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Forum Index > Legacy of the Void
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ChristianS
Profile Blog Joined March 2011
United States3188 Posts
Last Edited: 2015-08-29 02:06:07
August 19 2015 20:01 GMT
#1
[image loading]


Starcraft is talked about as one game, but in fact it is six: three symmetric and three asymmetric. These six have things in common, but the differences are quite large – at a glance it's hard to tell that, say, a TvZ and a PvP are even the same game.

On ladder, players can restrict the possibilities to three of these by selecting a race, but they also have the option to select random. In this case they can wind up in any of the six games, and for the three asymmetric ones they can wind up on either side, meaning there are nine matchups they need to learn. In game, though, they will find out which matchup they are in, provided their opponent is not also random. Their opponent, meanwhile, does not start with that information and is forced to play without knowing which of the three possible games they are playing until they have a chance to discover in-game what race they are facing, creating an apparent imbalance. This thread’s purpose is to discuss that imbalance, and whether it should be changed in Legacy of the Void.

Random Imbalance
Balance is when more skilled players will beat less skilled players the majority of the time, and equally skilled players have equal chance of winning at the start of the game. Imbalance, then, is when a less skilled player still starts with a greater chance of winning, and between equally skilled players one is favored over the other from the start of the match. On this definition, does random advantage constitute imbalance?

If Starcraft is considered as one game, the question is difficult – the non-random player has missing information, but the random player must learn to play all the other matchups, so their skill in any one matchup will have less depth. Considering Starcraft as six games, though, the question is unequivocal. If a less skilled PvPer has a greater chance of winning than his more skilled opponent because he chose random, that PvP is imbalanced.

Edit: Since there's been some confusion on this point, let me rephrase like this: in a balanced game, if a player plays better than their opponent, they should win the majority of the time. If there's a game in which one player has to play better just to have an equal chance of winning, that would be called an imbalanced game. Random advantage creates exactly this situation: the non-random player has to either perform particularly well, or rely on his opponent making mistakes in order to retain an equal chance of winning with his opponent. The random player, meanwhile, can play worse than his opponent and still win more often than not.

Why Now?
Random advantage has usually been fairly small. It only affected matchups where a significant deviation would occur early in the game, before you could scout your opponent, and Starcraft 2 has generally had a significant downtime at the beginning of each match where players are just building workers and starting their basic production, so it was usually possible to send an early worker scout and play more or less normally. There have been a few exceptions: ZvZ deviates very early from ZvT and ZvP builds; PvZ has at some times in SC2 history depended heavily on FFE, while FFE in PvP or PvT was not doable; and in HotS TvP, many early deviations are needed to defend blink and oracle rushes.

The advantage becomes much larger in LotV because early game downtime has been reduced. Now nearly every matchup is likely to have deviations that would occur before the opponent can be scouted. The metagame isn’t very resolved yet, and many changes to the game are still in store, so it is difficult to tell exactly how strong random advantage will be – but it seems likely that some matchups will have deviations in the first minute of the game that would only make sense against that race. Consider an all-in like this and imagine trying to hold it without even knowing your opponent is Protoss from the beginning of the game. Then consider that whatever early deviations Terran needs to take to defend this build are necessary in every game versus a random player, whether or not they even rolled Protoss.

The Solution
The solution here is trivial: simply display the opponent’s race to the non-random player, just as in any other game. Many random players announce their race at the beginning of the game anyway, simply because they don’t want to use the crutch; the difficulty with this solution is that even if all random players did so, there is no way for their opponent to know whether they are telling the truth. With this adjustment that issue no longer exists.

This change might simply become necessary as a few matchups might be virtually unwinnable without some deviation in the first minute that, in any other matchup, would be a huge disadvantage. This happened in WoL and HotS even with the early game downtime, and LotV exacerbates the issue dramatically. Other solutions to the problem would be much more involved, such as removing any early-game threat that would require such a deviation from the game or limiting the map pool to small, 2 player maps where scouting can occur early enough to not be an issue.

Separate MMRs for each race
This is a suggestion that came later in this thread, but I thought should be added to the OP. As the system exists now, your MMR is the same whatever race you choose at the beginning of the game. This is a bit counterintuitive, since if a Terran player decides to pick Zerg one game, they will surely be a lot worse at the game. The result is that if you want to learn a new race, you need to:
a) buy a new account on which you main that new race
b) repeatedly leave games to bomb your MMR down to a level where you can play competitively with that race
c) lose a lot of games trying and failing with the new race while you try to figure things out (and probably bombing your MMR as a result anyway)

This subject perhaps merits its own thread, but I bring it up here because the situation is even more difficult if you play random. With one overall MMR for all three races, you will inevitably have some uneven arrangements. If, say, your Protoss is strongest, followed by your Terran, followed by your Zerg, then the games where you roll Protoss your opponents will be far too easy, and the games where you roll Zerg will be far too hard (even cushioned slightly by random advantage). Only for your Terran games will the MMR have achieved something like what it is intended to achieve: matching similarly skilled opponents together so the games are close.

The solution is easy enough: Give each player not one MMR, but three. For most players who only play one race, the off-race MMRs are insignificant, but for anyone seriously trying to learn an off-race they can do so without dropping their ranking down to a level where the games will be close. There is always some risk that players will abuse this to keep one race at low levels and try to give low-level players a hard time, although this isn't a very serious concern with the solution for a few reasons:

-This happens a lot anyway, and Blizzard has never seemed very interested in stopping it. Most commonly players do this to farm portraits, for which they would want to play random to get the associated portraits; in this system, you would have to bomb all three race's MMRs to do that.

-Blizzard could easily monitor this if they so desired. Any player who was maintaining a very high MMR with one race while keeping a very low one with another race would stand out as someone to keep an eye on, and if they showed other problematic signs (lots of very short games packed together, indicating that they were bombing their MMR intentionally, for instance), Blizzard could easily take appropriate action against such players.

-This might not be such a bad thing anyway. If I main Terran, but once in a while I like to do a bunch of dumb cannon rushes in silver or bronze, why is that bad? I'm cheesing like any other player can, and if those players want to learn to beat my dumb cheeses, they can get free wins off me and go about their business. I'm not violating ToS or anything, so why shouldn't I be able to play that way if it's fun for me?

FAQ
-"If Random is so overpowered, why don't pros play it?"
+ Show Spoiler +
I don't mean to claim that Random is overpowered in the sense of WoL infestor/broodlord. Just that by selecting random, your opponent automatically receives a handicap that you don't have, which gives you an advantage. For professional players, there are a lot of ways you can spend your time to get an advantage. You can study the latest top Korean VODs to learn the latest strategies for a given matchup. You can study an upcoming opponent's replays to find potential weaknesses to exploit. You can practice your builds with teammates to learn how to respond to obscure strategies an opponent could throw at you. All of these will give you an advantage when you play, but you don't have time to do all of them all the time. With that in mind, learning to play all three races equally well has less pay-off than other ways to gain an advantage, particularly since unlike those other advantages, this one comes down to a coin flip. In some matchups on certain maps it might be worth getting the random advantage, but pro players would prefer something more reliable.

These forums get a lot of threads based on the premise of such-and-such strategy being too strong and needing a nerf. This is not one of those threads. The point is not that learning all three races to get an information advantage is too strong a strategy; the point is that it doesn't make sense in the first place for someone to get an advantage in the game just for choosing to roll dice for their race instead of picking one. No other game I can think of gives players an in-game advantage for choosing to randomly roll their race or character, and I don't see why Starcraft should be different.


-"Why don't you just send one of your starting workers? You have twelve now, problem solved!"
+ Show Spoiler +
First of all, this answer only works when the starting worker will still get there soon enough for you to do the deviations necessary to remain competitive in a matchup. Against a random opponent you have to make the choice of whether to go gas or gasless in the first minute or two before you scout them blind. On a four player map you might easily get a couple minutes into the game without knowing what race to prepare for, which is a lot of time for decisions to occur.

Second, even with maps and matchups which make the random advantage small, it still violates a fairly basic principle of competition, that ideally both players should start on equal footing. That means that if I play better than my opponent, I should win more often than not. Random advantage violates this principle, and the violation can be easily remedied by the above solution.


-"Random players are awesome for learning all nine matchups, don't they deserve some advantage for it?"
+ Show Spoiler +
Even if we accept that premise, why can't we have a conversation about what that advantage should be? The present system generally forces the non-random player to make some coin-flip decisions early game, so when they guess the right matchup they're on equal footing but when they guess wrong they're behind. Meanwhile the random player is insulated from any race-specific cheese, encouraging sloppiness in their builds because they never learn to defend those cheeses.

Why not give them a 5% discount on their units? or let units build a couple percent faster? or let them start the game ten seconds earlier? Or give them a 210 supply cap? All of those changes would achieve the goal of giving random players an advantage for their trouble, while avoiding the coin flips and sloppiness associated with the current system.


Poll: Do you play random? Do you think race info should be displayed?

I play random and I think both players' races should be displayed at the start. (31)
 
10%

I play random and I think the random player's race shouldn't be displayed at the start. (65)
 
21%

I don't play random and I think both player's races should be displayed at the start. (93)
 
30%

I don't play random and I think the random player's race shouldn't be displayed at the start. (112)
 
36%

I play random and I think neither player's race should be displayed at the start. (3)
 
1%

I don't play random and I think neither player's race should be displayed at the start. (6)
 
2%

310 total votes

Your vote: Do you play random? Do you think race info should be displayed?

(Vote): I play random and I think both players' races should be displayed at the start.
(Vote): I play random and I think the random player's race shouldn't be displayed at the start.
(Vote): I don't play random and I think both player's races should be displayed at the start.
(Vote): I don't play random and I think the random player's race shouldn't be displayed at the start.
(Vote): I play random and I think neither player's race should be displayed at the start.
(Vote): I don't play random and I think neither player's race should be displayed at the start.


Edit: added a poll
Edit: added FAQ
Edit: Added a section about separating each player's MMR into different MMRs for each race.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-19 20:08:42
August 19 2015 20:06 GMT
#2
i stopped playing lotv weeks ago because it's too unfinished to be fun for me, so i can't comment on what's viable currently, but is it really not possible to just make an immediate worker scout meta against random? is that still too late somehow?

if the only answer is that people don't want to sacrifice the economy, i don't buy it. on ladder against someone going random i think it's fair to sacrifice econ for intel and do an old-style scout, especially since the odds are so high that you'll be facing a specialized practiced build, and if it's standard macro they won't be as strong as a one race player

but again maybe there's a nuance that escapes me since i haven't played lotv since closer to beta opening

as for 4p maps i think that's a more general issue that needs to be solved by just finally restricting spawns to cross only
TL+ Member
Clonester
Profile Joined August 2014
Germany2808 Posts
August 19 2015 20:17 GMT
#3
The random player has to be able to play all races. The race-picker not.
Thus the random player has to learn 9 matchups against 3. It is literaly the reason to pick random in tournaments to have this starting advantage. Most random players want to learn all races best possible and thus announce what race they have, but dedicated random players who will attend in the automated tournaments will not. They not only pick random to play 3 races but also to win.
If you want to be shure, use one of the starting workers to scout.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Phokus
Profile Joined April 2010
United States31 Posts
August 19 2015 20:40 GMT
#4
y not just roll a di6 1-2 terran 3-4 protoss 5-6 zerg. problem solved.
wait...what?
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
August 19 2015 20:45 GMT
#5
On August 20 2015 05:17 Clonester wrote:
The random player has to be able to play all races. The race-picker not.
Thus the random player has to learn 9 matchups against 3. It is literaly the reason to pick random in tournaments to have this starting advantage. Most random players want to learn all races best possible and thus announce what race they have, but dedicated random players who will attend in the automated tournaments will not. They not only pick random to play 3 races but also to win.
If you want to be shure, use one of the starting workers to scout.

Yes, we are clear that is the tradeoff that the random player is accepting when they choose their race. The question is, is that a tradeoff we want to be in the game? Personally if I'm playing someone in TvZ I don't care how good their PvP is, and I don't see why it should affect the TvZ matchup.

Sending a starting worker is only a reasonable response if the deviations occur after the worker would get to their base. If one player needs to start gas in the first thirty seconds to defend some cheese, then against a random player, they need to start gas in the first thirty seconds every time. No matter that they're probably not even the race that can do that cheese, they're accepting 33% losses off the bat if they don't blindly take gas.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
Last Edited: 2015-08-19 21:31:15
August 19 2015 20:47 GMT
#6
On August 20 2015 05:40 Phokus wrote:
y not just roll a di6 1-2 terran 3-4 protoss 5-6 zerg. problem solved.

Trolling?

Edit: Your quote is strangely apt.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Clear World
Profile Joined April 2015
125 Posts
August 19 2015 20:52 GMT
#7
On August 20 2015 05:17 Clonester wrote:
The random player has to be able to play all races. The race-picker not.
Thus the random player has to learn 9 matchups against 3. It is literaly the reason to pick random in tournaments to have this starting advantage. Most random players want to learn all races best possible and thus announce what race they have, but dedicated random players who will attend in the automated tournaments will not. They not only pick random to play 3 races but also to win.
If you want to be shure, use one of the starting workers to scout.


Apperently you're missing the point that taking advantage of picking random mainly consist of cheese plays. Beyond that, there isn't much to the advantage of picking random. The moment the opponent scouts you, all your advantages dissappear and you're in the same situation as if you picked a race right in the beginning.

If you arguement is that the random player actually has to learn 9 matchups, then why not remove the added huge incentive to just mindlessly cheese out from the equation so the random player actually has to learn 9 matchup. Unless all you care about is having that larger opening to purly cheese.

y not just roll a di6 1-2 terran 3-4 protoss 5-6 zerg. problem solved.


Wow, totally missing the point. Apperently someone is mad.
:p <-- this is my sarcasm face
[PkF] Wire
Profile Joined March 2013
France24202 Posts
August 19 2015 21:00 GMT
#8
Gonna copy paste what I wrote in another thread :

Random should display the race of the player on the loading screen. Better for the random player who can prepare his build mentally accordingly, better for the opponent that doesn't suffer the disadvantage of having to scout early. And don't give me some of that "but he has 9 mus to master instead of 3..." this is absolute bullshit.

If you want to random between two races, roll a dice. If odd, play race A, if even play race B.
Clonester
Profile Joined August 2014
Germany2808 Posts
August 19 2015 21:01 GMT
#9
On August 20 2015 05:01 ChristianS wrote:

Balance is when more skilled players will beat less skilled players the majority of the time, and equally skilled players have equal chance of winning at the start of the game. Imbalance, then, is when a less skilled player still starts with a greater chance of winning, and between equally skilled players one is favored over the other from the start of the match. On this definition, does random advantage constitute imbalance?



you said this.
Then I tell you that it is much harder to learn 9 matchups over 3 matchups and every random player will improve more in his results, when he would focus only on one race. The random player is, even though he wins exactly 50% the games against the picker, not equally skilled but has a higher skill for me as he is able to do it with all 3 races. The random advantage in the early game does not cloes that gap, even in lotv.
If you dont care if your enemy has to play 9 or 3 matchups and you just want to find out, who is the best in this TvZ then you have to accept, that trains this matchup only 1/3 of the time you do it.

And for the "I have to go blind whatever or I am fucked if he rolled race XY":
The same problem was almost in HotS: There was a so called blink time, where terran had to play with 3 raxes every game against protoss or a blink all in was instand win. In TvZ on the otherhand a 3 rax opening was a "hello please ling or ling-bane all in me" sign, because without hellions it was really hard to hold such a play. Terran so had to scout very early or go blind for something, reacting after your reaper got the intel was not an option.
This was patched out. Thanks to the buffes and nerfs terran can now open relativly save with 1-1-1 in TvP and thus this problem is going away. And I bet with you that the
This is not a problem of TvR but of TvP. As you go gas every game against P due to the adept all in, it is way more likely that this all in gets nerfed then to nerf the random "race". The advantage is there for the P as much as for the R.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Allred
Profile Joined November 2010
United States352 Posts
August 19 2015 21:20 GMT
#10
On August 20 2015 05:52 Clear World wrote:
Show nested quote +
On August 20 2015 05:17 Clonester wrote:
The random player has to be able to play all races. The race-picker not.
Thus the random player has to learn 9 matchups against 3. It is literaly the reason to pick random in tournaments to have this starting advantage. Most random players want to learn all races best possible and thus announce what race they have, but dedicated random players who will attend in the automated tournaments will not. They not only pick random to play 3 races but also to win.
If you want to be shure, use one of the starting workers to scout.


Apperently you're missing the point that taking advantage of picking random mainly consist of cheese plays. Beyond that, there isn't much to the advantage of picking random. The moment the opponent scouts you, all your advantages dissappear and you're in the same situation as if you picked a race right in the beginning.
.


Picking random does not only give you an advantage against cheese play. It also limits the build the non random player can go. Example from HOTS, maybe in PVZ you go nexus first into forge.
If you are playing PvR and it is a zerg, you can not go nexus first because you will die if it ends up being PVP.

So in a way, you have to learn extra build orders since your go to build order is not viable against random players, and thus more knowledge is required.

Essentially I agree with OP. Random race should be revealed. The games balance is already quite unstable without considering the effects random* has.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 19 2015 21:21 GMT
#11
Every random player I have played against has used it to do a cheese build. So much for learning all match-ups.

Display the race of the player on the loading screen, decent random players announce their race anyway and the cheesers do not - so we piss off the people who generally piss us off - seems good.
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
Last Edited: 2015-08-19 21:28:10
August 19 2015 21:22 GMT
#12
On August 20 2015 06:01 Clonester wrote:
Show nested quote +
On August 20 2015 05:01 ChristianS wrote:

Balance is when more skilled players will beat less skilled players the majority of the time, and equally skilled players have equal chance of winning at the start of the game. Imbalance, then, is when a less skilled player still starts with a greater chance of winning, and between equally skilled players one is favored over the other from the start of the match. On this definition, does random advantage constitute imbalance?



you said this.
Then I tell you that it is much harder to learn 9 matchups over 3 matchups and every random player will improve more in his results, when he would focus only on one race. The random player is, even though he wins exactly 50% the games against the picker, not equally skilled but has a higher skill for me as he is able to do it with all 3 races. The random advantage in the early game does not cloes that gap, even in lotv.
If you dont care if your enemy has to play 9 or 3 matchups and you just want to find out, who is the best in this TvZ then you have to accept, that trains this matchup only 1/3 of the time you do it.

And for the "I have to go blind whatever or I am fucked if he rolled race XY":
The same problem was almost in HotS: There was a so called blink time, where terran had to play with 3 raxes every game against protoss or a blink all in was instand win. In TvZ on the otherhand a 3 rax opening was a "hello please ling or ling-bane all in me" sign, because without hellions it was really hard to hold such a play. Terran so had to scout very early or go blind for something, reacting after your reaper got the intel was not an option.
This was patched out. Thanks to the buffes and nerfs terran can now open relativly save with 1-1-1 in TvP and thus this problem is going away. And I bet with you that the
This is not a problem of TvR but of TvP. As you go gas every game against P due to the adept all in, it is way more likely that this all in gets nerfed then to nerf the random "race". The advantage is there for the P as much as for the R.

But the point is to reward skilled play. A skilled TvT player should beat a less skilled TvT player a majority of the time. If that is not the case, the matchup is imbalanced. Your argument here is "oh, but it should be imbalanced in his favor, because his other matchups are stronger." The question at hand, then, is whether or not his skill in other matchups should be relevant here. I don't see why it should matter, and in general I disagree with a state of affairs in which right at the start of the game, one player has an advantage.

The TvP vs TvR problems you mention are different. There can be a balance problem in TvP where some early rush can kill the Terran, and Terran can't scout it – that would be a problem in TvP, not TvR. Terrans could learn there's some early deviation they can do, for instance going for a safe 1-1-1, that might resolve that problem. The TvR problem is when going 1-1-1 is bad in another matchup, say TvZ. Now when Terran hits a random, he has to go 1-1-1 if it's a Protoss, and will be significantly behind if it's a Zerg. Both TvP and TvZ might be fine, but TvR has a problem.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Uyo
Profile Joined July 2012
35 Posts
August 19 2015 21:31 GMT
#13
Can random players choose race depending on the map like Scarlet chose to be Protoss vs DrG?
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
August 19 2015 21:34 GMT
#14
On August 20 2015 06:31 Uyo wrote:
Can random players choose race depending on the map like Scarlet chose to be Protoss vs DrG?

No, they can not.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
August 19 2015 21:36 GMT
#15
If you play Random, you have to be gosu.
AKA: TelecoM[WHITE] Protoss fighting
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
August 19 2015 21:41 GMT
#16
You have 12 workers to start with. Just sacrifice one to find out what race you're up against as soon as the game starts. Honestly the random advantage is diminished in LoTV just due to the fact you start with so many workers to scout with. It's not as crippling to a build order to lose one of 12 workers as it is to lose 1 of 6.

There's no excuse to die to those kinds of all ins. You have scouts, use them. All of this Random advantage bullshit is from people that simply don't like the fact that they have to scout before starting their own build order. Just play safe. If you can't win a particular match up against someone with less experience at it than you (Assuming equal skill the Random player will always have played whatever match up it is less than you have) while playing safe then that's your own fault.

There doesn't need to be any kind of punishment towards Random players. It's already punishing enough trying to keep up with 9 different metagames.
aka: KTVindicare the Geeky Bartender
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
August 19 2015 21:57 GMT
#17
On August 20 2015 06:41 Vindicare605 wrote:
You have 12 workers to start with. Just sacrifice one to find out what race you're up against as soon as the game starts. Honestly the random advantage is diminished in LoTV just due to the fact you start with so many workers to scout with. It's not as crippling to a build order to lose one of 12 workers as it is to lose 1 of 6.

There's no excuse to die to those kinds of all ins. You have scouts, use them. All of this Random advantage bullshit is from people that simply don't like the fact that they have to scout before starting their own build order. Just play safe. If you can't win a particular match up against someone with less experience at it than you (Assuming equal skill the Random player will always have played whatever match up it is less than you have) while playing safe then that's your own fault.

There doesn't need to be any kind of punishment towards Random players. It's already punishing enough trying to keep up with 9 different metagames.

You're missing the point. You've responded to the following claims:
"I can't afford to sacrifice a worker at the beginning to scout! In HotS, that would have been unthinkable!"
"I don't want to have to scout to decide what build to do!"
"All-ins are bullshit, and I can't defend them!"
But those aren't the claims we're making.

You mention "assuming equal skill," but that's a disputed point. If they were equally skilled at the matchup it would be balanced without random advantage. They're not, and the difference is being made up by a de facto handicap to the other player.

As long as we're going to give the random player a handicap to compensate their inexperience in the matchup, why not make it an explicit one? Why not make their units cost 5% less or give them a 210 supply cap or something? Custom games have the option to handicap your units' HP by a percentage – why not do that? At least something like that could approximately affect all matchups equally. The random advantage as it exists now hardly matters in some cases and in other cases it forces the other player to roll dice or start way behind.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
Last Edited: 2015-08-19 21:59:22
August 19 2015 21:58 GMT
#18
Edit: Wrong button, sorry.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
August 19 2015 22:02 GMT
#19
You want an explicit handicap? Fine you got it. You start with one less worker than your opponent does. Problem solved.

You have 11 workers and 1 scout. Scout, react, play. There's no issue here.
aka: KTVindicare the Geeky Bartender
Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
August 19 2015 22:08 GMT
#20
Random player here.
I would just like to say that if my race was revealed on the loading screen, I wouldn't really mind. The only reason I don't just role a dice is because for some reason I still want to get random achievement and want the credit of being a random player.
That being said, I do firmly believe that a Random player will not beat a non-Random player of equal skill. I feel that I am significantly punished by the complexity of 9 matchups and rely much more on my mechanics than the understanding of the current meta-game. I believe that playing Random is about a nerf of about one League. (aka, if a Random player were to pick a single race, he would probably be a League higher than he is now).

My 2 cents.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
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