Random Race
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lunareaping
Canada16 Posts
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SetGuitarsToKill
Canada28396 Posts
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Cascade
Australia5405 Posts
1) Playing random is harder than sticking to one race. 2) The opponent not knowing which race you are is an advantage for the random player. 3) 1) is a stronger effect than 2). Proof: none of the top players play random. 4) Some random players want the advantage in 2). Other random players don't, and tell their race at the start. Opponents, understandably, don't always trust them though. 5) Many players are frustrated by playing vs random, as they don't know how to open. It seems like especially toss struggle on 4 player maps, where it can be coin-flippy when choosing opening BO. I think that's most of it. Most of what you'll read below will be variations of this I think, but often less civilized. Point 5) for example often turns into "random players are filthy cheesers!!! signed: toss player". | ||
Thieving Magpie
United States6752 Posts
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LightSpectra
United States1461 Posts
On April 12 2017 22:52 Thieving Magpie wrote: I personally would rather no race be visible at any point until you scout the opponent. I think it would lead to more standardized builds and more interesting lines of play. sounds like a cheeser's paradise to me | ||
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Darkhorse
United States23455 Posts
I honestly don't think it affects play too much. Just means someone has to scout slightly earlier (not a huge deal) and Terrans/Toss will wall their ramp every time just in case you happen to be Zerg. Your scout arrives at your opponent before you have to make a big decision anyway unless you are planning on a proxy or some kind of cheese. And sometimes if you're on a four player map and can't reliably get a scout in before you have to make one of those decisions you have to just bite the bullet and do a safe build. | ||
Gullis
Sweden740 Posts
On April 12 2017 22:52 Thieving Magpie wrote: I personally would rather no race be visible at any point until you scout the opponent. I think it would lead to more standardized builds and more interesting lines of play. Not a fan of this because it would mean it would be a different meta game in tournaments than on ladder. | ||
SCC-Faust
United States3736 Posts
On April 12 2017 14:08 lunareaping wrote: I understand people enjoy playing random, but why can't we have it so the chosen race is depicted during load screen so the other player can open accordingly I don't understand the thought process behind this. You want Blizzard to reveal the random player's race at the same time for both players so you can play better against them? Am I understanding this correctly? Like, Starcraft is a game of incomplete information. You do not know for certain at all times what your opponent is doing so you must piece together what you can see and what you do know to form the most accurate picture you can and respond appropriately. In my experience a lot of Brood War players whine and kick random players out of lobbies because there is no matchmaking and it is the most hilarious thing to me. I'm personally glad Blizzard conceals the random player's race in Starcraft 2 because at some point you have to just shit on the horrible mentality that plagues a good portion of Starcraft players that people can't use strategy in a strategy game. It is not a faux pas to cheese, to play unconventional, or to play random. If this bothers you, either download map hacks or play a different game. | ||
Aegwynn
Italy460 Posts
On April 12 2017 23:01 Darkhorse wrote: I've played a decent bit of random on the ladder and I always immediately tell my opponent what race I got. But as Cascade already mentioned most of them don't believe me and scout me anyway (totally understandable, I've never done this but I've had people I played against tell me they were something they weren't which I also don't mind I find it pretty amusing). I honestly don't think it affects play too much. Just means someone has to scout slightly earlier (not a huge deal) and Terrans/Toss will wall their ramp every time just in case you happen to be Zerg. Your scout arrives at your opponent before you have to make a big decision anyway unless you are planning on a proxy or some kind of cheese. And sometimes if you're on a four player map and can't reliably get a scout in before you have to make one of those decisions you have to just bite the bullet and do a safe build. I always scout even if they tell me their races, not because i don't trust them but i feel like they tell me only because they don't want me to scout them. Never seen anyone lie about his race so far anyways. I like the way random works i don't see any problem here at all. | ||
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Darkhorse
United States23455 Posts
On April 12 2017 23:20 Aegwynn wrote: I always scout even if they tell me their races, not because i don't trust them but i feel like they tell me only because they don't want me to scout them. Never seen anyone lie about his race so far anyways. I like the way random works i don't see any problem here at all. I've had some people lie about their race but it's just a little gamesmanship that I can appreciate. I agree with you and I also always scout anyway. But then I always scout opponents early regardless of if they are random. The only times I haven't told someone what race I got is when immediately upon entering the game they type "race?" or even "tell me what race you got" like I'm required to tell them. At that point I just tell them to scout and find out haha. | ||
Danglars
United States12133 Posts
On April 12 2017 14:24 Cascade wrote: Let me sum up this common points in this discussion. 1) Playing random is harder than sticking to one race. 2) The opponent not knowing which race you are is an advantage for the random player. 3) 1) is a stronger effect than 2). Proof: none of the top players play random. 4) Some random players want the advantage in 2). Other random players don't, and tell their race at the start. Opponents, understandably, don't always trust them though. 5) Many players are frustrated by playing vs random, as they don't know how to open. It seems like especially toss struggle on 4 player maps, where it can be coin-flippy when choosing opening BO. I think that's most of it. Most of what you'll read below will be variations of this I think, but often less civilized. Point 5) for example often turns into "random players are filthy cheesers!!! signed: toss player". 1b) Knowing the right scouting and cheese defenses for all 9 matchups is tough. A random player whose race is known from the start would be disadvantaged against a sharp opener from having had barely any practice against it. It's not an advantage to switch the complaints from highly against-random to randoms who get cheesed every game. | ||
Aron Times
United States312 Posts
1. I have no control over where my SCV goes, so he could get picked off or be completely safe at the whims of RNGesus. 2. On some spawns, I can wall with my attachments. On some maps, I have to build extra buildings. 3. On some spawns, my attachments are completely safe, but in other spawns, they are completely exposed. Or what about Zerg? 1. If my minerals are south of the hatchery, then I get a small advantage over other players. 2. If my minerals are not south of the hatchery, then I am disadvantages a little bit. 3. If I send my overlord to the wrong spot, then I don't get to see what my opponent is building. Or Protoss... 1. If he builds a | ||
Fango
United Kingdom8987 Posts
On April 12 2017 22:52 Thieving Magpie wrote: I personally would rather no race be visible at any point until you scout the opponent. I think it would lead to more standardized builds and more interesting lines of play. The cheese though | ||
Fango
United Kingdom8987 Posts
On April 12 2017 23:56 Eternal Dalek wrote: Or Protoss... 1. If he builds a What about "I have to guess which base to keep MC at cause idk where I'll get dropped" | ||
BSJ_ACOLYTE
Korea (North)6 Posts
As far as I can tell, the only sensible reason to pick Random is grinding the Random portraits. Do I think the loading screen should show the matchup? I do. 2nd best option: allow reasonable decent human beings who choose the Random option to reveal the matchup by choice. | ||
Aiobhill
Germany283 Posts
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SCC-Faust
United States3736 Posts
On April 13 2017 00:04 BSJ_ACOLYTE wrote: There are three playable races: Terran, Protoss & Zerg. Random is not a race; it's a feature that picks one of the three aforementioned races for you. As far as I can tell, the only sensible reason to pick Random is grinding the Random portraits. Do I think the loading screen should show the matchup? I do. 2nd best option: allow reasonable decent human beings who choose the Random option to reveal the matchup by choice. You literally listed no reasons other than because you want to. There has historically been quite a few successful random / race pickers from the beginning of Starcraft so obviously there is other sensible reasons other than some portraits. Testie, Eriador, Oystein, TreK, TLO, Gumiho, Nerchio have all been random players or race pickers at one point. I don't want to be condescending but I'm not sure what is with the entitlement posts where people feel like they should know what race they are going against so they can play better against a player who already puts puts themselves at a disadvantage by playing 9 match-ups instead of 3. Or the fact that you don't personally see a reason for X, so it shouldn't be done despite the fact that other people obviously DO have reasons for doing it. | ||
BSJ_ACOLYTE
Korea (North)6 Posts
BSJ_ACOLYTE wrote: sensible reason User was warned for this post | ||
BSJ_ACOLYTE
Korea (North)6 Posts
I cannot even remember the last time I played against someone who choose Random. Granted I only play casually these days but still. | ||
SCC-Faust
United States3736 Posts
On April 13 2017 00:40 BSJ_ACOLYTE wrote: Entitlement? I for one do not feel entitled to anything. I'm just trying to reason (an optimistic endavour, I know). I cannot even remember the last time I played against someone who choose Random. Granted I only play casually these days but still. Some players enjoy playing all 3 races and leaving it up to the game to decide. Is that really so hard to understand? Just because it is something you don't agree with personally doesn't mean it isn't sensible. | ||
playa
United States1284 Posts
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Charoisaur
Germany15961 Posts
I think it's ok in most circumstances but in some situations (last scout on 4 player map in mirror) it becomes unfair. However I don't think they will ever change it considering they haven't done it in 7 years despite heavy complaints. | ||
BSJ_ACOLYTE
Korea (North)6 Posts
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Jandos
Czech Republic928 Posts
On April 13 2017 01:04 Charoisaur wrote: This has been discussed since wol release. I think it's ok in most circumstances but in some situations (last scout on 4 player map in mirror) it becomes unfair. However I don't think they will ever change it considering they haven't done it in 7 years despite heavy complaints. Are you serious ? What becomes unfair ? YOU are the one who want unfair advantage against your random opponent. If you playing random you need to be good at all three races. That is the point of playing random, you worked and studied harder so you should be in better position against your opponent who play only one race. You have moment of surprise which you deserve. | ||
BSJ_ACOLYTE
Korea (North)6 Posts
On April 13 2017 01:14 Jandos wrote: Are you serious ? What becomes unfair ? YOU are the one who want unfair advantage against your random opponent. If you playing random you need to be good at all three races. That is the point of playing random, you worked and studied harder so you should be in better position against your opponent who play only one race. You have moment of surprise which you deserve. wow what a disgusting sentiment - you people are unworthy of being alive | ||
SCC-Faust
United States3736 Posts
On April 13 2017 01:12 BSJ_ACOLYTE wrote: What is preventing people from rolling a dice at home? What sensible reason is preventing the players from knowing the matchup? You're talking about sensibility and then want people to roll a dice at home to pick their race in the same post. Right. Also it has already been discussed in this thread what a good reason for hiding the random player's race is. They are inherently disadvantaged as a player who has to practice/understand three times the match-ups. Do you know why there has been little to no random players in the professional scene? Because it just isn't possible to keep your skill level up to par with other professionals when you spread your practice across 3 whole races. That is why it is hard to take people complaining about showing people who select random as a race seriously. It is also why it is completely "sensible" to hide it. | ||
WeddingEpisode
United States356 Posts
With Random the Random opponent potentially gets full map scouting time advantage until their 3 Reaper producing rax are spotted; as if 3 rax isn't hard enough, this can be masked. Random puts the non-random at a terrible disadvantage. I wish that Random were eliminated or else people could refuse Random matches on ladder. | ||
Jandos
Czech Republic928 Posts
wow what a disgusting sentiment - you people are unworthy of being alive From two days old troll account I take it as honor. Anyway, it is the same principle as in real life. People who studied and worked harder than others are usually rewarded later. People who were lazy complain why they arent in same position. | ||
SCC-Faust
United States3736 Posts
On April 13 2017 01:33 Jandos wrote: From two days old troll account I take it as honor. Anyway, it is the same principle as in real life. People who studied and worked harder than others are usually rewarded later. People who were lazy complain why they arent in same position. He literally PM'd me and told me to kill myself. Like if you can't have a discussion on a discussion forum without telling people to kill themselves a few posts in... your opinion probably wasn't valid in the first place. ![]() | ||
DickMcFanny
Ireland1076 Posts
I don't consider myself at a disadvantage and wish my race were displayed to stop the hostility. There's no unfair DISadvantage in playing random; you wouldn't get mad at someone for practicing three times as much as do, would you? So why should there be a competitive advantage? I used to play in Master but now I play only like 50 games a season and I'm in platinum. | ||
Ej_
47656 Posts
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xenoZhang
China142 Posts
and when I play people with Random race, I almost always go for very aggressive opening, (TVR with gas first 111, ZVR 13 pool with ling speed/droplords, PVR with 1 or 2 gate pressure) As many random players only have a few openings and are not very familiar with defending unorthodox strategies. | ||
SCC-Faust
United States3736 Posts
On April 13 2017 01:42 DickMcFanny wrote: I'm one of those random players who tell their race at the start of the game. I don't consider myself at a disadvantage and wish my race were displayed to stop the hostility. There's no unfair DISadvantage in playing random; you wouldn't get mad at someone for practicing three times as much as do, would you? So why should there be a competitive advantage? I used to play in Master but now I play only like 50 games a season and I'm in platinum. Think it would be a good compromise to allow random players to choose if they want to display their race at the loading screen. And I don't think there is an "unfair" disadvantage in playing random. I mean, you are literally choosing it. There is obviously advantages of playing random but there is no way that playing random is overall advantageous. I don't think that point even needs to be made into a discussion or else you'd be seeing professionals playing random lol. | ||
SC2Toastie
Netherlands5725 Posts
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Odowan Paleolithic
United States232 Posts
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fluidrone
France1478 Posts
On April 13 2017 00:04 BSJ_ACOLYTE wrote: There are three playable races: Terran, Protoss & Zerg. Random is not a race; it's a feature that picks one of the three aforementioned races for you. As far as I can tell, the only sensible reason to pick Random is grinding the Random portraits. Do I think the loading screen should show the matchup? I do. 2nd best option: allow reasonable decent human beings who choose the Random option to reveal the matchup by choice. i went off on holiday and missed your lack of brains: i'm so glad On April 13 2017 01:28 WeddingEpisode wrote: You've got to be kidding that Random is not an advantage. With Random the Random opponent potentially gets full map scouting time advantage until their 3 Reaper producing rax are spotted; as if 3 rax isn't hard enough, this can be masked. Random puts the non-random at a terrible disadvantage. I wish that Random were eliminated or else people could refuse Random matches on ladder. ? wow.. you ever played as random ? you should try a few weeks, then consequently convert to playing random half of the time and the other half choosing one of the three as you like .. and in the end have more fun with the game On April 12 2017 22:52 Thieving Magpie wrote: I personally would rather no race be visible at any point until you scout the opponent. I think it would lead to more standardized builds and more interesting lines of play. <3i completely agree and we would all be randoms <3 blizzard placed a loading screen for loading time / synching time / etc nothing more! random is a fourth race in a game of 3 races, it exists as a separate race and is fine and original as such, why do people want to change that? just for the sake of changing it? Random players can be cheesers .. can be playing on assumptions of one race poneys .. can be a good player / bad player .. can want to use strategy / can want to use whatever the latest meta is etc etc it is the fourth race, trying it for a few weeks is guaranteed to convert you to playing the different races !!! On April 12 2017 23:01 Darkhorse wrote: I've played a decent bit of random on the ladder and I always immediately tell my opponent what race I got. But as Cascade already mentioned most of them don't believe me and scout me anyway (totally understandable, I've never done this but I've had people I played against tell me they were something they weren't which I also don't mind I find it pretty amusing). I honestly don't think it affects play too much. Just means someone has to scout slightly earlier (not a huge deal) and Terrans/Toss will wall their ramp every time just in case you happen to be Zerg. Your scout arrives at your opponent before you have to make a big decision anyway unless you are planning on a proxy or some kind of cheese. And sometimes if you're on a four player map and can't reliably get a scout in before you have to make one of those decisions you have to just bite the bullet and do a safe build. People should scout regardless of race / random, that is a part of the game that is vital and having a random player to face just reminds "normal" players of this and this is good for the community of players .. this is a plus! i stopped playing (coz no time) but i always played random (in bwar too) .. i think i'll never be top at any of the three races in sc, but i can be top at having fun and presenting my own sets of challenges to ladder grinders who have to adapt to them.. i mostly always typed my race, just coz .. you know, it is interaction (so fun to see how most don't trust you the first games and then on the half dozen of you typing it, they end up trusting you a little ![]() i did refrain when playing people i played earlier and were jerks (to me) .. and in that case it sounded like yes there was an advantage that random wield in the early game (it mostly prevents players from turtling "safely") .. but that advantage does not come near to the advantage of playing only one race and knowing it / using it .. more (than randoms do). so i guess in that case i would proxy rax/ hatch / cannon rush anyway so it doesn't change things much ![]() i think playing random is a philosophy / karma thing .. i like to discover my race at the last moment i like not choosing it! As a random player, you exist as a separate choice that wants to enjoy all the genie that is a game with 3 different races and the ensuing numerous and very different match ups.. it is the best way to understand all three races and their different gameplays As for changing the loading screen? to prevent the random player an advantage? (lol on that one) to be purer? i don't care, but is the whole essence of the random player not that he is different from the other three..? i happen to wish it so, so i would say keep it as is but in any case people should scout and play the random players who will be de masked from there .. that is not really an issue worth consideration, it sets in that this is a given (you must scout or be aggressive yourself to be on equal footing, it reduces and simultaneously widens the palette of gameplay at once.. fun fun fun! On April 13 2017 04:21 Odowan Paleolithic wrote: I don't have a problem with scouting (and metagaming) against random. I do however believe the random is not actually statistically random due to PRNGs. And it is quite skewed toward zerg. Agreed, statistically skewed, i never got enough toss to get all the units dynamics and f ck the number of times that i got zerg 7 times in a row in one sitting / playing session ![]() (don't get me wrong i love all three races but as a random you end up hating when that happens) i love palette of gameplay and randomness satisfies this well, go put my race on the loading screen, i won't mind, i don't even have a tl random icon so ... ![]() | ||
Arghmyliver
United States1077 Posts
1. R is harder Yes, you have to (try to) be able to play every match-up in the game. I honestly think this was good practice and experience as a new player to try a lot of builds in a lot of different match-ups. You come to understand how certain match-ups feel from both perspectives at varying points in the game which can be incredibly useful. 2. Opponent being R is a disadvantage. Briefly. This advantage is dramatically reduced upon scouting. Nowadays against random I tend to just try and open safely. Frequently R player will reveal their race with a scout also. 3. 1. is a greater disadvantage than 2. Besides the fact that there are no top random players, 9 match-ups is greater than 3 which would make this seem like a no-brainer. Even accounting for the fact that you might have to learn a new general safe build to play against R you still get 9 > 4, which disregards the fact that R might have to learn 3 new safe builds to play against R themselves in the rare case you get an RvR (making it 12 > 4). Math. 4. Telling people your race I didn't tell people at the start what race I was unless they asked in which case I generally told them. I don't tend to ask people what race they are now that I main Z, nor would I expect them to tell me. Personally, and maybe this is just because I have played R in the past, I don't think the advantage of having your race unknown to the opponent at the start is substantial enough to justify the forced disclosure of what race RNJesus bestowed upon you (per the above math). I also think it takes away from the, for lack of a better word, randomness of playing random. I enjoy the ladder dynamic of the occasional random player (which would completely disappear if the opponent knows R's race from the start). 5. Openings and cheesiness I feel it is irresponsible to paint all random players as cheesy (or to disregard the fact that some of them are). Many main racers (I guess would be the term?) are cheesy as well. That being said, it is more challenging to come up with a build that is safe against all 3 races. However, this is a part of the dynamic I also enjoy. Many great games and build orders come from unorthodox openings and situations. The whole concept of creative limitation comes to mind. I use these games to try new things, new strategies and most importantly - have fun ^_^. | ||
LordOfDabu
United States394 Posts
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LegoesRockRaider
Denmark6 Posts
Also i don't thing protoss have as hard a time on 4 player maps vs random, as they used to have. Now they can just make adepts and be good vs everything ![]() | ||
SCC-Faust
United States3736 Posts
On April 13 2017 06:09 LegoesRockRaider wrote: I would personally very much like to see the race and spawn location of my apponent at the beginning. Instead of showing all the possible start locations at the start of the game, it could show where the opponent actually spawned. I don't think games should be decidet by whenever you scout your opponent first or last on a four player map. Also i don't thing protoss have as hard a time on 4 player maps vs random, as they used to have. Now they can just make adepts and be good vs everything ![]() I know shitposts are discouraged on TL but god damn do I want to give you a thumbs up. You deserve to make that post man, cause the last few posters did a good job of beating the topic to death (in a good way). | ||
Phredxor
New Zealand15076 Posts
Random is more fun for some people. | ||
Danglars
United States12133 Posts
On April 13 2017 08:48 Phredxor wrote: I play random and I've only ever cheesed once that I can recall. Am i doing it wrong? Random is more fun for some people. Just by giving your opponent pause when he considers his strategy, you injure him. The long and short of it is: there's not enough injury or advantage to merit a change. | ||
Garuga
49 Posts
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ZenithM
France15952 Posts
The very existence of this thread alone comforts me in my belief that I can safely continue to play random like this and consistently annoy more people. | ||
Thieving Magpie
United States6752 Posts
Only if people continue to play greedy. If people get scared of cheese people start to play super safe. When people start to play super safe people get greedy. When people get greedy then cheese returns. The only reason people complain about "cheese" is because they see their opponent's race and then immediately have a preconceived idea of how the first 15 minutes of the game plays out. Then canons show up and they freak out like "Don't you know you're supposed to play like how I want you to play???" Get rid of the knowledge and people would simply play as safe as possible all the time. It'd be great. | ||
paralleluniverse
4065 Posts
On April 12 2017 14:08 lunareaping wrote: I understand people enjoy playing random, but why can't we have it so the chosen race is depicted during load screen so the other player can open accordingly As a random player, I think race should be visible and that games should affect both random and race MMR. | ||
ChristianS
United States3188 Posts
It's a bit different now, though, because race MMR is separate now, isn't it? So to go back to Cascade's 5 point breakdown, point 1) doesn't really apply any more. However good you are with the race you spawn as, that's about how good your opponent is with theirs, or else your MMR's wouldn't be similar so you wouldn't get matched. So you should be about as good as your opponent with the race you rolled, but if you are, you have an information advantage thst will slightly inflate your winrate, making you face better opponents than you should be facing for your skill with that race. In the process you don't really learn how to defend early aggression because most cheeses are race specific and must be chosen before a scout could reach you, so your learning on all three races is impaired. Honestly the only reason I can see for keeping random advantage at this point is just "i like it the way it is," either because you play random and like the advantage or because you don't play random but like the interesting strategy around facing random players. The latter of these is, I think, extremely rare. Edit: as a quick qualifier, I don't know how random MMR currently works. Possibly it gives you a unique "random MMR" and matches based on that. Thinking about it now, that's probably the case because it doesn't seem to resolve what race you are until after you've found an opponent. But if that's the case, it shouldn't be. It must suck for random players to have different skill levels with different races, but keep matching opponents somewhere in the middle. Like, if you're really good with Terran, okay with Zerg, and terrible with Protoss, your MMR will settle somewhere in the middle. So you'll win nearly every game as Terran, lose nearly every game as Protoss, and only your Zerg games will be remotely competitive (and, by the usual logic of MMR) interesting and fun). | ||
Cascade
Australia5405 Posts
On April 13 2017 14:50 ChristianS wrote: I made a big thread about this during LotV beta. I thought I laid out pretty nicely why it is against the spirit of competition for one player to start out with an information advantage, but people didn't seem to agree, and mostly I got flamed by a bunch of random players and little productive conversation came of it. It's a bit different now, though, because race MMR is separate now, isn't it? So to go back to Cascade's 5 point breakdown, point 1) doesn't really apply any more. However good you are with the race you spawn as, that's about how good your opponent is with theirs, or else your MMR's wouldn't be similar so you wouldn't get matched. So you should be about as good as your opponent with the race you rolled, but if you are, you have an information advantage thst will slightly inflate your winrate, making you face better opponents than you should be facing for your skill with that race. In the process you don't really learn how to defend early aggression because most cheeses are race specific and must be chosen before a scout could reach you, so your learning on all three races is impaired. Honestly the only reason I can see for keeping random advantage at this point is just "i like it the way it is," either because you play random and like the advantage or because you don't play random but like the interesting strategy around facing random players. The latter of these is, I think, extremely rare. Edit: as a quick qualifier, I don't know how random MMR currently works. Possibly it gives you a unique "random MMR" and matches based on that. Thinking about it now, that's probably the case because it doesn't seem to resolve what race you are until after you've found an opponent. But if that's the case, it shouldn't be. It must suck for random players to have different skill levels with different races, but keep matching opponents somewhere in the middle. Like, if you're really good with Terran, okay with Zerg, and terrible with Protoss, your MMR will settle somewhere in the middle. So you'll win nearly every game as Terran, lose nearly every game as Protoss, and only your Zerg games will be remotely competitive (and, by the usual logic of MMR) interesting and fun). Random is treated like a fourth race in terms of by-race MMR: us.battle.net. | ||
Thieving Magpie
United States6752 Posts
On April 13 2017 14:50 ChristianS wrote: I made a big thread about this during LotV beta. I thought I laid out pretty nicely why it is against the spirit of competition for one player to start out with an information advantage, but people didn't seem to agree, and mostly I got flamed by a bunch of random players and little productive conversation came of it. It's a bit different now, though, because race MMR is separate now, isn't it? So to go back to Cascade's 5 point breakdown, point 1) doesn't really apply any more. However good you are with the race you spawn as, that's about how good your opponent is with theirs, or else your MMR's wouldn't be similar so you wouldn't get matched. So you should be about as good as your opponent with the race you rolled, but if you are, you have an information advantage thst will slightly inflate your winrate, making you face better opponents than you should be facing for your skill with that race. In the process you don't really learn how to defend early aggression because most cheeses are race specific and must be chosen before a scout could reach you, so your learning on all three races is impaired. Honestly the only reason I can see for keeping random advantage at this point is just "i like it the way it is," either because you play random and like the advantage or because you don't play random but like the interesting strategy around facing random players. The latter of these is, I think, extremely rare. Edit: as a quick qualifier, I don't know how random MMR currently works. Possibly it gives you a unique "random MMR" and matches based on that. Thinking about it now, that's probably the case because it doesn't seem to resolve what race you are until after you've found an opponent. But if that's the case, it shouldn't be. It must suck for random players to have different skill levels with different races, but keep matching opponents somewhere in the middle. Like, if you're really good with Terran, okay with Zerg, and terrible with Protoss, your MMR will settle somewhere in the middle. So you'll win nearly every game as Terran, lose nearly every game as Protoss, and only your Zerg games will be remotely competitive (and, by the usual logic of MMR) interesting and fun). Its not even that complicated. Players like not having to think. If they know the opponent, then they can autopilot the "build" for that matchup. People who are okay with random do so because the enjoy the idea of playing without that rigid structure in mind. Things are exploratory, and about flowing through the rhythm of the match based on exploration and the generation of new information affecting your decisions. | ||
Tyrhanius
France947 Posts
On April 13 2017 15:20 Thieving Magpie wrote: Its not even that complicated. Players like not having to think. If they know the opponent, then they can autopilot the "build" for that matchup. People who are okay with random do so because the enjoy the idea of playing without that rigid structure in mind. Things are exploratory, and about flowing through the rhythm of the match based on exploration and the generation of new information affecting your decisions. No, it's just playing vs random is playing from behind, because the other knows your race and you don't, so you can't find an optimal build, while he can ever cheese you or get a better macro opener knowing your race. And of course scouting really early put you behind. But you have the fact you master your race more than the other, so the random often compensate that cheesing you (which don't require to master your race like a macro game), so that's why no one like to play vs random. | ||
VHbb
689 Posts
And no, playing random is not like selecting one race before the match (or flipping a coin.. please), sometimes I like the idea of now knowing what I'm going to play next... it's fun and this is a game after all.. Look at your win-rate vs random, compare it to your win-rate vs other races, and calculate the impact of the number of games you play vs random on your ladder placement.. it's likely super small considering the very small number of games you get vs randoms.. | ||
nanaoei
3358 Posts
second, I thought a lot of us as a community established that LotV as it is, loses the little early game shenanigans that it once had in WoL and HotS iterations. no more 6 pools, etc. correct me if I am wrong, but there are now very few builds that can get to your base and win without you having first scouted it. if they are playing random, and they are cheesing, this positively incentivizes you to scout it and later win. of course, the downside of this is that you're forced to play to their tune. yes and no. you take a risk (not scout a couple supply count earlier), they also take risks. you are always somewhat forced to play to your opponent, especially if playing from behind, and this is regardless of what race, matchup or setting is being played. I had played random from the start of WoL up until 6 months back in LotV, while previously I played and only knew how to play protoss in scbw. why the big change? because once I tried the other two races, I decided that I wanted to be at a good level at them too. if i love the game and the depth in the strategy, why can't i study the game further and develop myself to be able to fit in some more muscle memory and some more game knowledge? on top of that, there are certain things, certain playstyles that are much better suited to one race than another. 1. an example is mass production and tech switching as zerg, eventually adopting playstyle #2 2. creating a medium tier mobile army and moving groups of army everywhere, as terran 3. delicately teching up to a mass ball, using stalling tactics and special mobility units to pull an opponent slightly, protoss. each style plays different in each other race's hands and it just felt like another race had an easier route or a more enjoyable pacing or tactile feel to it in that process. that was initially. later on, it felt like each race was very similar in concept but simply had different tools and ways to go about pacing. there is no need to change hotkeys drastically when you can use the same hotkey method for all three races, easily. the game's default hotkeys were made quite well for situations like that. but in order to improve my own random skills, I went and race picked for a while to practice specific races, styles, or general matchups until it went back up to a reasonable good level, then back to random again. it's just the freedom of being able to do anything, and when you queue ladder? well guess what, you now have to adapt further, and you don't get to have one preference. however, for the ladder to display which race the random user is going to be, that is the same as race picking for their opponent, while for them it is a matchup laid before them. I can understand and agree that this seems fair in the eyes of many, but my opinion isn't the same as each random player out there, therefore again, I disagree with the OP. some actually want a tiny bit of advantage, an extra layer of fun. maybe they do have a preference, but for 2 of 3 races, however, willing to go through with his third race and potentially learn to enjoy it in the process as well. this harps back to when people call either Softcore vs Hardcore in Diablo games to be pointless or a waste of time. I will just say that it comes back to your mentality on handling the situations and what you come out of it with. for me, I learned to love the game and better accept some of the details of the game. I also had a bearing for whether a player was playing particularly well on their race, and that let me make decisions based on what I could see of the other player and their tiny nuances. that stuff is beautiful to me. it is really not that complicated. you are either going to scout the random player because you are scared or think it is the right play, or proceed to exceptionally cut corners and play the blind-mindgame. I think that if you are the player to think that you need to do something special to draw the gap closer to the innate advantages of not knowing their race, you are the one beginning to defeat yourself. to scout, one worker missing out on 5 mining trips earlier on, is potentially outweighed by one worker idling and missing out x amount of trips. you think it is going to make or break the game, that one maneuver? versus not reacting well to your opponent or having the right solution to their problem? | ||
ChristianS
United States3188 Posts
On April 13 2017 14:58 Cascade wrote: Random is treated like a fourth race in terms of by-race MMR: us.battle.net. Alright then. Random players out there: would you not prefer to get matched based on the MMR of the race you roll? I think a lot more people (myself included) would be interested in playing random if the MMR did this, because otherwise the fear is that if you roll your good race you'll demolish them, and if you roll your bad race you'll get demolished, neither of which is a particularly interesting game. | ||
esReveR
United States567 Posts
On April 13 2017 21:37 ChristianS wrote: Alright then. Random players out there: would you not prefer to get matched based on the MMR of the race you roll? I think a lot more people (myself included) would be interested in playing random if the MMR did this, because otherwise the fear is that if you roll your good race you'll demolish them, and if you roll your bad race you'll get demolished, neither of which is a particularly interesting game. If the system was capable of doing this, then it would be fair to reveal the race we (random players) got. I'm not sure how the game is programmed as far as when it actually chooses our race. I know that sometimes the game bugs and it gives you your race's mouse pointer on the load screen so you know what race you have early (though that bug is very rare), so it has to be chosen by the time the load screen pops up. But, it might already have your opponent matched before it chooses your race. The change you propose to the MMR system might drive a nightmare of a coding change for Blizzard that they probably wouldn't want to do. | ||
ChristianS
United States3188 Posts
On April 13 2017 22:12 esReveR wrote: If the system was capable of doing this, then it would be fair to reveal the race we (random players) got. I'm not sure how the game is programmed as far as when it actually chooses our race. I know that sometimes the game bugs and it gives you your race's mouse pointer on the load screen so you know what race you have early (though that bug is very rare), so it has to be chosen by the time the load screen pops up. But, it might already have your opponent matched before it chooses your race. The change you propose to the MMR system might drive a nightmare of a coding change for Blizzard that they probably wouldn't want to do. It couldn't be that hard to change, could it? On hitting the "find match" button you have it randomly generate a number 1-3, and pass that number to the variable that stores your race before it starts looking for a match. The game can handle having any of the races in that variable already, and random number generation isn't hard. It might take a little more work to stop your race from displaying while you're waiting for a match, but still not that much work. | ||
Thieving Magpie
United States6752 Posts
On April 13 2017 16:30 Tyrhanius wrote: No, it's just playing vs random is playing from behind, because the other knows your race and you don't, so you can't find an optimal build, while he can ever cheese you or get a better macro opener knowing your race. And of course scouting really early put you behind. But you have the fact you master your race more than the other, so the random often compensate that cheesing you (which don't require to master your race like a macro game), so that's why no one like to play vs random. Which is why on page 1 I stated my preference that no race should be shared at the loading screen. Treat all opponents as random. | ||
Lssfs234
United States9 Posts
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BronzeKnee
United States5217 Posts
On April 13 2017 08:48 Phredxor wrote: I play random and I've only ever cheesed once that I can recall. Am i doing it wrong? Random is more fun for some people. If my opponent is random I always cheese them 100% of the time. | ||
Arghmyliver
United States1077 Posts
On April 13 2017 21:37 ChristianS wrote: Alright then. Random players out there: would you not prefer to get matched based on the MMR of the race you roll? I think a lot more people (myself included) would be interested in playing random if the MMR did this, because otherwise the fear is that if you roll your good race you'll demolish them, and if you roll your bad race you'll get demolished, neither of which is a particularly interesting game. As someone who used to play random - I didn't find myself horribly outmatched. While it is true that there is some discrepancy in skill between the races (I was terrible at Terran and about even P/Z), it honestly just incentivized me to practice Terran more. Also, your races might be slightly different in terms of skill, but you also have to take match-ups into account. My PvZ and ZvP were way better than the respective mirror match-ups. As for practice value, I think it was incredibly helpful to start out as a random player. I learned so much in terms of match-up dynamics, timings and just how the game 'felt' from different perspectives at different points in the game. This was back in the WoL days so I don't know how much has changed now, but I got cheesed a LOT playing random. Proxy rax and 4gate were relatively standard. When I worked as a Barista in my little hometown coffee shop, I liked the rainy days the best. Something about those days seemed to make everyone behave a little differently. A tiny little change in routine that made the day feel a little more unrehearsed. It was just rain. You can plan for rain (although it doesn't always show up when you expect it to), you can carry an umbrella or a jacket to be safe or you can decide you don't mind getting a little wet. The coffee didn't cost any more on rainy days, and the shop would still open and close at the same time. I didn't like these days because I'm evil and I like to see everyone miserable. It wasn't because coffee shops probably get slightly more business on rainy days. I still had to walk in the rain after my shift, and I still got paid the same regardless of the weather. I had no malevolent or selfishly greedy ulterior motive, I just liked the little mix-up. The point is it's easy to make sweeping generalizations or assume the worst, but the truth, like the game itself, is often way more complicated (and probably a lot more benign). | ||
nanaoei
3358 Posts
On April 14 2017 11:33 Arghmyliver wrote: When I worked as a Barista in my little hometown coffee shop, I liked the rainy days the best. Something about those days seemed to make everyone behave a little differently. A tiny little change in routine that made the day feel a little more unrehearsed. It was just rain. You can plan for rain (although it doesn't always show up when you expect it to), you can carry an umbrella or a jacket to be safe or you can decide you don't mind getting a little wet. The coffee didn't cost any more on rainy days, and the shop would still open and close at the same time. I didn't like these days because I'm evil and I like to see everyone miserable. It wasn't because coffee shops probably get slightly more business on rainy days. I still had to walk in the rain after my shift, and I still got paid the same regardless of the weather. I had no malevolent or selfishly greedy ulterior motive, I just liked the little mix-up. beautiful little anecdote. I think the advantage is overstated. I have race picked as a normally random player and hit other randomers. my reaction is always that it's just nothing special. when the loading screen ends, you're ready to hover 's/d', 'e', or 's' and then figure out what you need to do like any other person. if I have race picked, I know that they are undergoing a burden of knowledge also. for example, 'am I going to get cheesed? on a 4p map?' the extra little mindgames might not be fun for some, but by now it's part of the game. extra game modes would be fun, but we really don't have enough players to support that very well, let alone have a ladder for it. I think it just stays the way it is. | ||
fluidrone
France1478 Posts
when blizzard created sc they went to a new type of game: 3 races and they added an option to go further, and make the game have unlimited potential for gaming. Random players (most of them i think) feel that they love the game in a way "regular" players don't.. and we like it that way. That little tingle when you go to press s v or e <3 the feeling of urgency i get from trying to remember what i "currently" want to do with the particular race i got the little extra (more than "glhf") interaction i get is a real boon the array allowed to play, the sheer infinite sandbox you find yourself in all those and so much more make me love being random. The mmr is like Christian described it (or it was when i still played, maybe it has been changed recently?!) with the "randomness" of race i usually got loads of z matches (while that is statistically my personal best race) .. sometimes like 7 times in a row normal amount of t and very little of p which was the opposite of what i needed since i'm average on t and bad at p i hope the choice/+mmr stuff is better (and i didn't notice it or left before it was "fixed") or gets improved because that is a real "random player" issue and that deserves real efforts from blizz the separate mmr would be cool / make me want to ladder again (sorry for now i think it is all bull and if i go back to ladder i will get 60% z 30% t and 10% p games AND play against my highest mmr (the z) players, i won't get lower skilled opponents when i get pro toss.. mmmm f ck meh now that i opened my big mouth i'll have to try so as to make sure ![]() to close, i really don't get how forcing you to scout is such a burden? i would think choosing to play only one of the races is the burden, the shoot myself in the foot decision, but again i agree i don't get it ![]() again: i totally agree with the Thieving Magpie that no displaying of the races (forcing all players to always scout) would make sc/sc2 a better game! #+ Show Spoiler + bring back black fog too please | ||
Argonauta
Spain4948 Posts
Just show the race the dice has picked up during loading time and both players will have time to figure out the opener according to the map and the opposing race. | ||
jackacea
66 Posts
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SwiftRH
United States105 Posts
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ChristianS
United States3188 Posts
The problem is, it flies counter to at least a couple design philosophies that Blizzard has otherwise maintained pretty consistently. The first is that the player who plays better should, as often as possible, be the player with an advantage. Random advantage creates an advantage for one player that exists from the start of the game, that they didn't have to play any better or worse to obtain. Even if that advantage is small or mostly psychological (e.g. it doesn't actually hurt them much economically to do a suboptimal opening, but they're thrown off by all the timings being different), it still runs counter to that design principle. The other principle that TM's idea also violates is that the ladder experience should mirror pro play. It creates a nice feedback loop where frustrated players can go watch pros for inspiration, and viewers excited by something they saw can go try it themselves, so that both viewer counts and player counts are promoted. But wherever ladder play differs from pro play, that isn't possible. So if someone's frustrated with how to beat phoenix/adept they can study pro games to try to beat it. But if they're frustrated with knowing how to stay safe against every possible cheese a random player can throw as any of the races they might have rolled, that's not really an option. Probably that player goes on TL and creates a thread much like this one. | ||
Arghmyliver
United States1077 Posts
I also disagree that ladder play should exactly mirror pro play. While there is a professional level which plays a large part in the scene Starcraft is, at its core, a game that is played recreationally. There is a difference between professional and casual competition. I just don't see any convincing arguments that the ability to play random in its current form unbalances the game in any significant way. | ||
ChristianS
United States3188 Posts
On April 15 2017 01:07 Arghmyliver wrote: I think the player who plays better still wins, hence the fact that we don't see top level random players. This might mean the better player in a matchup, I recently matched a random player twice in a row, beat his Protoss and lost to his Terran (incidentally he cheesed as toss). I don't know if he's a better player overall than I am since these two random ladder encounters amount to such a tiny data set, but I don't think he won or lost because he was playing random. The point is not that you can't win by playing sufficiently better. It's that the advantage a random player starts with is not a result of superior play. That his opponent can overcome that advantage with superior play does not change that fact. I also disagree that ladder play should exactly mirror pro play. While there is a professional level which plays a large part in the scene Starcraft is, at its core, a game that is played recreationally. There is a difference between professional and casual competition. I just don't see any convincing arguments that the ability to play random in its current form unbalances the game in any significant way. What does this mirroring have to do with "unbalancing the game"? Regardless of whether you think professional play is primary or secondary to recreational play, the benefits of mirroring are clear. This is why Blizzard puts ladder and WCS on the same map pool, and why they introduced automated tournaments. | ||
Aiobhill
Germany283 Posts
On April 14 2017 23:06 SwiftRH wrote: The problem with playing against random is that their mmr is the same as yours so you start the game with a disadvantage simply because you do not know what race their are and they do. On average they have the same skill with the races that offset any skill deficit that you may get from having to play all three races because their mmr is the same as yours hence they have the same skill with all 3 races on average that you do with your one. But - you know - that same MMR includes their initial information advantage. And to be equally redundant as you are, they got their MMR playing with that advantage. | ||
ZenithM
France15952 Posts
On April 15 2017 03:02 Aiobhill wrote: But - you know - that same MMR includes their initial information advantage. And to be equally redundant as you are, they got their MMR playing with that advantage. Yes, people in this thread completely forget about MMR. The fact is, random isn't harder for your opponent "because he has to know 3 races". It isn't harder for you because of the cheese factor. It's just business as usual as far as winrates are concerned. Unless for some reason you lose all your vs random games and do way better against TPZ (which I doubt could happen, we don't play vs random that often). | ||
Ouija
United States129 Posts
I'll wait... Also what is everyones deal with "knowing" how to open? I dont see randoms complaining that they dont know their own race before the game starts so they can't have a game plan for it. | ||
JulDraGoN
Sweden370 Posts
I haven't played much LotV, but in HotS I seemed to win more playing random than I did when I chose to focus on one race. I also had more fun, go figure. I don't know if that is because of the "hidden information" and the fact that I pretty much always open super greedy, or if people just get tilted and play worse against randoms. Personally I wouldn't mind random showing what race you got at the loading screen, I tell people my race if they ask me anyways. | ||
esReveR
United States567 Posts
The summation of the complaints I see here is that people are sad they can't use a cutesy timing attack for a specific match up because they don't know what the match up is in time to do it properly. Sorry... that's not a legitimate complaint. Random players generally only know a few of the match ups as well as you know yours. Their disadvantage is about on par, or potentially worse than your pseudo-disadvantage. If you play a solid game, you will win regardless. | ||
ChristianS
United States3188 Posts
On April 18 2017 19:12 Ouija wrote: Can someone please post a replay where they lost a game due to the enemy player choosing random rather than their own mistakes? I'll wait... Also what is everyones deal with "knowing" how to open? I dont see randoms complaining that they dont know their own race before the game starts so they can't have a game plan for it. Your first question is meaningless. Every game has mistakes on both sides, even at the pro level. That is irrelevant to whether random advantage should exist. Your second point is just being dense. The random player finds out his race at the start and can open how he wants from there; his opponent doesn't find out his race at the opening. If the random player wanted to know his race before the match he could race pick, but his opponent has no option to not face random players. The non-equivalence could not be more obvious. On April 18 2017 21:26 esReveR wrote: Three things:The advantage random players get by their opponents not knowing their race is way over-exaggerated in this thread. There are safe openers and cheeses (if you don't have a heart) you can do with each race that are good enough as a base to use in every match up. Once you scout, you just tailor that opener to the race they are. The summation of the complaints I see here is that people are sad they can't use a cutesy timing attack for a specific match up because they don't know what the match up is in time to do it properly. Sorry... that's not a legitimate complaint. Random players generally only know a few of the match ups as well as you know yours. Their disadvantage is about on par, or potentially worse than your pseudo-disadvantage. If you play a solid game, you will win regardless. 1) whether random advantage is big or small is a separate question from whether it should exist. I think most people would acknowledge the advantage is small and mostly psychological with occasional exceptions (e.g. WoL PvZ). 2) What makes the complaint illegitimate? If one player can't use his strategy for a given matchup because of random advantage, that would seem to contradict your first point that the advantage isn't very significant. If random advantage is messing up people's game like that, it's a perfectly legitimate argument for why it shouldn't exist. 3) none of your points really answer the question: why should you start with more information than your opponent? What entitles you to that advantage? | ||
SeeDs.pt
Portugal33 Posts
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reneg
United States859 Posts
On April 18 2017 22:05 SeeDs.pt wrote: i've only been playing team games lately, sometimes as random or against random, and if i'm not mistaken there's a list of players at the top with their respective races (think it's the part about sharing control). I was thinking to check at home if this was possible in 1v1 and if it worked as i remember in 2v2 but if any of you can confirm/check that in the meanwhile let us, or me, know ![]() I mean, on the replay it'll display information. But on the loading screen and on the player list screen, it'll list everyone out who selected 'Random' as 'Random' | ||
Krikkitone
United States1451 Posts
Race selection: (Zerg, Protoss, Terran, Random) Race revealed to opponents loading (y/n) Your race is revealed to opponents only if all have clicked yes. (regardless of whether you picked random or not) [mmr could try and pair yes+yes and no+no as long as it didn't add too much time otherwise it just pairs a yes and no] | ||
Lssfs234
United States9 Posts
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Thieving Magpie
United States6752 Posts
I guess pros need to Learn from the non-pros how to play this game. Or maybe we should just have blizzard remove visibility of who you play against across all matches. Just replace the loading screen with lore/map info/tournament dates. | ||
Lssfs234
United States9 Posts
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-Kuya
Australia20 Posts
On April 19 2017 03:00 Lssfs234 wrote: There's a difference - albeit evidently a difference too subtle for some - between being at an advantage (lucking out with build order advantage e.g.) and being at an unreasonable advantage (one player arbitrarily having more information available to them at the start of the game) and being overall advantaged (more likely to win). Of course, what one person deems unreasonable other might not. I find that the "subjectivity" of these advantages has already been demonstrated by the few people who chose to play random competitively. TLO would have been way above his western peers during WoL and not switched to Zerg had the Random advantage been that significant, vs the disadvantage of having to master 3 races and all 9 matchups. Meanwhile, it sounds like most people who complain about losing to randoms just don't prepare a specific build vs Randoms, or even just a build that they use on short maps/any build that isn't just a straight fast expand. It should be 'similar' to how you'd prepare for your worst matchup Being at a build order disadvantage (FE vs Safe expo) is arguably negligible. I learned from several Dark VoDs that he favours going G/P/H vs T half the time despite the econ disadvantage because losing to blind reaper rushes isn't worth the money. | ||
Devitaliza
Korea (South)12 Posts
I don't play random (just pick whichever race I feel like), but if I did I feel like my race should be shown. I am diamond at all races, so I am pretty similar skill-wise. But by my race not being shown, I get an instant advantage. I get that this isn't the case for most people, this is just my opinion. Seperate MMR's would definitely be better... | ||
deacon.frost
Czech Republic12129 Posts
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xtorn
4060 Posts
On April 12 2017 14:24 Cascade wrote: Let me sum up this common points in this discussion. 1) Playing random is harder than sticking to one race. 2) The opponent not knowing which race you are is an advantage for the random player. 3) 1) is a stronger effect than 2). Proof: none of the top players play random. 4) Some random players want the advantage in 2). Other random players don't, and tell their race at the start. Opponents, understandably, don't always trust them though. 5) Many players are frustrated by playing vs random, as they don't know how to open. It seems like especially toss struggle on 4 player maps, where it can be coin-flippy when choosing opening BO. I think that's most of it. Most of what you'll read below will be variations of this I think, but often less civilized. Point 5) for example often turns into "random players are filthy cheesers!!! signed: toss player". Nr 3 is interesting. Apart from Balloon who used to play for Startale and later mYi, have there really been no other famous random players? | ||
ArtyK
France3143 Posts
On April 19 2017 21:14 xtorn wrote: Nr 3 is interesting. Apart from Balloon who used to play for Startale and later mYi, have there really been no other famous random players? I think gumiho started random but that's pretty much it for top level I already suggested and gave my opinion about this topic, http://www.teamliquid.net/forum/starcraft-2/516921-request-for-minor-gameplay-improvements Reactions were no different than here, and i find them stupid, as someone who plays random and does want the race to be shown in loading screen. | ||
althaz
Australia1001 Posts
The problem comes when I roll Protoss and my opponent is random. Protoss vs Random *sucks* on 4-player maps (Protoss safe vs everything build straight-up loses to greedy play and can't punish it ![]() | ||
c0sm0naut
United States1229 Posts
On April 19 2017 21:14 xtorn wrote: Nr 3 is interesting. Apart from Balloon who used to play for Startale and later mYi, have there really been no other famous random players? gumiho used to play random mkp used to play random there was a time where MKPs terran account was top 5 on KR and so was his random account *nostalgias | ||
c0sm0naut
United States1229 Posts
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Cyanocyst
2222 Posts
Much rather move on to the next game and hope it isn't against a random. I hate having to pick a build that's generally mediocre vs all races. Also random zvz is most annoying due to how far off the overlords are from where id place them in a ZvZ. | ||
emc
United States3088 Posts
but also allow players to select up to 2 races while matching and the game will randomly select the race and the loading screen will reflect the race you select. I know there are people who enjoy only playing 2 races, this would be a nice compromise. | ||
Cyro
United Kingdom20285 Posts
1) Playing random is harder than sticking to one race. 2) The opponent not knowing which race you are is an advantage for the random player. 3) 1) is a stronger effect than 2) "1)" is cancelled out by MMR at all levels except pro - the random player gets matched against weaker players so that their winrate does not change. "2)" is not and disrupts the game | ||
Aiobhill
Germany283 Posts
On April 20 2017 04:10 Cyro wrote: "1)" is cancelled out by MMR at all levels except pro - the random player gets matched against weaker players so that their winrate does not change. "2)" is not and disrupts the game Once more; this is simply false. The random player gets his MMR by playing random, so by playing a string of games which already offer him the initial information advantage. His results - wins and losses - are based on a million decisions and factors including the information advantage. | ||
Cyro
United Kingdom20285 Posts
The information difference disrupts the game even if the players were perfectly matched so that they'd have an equal expected winrate. There are also related flaws in the MMR system. AFAIK it still expects all players to be equally strong against all races which can be far from the truth - this could allow a player to sustain a 30% winrate vs terran and a 70% winrate vs zerg for 200 games. Their average winrate is 50%, of course, but all games are one sided - nobody queuing into this player is getting a fair game despite having the same MMR. | ||
reneg
United States859 Posts
On April 12 2017 14:24 Cascade wrote: Let me sum up this common points in this discussion. 1) Playing random is harder than sticking to one race. 2) The opponent not knowing which race you are is an advantage for the random player. 3) 1) is a stronger effect than 2). Proof: none of the top players play random. 4) Some random players want the advantage in 2). Other random players don't, and tell their race at the start. Opponents, understandably, don't always trust them though. 5) Many players are frustrated by playing vs random, as they don't know how to open. It seems like especially toss struggle on 4 player maps, where it can be coin-flippy when choosing opening BO. I think that's most of it. Most of what you'll read below will be variations of this I think, but often less civilized. Point 5) for example often turns into "random players are filthy cheesers!!! signed: toss player". I was sure this was right - so I did a quick search and found basically all of those points: http://www.teamliquid.net/blogs/362859-why-you-should-be-playing-random-on-ladder http://www.teamliquid.net/forum/starcraft-2/362544-why-you-shouldnt-be-playing-random-on-ladder http://www.teamliquid.net/forum/closed-threads/349727-just-change-random-to-something-fair http://www.teamliquid.net/forum/closed-threads/399830-random-option-dont-make-sense http://www.teamliquid.net/forum/sc2-strategy/304196-vs-random http://www.teamliquid.net/forum/sc2-strategy/429413-does-random-pay-off http://www.teamliquid.net/forum/closed-threads/428793-random-players-are-using-random-to-their-advantage And the one I felt most clearly represented this thread: http://www.teamliquid.net/forum/legacy-of-the-void/492927-random-advantage | ||
ChristianS
United States3188 Posts
On April 20 2017 06:33 reneg wrote: I was sure this was right - so I did a quick search and found basically all of those points: http://www.teamliquid.net/blogs/362859-why-you-should-be-playing-random-on-ladder http://www.teamliquid.net/forum/starcraft-2/362544-why-you-shouldnt-be-playing-random-on-ladder http://www.teamliquid.net/forum/closed-threads/349727-just-change-random-to-something-fair http://www.teamliquid.net/forum/closed-threads/399830-random-option-dont-make-sense http://www.teamliquid.net/forum/sc2-strategy/304196-vs-random http://www.teamliquid.net/forum/sc2-strategy/429413-does-random-pay-off http://www.teamliquid.net/forum/closed-threads/428793-random-players-are-using-random-to-their-advantage And the one I felt most clearly represented this thread: http://www.teamliquid.net/forum/legacy-of-the-void/492927-random-advantage Heh, there's that thread I made a couple years ago. And did a pretty bad job of it, judging from the reception I got. | ||
starkiller123
United States4030 Posts
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phodacbiet
United States1740 Posts
On April 20 2017 06:45 starkiller123 wrote: Is it really that big of an issue? The amount of random players is so low that i really don't think it matters I agree. Seriously, is it that hard to scout with your first worker? If you don't want to scout, just open a safe build e.g. pool first, wall off, dont skip msc, etc etc. Keep in mind, most Random players are best with 1 race, and are mediocre with the 2 other races relative to the MMR you're at, so the non-random player is at an advantage aside from not knowing the random player's starting race for the first minute. | ||
ChristianS
United States3188 Posts
On April 20 2017 07:17 phodacbiet wrote: I agree. Seriously, is it that hard to scout with your first worker? If you don't want to scout, just open a safe build e.g. pool first, wall off, dont skip msc, etc etc. Keep in mind, most Random players are best with 1 race, and are mediocre with the 2 other races relative to the MMR you're at, so the non-random player is at an advantage aside from not knowing the random player's starting race for the first minute. 1) If it's bad design, the fact that it doesn't come up that often isn't a reason not to change it. 2) The question at hand is not what the best strategic response to not knowing your opponent's race. It's whether that should be the case in the first place. My opponent doesn't have to scout with first worker just to know what matchup he's in; why should I? | ||
starkiller123
United States4030 Posts
On April 20 2017 07:27 ChristianS wrote: 1) If it's bad design, the fact that it doesn't come up that often isn't a reason not to change it. 2) The question at hand is not what the best strategic response to not knowing your opponent's race. It's whether that should be the case in the first place. My opponent doesn't have to scout with first worker just to know what matchup he's in; why should I? I think it is more that some people can never stop complaining about things | ||
ChristianS
United States3188 Posts
On April 20 2017 07:44 starkiller123 wrote: I think it is more that some people can never stop complaining about things Then deal with their complaints on the merits. If you don't care enough to discuss the actual issue at hand, why do you care enough to read the thread and post in it? | ||
Dracover
Australia177 Posts
On April 20 2017 07:17 phodacbiet wrote: I agree. Seriously, is it that hard to scout with your first worker? If you don't want to scout, just open a safe build e.g. pool first, wall off, dont skip msc, etc etc. Keep in mind, most Random players are best with 1 race, and are mediocre with the 2 other races relative to the MMR you're at, so the non-random player is at an advantage aside from not knowing the random player's starting race for the first minute. It's not just the first probe (other than the fact scouting with your first probe does change your build order) if it's PvR you have to wall at your main. If you scout a zerg and then what? if they open with seedlings you basically can't do a standard 19 nexus as you have no wall and no way of making a wall against a flood. If you heavily invest in gateways then you slow your tech. If it's terran you actually want that pylon back at your nexus not at your ramp to defend against drops If it's protoss even on a pylon scout by the time your probe gets to your opponents base your gas timing is already off. It's there too late and your gases should have gone down already So YES it does make a difference. Should it be removed? I'm personally not fussed just pretend there's 4 races in this game and the 4th requires you to play a bit differently. My personal issue with randoms is they have strong races and weak ones. So if they get their strong race they will win otherwise you roll them. At least that has been my experience just makes the games not fun. | ||
deacon.frost
Czech Republic12129 Posts
On April 20 2017 09:11 Dracover wrote: It's not just the first probe (other than the fact scouting with your first probe does change your build order) if it's PvR you have to wall at your main. If you scout a zerg and then what? if they open with seedlings you basically can't do a standard 19 nexus as you have no wall and no way of making a wall against a flood. If you heavily invest in gateways then you slow your tech. If it's terran you actually want that pylon back at your nexus not at your ramp to defend against drops If it's protoss even on a pylon scout by the time your probe gets to your opponents base your gas timing is already off. It's there too late and your gases should have gone down already So YES it does make a difference. Should it be removed? I'm personally not fussed just pretend there's 4 races in this game and the 4th requires you to play a bit differently. My personal issue with randoms is they have strong races and weak ones. So if they get their strong race they will win otherwise you roll them. At least that has been my experience just makes the games not fun. And random players were confused why I, Protoss, am leaving the games with them ![]() | ||
ZenithM
France15952 Posts
On April 20 2017 07:27 ChristianS wrote: 1) If it's bad design, the fact that it doesn't come up that often isn't a reason not to change it. 2) The question at hand is not what the best strategic response to not knowing your opponent's race. It's whether that should be the case in the first place. My opponent doesn't have to scout with first worker just to know what matchup he's in; why should I? The question also is: do random players like playing with their race hidden? Is it a feature, with the deception element being there as intended by Blizzard? Or do random players just play random because they like playing all 3 races all the time? There is probably a fraction of players who like the misinformation aspect, and another who doesn't care. The fact that Blizzard didn't make the simple UI change (displaying the random race at loading screen) tells me that they do intend for that "deception" element to be there. In the end if that's their design choice then it's likely meant to be played this way and it's a bit useless to complain about this. | ||
JimmyJRaynor
Canada16710 Posts
On May 05 2017 02:38 ZenithM wrote: The question also is: do random players like playing with their race hidden? Is it a feature, with the deception element being there as intended by Blizzard? Or do random players just play random because they like playing all 3 races all the time? There is probably a fraction of players who like the misinformation aspect, and another who doesn't care. i like the increase in the unknown element in the very early game. and i like playing all 3 races. and its fun when both players are random. i'd love to see someone put together a year long "All Random" league with huge prize money. if someone did that i'd support it. i think BTTV has done a few "All Random" 1 day tournies. On April 12 2017 23:01 Darkhorse wrote: I've played a decent bit of random on the ladder and I always immediately tell my opponent what race I got. But as Cascade already mentioned most of them don't believe me and scout me anyway (totally understandable, I've never done this but I've had people I played against tell me they were something they weren't which I also don't mind I find it pretty amusing). when i play Random i sometimes lie about what race i am. ![]() the first casualty in any video game war is the truth! | ||
Krikkitone
United States1451 Posts
On May 05 2017 02:38 ZenithM wrote: The question also is: do random players like playing with their race hidden? Is it a feature, with the deception element being there as intended by Blizzard? Or do random players just play random because they like playing all 3 races all the time? There is probably a fraction of players who like the misinformation aspect, and another who doesn't care. The fact that Blizzard didn't make the simple UI change (displaying the random race at loading screen) tells me that they do intend for that "deception" element to be there. In the end if that's their design choice then it's likely meant to be played this way and it's a bit useless to complain about this. That's why it should be 1-select your race (including random) 2-select whether your race will be hidden or revealed to your opponent on loading screen So If I play Zerg but don't want my opponent to know it, then I select Zerg, Hidden .. and my opponent sees a ? for my race (and I will only get matched with other "Hidden" players*) If I play random and I like to know the matchup I am getting into, then I select Random Reveal ..and my opponent sees whatever my race will be (and I will only get matched with other "Reveal" players*) *If matchmaking is taking a long time it may prompt me to also allow matching with the other...in which case it will depend where I am matched whether it will be hidden or revealed. | ||
ChristianS
United States3188 Posts
On May 05 2017 02:38 ZenithM wrote: The question also is: do random players like playing with their race hidden? Is it a feature, with the deception element being there as intended by Blizzard? Or do random players just play random because they like playing all 3 races all the time? There is probably a fraction of players who like the misinformation aspect, and another who doesn't care. The fact that Blizzard didn't make the simple UI change (displaying the random race at loading screen) tells me that they do intend for that "deception" element to be there. In the end if that's their design choice then it's likely meant to be played this way and it's a bit useless to complain about this. That's some awfully dense logic there. 1) If random players like having their race hidden, it should stay (what about all of the other players in the game? do their opinions matter too?) 2) You're guessing that Blizzard intended it, so since it's intended design, there's no reason to criticize it or have a conversation about whether it's good or bad? At least it should be apparent that the random player should have the option to reveal their race if they choose. Because of assholes like JimmyJRaynor here, even if neither player in the game wants random advantage to be there, they don't have that option because the random player's opponent has no way to know if he lied. Of course I'd go a step further and say that random advantage has no place in a competitive game anyway, but you don't need to follow me there to acknowledge that the current system could clearly be improved. | ||
JimmyJRaynor
Canada16710 Posts
On May 05 2017 04:04 ChristianS wrote: At least it should be apparent that the random player should have the option to reveal their race if they choose. Because of assholes like JimmyJRaynor here, even if neither player in the game wants random advantage to be there, they don't have that option because the random player's opponent has no way to know if he lied. LOL, you're taking yourself and this game too seriously. if anything Random players should be given more advantages because there are zero random players at the top level of play. my best race is Zerg. i can't imagine a world where my Random game will be better than my Zerg game no matter how much in game lying i do when i'm Random. clearly i'm not playing Random to get higher up on the ladder. | ||
ChristianS
United States3188 Posts
But if they play worse, they're supposed to lose. That's how a competitive game is supposed to function. And if they're being matched against players who are much better them by the matchmaking system, that seems like a problem with the matchmaking system. Funnily enough, this all works out perfectly if you just have them match by their race MMR according to whatever race they rolled, and then let their opponent know from the start what race they are. | ||
JimmyJRaynor
Canada16710 Posts
your meandering rationalizations have not changed my view of what i think is fun. and i'm having fun with the Random race both opposing it and playing as Random. so just leave it as is. | ||
kyllinghest
Norway1607 Posts
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lunareaping
Canada16 Posts
................. ... ....... Maybe not.... But did like the mmr per race that would be great, I would prob play random always (but would want the other to know what race I am ![]() Can't believe how civil everyone was :D | ||
ChristianS
United States3188 Posts
On May 05 2017 04:36 kyllinghest wrote: Its a part of the game. Most people will state which race they are, and if they dont you can just play a safe build and aim for a long game. But as established already, you can't trust that anyway because people like JimmyJRaynor lie to get an advantage. | ||
Jan1997
Norway671 Posts
I also don't believe in the meme that random players are at an advantage if they roll their main race. My main race (Zerg) is just as strong as my off-race Terran and Protoss. I don't know if this applies to others but for me every race is the same skill wise. Your BO's may vary from race to race but your macro skill stabilizes with any race regardless. Part of the fun with random is that it really is random. and since most of the competitive players are in GM & Masters (Where Random is almost nonexistant) I fail to see the problem. | ||
lunareaping
Canada16 Posts
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claybones
United States244 Posts
On May 05 2017 08:10 lunareaping wrote: How then are you at a disadvantage, if you are just as equal skilled in all 3 races?. You'd be a lot better at one race if you concentrated all of your practice on it instead of spreading it out over all 3. | ||
Thieving Magpie
United States6752 Posts
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ZenithM
France15952 Posts
On May 05 2017 04:04 ChristianS wrote: That's some awfully dense logic there. 1) If random players like having their race hidden, it should stay (what about all of the other players in the game? do their opinions matter too?) 2) You're guessing that Blizzard intended it, so since it's intended design, there's no reason to criticize it or have a conversation about whether it's good or bad? At least it should be apparent that the random player should have the option to reveal their race if they choose. Because of assholes like JimmyJRaynor here, even if neither player in the game wants random advantage to be there, they don't have that option because the random player's opponent has no way to know if he lied. Of course I'd go a step further and say that random advantage has no place in a competitive game anyway, but you don't need to follow me there to acknowledge that the current system could clearly be improved. Why are you talking about logic? People like to throw the big L word when they want to look smart on the Internet. I'm just discussing the fact that it might be intended by Blizzard, just because of the fun provided by the deception element (fun mainly for the random player, of course). In this thread, people are mainly taking the side of the opponent, discussing if it's annoying or not, disruptive or not, balanced or not and all that. But in the end, on the other side, random players might find their fun in the very fact that their race is hidden, that's all I was trying to say. A lot of elements in competitive games are fun for one side, but annoying for the other side (one might even say it's fun BECAUSE it's annoying to the other party). I do think you'd see a LOT less people picking random if it was displayed at loading screen. Maybe to the point where the option is completely irrelevant. The existence of matchmaking, combined to the fact that nearly no one at the top end of the ladder mains Random, makes it a non-issue balance-wise, so it's not really urgent for Blizzard to deal with it. You might get annoyed the few games you have to play vs randoms, but you'll be annoyed the same way you're annoyed by proxies or perceived OP units or something. If random was truly game-breaking, you'd see a lot more people picking it. On May 05 2017 05:14 ChristianS wrote: But as established already, you can't trust that anyway because people like JimmyJRaynor lie to get an advantage. That's part of the game. Is it good or bad, I don't know. But it's balanced (through MMR), and fun for at least one person in the game. | ||
reneg
United States859 Posts
On May 05 2017 22:42 ZenithM wrote: Why are you talking about logic? People like to throw the big L word when they want to look smart on the Internet. I'm just discussing the fact that it might be intended by Blizzard, just because of the fun provided by the deception element (fun mainly for the random player, of course). In this thread, people are mainly taking the side of the opponent, discussing if it's annoying or not, disruptive or not, balanced or not and all that. But in the end, on the other side, random players might find their fun in the very fact that their race is hidden, that's all I was trying to say. A lot of elements in competitive games are fun for one side, but annoying for the other side (one might even say it's fun BECAUSE it's annoying to the other party). I do think you'd see a LOT less people picking random if it was displayed at loading screen. Maybe to the point where the option is completely irrelevant. The existence of matchmaking, combined to the fact that nearly no one at the top end of the ladder mains Random, makes it a non-issue balance-wise, so it's not really urgent for Blizzard to deal with it. You might get annoyed the few games you have to play vs randoms, but you'll be annoyed the same way you're annoyed by proxies or perceived OP units or something. If random was truly game-breaking, you'd see a lot more people picking it. That's part of the game. Is it good or bad, I don't know. But it's balanced (through MMR), and fun for at least one person in the game. I know, a huge portion of this game is playing with incomplete/imperfect information. To be upset that your opponent would lie to you or that you wouldn't know what you're going up against when they actively select a random race just doesn't make sense. it's not like they selected zerg (obscura) to keep you from knowing they chose Z or something. They have a chance of getting anything. | ||
Thieving Magpie
United States6752 Posts
On May 06 2017 03:22 reneg wrote: I know, a huge portion of this game is playing with incomplete/imperfect information. To be upset that your opponent would lie to you or that you wouldn't know what you're going up against when they actively select a random race just doesn't make sense. it's not like they selected zerg (obscura) to keep you from knowing they chose Z or something. They have a chance of getting anything. Seems like the best middle ground is just to make all race picks obscure. | ||
reneg
United States859 Posts
On May 06 2017 03:50 Thieving Magpie wrote: Seems like the best middle ground is just to make all race picks obscure. I mean, that works & makes sense to me | ||
ChristianS
United States3188 Posts
On May 06 2017 03:50 Thieving Magpie wrote: Seems like the best middle ground is just to make all race picks obscure. People's main problem with this has been mentioned several times. Have you responded and I missed it? Here, let's go around one more time. I want to be able to watch top level games from pro players, see a build that makes me say "oo, wow, that's cool," and then boot up the client and try to work out that build myself to use on ladder. Obscuring everyone's race picks does solve the random advantage problem, but it removes a feature I consider much more critical. Put it this way: I seem to care about changing the current random system more than most people on this website, and even I would rather keep the current broken system than fuck up the possibility for anybody to do race-specific builds on ladder. | ||
Thieving Magpie
United States6752 Posts
On May 07 2017 00:23 ChristianS wrote: People's main problem with this has been mentioned several times. Have you responded and I missed it? Here, let's go around one more time. I want to be able to watch top level games from pro players, see a build that makes me say "oo, wow, that's cool," and then boot up the client and try to work out that build myself to use on ladder. Obscuring everyone's race picks does solve the random advantage problem, but it removes a feature I consider much more critical. Put it this way: I seem to care about changing the current random system more than most people on this website, and even I would rather keep the current broken system than fuck up the possibility for anybody to do race-specific builds on ladder. Right now people master specific races because, once your opponent knows what race you are, they go on autopilot. How different would the metagame become if they don't see that? What if they don't know Innovation picked protoss when facing SOO until he already walled off his expo with a forge first FE? Only to be wrecked by the fact that Soo had actually gone for a terran reaper strat? Safe builds become the norm as the timing pushes gets pushed back for standard macro play. Risky maneuvers and race specific maneuvers starts being normalized depending on how well you know your opponent instead of just making builds on the blind. It would be fantastic to watch. | ||
LongShot27
United States2084 Posts
it would make cheese the worst thing you can do...were you being sarcastic? | ||
ChristianS
United States3188 Posts
On May 07 2017 06:38 Thieving Magpie wrote: Right now people master specific races because, once your opponent knows what race you are, they go on autopilot. How different would the metagame become if they don't see that? What if they don't know Innovation picked protoss when facing SOO until he already walled off his expo with a forge first FE? Only to be wrecked by the fact that Soo had actually gone for a terran reaper strat? Safe builds become the norm as the timing pushes gets pushed back for standard macro play. Risky maneuvers and race specific maneuvers starts being normalized depending on how well you know your opponent instead of just making builds on the blind. It would be fantastic to watch. But presumably with this change, off-racing would have the same detriments that playing random does at the pro level. In which case pros would all still just play one race and race-specific builds would be popular in pro play, because on the off-chance they off-raced, you just need to survive until the lategame and they'll suck and you'll beat them. You seriously don't think this would just result in pros playing by the old rules 99% of the time, while ladder players have to figure out their own builds because they're playing a different game than pros? If you don't want people to be able to copy builds from pros then that's fine, but don't pretend that's not what would happen. | ||
TheHumanLife
138 Posts
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Thieving Magpie
United States6752 Posts
On May 07 2017 12:04 ChristianS wrote: But presumably with this change, off-racing would have the same detriments that playing random does at the pro level. In which case pros would all still just play one race and race-specific builds would be popular in pro play, because on the off-chance they off-raced, you just need to survive until the lategame and they'll suck and you'll beat them. You seriously don't think this would just result in pros playing by the old rules 99% of the time, while ladder players have to figure out their own builds because they're playing a different game than pros? If you don't want people to be able to copy builds from pros then that's fine, but don't pretend that's not what would happen. What would happen is that pros will have a main race and an off race, and the off race will change up over time as people "predict" what they are. The top playing pros will switch things up often enough to punish people from being too race specific in their buuilds. | ||
ChristianS
United States3188 Posts
Sure, you might get the occasional off-race cheese. In what normally would be a TvT, one player might throw a proxy oracle to get a free win. But that would be such a huge risk that most builds could still safely be matchup-focused, while ladder never could, meaning you still couldn't copy most pro builds. You could say "oh that's cool," but you couldn't go try it out yourself. | ||
Thieving Magpie
United States6752 Posts
On May 07 2017 14:51 ChristianS wrote: But as long as their main race is better it would almost always be a mistake to off-race. It's the same reason all the Random players stopped playing Random - you'll just suck in the lategame if your off-race cheese fails. Why would Innovation off-race as Protoss just to FFE, when FFE is a long game-focused strat and he's just gonna get crushed in the lategame because he's not as good with Protoss? Sure, you might get the occasional off-race cheese. In what normally would be a TvT, one player might throw a proxy oracle to get a free win. But that would be such a huge risk that most builds could still safely be matchup-focused, while ladder never could, meaning you still couldn't copy most pro builds. You could say "oh that's cool," but you couldn't go try it out yourself. Yeah, we completely disagree on what the expectations are. That's perfectly fine, you're mistaken, but that's my analysis talking. | ||
paxconsciente
Belgium91 Posts
I don't tell my race, although I play macro builds, but unfortunately most random players lack lategame mechanics for whatever reason and choose to all in every game instead, or just do the weirdest shit that's impossible to scout perfectly because it's just so weird. pity .. all in all, if you can play macro with all races than well done, but that is ussually not the case with random players. | ||
flapee
1 Post
Do not show my race to the random player and we are square ... Or someone suggested, show the race random is going to get while loading ... Peace | ||
SCHWARZENEGGER
206 Posts
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JimmyJRaynor
Canada16710 Posts
On April 12 2017 14:24 Cascade wrote: Let me sum up this common points in this discussion. 1) Playing random is harder than sticking to one race. 2) The opponent not knowing which race you are is an advantage for the random player. 3) 1) is a stronger effect than 2). Proof: none of the top players play random. 4) Some random players want the advantage in 2). Other random players don't, and tell their race at the start. Opponents, understandably, don't always trust them though. 5) Many players are frustrated by playing vs random, as they don't know how to open. It seems like especially toss struggle on 4 player maps, where it can be coin-flippy when choosing opening BO. excellent summary. i like to lie at the start about my race for added fun. occasionally, i beat guys i got no business beating doing that. i like things the way they are. i play 60% Random and 40% Terran. | ||
Kevinpeter
Bangladesh5 Posts
On April 13 2017 00:40 BSJ_ACOLYTE wrote: Entitlement? I for one do not feel entitled to anything. I'm just trying to reason (an optimistic endavour, I know). I cannot even remember the last time I played against someone who choose Random. Granted I only play casually these days but still. wow good experience so far. Thanks! | ||
Autumn22
26 Posts
And for those arguing on the advantage/disadvantage, I find that a pretty meaningless distinction. Whatever advantage/disadvantage exists from playing random will already be baked into their MMR and should mean nothing to their opponents. Just let the random players be. There aren't that many. And I highly doubt it's having any meaningful effect on your experience, but changing it could drastically change their experience. | ||
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