• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:35
CET 17:35
KST 01:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates StarCraft player reflex TE scores Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Sex and weight loss YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2110 users

Request for minor gameplay improvements - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2016-12-05 12:37:34
December 05 2016 12:24 GMT
#61
Non-textured mini map and production timer are the best suggestions ever.

As Zerg, I would love to minimize the constant jumping between bases by being able to see the inject timer on the production tab with multiple hatcheries selected. That would be SO AWESOME.

Oh my god, I would be tapping my hatch hotkeys for the whole night after this feature gets released.

Non-textured minimap is a no brainer. It is just so much more readable, that implementing it should actually be treated as a bug fix for the current minimap.
Malhavoc
Profile Joined October 2010
Italy308 Posts
December 05 2016 15:15 GMT
#62
Non texture minimap, tab priority and production timer are three times I've ALWAYS looked for since WoL!!
FFgringo
Profile Joined December 2015
44 Posts
December 05 2016 18:56 GMT
#63
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2016-12-05 22:49:26
December 05 2016 22:41 GMT
#64
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.
Man MODE!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 06 2016 09:33 GMT
#65
On December 06 2016 07:41 SwiftRH wrote:
Show nested quote +
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.


The sole fact that everyone argues by how "unfair" it is clearly shows that the question of flying buildings does not belong in a thread about "minor gameplay improvements" and should be swiftly removed.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-06 16:56:25
December 06 2016 16:51 GMT
#66
On December 05 2016 16:19 Sapphire.lux wrote:
Show nested quote +
On December 05 2016 02:40 ArtyK wrote:
On December 05 2016 02:35 Sapphire.lux wrote:
lol Limited fuel on flying buildings

Disagree with most of these "improvements" except for non textured mini map.


Yeah if some mod could change the title to something like "Community gameplay suggestions" i'd be thankful x)


The opponent's spawn on 4 player maps simply brings diversity in openings. Proxies become far less likely or strong, scouting at a much earlier time changes builds, etc. Starcraft has always had a bit of luck involved in early game and builds. Usually this can be countered with better play.

About the random player race showed on loading screen. In my experience of up to masters, random players tend to all in a lot and have mediocre macro play and understanding of the races. So playing safe against a random, even if it puts you behind in the early game, it's the best way to play as you make up for it the longer the game lasts. One more thing that involves some unknowns, but that are balanced in the end by other things.

I can see why some of these things can be seen as unfair, but in the big picture they are balanced out by other "unfair" things.


4p maps also create more gambles at pro level which push that luck factor over the edge imo.

As a random master i try to play as standard as possible (although that includes allins in zvz :p), and because i tell my race, my opponents are allowed to open more freely.
Playing safe vs random isn't necessarily better because if you have a similar MMR (so more often than not), he will generally have the same average level, but will be more likely to slip up against heavy agression/better macro, as he plays each matchups 3 times less than you do.
I actually have a much higher winrate vs standard safe openings than vs allins.

On December 06 2016 18:33 opisska wrote:
Show nested quote +
On December 06 2016 07:41 SwiftRH wrote:
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.


The sole fact that everyone argues by how "unfair" it is clearly shows that the question of flying buildings does not belong in a thread about "minor gameplay improvements" and should be swiftly removed.

On December 05 2016 02:40 ArtyK wrote:
Show nested quote +
On December 05 2016 02:35 Sapphire.lux wrote:
lol Limited fuel on flying buildings

Disagree with most of these "improvements" except for non textured mini map.


Yeah if some mod could change the title to something like "Community gameplay suggestions" i'd be thankful x)
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-12-06 21:41:59
December 06 2016 21:39 GMT
#67
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem
aka Kalevi
ArtyK
Profile Joined June 2011
France3143 Posts
December 06 2016 21:47 GMT
#68
On December 07 2016 06:39 404AlphaSquad wrote:
Show nested quote +
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


WRITTEN IN THE OP
"I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments."

It's been discussed in the thread already, so your comment is completly unnecessary, but good for you i guess.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-12-06 21:56:10
December 06 2016 21:54 GMT
#69
On December 07 2016 06:47 ArtyK wrote:
Show nested quote +
On December 07 2016 06:39 404AlphaSquad wrote:
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


WRITTEN IN THE OP
"I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments."

It's been discussed in the thread already, so your comment is completly unnecessary, but good for you i guess.


I provided a counter-argument. It has not been a problem for over a decade and now among sc2 kiddos it is a balance problem. but thank you for your unnecessary comment too.
aka Kalevi
paralleluniverse
Profile Joined July 2010
4065 Posts
December 07 2016 01:23 GMT
#70
On December 05 2016 02:20 ArtyK wrote:
Show nested quote +
On December 04 2016 14:46 paralleluniverse wrote:
If random shows on the loading screen, then random must also count towards race-specific MMR. The reason it currently doesn't is because of this difference, which would no longer exist if random is revealed.

Also, the profile banner for random should return to the planets picture, instead of being the race that happens to have the most wins, which does not represent random players.


The reason random has its own MMR has nothing to do with your opponent knowing your race, it's because you don't know yours beforehand.
It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average.

What profile banner are you talking about btw? When does it ever display your race with the most wins?

You do know your own race when you play random, it's on the loading screen. Thus, if random is revealed, there is no reason it should not count towards race specific MMR. Randoming a zerg would then be essentially equivalent to choosing to play zerg.

I'm talking about the banner at the top of the profile. Raynor for Terran, a DT for Protoss and an infestor for Zerg. Previously it was a planet for Random, now it's whichever race has the highest win in the season.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-07 16:14:10
December 07 2016 16:11 GMT
#71
On December 07 2016 10:23 paralleluniverse wrote:
Show nested quote +
On December 05 2016 02:20 ArtyK wrote:
On December 04 2016 14:46 paralleluniverse wrote:
If random shows on the loading screen, then random must also count towards race-specific MMR. The reason it currently doesn't is because of this difference, which would no longer exist if random is revealed.

Also, the profile banner for random should return to the planets picture, instead of being the race that happens to have the most wins, which does not represent random players.


The reason random has its own MMR has nothing to do with your opponent knowing your race, it's because you don't know yours beforehand.
It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average.

What profile banner are you talking about btw? When does it ever display your race with the most wins?

You do know your own race when you play random, it's on the loading screen. Thus, if random is revealed, there is no reason it should not count towards race specific MMR. Randoming a zerg would then be essentially equivalent to choosing to play zerg.

I'm talking about the banner at the top of the profile. Raynor for Terran, a DT for Protoss and an infestor for Zerg. Previously it was a planet for Random, now it's whichever race has the highest win in the season.


Random isn't a race as far as i know.

"Randoming a zerg would then be essentially equivalent to choosing to play zerg."
You didn't choose to play zerg though, knowing in loading screen =/= choosing before.

"if random is revealed, there is no reason it should not count towards race specific MMR"
i literally explained in my previous answer why random has it's own MMR, and it's not because of the loading screen :
"It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average."

Either you misread what i said or i'm just gonna have to respectfully disagree on this one :p

As for the banner i completly forgot it was a thing x)
Pretty sure 1% of the player base must still know about this, i don't really care but yeah, would make more sense having a planet/dice for randoms.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
December 09 2016 16:55 GMT
#72
Larva blocking hatchery added to the list.

Can someone please change the title of the OP to "Gameplay suggestions" i'd be thankful.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
December 09 2016 17:01 GMT
#73
Some of these are really feasible (like the non-textured minimap), some have 0% chance of ever being implemented, like the "add-on on either side". The amount of 3D modeling you have to do just to patch that in isn't worth it.
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 10 2016 06:11 GMT
#74
I would like to request different modes for burrowed and unburrowed units. For example, seige tanks and vikings have two separate hotkeys for siege mode/unsiege mode, and flying/land mode respectively. But zerg units on the other hand, everything shares that key slot. We can rebind burrow and unborrow to separate hotkeys, but in the middle of battle both icons are pretty similar in color and if you have a random unit burrowed somewhere and you don't notice, it can be game ending. It doesn't have to be for all units imo, because it isn't necessary. But for Swarm Hosts and Lurkers, I think we need two modes.
Drfilip
Profile Joined March 2013
Sweden592 Posts
December 11 2016 16:58 GMT
#75
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen
Random Platinum EU
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 11 2016 17:26 GMT
#76
On December 12 2016 01:58 Drfilip wrote:
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen


Then just roll a dice before each game and select your race accordingly. Problem sloved
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
December 11 2016 17:28 GMT
#77
On December 12 2016 02:26 opisska wrote:
Show nested quote +
On December 12 2016 01:58 Drfilip wrote:
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen


Then just roll a dice before each game and select your race accordingly. Problem sloved


And then to get your MMR, calculate your average from 3 race according to the number of games played for each one...practical.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2016-12-11 20:03:46
December 11 2016 20:01 GMT
#78
On December 07 2016 06:39 404AlphaSquad wrote:
Show nested quote +
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


anyone in the last decade that could not finish the game because Terran floated to dead air space will let you know its a problem. was there even maps where you can hide a cc in a deadzone in broodwar? was there a tie mechanism?
Man MODE!
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 184
BRAT_OK 1
MindelVK 0
StarCraft: Brood War
Britney 31905
Horang2 2525
Shuttle 458
hero 269
Mong 168
Barracks 114
Zeus 61
Yoon 44
scan(afreeca) 32
Rock 32
[ Show more ]
ToSsGirL 30
Backho 25
Hm[arnc] 24
910 21
Terrorterran 20
Shine 17
Movie 11
Noble 7
Dota 2
Gorgc3065
Dendi687
syndereN318
420jenkins177
Counter-Strike
allub308
adren_tv107
Other Games
singsing1585
hiko1027
B2W.Neo888
RotterdaM382
DeMusliM355
crisheroes305
KnowMe99
Mew2King92
ArmadaUGS85
Trikslyr43
Livibee34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH275
• HeavenSC 51
• iHatsuTV 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV478
League of Legends
• TFBlade1299
• Shiphtur141
Upcoming Events
Replay Cast
7h 25m
The PondCast
17h 25m
KCM Race Survival
17h 25m
LiuLi Cup
18h 25m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 7h
Online Event
1d 17h
LiuLi Cup
1d 18h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.