• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:19
CEST 12:19
KST 19:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9992 users

Request for minor gameplay improvements

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-09 16:52:54
December 02 2016 20:59 GMT
#1
Browsing through TL and reddit in 2016, the community had lots of ideas to make our starcraft experience just a little bit better.
Here's a non exhaustive list of changes i gathered from it, and that i'd like blizzard to consider.
Most changes do not affect balance but might make players lives easier.
Sorry if i don't credit everyone, i don't necessarily remember/have the links to each persons idea.

Non textured mini map :
+ Show Spoiler +
aQuaSC explains it better than me
http://www.teamliquid.net/forum/starcraft-2/516014-suggestion-minimap-with-no-textures


Add-ons on either side of buildings :
+ Show Spoiler +
It's 2017 soon and you still have to place your reactor in the wall on some maps because it can't be built on the left side of your barracks...
We all had to lift a building midgame because there wasn't enough space in our base to build a tech lab on the right side.
No downside to this except for this dude who likes to baneling bust when you get the wrong spawn.


Tab unit priority :
+ Show Spoiler +
Say you have MMMM on one control group, another taken by liberators + vikings, and a third by ghosts.
You need to press tab 3 times to be able to select and burrow mines, as even the medivacs and marauders take priority over them.
So either some tweaks for each race or an option to simply choose which unit gets priority over another would be nice.


Production timer :
+ Show Spoiler +
Have the warpgate clock timer displayed when multiple buildings are selected, so you can tell when your production cycle is about to finish :
https://www.reddit.com/r/starcraft/comments/5eh6t0/timer_on_unit_production/
[image loading]
[image loading]
This would be helpful to terrans but also protoss and their robos/stargates. For zergs it could be used to show the inject timer when multiple hatcheries are selected.


Auto-cast warpgate :
+ Show Spoiler +
Did you ever use the warpgate "transform to gateway" ability? No?
Maybe it's time for gateways to turn into warpgates as soon as they finish...unless they're unpowered.
It would also free a control group for people who still use one to transform gateways, protosses definitely wouldn't mind that considering how many spellcasters they have now.
This does affect macro, although to a really small degree, so i'm not sure how impactful this would be.
Definitely not the most important change.


Hatch blocking larvaes & eggs :
+ Show Spoiler +
Your hatchery dies and you were making an ultra? Gotta wait 30 seconds to be able to rebuild there because your stupid eggs are blocking.
https://www.reddit.com/r/starcraft/comments/5hei5k/is_there_any_plans_to_make_it_so_larvae_dont_go/


Limited fuel on flying buildings :
+ Show Spoiler +
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


Opponent's spawn on 4 player maps :
+ Show Spoiler +
Isn't it annoying to lose to some gamble on ladder because you scouted last?
Instead of the mini map showing 3 possible positions at the beginning of a game, how about just showing us where the opponent actually is?
Pokebunny's post on reddit, and some counter-arguments : https://www.reddit.com/r/starcraft/comments/5adqgk/maps_with_3_spawns_should_indicate_your_opponents/


Random player race showed on loading screen :
+ Show Spoiler +
Solves the problem of having to scout early, doesn't give an unfair advantage at the start.
As a random player myself i'd like to know what matchup it's gonna be before i'm thrown into the game.
I figure players who lie about their race won't agree with this :p


Wouldn't mind blizzard looking into units like siege tanks getting stuck in between buildings due to rallye point inconsistencies, but this might be the hardest one to implement, not sure.


That's it for now, if i come across more interesting stuff i can edit this post later on!
I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments.
I'm just hoping some of those make it into the game one day :')

I do not want this to become a giant list of small bugfixes mixed with giant UI improvements, so i won't add everyones ideas to the OP, as useful as they might be, sorry in advance
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
December 02 2016 21:03 GMT
#2
On December 03 2016 05:59 ArtyK wrote:
Tell your opponent's spawn on 4 player maps :

Isn't it annoying to lose to some gamble on ladder because you scouted last?
Instead of the mini map showing 3 possible positions at the beginning of a game, how about just showing us where the opponent actually is?
No downside to this except for that guy who blindly proxies 4 gates in the middle of the map.

the point of this is that you can't do some builds if you don't know where your opponent is
or at least it was in HotS, I'm not sure about LotV (cuz 3rax reaper exists even on Frost and 3gate proxy isn't used on any map anymore)
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 21:12 GMT
#3
I like the timer on unit production suggestion. It would give terrans and protoss a visual notification of production cycle, which wouldn't make it OP but improve QoL for terrans and protoss.

Shouldn't zerg get the same thing when eggs are selected?

I also like the unit priority for tabbing, but I don't know how this would be implemented. From a UI perspective, where would the settings for tab priority be? And would it be detrimental to players if they didn't know that feature? A feature that gives players an edge if used, but cripples others that doesn't use it, is not a good feature. I like it, but it adds confusion if it isn't implemented properly.

Add-ons available on NSEW sides of buildings isn't important to me, but I can see others would like it.

Warpgates on autocast is a good idea. Blizzard already stated that warpgates is intended to be used instead of gateways all the time, so why not put it on autocast upon completion of gateway.

Spawn location on 4 players maps is a bad idea, of course in my humble opinion. I have my reasons, but I won't go into it because it will be a long post. Suffice it to say, both players needs to scout on 4 player maps, so both are at a disadvantage. Not a problem to me.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-02 21:18:11
December 02 2016 21:16 GMT
#4
On December 03 2016 06:12 Jett.Jack.Alvir wrote:
I like the timer on unit production suggestion. It would give terrans and protoss a visual notification of production cycle, which wouldn't make it OP but improve QoL for terrans and protoss.

Shouldn't zerg get the same thing when eggs are selected?

I also like the unit priority for tabbing, but I don't know how this would be implemented. From a UI perspective, where would the settings for tab priority be? And would it be detrimental to players if they didn't know that feature? A feature that gives players an edge if used, but cripples others that doesn't use it, is not a good feature. I like it, but it adds confusion if it isn't implemented properly.

Add-ons available on NSEW sides of buildings isn't important to me, but I can see others would like it.

Warpgates on autocast is a good idea. Blizzard already stated that warpgates is intended to be used instead of gateways all the time, so why not put it on autocast upon completion of gateway.

Spawn location on 4 players maps is a bad idea, of course in my humble opinion. I have my reasons, but I won't go into it because it will be a long post. Suffice it to say, both players needs to scout on 4 player maps, so both are at a disadvantage. Not a problem to me.


I thought about mentionning zerg larvaes but as you can only see eggs it wouldn't be that much of an improvement, for upgrades though maybe.
As for the 4p maps the problem is when one guy scouts first and the other last, but yours and Ej's points are valid for sure
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 21:21 GMT
#5
Perhaps the eggs could be framed into a box when selected, like buildings.
Gullis
Profile Joined April 2012
Sweden740 Posts
December 02 2016 21:22 GMT
#6
I would like to option to have a bigger minimap, it could be an option under gameplay or something with small, medium, large and xl or something.
I would rather eat than see my children starve.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-02 21:28:05
December 02 2016 21:25 GMT
#7
On December 03 2016 06:21 Jett.Jack.Alvir wrote:
Perhaps the eggs could be framed into a box when selected, like buildings.


Yeah but you're often building more than one type of unit, so unless each egg shows what unit is building it's not the most intuitive to have a clock timer on the eggs
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 21:27 GMT
#8
Ah that's true. I guess zerg's production cycle is easy enough to manage anyways.
outscar
Profile Joined September 2014
2832 Posts
December 02 2016 22:02 GMT
#9
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.
sunbeams are never made like me...
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-02 22:11:56
December 02 2016 22:08 GMT
#10
On December 03 2016 07:02 outscar wrote:
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.


What's the point of having 4 player maps in a 1v1 game? Yup, don't see it either, that's why i veto every single one of them each season.
And how is it worse for proxies? At least you can scout the guy right away, and not find out he gambled after your probe ran around the entire map.
I still thought it was a suggestion worth adding to the list, i found the original post on reddit and added it to the OP.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 22:15 GMT
#11
Arty is right, showing spawn locations would reduce proxy builds. If you don't have to waste time scouting for their location, you can invest that time to scout around your side of the map.

On 2 player maps, I always scout around my base first, than look at what my opponent is doing.

On 4 player maps I scout my opponents location first, than see if I can find proxy.
SwiftRH
Profile Joined August 2013
United States105 Posts
December 02 2016 22:58 GMT
#12
i love the warpgate idea
Man MODE!
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 02 2016 23:08 GMT
#13
I would like for them to add burning building for Protoss and more bleeding for Zerg buildings like in Broodwar. Also, would be cool to have the unit icon display where the units were hurt (like in BW). Lastly, the sound needs to be a lot cooler... In Broodwar, when a Zealot or Zergling attack, you can really hear the damage going on. Meanwhile in sc2, when a zealot hit something, it sounds like a bunch of cosplayer waving their plastic Disney lightsabers, and zerglings sound like they are just a bunch of fleas chewing on something instead of the cool metal destroying sound that they used to make. I feel like sc2 is missing these little aesthetic aspects and it would be cool to have.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
December 02 2016 23:24 GMT
#14
Apotheosis is long, Waystation (if you remember) was long. What if maps were even longer?
Many topics that come up regarding balance are ultimately based on travel distance.
Still diamond
Beelzebub1
Profile Joined May 2015
1004 Posts
December 03 2016 00:01 GMT
#15
I don't like the spawn idea, it's a calculated risk and there is an element of luck in Starcraft.

How often do you really lose because you scouted last anyways as long as you didn't send out a scouting worker very late?
Aegwynn
Profile Joined September 2015
Italy460 Posts
December 03 2016 00:46 GMT
#16
Limited fuel for the flying terran buildings for god sake its been years
Cyanocyst
Profile Joined October 2010
2222 Posts
December 03 2016 01:16 GMT
#17
Love the Idea of this thread. I remember the first time i saw DRG play, was in this like secret stream one night.

Though the first thing i noticed about his play, he would hotkey his hatches to 5-8 instead of queens. And while looking else where he would constantly be toggling 5 and 6 to see the progress on his inject timer. Making him very efficient at injecting while not having to absolutely baby sit looking at his base, able to micro mutas scout freely.

I always wanted to adopt that into my own play, However its very hard to learn because the if you're going to lair or researching any hatch upgrade, making queens, the inject timer is replaced. It's hard to make a habit of something when half the time the wrong information is being presented.

Wish their was some way the inject timers took prominence over the upgrade or queen. Not that you shouldn't be able to see both timers.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
December 03 2016 01:21 GMT
#18
On December 03 2016 09:46 Aegwynn wrote:
Limited fuel for the flying Terran buildings for god sake its been years


I was just thinking the other day how much i dislike ties in sports. And while in most cases Starcraft games will always be played till a victor is determined. The main culprits of causing stalemates in an individual game are the fact that Terran structures can float indefinitely.

Would like to see a 3-4 min timer, As it is a feature of the Terran race.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2016-12-03 01:32:02
December 03 2016 01:31 GMT
#19
On December 03 2016 07:08 ArtyK wrote:
Show nested quote +
On December 03 2016 07:02 outscar wrote:
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.


What's the point of having 4 player maps in a 1v1 game? Yup, don't see it either, that's why i veto every single one of them each season.
And how is it worse for proxies? At least you can scout the guy right away, and not find out he gambled after your probe ran around the entire map.
I still thought it was a suggestion worth adding to the list, i found the original post on reddit and added it to the OP.
I don't play at a high level, but i do the same. It's far more frustrating to loose to some early rush that you simply were unlucky and scouted the wrong direction. Than to simply not scout well enough or not prepare a sufficient response.

Speaking of scouting, i might be the only one on this but I hate playing random players. Random ZvZ is very frustrating due to overlord pathing. Why not just disclose the race on the loading screen?
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Mistakes
Profile Joined February 2011
United States1102 Posts
December 03 2016 01:55 GMT
#20
On December 03 2016 07:08 ArtyK wrote:
Show nested quote +
On December 03 2016 07:02 outscar wrote:
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.


What's the point of having 4 player maps in a 1v1 game? Yup, don't see it either, that's why i veto every single one of them each season.
And how is it worse for proxies? At least you can scout the guy right away, and not find out he gambled after your probe ran around the entire map.
I still thought it was a suggestion worth adding to the list, i found the original post on reddit and added it to the OP.


Unfortunately the only people I see complaining about 4 player spawns are my lower league friends. I tend to prefer 4 player maps as I feel I can be greedier on them. Likewise at times I can be more aggressive. Or I can just play standard and safe. 2 player maps (or showing the spawn) reduce these choices. The "omg I scouted him last and he sent his lings right to my base and I died" shouldn't be a problem unless you're being overly greedy or something anyway. There are always options to defend or to alter your build to defend or to come out on top of weird situations that the 4 player spawn may give you, you just need to find them.

Most of the other points are decent.
> Option for no textures on map (sort of like the blackout option)
> Addons on either side, sure.
> Unit priority tabbing, sure. Although an easy remedy is to use more hotkeys.
> Timer on unit production or upgrades, sure.
> Warpgate on auto cast, kind of unimportant as most players change them nearly instantly anyway. A better option would be the long-discussed change of advantages vs disadvantages of gateways vs warpgates and actually making it a choice.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group F
BeSt vs Leta
Queen vs Jaedong
Afreeca ASL 6556
StarCastTV_EN185
LiquipediaDiscussion
Replay Cast
09:00
KungFu Cup 2026 Week 2
CranKy Ducklings114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 137
ProTech120
StarCraft: Brood War
Calm 7021
Bisu 3588
Flash 1689
EffOrt 482
Stork 314
actioN 278
Soma 249
PianO 229
Hyuk 190
Hyun 149
[ Show more ]
Dewaltoss 108
Soulkey 97
Rush 95
Zeus 84
Sharp 80
ggaemo 59
Killer 56
ToSsGirL 54
Shine 39
hero 38
scan(afreeca) 38
sSak 34
Shinee 32
Last 29
JYJ 24
JulyZerg 24
Barracks 19
Hm[arnc] 19
Mind 19
yabsab 18
soO 13
Noble 12
Sacsri 10
Terrorterran 9
ajuk12(nOOB) 8
Dota 2
XaKoH 600
XcaliburYe479
canceldota199
League of Legends
Reynor52
Counter-Strike
olofmeister2044
shoxiejesuss788
byalli421
zeus287
edward62
Other Games
singsing979
ceh9653
Happy333
crisheroes209
Sick196
Organizations
Other Games
gamesdonequick576
StarCraft: Brood War
UltimateBattle 164
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1279
Upcoming Events
Kung Fu Cup
41m
Replay Cast
13h 41m
The PondCast
23h 41m
OSC
1d 13h
RSL Revival
1d 23h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.