• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:39
CEST 22:39
KST 05:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1603 users

Request for minor gameplay improvements - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2016-12-05 12:37:34
December 05 2016 12:24 GMT
#61
Non-textured mini map and production timer are the best suggestions ever.

As Zerg, I would love to minimize the constant jumping between bases by being able to see the inject timer on the production tab with multiple hatcheries selected. That would be SO AWESOME.

Oh my god, I would be tapping my hatch hotkeys for the whole night after this feature gets released.

Non-textured minimap is a no brainer. It is just so much more readable, that implementing it should actually be treated as a bug fix for the current minimap.
Malhavoc
Profile Joined October 2010
Italy308 Posts
December 05 2016 15:15 GMT
#62
Non texture minimap, tab priority and production timer are three times I've ALWAYS looked for since WoL!!
FFgringo
Profile Joined December 2015
44 Posts
December 05 2016 18:56 GMT
#63
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2016-12-05 22:49:26
December 05 2016 22:41 GMT
#64
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.
Man MODE!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 06 2016 09:33 GMT
#65
On December 06 2016 07:41 SwiftRH wrote:
Show nested quote +
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.


The sole fact that everyone argues by how "unfair" it is clearly shows that the question of flying buildings does not belong in a thread about "minor gameplay improvements" and should be swiftly removed.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-06 16:56:25
December 06 2016 16:51 GMT
#66
On December 05 2016 16:19 Sapphire.lux wrote:
Show nested quote +
On December 05 2016 02:40 ArtyK wrote:
On December 05 2016 02:35 Sapphire.lux wrote:
lol Limited fuel on flying buildings

Disagree with most of these "improvements" except for non textured mini map.


Yeah if some mod could change the title to something like "Community gameplay suggestions" i'd be thankful x)


The opponent's spawn on 4 player maps simply brings diversity in openings. Proxies become far less likely or strong, scouting at a much earlier time changes builds, etc. Starcraft has always had a bit of luck involved in early game and builds. Usually this can be countered with better play.

About the random player race showed on loading screen. In my experience of up to masters, random players tend to all in a lot and have mediocre macro play and understanding of the races. So playing safe against a random, even if it puts you behind in the early game, it's the best way to play as you make up for it the longer the game lasts. One more thing that involves some unknowns, but that are balanced in the end by other things.

I can see why some of these things can be seen as unfair, but in the big picture they are balanced out by other "unfair" things.


4p maps also create more gambles at pro level which push that luck factor over the edge imo.

As a random master i try to play as standard as possible (although that includes allins in zvz :p), and because i tell my race, my opponents are allowed to open more freely.
Playing safe vs random isn't necessarily better because if you have a similar MMR (so more often than not), he will generally have the same average level, but will be more likely to slip up against heavy agression/better macro, as he plays each matchups 3 times less than you do.
I actually have a much higher winrate vs standard safe openings than vs allins.

On December 06 2016 18:33 opisska wrote:
Show nested quote +
On December 06 2016 07:41 SwiftRH wrote:
On December 06 2016 03:56 FFgringo wrote:
i support 200% automatic transformation of gateways into warpgates, unless unpowered like said, or building unit at this time ofc.
great idea

+1

as for terrans lifting buildings. eww no race should have such an unfair advantage in a base race. no matter how much of a teran fanboy you are you have to admit its ridiculous to be able to collect a tie in that matter.
They should just update the tie conditions to not include flying buildings.


The sole fact that everyone argues by how "unfair" it is clearly shows that the question of flying buildings does not belong in a thread about "minor gameplay improvements" and should be swiftly removed.

On December 05 2016 02:40 ArtyK wrote:
Show nested quote +
On December 05 2016 02:35 Sapphire.lux wrote:
lol Limited fuel on flying buildings

Disagree with most of these "improvements" except for non textured mini map.


Yeah if some mod could change the title to something like "Community gameplay suggestions" i'd be thankful x)
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-12-06 21:41:59
December 06 2016 21:39 GMT
#67
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem
aka Kalevi
ArtyK
Profile Joined June 2011
France3143 Posts
December 06 2016 21:47 GMT
#68
On December 07 2016 06:39 404AlphaSquad wrote:
Show nested quote +
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


WRITTEN IN THE OP
"I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments."

It's been discussed in the thread already, so your comment is completly unnecessary, but good for you i guess.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-12-06 21:56:10
December 06 2016 21:54 GMT
#69
On December 07 2016 06:47 ArtyK wrote:
Show nested quote +
On December 07 2016 06:39 404AlphaSquad wrote:
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


WRITTEN IN THE OP
"I'm aware that not all of you might agree on certain suggestions, so give your opinion but don't simply call one change stupid without providing counter-arguments."

It's been discussed in the thread already, so your comment is completly unnecessary, but good for you i guess.


I provided a counter-argument. It has not been a problem for over a decade and now among sc2 kiddos it is a balance problem. but thank you for your unnecessary comment too.
aka Kalevi
paralleluniverse
Profile Joined July 2010
4065 Posts
December 07 2016 01:23 GMT
#70
On December 05 2016 02:20 ArtyK wrote:
Show nested quote +
On December 04 2016 14:46 paralleluniverse wrote:
If random shows on the loading screen, then random must also count towards race-specific MMR. The reason it currently doesn't is because of this difference, which would no longer exist if random is revealed.

Also, the profile banner for random should return to the planets picture, instead of being the race that happens to have the most wins, which does not represent random players.


The reason random has its own MMR has nothing to do with your opponent knowing your race, it's because you don't know yours beforehand.
It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average.

What profile banner are you talking about btw? When does it ever display your race with the most wins?

You do know your own race when you play random, it's on the loading screen. Thus, if random is revealed, there is no reason it should not count towards race specific MMR. Randoming a zerg would then be essentially equivalent to choosing to play zerg.

I'm talking about the banner at the top of the profile. Raynor for Terran, a DT for Protoss and an infestor for Zerg. Previously it was a planet for Random, now it's whichever race has the highest win in the season.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-12-07 16:14:10
December 07 2016 16:11 GMT
#71
On December 07 2016 10:23 paralleluniverse wrote:
Show nested quote +
On December 05 2016 02:20 ArtyK wrote:
On December 04 2016 14:46 paralleluniverse wrote:
If random shows on the loading screen, then random must also count towards race-specific MMR. The reason it currently doesn't is because of this difference, which would no longer exist if random is revealed.

Also, the profile banner for random should return to the planets picture, instead of being the race that happens to have the most wins, which does not represent random players.


The reason random has its own MMR has nothing to do with your opponent knowing your race, it's because you don't know yours beforehand.
It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average.

What profile banner are you talking about btw? When does it ever display your race with the most wins?

You do know your own race when you play random, it's on the loading screen. Thus, if random is revealed, there is no reason it should not count towards race specific MMR. Randoming a zerg would then be essentially equivalent to choosing to play zerg.

I'm talking about the banner at the top of the profile. Raynor for Terran, a DT for Protoss and an infestor for Zerg. Previously it was a planet for Random, now it's whichever race has the highest win in the season.


Random isn't a race as far as i know.

"Randoming a zerg would then be essentially equivalent to choosing to play zerg."
You didn't choose to play zerg though, knowing in loading screen =/= choosing before.

"if random is revealed, there is no reason it should not count towards race specific MMR"
i literally explained in my previous answer why random has it's own MMR, and it's not because of the loading screen :
"It means you rank up for playing all 3 races, something you can't replicate unless you cycle through playing one terran game followed by a zerg then a protoss one. But even then you'd just see your actual MMR for each race and not your average."

Either you misread what i said or i'm just gonna have to respectfully disagree on this one :p

As for the banner i completly forgot it was a thing x)
Pretty sure 1% of the player base must still know about this, i don't really care but yeah, would make more sense having a planet/dice for randoms.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
December 09 2016 16:55 GMT
#72
Larva blocking hatchery added to the list.

Can someone please change the title of the OP to "Gameplay suggestions" i'd be thankful.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
December 09 2016 17:01 GMT
#73
Some of these are really feasible (like the non-textured minimap), some have 0% chance of ever being implemented, like the "add-on on either side". The amount of 3D modeling you have to do just to patch that in isn't worth it.
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 10 2016 06:11 GMT
#74
I would like to request different modes for burrowed and unburrowed units. For example, seige tanks and vikings have two separate hotkeys for siege mode/unsiege mode, and flying/land mode respectively. But zerg units on the other hand, everything shares that key slot. We can rebind burrow and unborrow to separate hotkeys, but in the middle of battle both icons are pretty similar in color and if you have a random unit burrowed somewhere and you don't notice, it can be game ending. It doesn't have to be for all units imo, because it isn't necessary. But for Swarm Hosts and Lurkers, I think we need two modes.
Drfilip
Profile Joined March 2013
Sweden592 Posts
December 11 2016 16:58 GMT
#75
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen
Random Platinum EU
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 11 2016 17:26 GMT
#76
On December 12 2016 01:58 Drfilip wrote:
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen


Then just roll a dice before each game and select your race accordingly. Problem sloved
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
December 11 2016 17:28 GMT
#77
On December 12 2016 02:26 opisska wrote:
Show nested quote +
On December 12 2016 01:58 Drfilip wrote:
As a random player, I have often wished for the choice of showing and not showing my race. I know a lot of random players like for their opponents to not the race they are facing. I, on the other hand, want to play standard games with a random race. If there were a way for my opponent to know my race without me telling them, I would be happy.

The points I am in favor of are:
* Tab unit priority, especially the manual choice of the priority order.
* Production timer
* Hatch blocking larvaes and eggs
* Random player race showing on loading screen


Then just roll a dice before each game and select your race accordingly. Problem sloved


And then to get your MMR, calculate your average from 3 race according to the number of games played for each one...practical.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2016-12-11 20:03:46
December 11 2016 20:01 GMT
#78
On December 07 2016 06:39 404AlphaSquad wrote:
Show nested quote +
Limited fuel on flying buildings :
Self-explanatory, this does affect balance in favor of other races but hey, maybe it's time for terrans to actually lose unwinnable games like everyone else. A very unpopular change among avilos :>


wasnt a problem for 15+ years, until sc2 kiddos claim its a balance problem


anyone in the last decade that could not finish the game because Terran floated to dead air space will let you know its a problem. was there even maps where you can hide a cc in a deadzone in broodwar? was there a tie mechanism?
Man MODE!
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
Hui .91
StarCraft: Brood War
Calm 4032
Mini 927
Horang2 567
EffOrt 429
firebathero 272
BeSt 197
Soulkey 173
actioN 150
Dewaltoss 113
hero 44
[ Show more ]
Backho 33
910 20
IntoTheRainbow 6
Dota 2
monkeys_forever179
capcasts61
Counter-Strike
fl0m1457
minikerr4
Super Smash Bros
C9.Mang0132
Heroes of the Storm
Liquid`Hasu478
Other Games
gofns8665
summit1g7574
Grubby2955
FrodaN1892
Beastyqt641
RotterdaM326
ArmadaUGS180
Fuzer 156
KnowMe70
ToD59
Trikslyr47
ZombieGrub30
Organizations
StarCraft 2
angryscii 41
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 58
• sM.Zik 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV741
Other Games
• imaqtpie1133
• Shiphtur158
Upcoming Events
Replay Cast
3h 21m
RSL Revival
13h 21m
Maru vs MaxPax
BSL
22h 21m
RSL Revival
1d 10h
Cure vs Rogue
uThermal 2v2 Circuit
1d 17h
BSL
1d 22h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.