• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17
Community News
Dark to begin military service on May 13th (2025)14Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
Cómo obtener una gran puntuación con vuelos barato I hope balance council is prepping final balance Dark to begin military service on May 13th (2025) Map Pool Suggestion: Throwback ERA How does the number of casters affect your enjoyment of esports?
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Monday Nights Weeklies Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th]
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion [ASL19] Ro4 Preview: Storied Rivals BGH auto balance -> http://bghmmr.eu/ Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13608 users

Suggestion: minimap with no textures

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-07 11:22:58
November 05 2016 16:45 GMT
#1
Cross-post from battle.net forums/reddit
+ Show Spoiler +
http://us.battle.net/forums/en/sc2/topic/20751675305
https://www.reddit.com/r/starcraft/comments/5basdv/suggestion_minimap_with_no_textures/


I came up with an idea for UI improvement.

TL;DR: remove textures from the minimap

By adding an option for the mini-map to show just the map layout, units/buildings and vision overall players' map awareness could be improved. Frozen Temple may be the best example for that due to its range of textures from dark to light:

[image loading]

I believe that reducing the amount of visual states on the minimap from a wide range of textures dependent on art style of the map to just three important to gameplay:

- you have vision there
- you've been there, but the state of it could have changed (fog of war)
- you haven't been there yet

may be a great quality of life improvement due to how fast-paced and attention dependent the game is. Of course the screenshot with original map and modified with a single texture on it is a rough quickly made example, it can be done much better, shadows can be toned down to show high/low ground better etc.

In the end I think that map wireframe + vision state mini-map would be an excellent default or just an alternative option for it, the other one that we have now that displays units/resources on black is not helpful, I don't know why I would ever use it.

Map awareness through mini-map is affecting several things. Being able to see what is happening on the map within the area of vision that you create for yourself is critical for either your survival, or dictates your success or failure with an attack with a part or parts of your army not being your "main" that gets most of your attention. And by being able to see I don't mean that the game should just provide you with that information by sole existence of the mini-map, but the game should have it as more of a part of the UI that is intuitive, natural and even simpler than it is now.

I personally believe that coupled with map design direction that would concentrate even more on spread-out gameplay (maybe even vision buffs as well?) the overall game could change from basing less on element of surprise but more on unit interactions (that's a bold speculation, but it makes sense in my head at least thinking in the long run). Element of surprise has been a problem and a daunting thing for beginners for years and making it easier to just see everything quicker with less attention and eye-strain required would in my opinion be better for the game. For example you may be able to miss drops less often letting you just play against the attack itself, not just instantly losing because of the fact that you missed it, it's your fault and should have kept more attention.

Thoughts?

EDIT: here's an extra small comparison of creep with potential simplified mini-map and current state:

[image loading]

Edited to make more sense after good points from CatZ.
TL+ Member
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 05 2016 16:51 GMT
#2
I like your suggestion!
http://www.twitch.tv/pinokotsbeer
pieroog
Profile Joined June 2010
Poland146 Posts
November 05 2016 17:02 GMT
#3
This is beyond cool!
ThunderJunk
Profile Joined December 2015
United States669 Posts
November 05 2016 17:08 GMT
#4
Excellent improvement suggestion. Would become the standard quickly.
I am free because I know that I alone am morally responsible for everything I do.
TwiggyWan
Profile Blog Joined December 2013
France328 Posts
November 05 2016 17:19 GMT
#5
You could also request the BW style minimap : all black with only units/buildings colored dots.
No bad days
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-05 17:26:31
November 05 2016 17:24 GMT
#6
-- nvm --
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 05 2016 17:25 GMT
#7
On November 06 2016 02:19 TwiggyWan wrote:
You could also request the BW style minimap : all black with only units/buildings colored dots.

They already have that in SC2. You can toggle it with the button on the side of the minimap that's just below the ping button.
ㅇㅅㅌㅅ
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 05 2016 17:33 GMT
#8
Yeah that's definitely much cleaner and better.

On November 06 2016 02:25 eviltomahawk wrote:
Show nested quote +
On November 06 2016 02:19 TwiggyWan wrote:
You could also request the BW style minimap : all black with only units/buildings colored dots.

They already have that in SC2. You can toggle it with the button on the side of the minimap that's just below the ping button.

That was my first thought but pure black has always been a detriment. You don't see where you have vision, where you've been, the basic terrain (is this walkable or flying only). It's not useful and it's a carry over from the 90s.

Replace it with this suggestion.

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
True_Spike
Profile Joined July 2004
Poland3415 Posts
Last Edited: 2016-11-05 17:38:57
November 05 2016 17:38 GMT
#9
I would love that SO much. I hate the way mini maps look in modern games - too much clutter, they're supposed to be useful.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 05 2016 17:44 GMT
#10
Post it as well on the blizzard forum, hope blizzard will read it and use your suggestion.
http://www.twitch.tv/pinokotsbeer
aQuaSC
Profile Joined August 2011
717 Posts
November 05 2016 17:46 GMT
#11
On November 06 2016 02:44 PinoKotsBeer wrote:
Post it as well on the blizzard forum, hope blizzard will read it and use your suggestion.

Yeah I posted it on tl/reddit and battle.net since Blizzard checks out all three, let's see what happens
TL+ Member
NutriaKaiN
Profile Joined June 2016
88 Posts
November 05 2016 17:46 GMT
#12
thats really nice
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
November 05 2016 17:58 GMT
#13
1) great post!! the simplified minimap looks great
2) no reason not to implement something like this, adding a 'minimap style' option to the Gameplay tab (or wherever) and maybe removing the terrain button entirely. Compared to everything else terrain button in particular is a really annoying mis-click
Team Liquid
Dumbledore
Profile Joined April 2011
Sweden725 Posts
November 05 2016 18:00 GMT
#14
Looks beautiful, blizzard pls
Have a nice day ;)
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 05 2016 18:16 GMT
#15
And the simplified map images already exist, SC2 shows them to me most of the time on the loading screen, so less work for Blizzard!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-11-05 18:21:07
November 05 2016 18:19 GMT
#16
--- Nuked ---
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-05 18:28:35
November 05 2016 18:25 GMT
#17
On November 06 2016 03:19 Barrin wrote:
Looks good on Frozen Temple, but I should warn that the improvement might not always be so great depending on how cliffs are used in the art style.

Also note that in the example given, the textured side is asymmetrically revealed while the untextured side is more symmetrically revealed.

I do expect that it will look better on most maps, even better than the given example sometimes, but again it might not always look that way depending on how cliffs are used in the art style. Mapmakers can learn not to confuse people with it though; they're probably familiar with what I'm talking about.

I give it a thumbs up.

Yeah I mentioned that a lot of things can be made really well like clear low/high ground separation and ramps as you are saying, I never said that the way I did it as you see on the screenshots is the way it should be. I'm just pointing out a direction and I think the less hard-on-eyes mini-map idea is just a correct way to go on improving the game.

And I tried to keep in mind that it's not only about how pretty it looks, it could also potentially minimize the number of games that end for unsatisfying reasons like missed drops or not seeing a unit coming your way when you are scouting.
TL+ Member
Haukinger
Profile Joined June 2012
Germany131 Posts
November 05 2016 18:50 GMT
#18
Can we have that Style for the main-view, too? For the player only, of course, the observer keeps Regularien graphics.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 05 2016 19:06 GMT
#19
There's currently an option to make it black but this looks way better.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
November 05 2016 19:11 GMT
#20
This is a good solid suggestion. I would hope that it would get impemented. By implemented, I mean that it isn't deliberately done with blurry textures like map preview was.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro4 Match 2
Snow vs SoulkeyLIVE!
Afreeca ASL 12549
sctven
Liquipedia
Replay Cast
10:00
2025 GSL S1 - Ro12 Group B
CranKy Ducklings143
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 35
StarCraft: Brood War
Britney 37074
Rain 20045
Jaedong 5487
Mini 1624
ZerO 1130
Pusan 712
GuemChi 250
Stork 224
Larva 211
Hyun 127
[ Show more ]
JYJ73
Leta 72
Dewaltoss 71
Rush 68
ToSsGirL 59
Liquid`Ret 51
JulyZerg 40
NotJumperer 33
Barracks 27
Sharp 19
Noble 17
IntoTheRainbow 12
Shine 9
Bale 4
Dota 2
XcaliburYe528
BananaSlamJamma489
Fuzer 185
League of Legends
JimRising 419
Counter-Strike
olofmeister1986
shoxiejesuss605
x6flipin368
Heroes of the Storm
Khaldor173
Other Games
singsing2414
Happy531
crisheroes252
SortOf179
Lowko105
KnowMe88
Organizations
Counter-Strike
PGL35596
Other Games
gamesdonequick707
StarCraft: Brood War
UltimateBattle 474
StarCraft 2
WardiTV218
ComeBackTV 120
ESL.tv111
Other Games
BasetradeTV13
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2103
League of Legends
• Stunt587
Other Games
• WagamamaTV128
Upcoming Events
WardiTV Invitational
2m
Rex0
WardiTV0
ComeBackTV 0
PiGosaur Monday
13h 2m
GSL Code S
22h 32m
ByuN vs Rogue
herO vs Cure
Replay Cast
1d 13h
GSL Code S
1d 22h
Classic vs Reynor
GuMiho vs Maru
The PondCast
1d 23h
RSL Revival
2 days
GSL Code S
2 days
OSC
3 days
Korean StarCraft League
3 days
[ Show More ]
RSL Revival
3 days
SOOP
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
4 days
WardiTV Invitational
5 days
RSL Revival
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.