• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:54
CEST 16:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League35Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1335.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Terran AddOns placement No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War BW General Discussion Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10739 users

[M] (2) Chrysalis

Forum Index > SC2 Maps & Custom Games
Post a Reply
MoonStone1
Profile Joined July 2017
20 Posts
Last Edited: 2017-08-19 20:41:34
August 19 2017 20:15 GMT
#1
Map Dimensions: 136 x 192 :: Playable 116 x 164
Main Ramp -> Main Ramp : 41 seconds
Natural Choke -> Natural Choke : 35 seconds
Playable Area: ~18,500 (Guesswork based on non-flyable areas)
1 Central Xel'Naga Tower

Design Philosophies:
Narrow map with reasonable long map distance from base to base.
Choice of 3rds between defensive and aggressive options.
The map can be played in three ways:
Left v Right, Top v Bottom, or Bot L v Top R.
Large non-flyable areas in the corners and close to the edge of the platform limits air play to be over ground-pathable areas with some limited exceptions, drop play is achievable but must be executed precisely and likely with a distraction.

Variable terrain featuring high-low-high areas, open areas, and some very abusable choke points (especially the one to the left of the low-ground third)

Terrain features a protoss temple being over-taken with zerg. Varying color schemes depending on the area, and some "sanctity zones" near still functioning protoss power crystals.

I'd like to think that the map is 90% complete, but I would welcome any constructive criticism or ideas.
I'd also like to than (NA) Leakyfaucet for some in-depth analysis and consulting for balancing the map.

Chrysalis
Hosted on US, EU
Authored by: MoonStone

Overview Images
+ Show Spoiler +
[image loading]
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

nesta-kun
Profile Joined June 2017
Denmark26 Posts
August 28 2017 19:10 GMT
#2
Overall you have some cool concepts going on here. Generally i think the layout works I especially like how you can play the map in different ways, but there are a few things I think you should be careful about:
  • Having 2nd layer high-ground next to the low-ground makes for some awkward camera angles sometimes, and unit can hide from the camera, this looks to be a little problematic for example with the base right above the main. its not game breaking.

  • The double ramps right outside the natural feel very awkward and can lead to some stupid unit pathing in some cases, and generally ramps in cardinal directions are pretty iffy for things like forcefield etc., i'd suggest making one larger diagonal ramp.

  • No fly zones are also a little tricky, because players might not realize that you can't fly there and that can lead to some pain points. I'd definitely try to use the map a little better you have a ton of dead space. its also a lot of plain cliffs with creep on them which looks a little boring maybe.

  • Aesthetics are pretty cool, and i like the overall theme, however the actual map feels a little barren to me, i'd attempt to stick some more foliage in the corners next to ramps etc. and I don't like the texturing at all, try to stick to a clear style of texturing for each level, right now you have a mish-mash of all your textures on every level. Like, sometimes your 1st level is blueish, sometimes its green, some places it even has tiles, and in some places there are grass on the low-ground in some places there aren't. Consistency is key here, it will also help players realize what level they are on more quickly. It can be cool to incorporate some hard edges in some places with the texturing, or maybe a trim the follows the edge of the cliff. Ascension to Aiur and Bel'Shir Vestige should provide some good reference for where you could take your map in regards to texturing.

Overall a cool map with a lot of promise, even if what I said sounds like a lot, its all just concerns to take into consideration, maybe even just for your next map. Keep at it!
TLMC9 Finalist - Creator of Acid Plant
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
#109
WardiTV1180
IntoTheiNu 1063
OGKoka 611
Rex125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 611
Rex 125
Codebar 63
StarCraft: Brood War
Britney 46148
Calm 3085
Shuttle 2129
Jaedong 1270
EffOrt 768
Horang2 557
Stork 553
Mini 508
firebathero 406
Soulkey 350
[ Show more ]
Rush 346
actioN 292
ZerO 241
BeSt 216
Snow 148
Killer 120
sorry 104
Zeus 100
Barracks 98
Mong 88
hero 82
Shinee 56
Creator 35
Bishop 28
Sexy 28
ToSsGirL 27
Hm[arnc] 26
Noble 26
soO 24
Sacsri 23
Shine 19
Aegong 16
Terrorterran 14
yabsab 13
HiyA 11
scan(afreeca) 11
Trap 0
Dota 2
Dendi1479
syndereN341
Fuzer 108
Other Games
singsing2624
B2W.Neo1371
hiko1351
olofmeister1144
Lowko381
crisheroes322
Liquid`VortiX232
Hui .170
ToD99
QueenE59
KnowMe45
ZerO(Twitch)15
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile115
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV575
League of Legends
• Nemesis3509
• Jankos2704
• TFBlade886
Upcoming Events
Monday Night Weeklies
1h 6m
IntoTheTV X SOOP
20h 6m
PiGosaur Cup
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.