• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:00
CEST 09:00
KST 16:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Where to Prepare for Aion 2 Launch with U4N Tips Best ARC Raiders Blueprint Routes with U4N Tips ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4335 users

Request for minor gameplay improvements

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-09 16:52:54
December 02 2016 20:59 GMT
#1
Browsing through TL and reddit in 2016, the community had lots of ideas to make our starcraft experience just a little bit better.
Here's a non exhaustive list of changes i gathered from it, and that i'd like blizzard to consider.
Most changes do not affect balance but might make players lives easier.
Sorry if i don't credit everyone, i don't necessarily remember/have the links to each persons idea.

Non textured mini map :
+ Show Spoiler +
aQuaSC explains it better than me
http://www.teamliquid.net/forum/starcraft-2/516014-suggestion-minimap-with-no-textures


Add-ons on either side of buildings :
+ Show Spoiler +
It's 2017 soon and you still have to place your reactor in the wall on some maps because it can't be built on the left side of your barracks...
We all had to lift a building midgame because there wasn't enough space in our base to build a tech lab on the right side.
No downside to this except for this dude who likes to baneling bust when you get the wrong spawn.


Tab unit priority :
+ Show Spoiler +
Say you have MMMM on one control group, another taken by liberators + vikings, and a third by ghosts.
You need to press tab 3 times to be able to select and burrow mines, as even the medivacs and marauders take priority over them.
So either some tweaks for each race or an option to simply choose which unit gets priority over another would be nice.


Production timer :
+ Show Spoiler +
Have the warpgate clock timer displayed when multiple buildings are selected, so you can tell when your production cycle is about to finish :
https://www.reddit.com/r/starcraft/comments/5eh6t0/timer_on_unit_production/
[image loading]
[image loading]
This would be helpful to terrans but also protoss and their robos/stargates. For zergs it could be used to show the inject timer when multiple hatcheries are selected.


Auto-cast warpgate :
+ Show Spoiler +
Did you ever use the warpgate "transform to gateway" ability? No?
Maybe it's time for gateways to turn into warpgates as soon as they finish...unless they're unpowered.
It would also free a control group for people who still use one to transform gateways, protosses definitely wouldn't mind that considering how many spellcasters they have now.
This does affect macro, although to a really small degree, so i'm not sure how impactful this would be.
Definitely not the most important change.


Hatch blocking larvaes & eggs :
+ Show Spoiler +
Your hatchery dies and you were making an ultra? Gotta wait 30 seconds to be able to rebuild there because your stupid eggs are blocking.
https://www.reddit.com/r/starcraft/comments/5hei5k/is_there_any_plans_to_make_it_so_larvae_dont_go/


Limited fuel on flying buildings :
+ Show Spoiler +
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


Opponent's spawn on 4 player maps :
+ Show Spoiler +
Isn't it annoying to lose to some gamble on ladder because you scouted last?
Instead of the mini map showing 3 possible positions at the beginning of a game, how about just showing us where the opponent actually is?
Pokebunny's post on reddit, and some counter-arguments : https://www.reddit.com/r/starcraft/comments/5adqgk/maps_with_3_spawns_should_indicate_your_opponents/


Random player race showed on loading screen :
+ Show Spoiler +
Solves the problem of having to scout early, doesn't give an unfair advantage at the start.
As a random player myself i'd like to know what matchup it's gonna be before i'm thrown into the game.
I figure players who lie about their race won't agree with this :p


Wouldn't mind blizzard looking into units like siege tanks getting stuck in between buildings due to rallye point inconsistencies, but this might be the hardest one to implement, not sure.


That's it for now, if i come across more interesting stuff i can edit this post later on!
I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments.
I'm just hoping some of those make it into the game one day :')

I do not want this to become a giant list of small bugfixes mixed with giant UI improvements, so i won't add everyones ideas to the OP, as useful as they might be, sorry in advance
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
December 02 2016 21:03 GMT
#2
On December 03 2016 05:59 ArtyK wrote:
Tell your opponent's spawn on 4 player maps :

Isn't it annoying to lose to some gamble on ladder because you scouted last?
Instead of the mini map showing 3 possible positions at the beginning of a game, how about just showing us where the opponent actually is?
No downside to this except for that guy who blindly proxies 4 gates in the middle of the map.

the point of this is that you can't do some builds if you don't know where your opponent is
or at least it was in HotS, I'm not sure about LotV (cuz 3rax reaper exists even on Frost and 3gate proxy isn't used on any map anymore)
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 21:12 GMT
#3
I like the timer on unit production suggestion. It would give terrans and protoss a visual notification of production cycle, which wouldn't make it OP but improve QoL for terrans and protoss.

Shouldn't zerg get the same thing when eggs are selected?

I also like the unit priority for tabbing, but I don't know how this would be implemented. From a UI perspective, where would the settings for tab priority be? And would it be detrimental to players if they didn't know that feature? A feature that gives players an edge if used, but cripples others that doesn't use it, is not a good feature. I like it, but it adds confusion if it isn't implemented properly.

Add-ons available on NSEW sides of buildings isn't important to me, but I can see others would like it.

Warpgates on autocast is a good idea. Blizzard already stated that warpgates is intended to be used instead of gateways all the time, so why not put it on autocast upon completion of gateway.

Spawn location on 4 players maps is a bad idea, of course in my humble opinion. I have my reasons, but I won't go into it because it will be a long post. Suffice it to say, both players needs to scout on 4 player maps, so both are at a disadvantage. Not a problem to me.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-02 21:18:11
December 02 2016 21:16 GMT
#4
On December 03 2016 06:12 Jett.Jack.Alvir wrote:
I like the timer on unit production suggestion. It would give terrans and protoss a visual notification of production cycle, which wouldn't make it OP but improve QoL for terrans and protoss.

Shouldn't zerg get the same thing when eggs are selected?

I also like the unit priority for tabbing, but I don't know how this would be implemented. From a UI perspective, where would the settings for tab priority be? And would it be detrimental to players if they didn't know that feature? A feature that gives players an edge if used, but cripples others that doesn't use it, is not a good feature. I like it, but it adds confusion if it isn't implemented properly.

Add-ons available on NSEW sides of buildings isn't important to me, but I can see others would like it.

Warpgates on autocast is a good idea. Blizzard already stated that warpgates is intended to be used instead of gateways all the time, so why not put it on autocast upon completion of gateway.

Spawn location on 4 players maps is a bad idea, of course in my humble opinion. I have my reasons, but I won't go into it because it will be a long post. Suffice it to say, both players needs to scout on 4 player maps, so both are at a disadvantage. Not a problem to me.


I thought about mentionning zerg larvaes but as you can only see eggs it wouldn't be that much of an improvement, for upgrades though maybe.
As for the 4p maps the problem is when one guy scouts first and the other last, but yours and Ej's points are valid for sure
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 21:21 GMT
#5
Perhaps the eggs could be framed into a box when selected, like buildings.
Gullis
Profile Joined April 2012
Sweden740 Posts
December 02 2016 21:22 GMT
#6
I would like to option to have a bigger minimap, it could be an option under gameplay or something with small, medium, large and xl or something.
I would rather eat than see my children starve.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-02 21:28:05
December 02 2016 21:25 GMT
#7
On December 03 2016 06:21 Jett.Jack.Alvir wrote:
Perhaps the eggs could be framed into a box when selected, like buildings.


Yeah but you're often building more than one type of unit, so unless each egg shows what unit is building it's not the most intuitive to have a clock timer on the eggs
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 21:27 GMT
#8
Ah that's true. I guess zerg's production cycle is easy enough to manage anyways.
outscar
Profile Joined September 2014
2832 Posts
December 02 2016 22:02 GMT
#9
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.
sunbeams are never made like me...
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-02 22:11:56
December 02 2016 22:08 GMT
#10
On December 03 2016 07:02 outscar wrote:
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.


What's the point of having 4 player maps in a 1v1 game? Yup, don't see it either, that's why i veto every single one of them each season.
And how is it worse for proxies? At least you can scout the guy right away, and not find out he gambled after your probe ran around the entire map.
I still thought it was a suggestion worth adding to the list, i found the original post on reddit and added it to the OP.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 02 2016 22:15 GMT
#11
Arty is right, showing spawn locations would reduce proxy builds. If you don't have to waste time scouting for their location, you can invest that time to scout around your side of the map.

On 2 player maps, I always scout around my base first, than look at what my opponent is doing.

On 4 player maps I scout my opponents location first, than see if I can find proxy.
SwiftRH
Profile Joined August 2013
United States105 Posts
December 02 2016 22:58 GMT
#12
i love the warpgate idea
Man MODE!
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 02 2016 23:08 GMT
#13
I would like for them to add burning building for Protoss and more bleeding for Zerg buildings like in Broodwar. Also, would be cool to have the unit icon display where the units were hurt (like in BW). Lastly, the sound needs to be a lot cooler... In Broodwar, when a Zealot or Zergling attack, you can really hear the damage going on. Meanwhile in sc2, when a zealot hit something, it sounds like a bunch of cosplayer waving their plastic Disney lightsabers, and zerglings sound like they are just a bunch of fleas chewing on something instead of the cool metal destroying sound that they used to make. I feel like sc2 is missing these little aesthetic aspects and it would be cool to have.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
December 02 2016 23:24 GMT
#14
Apotheosis is long, Waystation (if you remember) was long. What if maps were even longer?
Many topics that come up regarding balance are ultimately based on travel distance.
Still diamond
Beelzebub1
Profile Joined May 2015
1005 Posts
December 03 2016 00:01 GMT
#15
I don't like the spawn idea, it's a calculated risk and there is an element of luck in Starcraft.

How often do you really lose because you scouted last anyways as long as you didn't send out a scouting worker very late?
Aegwynn
Profile Joined September 2015
Italy460 Posts
December 03 2016 00:46 GMT
#16
Limited fuel for the flying terran buildings for god sake its been years
Cyanocyst
Profile Joined October 2010
2222 Posts
December 03 2016 01:16 GMT
#17
Love the Idea of this thread. I remember the first time i saw DRG play, was in this like secret stream one night.

Though the first thing i noticed about his play, he would hotkey his hatches to 5-8 instead of queens. And while looking else where he would constantly be toggling 5 and 6 to see the progress on his inject timer. Making him very efficient at injecting while not having to absolutely baby sit looking at his base, able to micro mutas scout freely.

I always wanted to adopt that into my own play, However its very hard to learn because the if you're going to lair or researching any hatch upgrade, making queens, the inject timer is replaced. It's hard to make a habit of something when half the time the wrong information is being presented.

Wish their was some way the inject timers took prominence over the upgrade or queen. Not that you shouldn't be able to see both timers.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
December 03 2016 01:21 GMT
#18
On December 03 2016 09:46 Aegwynn wrote:
Limited fuel for the flying Terran buildings for god sake its been years


I was just thinking the other day how much i dislike ties in sports. And while in most cases Starcraft games will always be played till a victor is determined. The main culprits of causing stalemates in an individual game are the fact that Terran structures can float indefinitely.

Would like to see a 3-4 min timer, As it is a feature of the Terran race.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2016-12-03 01:32:02
December 03 2016 01:31 GMT
#19
On December 03 2016 07:08 ArtyK wrote:
Show nested quote +
On December 03 2016 07:02 outscar wrote:
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.


What's the point of having 4 player maps in a 1v1 game? Yup, don't see it either, that's why i veto every single one of them each season.
And how is it worse for proxies? At least you can scout the guy right away, and not find out he gambled after your probe ran around the entire map.
I still thought it was a suggestion worth adding to the list, i found the original post on reddit and added it to the OP.
I don't play at a high level, but i do the same. It's far more frustrating to loose to some early rush that you simply were unlucky and scouted the wrong direction. Than to simply not scout well enough or not prepare a sufficient response.

Speaking of scouting, i might be the only one on this but I hate playing random players. Random ZvZ is very frustrating due to overlord pathing. Why not just disclose the race on the loading screen?
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Mistakes
Profile Joined February 2011
United States1102 Posts
December 03 2016 01:55 GMT
#20
On December 03 2016 07:08 ArtyK wrote:
Show nested quote +
On December 03 2016 07:02 outscar wrote:
Showing where you opponent spawning is a big LOOOL idea for me. Then what's the point of having 4 player maps? And if your opponent knows where are you he can proxy right from the start.


What's the point of having 4 player maps in a 1v1 game? Yup, don't see it either, that's why i veto every single one of them each season.
And how is it worse for proxies? At least you can scout the guy right away, and not find out he gambled after your probe ran around the entire map.
I still thought it was a suggestion worth adding to the list, i found the original post on reddit and added it to the OP.


Unfortunately the only people I see complaining about 4 player spawns are my lower league friends. I tend to prefer 4 player maps as I feel I can be greedier on them. Likewise at times I can be more aggressive. Or I can just play standard and safe. 2 player maps (or showing the spawn) reduce these choices. The "omg I scouted him last and he sent his lings right to my base and I died" shouldn't be a problem unless you're being overly greedy or something anyway. There are always options to defend or to alter your build to defend or to come out on top of weird situations that the 4 player spawn may give you, you just need to find them.

Most of the other points are decent.
> Option for no textures on map (sort of like the blackout option)
> Addons on either side, sure.
> Unit priority tabbing, sure. Although an easy remedy is to use more hotkeys.
> Timer on unit production or upgrades, sure.
> Warpgate on auto cast, kind of unimportant as most players change them nearly instantly anyway. A better option would be the long-discussed change of advantages vs disadvantages of gateways vs warpgates and actually making it a choice.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft598
ProTech89
FoxeR 74
StarCraft: Brood War
Rain 2822
GuemChi 1678
Icarus 10
Dota 2
febbydoto20
League of Legends
JimRising 556
Super Smash Bros
Mew2King150
Other Games
summit1g6568
Sick133
NeuroSwarm111
Happy89
amsayoshi39
Organizations
Other Games
gamesdonequick629
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2279
League of Legends
• Rush1359
• Stunt559
Upcoming Events
Sparkling Tuna Cup
3h
PiG Sty Festival
5h
PiGosaur Cup
17h
Replay Cast
1d 2h
Kung Fu Cup
1d 4h
Replay Cast
1d 17h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.