On March 17 2017 04:32 insitelol wrote: What kind of mess is that? Do they even check what they post? 2 rush maps in the pool? Both DISGUSTINGLY BAD. Abyssal reef still in the pool w/o lighting fix? I won't even waste my time on further elabarotion. My grandma would do a better job at arranging the mappool. And we are talking about a multi-billion company here.
While I agree that Paladino Terminal is awful and should be gone... have you actually taken a look at Defender's Landing layout at all? It's pretty much a macro map outside of having a short rush distance natural to natural. The only thing it does is it makes for rushes to be able to succeed slightly more, without looking as imbalanced or wrong as Paladino does. FFS at least give it a chance.
You must be kidding right? Its awful from start to finish. 20 sec rush dsitance - check. Small size - check. 2-way unwallable natural - check. Badly textured - check. Another clone rush map in the mappool - check. I don't have THAT much time to waste it on trash like this.
Btw i dont get that sequencer hype at all. Everyone is suddenly a choke-layout fan? Or may be it's innovative? Nope. SPL was played on Maze once. Similar concept. NOTHING extraordinary.
On March 17 2017 04:32 insitelol wrote: What kind of mess is that? Do they even check what they post? 2 rush maps in the pool? Both DISGUSTINGLY BAD. Abyssal reef still in the pool w/o lighting fix? I won't even waste my time on further elabarotion. My grandma would do a better job at arranging the mappool. And we are talking about a multi-billion company here.
While I agree that Paladino Terminal is awful and should be gone... have you actually taken a look at Defender's Landing layout at all? It's pretty much a macro map outside of having a short rush distance natural to natural. The only thing it does is it makes for rushes to be able to succeed slightly more, without looking as imbalanced or wrong as Paladino does. FFS at least give it a chance.
You must be kidding right? Its awful from start to finish. 20 sec rush dsitance - check. Small size - check. 2-way unwallable natural - check. Badly textured - check. Another clone rush map in the mappool - check. I don't have THAT much time to waste it on trash like this.
Btw i dont get that sequencer hype at all. Everyone is suddenly a choke-layout fan? Or may be it's innovative? Nope. SPL was played on Maze once. Similar concept. NOTHING extraordinary.
If you watched the Basetrade tournament you'd see why. Sequencer produced the best games imo.
Windwaker AND Hwangsun aren't in this? Oh well, congrats on the money anyway Avex
Anyway, Defender's Landing looks... I can't say anything about it's play until I see it played but it's got the most generic boring tileset ever. Can we at least change that so it doesn't look exaclty like 15 maps that came before it?
Notice that they say they "are leaning towards" the selected maps and "think removing" the other maps. So nothing is final and maybe they don't add Defender's Landing (that makes little sense with such a short rush distance) and remove Palamemo
On March 17 2017 06:10 [PkF] Wire wrote: Notice that they say they "are leaning towards" the selected maps and "think removing" the other maps. So nothing is final and maybe they don't add Defender's Landing (that makes little sense with such a short rush distance) and remove Palamemo
Its almost always like this but people like to bitch about things so its better to pretend its final
im sad to see honor grounds go. I wish they would keep it in the pool another season I love that map. THe choke in the middle +the huge vastness+ the fast 4 base made it play very unusual It realy allowed you to get very extreme macro games that you just dont see on other maps. = ( . as for the rest of the maps out with the stale in with the new!!
So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?
Sequencer made it - that's awesome! Can't wait too see it on ladder and in tournaments.
Ascension to Aiur has a really solid layout and is a good replacement for 4p maps - and someone at Blizzard probably loves SidiantheBard (quite deservingly) so it's not surprising this map was chosen.
Blood Boil - not a fan of 1-2-3 base setup. I still prefer Keres Passage but Blood Boil is fine too. At least it's beautiful.
Defender's Landing - no, just no. You know what, if they insist on having a "rush map" in the pool, I would honestly prefer another season with Paladino Terminal if they add a solid map instead of Defender's Landing (can't stand Newkirk Precinct, Bel'Shir Vestige or Cactus Valley any longer and not a fan of Honorgrounds either). If they really insist on 2 rush maps in the mappool there's always Shiva from TLMC 7. Please send help.
On March 17 2017 06:34 Solar424 wrote: So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?
Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.
On March 17 2017 06:34 Solar424 wrote: So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?
Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.
The community is definitely not always right.
Blizzard is also not always right. It's give/take.
I personally don't have high faith in their map decisions.
On March 17 2017 06:34 Solar424 wrote: So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?
Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.
The community is definitely not always right.
If there's one thing that Blizzard has shown time and time again they have no idea what they are doing, it's maps. The fact that, after 6 years of this game, they thought Ulrena was a good idea, and that they have made maybe 2-3 good maps in the entire history of this game show that.
Every map pool is targeted to be hard to defend to protosses. Z and T can drop everywhere on all maps currently. While the season goes on and protosses learn how to stop these agressive styles (only protoss have cheeses right now coz no strategy is allin anymore thanks to the new eco to T and Z) ,they stop playing. 23% now and dropping.
I think the answer is:
Retain 3 maps for next season New 3 maps 1 Classic map each season/week. SHORTER seasons.
On March 17 2017 06:34 Solar424 wrote: So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?
Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.
The community is definitely not always right.
If there's one thing that Blizzard has shown time and time again they have no idea what they are doing, it's maps. The fact that, after 6 years of this game, they thought Ulrena was a good idea, and that they have made maybe 2-3 good maps in the entire history of this game show that.
The community isn't always better. Don't forget that Apotheosis was the highest voted macro map in the last TLMC and it ended up being a disaster balance-wise.
Hwangsan and Windwalker are amazing. Instead we will get Defender's Landing and the 2 maps with only one gas at the 2/3rd base. why we even vote for maps lul
Ascension to Aiur - neutral. it's solid but doesn't really give us too much we haven't seen before. the middle bases/plateus are the only thing interesting here.
Sequencer - big yes
Blood Boil - unsure, I'd still like to see the backdoor to the nat/main be more dangerous, it feels like it will barely be used atm. but I could be wrong. At least it's interesting, unlike some maps.
Defender's Landing - reeeally random choice, if they were going to look through all the non-finalists I'm not sure why they landed on this specific map. It's not too bad overall, but in the past double nat openings have been problematic.