• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:05
CEST 17:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2026 users

[M] (2) Chrysalis

Forum Index > SC2 Maps & Custom Games
Post a Reply
MoonStone1
Profile Joined July 2017
20 Posts
Last Edited: 2017-08-19 20:41:34
August 19 2017 20:15 GMT
#1
Map Dimensions: 136 x 192 :: Playable 116 x 164
Main Ramp -> Main Ramp : 41 seconds
Natural Choke -> Natural Choke : 35 seconds
Playable Area: ~18,500 (Guesswork based on non-flyable areas)
1 Central Xel'Naga Tower

Design Philosophies:
Narrow map with reasonable long map distance from base to base.
Choice of 3rds between defensive and aggressive options.
The map can be played in three ways:
Left v Right, Top v Bottom, or Bot L v Top R.
Large non-flyable areas in the corners and close to the edge of the platform limits air play to be over ground-pathable areas with some limited exceptions, drop play is achievable but must be executed precisely and likely with a distraction.

Variable terrain featuring high-low-high areas, open areas, and some very abusable choke points (especially the one to the left of the low-ground third)

Terrain features a protoss temple being over-taken with zerg. Varying color schemes depending on the area, and some "sanctity zones" near still functioning protoss power crystals.

I'd like to think that the map is 90% complete, but I would welcome any constructive criticism or ideas.
I'd also like to than (NA) Leakyfaucet for some in-depth analysis and consulting for balancing the map.

Chrysalis
Hosted on US, EU
Authored by: MoonStone

Overview Images
+ Show Spoiler +
[image loading]
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

nesta-kun
Profile Joined June 2017
Denmark26 Posts
August 28 2017 19:10 GMT
#2
Overall you have some cool concepts going on here. Generally i think the layout works I especially like how you can play the map in different ways, but there are a few things I think you should be careful about:
  • Having 2nd layer high-ground next to the low-ground makes for some awkward camera angles sometimes, and unit can hide from the camera, this looks to be a little problematic for example with the base right above the main. its not game breaking.

  • The double ramps right outside the natural feel very awkward and can lead to some stupid unit pathing in some cases, and generally ramps in cardinal directions are pretty iffy for things like forcefield etc., i'd suggest making one larger diagonal ramp.

  • No fly zones are also a little tricky, because players might not realize that you can't fly there and that can lead to some pain points. I'd definitely try to use the map a little better you have a ton of dead space. its also a lot of plain cliffs with creep on them which looks a little boring maybe.

  • Aesthetics are pretty cool, and i like the overall theme, however the actual map feels a little barren to me, i'd attempt to stick some more foliage in the corners next to ramps etc. and I don't like the texturing at all, try to stick to a clear style of texturing for each level, right now you have a mish-mash of all your textures on every level. Like, sometimes your 1st level is blueish, sometimes its green, some places it even has tiles, and in some places there are grass on the low-ground in some places there aren't. Consistency is key here, it will also help players realize what level they are on more quickly. It can be cool to incorporate some hard edges in some places with the texturing, or maybe a trim the follows the edge of the cliff. Ascension to Aiur and Bel'Shir Vestige should provide some good reference for where you could take your map in regards to texturing.

Overall a cool map with a lot of promise, even if what I said sounds like a lot, its all just concerns to take into consideration, maybe even just for your next map. Keep at it!
TLMC9 Finalist - Creator of Acid Plant
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #248
TKL 197
iHatsuTV 25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 422
TKL 197
RotterdaM 64
StarCraft: Brood War
Britney 43901
Calm 6399
Sea 4517
EffOrt 1358
BeSt 308
actioN 300
ggaemo 275
Rush 262
scan(afreeca) 164
Soulkey 124
[ Show more ]
Shinee 84
Mind 73
Sea.KH 52
ToSsGirL 46
Barracks 42
Backho 30
soO 26
Free 17
Terrorterran 13
Sacsri 13
Shine 11
yabsab 10
ajuk12(nOOB) 8
Dota 2
Gorgc8319
qojqva1611
XaKoH 306
syndereN220
League of Legends
Reynor86
Counter-Strike
fl0m4178
Super Smash Bros
Mew2King77
Other Games
gofns39413
Grubby9615
singsing2058
B2W.Neo714
Beastyqt703
hiko630
byalli400
Lowko379
crisheroes302
Hui .246
KnowMe201
monkeys_forever115
ArmadaUGS94
QueenE59
Trikslyr20
Organizations
Counter-Strike
PGL34568
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• poizon28 42
• Adnapsc2 32
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota234
League of Legends
• Nemesis2823
• Jankos1600
Upcoming Events
Big Brain Bouts
56m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
11h 56m
RSL Revival
18h 56m
Clem vs Rogue
Bunny vs Lambo
IPSL
1d
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 3h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 16h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
3 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.