers all over would just make them even more strong/necessary. | ||
-NegativeZero-
United States2141 Posts
On August 25 2017 03:24 RCCar wrote: I would like to see a map like 몽환, where you take 4 old maps and stitch them together. Shit balance but looks interesting doing this is a lot easier in bw since all 4p maps are exactly the same size. on the other hand maps in sc2 can be any size, and the majority of the good ones are 2p instead of 4p, so it would take a lot more tweaking and fine tuning. | ||
ZigguratOfUr
Iraq16955 Posts
On August 25 2017 07:01 Fatam wrote: i had this idea a few times before, but haven't really done it yet bc i still have ideas in my head that i feel are more interesting. I definitely think it's a good idea though, take the good parts of each famous map and you might be able to stitch something awesome together if you do it smartly. I think the problem with Demon's Forest in SC2 is that air units are already too strong and a forest of los blockers all over would just make them even more strong/necessary. Easily solved by scattering air blockers all over the place ![]() | ||
Fatam
1986 Posts
| ||
Caerwyn
23 Posts
My submission- Bone Stronghold: ![]() Hope you like it and goodluck to everyone :D | ||
| ||