• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:16
CET 10:16
KST 18:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15511 users

Request for minor gameplay improvements - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2016-12-05 12:37:34
December 05 2016 12:24 GMT
#61
Non-textured mini map and production timer are the best suggestions ever.

As Zerg, I would love to minimize the constant jumping between bases by being able to see the inject timer on the production tab with multiple hatcheries selected. That would be SO AWESOME.

Oh my god, I would be tapping my hatch hotkeys for the whole night after this feature gets released.

Non-textured minimap is a no brainer. It is just so much more readable, that implementing it should actually be treated as a bug fix for the current minimap.
Malhavoc
Profile Joined October 2010
Italy308 Posts
December 05 2016 15:15 GMT
#62
Non texture minimap, tab priority and production timer are three times I've ALWAYS looked for since WoL!!
FFgringo
Profile Joined December 2015
44 Posts
December 05 2016 18:56 GMT
#63
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2016-12-05 22:49:26
December 05 2016 22:41 GMT
#64
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.
Man MODE!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 06 2016 09:33 GMT
#65
On December 06 2016 07:41 SwiftRH wrote:
Show nested quote +
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.


The sole fact that everyone argues by how "unfair" it is clearly shows that the question of flying buildings does not belong in a thread about "minor gameplay improvements" and should be swiftly removed.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-06 16:56:25
December 06 2016 16:51 GMT
#66
On December 05 2016 16:19 Sapphire.lux wrote:
Show nested quote +
On December 05 2016 02:40 ArtyK wrote:
On December 05 2016 02:35 Sapphire.lux wrote:
lol Limited fuel on flying buildings

Disagree with most of these "improvements" except for non textured mini map.


Yeah if some mod could change the title to something like "Community gameplay suggestions" i'd be thankful x)


The opponent's spawn on 4 player maps simply brings diversity in openings. Proxies become far less likely or strong, scouting at a much earlier time changes builds, etc. Starcraft has always had a bit of luck involved in early game and builds. Usually this can be countered with better play.

About the random player race showed on loading screen. In my experience of up to masters, random players tend to all in a lot and have mediocre macro play and understanding of the races. So playing safe against a random, even if it puts you behind in the early game, it's the best way to play as you make up for it the longer the game lasts. One more thing that involves some unknowns, but that are balanced in the end by other things.

I can see why some of these things can be seen as unfair, but in the big picture they are balanced out by other "unfair" things.


4p maps also create more gambles at pro level which push that luck factor over the edge imo.

As a random master i try to play as standard as possible (although that includes allins in zvz :p), and because i tell my race, my opponents are allowed to open more freely.
Playing safe vs random isn't necessarily better because if you have a similar MMR (so more often than not), he will generally have the same average level, but will be more likely to slip up against heavy agression/better macro, as he plays each matchups 3 times less than you do.
I actually have a much higher winrate vs standard safe openings than vs allins.

On December 06 2016 18:33 opisska wrote:
Show nested quote +
On December 06 2016 07:41 SwiftRH wrote:
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.


The sole fact that everyone argues by how "unfair" it is clearly shows that the question of flying buildings does not belong in a thread about "minor gameplay improvements" and should be swiftly removed.

On December 05 2016 02:40 ArtyK wrote:
Show nested quote +
On December 05 2016 02:35 Sapphire.lux wrote:
lol Limited fuel on flying buildings

Disagree with most of these "improvements" except for non textured mini map.


Yeah if some mod could change the title to something like "Community gameplay suggestions" i'd be thankful x)
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-12-06 21:41:59
December 06 2016 21:39 GMT
#67
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem
aka Kalevi
ArtyK
Profile Joined June 2011
France3144 Posts
December 06 2016 21:47 GMT
#68
On December 07 2016 06:39 404AlphaSquad wrote:
Show nested quote +
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


WRITTEN IN THE OP
"I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments."

It's been discussed in the thread already, so your comment is completly unnecessary, but good for you i guess.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-12-06 21:56:10
December 06 2016 21:54 GMT
#69
On December 07 2016 06:47 ArtyK wrote:
Show nested quote +
On December 07 2016 06:39 404AlphaSquad wrote:
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


WRITTEN IN THE OP
"I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments."

It's been discussed in the thread already, so your comment is completly unnecessary, but good for you i guess.


I provided a counter-argument. It has not been a problem for over a decade and now among sc2 kiddos it is a balance problem. but thank you for your unnecessary comment too.
aka Kalevi
paralleluniverse
Profile Joined July 2010
4065 Posts
December 07 2016 01:23 GMT
#70
On December 05 2016 02:20 ArtyK wrote:
Show nested quote +
On December 04 2016 14:46 paralleluniverse wrote:
If random shows on the loading screen, then random must also count towards race-specific MMR. The reason it currently doesn't is because of this difference, which would no longer exist if random is revealed.

Also, the profile banner for random should return to the planets picture, instead of being the race that happens to have the most wins, which does not represent random players.


The reason random has its own MMR has nothing to do with your opponent knowing your race, it's because you don't know yours beforehand.
It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average.

What profile banner are you talking about btw? When does it ever display your race with the most wins?

You do know your own race when you play random, it's on the loading screen. Thus, if random is revealed, there is no reason it should not count towards race specific MMR. Randoming a zerg would then be essentially equivalent to choosing to play zerg.

I'm talking about the banner at the top of the profile. Raynor for Terran, a DT for Protoss and an infestor for Zerg. Previously it was a planet for Random, now it's whichever race has the highest win in the season.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-12-07 16:14:10
December 07 2016 16:11 GMT
#71
On December 07 2016 10:23 paralleluniverse wrote:
Show nested quote +
On December 05 2016 02:20 ArtyK wrote:
On December 04 2016 14:46 paralleluniverse wrote:
If random shows on the loading screen, then random must also count towards race-specific MMR. The reason it currently doesn't is because of this difference, which would no longer exist if random is revealed.

Also, the profile banner for random should return to the planets picture, instead of being the race that happens to have the most wins, which does not represent random players.


The reason random has its own MMR has nothing to do with your opponent knowing your race, it's because you don't know yours beforehand.
It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average.

What profile banner are you talking about btw? When does it ever display your race with the most wins?

You do know your own race when you play random, it's on the loading screen. Thus, if random is revealed, there is no reason it should not count towards race specific MMR. Randoming a zerg would then be essentially equivalent to choosing to play zerg.

I'm talking about the banner at the top of the profile. Raynor for Terran, a DT for Protoss and an infestor for Zerg. Previously it was a planet for Random, now it's whichever race has the highest win in the season.


Random isn't a race as far as i know.

"Randoming a zerg would then be essentially equivalent to choosing to play zerg."
You didn't choose to play zerg though, knowing in loading screen =/= choosing before.

"if random is revealed, there is no reason it should not count towards race specific MMR"
i literally explained in my previous answer why random has it's own MMR, and it's not because of the loading screen :
"It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average."

Either you misread what i said or i'm just gonna have to respectfully disagree on this one :p

As for the banner i completly forgot it was a thing x)
Pretty sure 1% of the player base must still know about this, i don't really care but yeah, would make more sense having a planet/dice for randoms.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
December 09 2016 16:55 GMT
#72
Larva blocking hatchery added to the list.

Can someone please change the title of the OP to "Gameplay suggestions" i'd be thankful.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
December 09 2016 17:01 GMT
#73
Some of these are really feasible (like the non-textured minimap), some have 0% chance of ever being implemented, like the "add-on on either side". The amount of 3D modeling you have to do just to patch that in isn't worth it.
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 10 2016 06:11 GMT
#74
I would like to request different modes for burrowed and unburrowed units. For example, seige tanks and vikings have two separate hotkeys for siege mode/unsiege mode, and flying/land mode respectively. But zerg units on the other hand, everything shares that key slot. We can rebind burrow and unborrow to separate hotkeys, but in the middle of battle both icons are pretty similar in color and if you have a random unit burrowed somewhere and you don't notice, it can be game ending. It doesn't have to be for all units imo, because it isn't necessary. But for Swarm Hosts and Lurkers, I think we need two modes.
Drfilip
Profile Joined March 2013
Sweden592 Posts
December 11 2016 16:58 GMT
#75
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen
Random Platinum EU
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 11 2016 17:26 GMT
#76
On December 12 2016 01:58 Drfilip wrote:
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen


Then just roll a dice before each game and select your race accordingly. Problem sloved
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
December 11 2016 17:28 GMT
#77
On December 12 2016 02:26 opisska wrote:
Show nested quote +
On December 12 2016 01:58 Drfilip wrote:
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen


Then just roll a dice before each game and select your race accordingly. Problem sloved


And then to get your MMR, calculate your average from 3 race according to the number of games played for each one...practical.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2016-12-11 20:03:46
December 11 2016 20:01 GMT
#78
On December 07 2016 06:39 404AlphaSquad wrote:
Show nested quote +
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


anyone in the last decade that could not finish the game because Terran floated to dead air space will let you know its a problem. was there even maps where you can hide a cc in a deadzone in broodwar? was there a tie mechanism?
Man MODE!
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech173
OGKoka 117
Lowko97
StarCraft: Brood War
Rain 1477
Jaedong 169
Larva 107
Barracks 93
Killer 80
EffOrt 56
910 30
Hm[arnc] 20
Shine 15
Noble 14
Dota 2
monkeys_forever265
League of Legends
JimRising 458
Reynor65
Counter-Strike
fl0m3669
olofmeister776
shoxiejesuss275
Other Games
summit1g11529
ceh9481
Mew2King156
crisheroes127
NeuroSwarm88
XaKoH 83
KnowMe71
ViBE49
[ Show 12 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2240
League of Legends
• Stunt783
Upcoming Events
The PondCast
44m
KCM Race Survival
44m
WardiTV Invitational
2h 44m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
6h 44m
OSC
13h 44m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 2h
OSC
1d 4h
OSC
1d 14h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.