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Potential New Maps from TLMC8 - Page 2

Forum Index > SC2 General
69 CommentsPost a Reply
Prev 1 2 3 4 Next All
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2017-03-16 20:17:19
March 16 2017 20:16 GMT
#21
On March 17 2017 04:56 Corwinus wrote:
Show nested quote +
On March 17 2017 04:32 insitelol wrote:
What kind of mess is that? Do they even check what they post? 2 rush maps in the pool? Both DISGUSTINGLY BAD. Abyssal reef still in the pool w/o lighting fix? I won't even waste my time on further elabarotion. My grandma would do a better job at arranging the mappool. And we are talking about a multi-billion company here.


While I agree that Paladino Terminal is awful and should be gone... have you actually taken a look at Defender's Landing layout at all? It's pretty much a macro map outside of having a short rush distance natural to natural. The only thing it does is it makes for rushes to be able to succeed slightly more, without looking as imbalanced or wrong as Paladino does. FFS at least give it a chance.

You must be kidding right? Its awful from start to finish. 20 sec rush dsitance - check. Small size - check. 2-way unwallable natural - check. Badly textured - check. Another clone rush map in the mappool - check. I don't have THAT much time to waste it on trash like this.

Btw i dont get that sequencer hype at all. Everyone is suddenly a choke-layout fan? Or may be it's innovative? Nope. SPL was played on Maze once. Similar concept. NOTHING extraordinary.
Less is more.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2017-03-16 20:41:21
March 16 2017 20:40 GMT
#22
On March 17 2017 05:16 insitelol wrote:
Show nested quote +
On March 17 2017 04:56 Corwinus wrote:
On March 17 2017 04:32 insitelol wrote:
What kind of mess is that? Do they even check what they post? 2 rush maps in the pool? Both DISGUSTINGLY BAD. Abyssal reef still in the pool w/o lighting fix? I won't even waste my time on further elabarotion. My grandma would do a better job at arranging the mappool. And we are talking about a multi-billion company here.


While I agree that Paladino Terminal is awful and should be gone... have you actually taken a look at Defender's Landing layout at all? It's pretty much a macro map outside of having a short rush distance natural to natural. The only thing it does is it makes for rushes to be able to succeed slightly more, without looking as imbalanced or wrong as Paladino does. FFS at least give it a chance.

You must be kidding right? Its awful from start to finish. 20 sec rush dsitance - check. Small size - check. 2-way unwallable natural - check. Badly textured - check. Another clone rush map in the mappool - check. I don't have THAT much time to waste it on trash like this.

Btw i dont get that sequencer hype at all. Everyone is suddenly a choke-layout fan? Or may be it's innovative? Nope. SPL was played on Maze once. Similar concept. NOTHING extraordinary.

If you watched the Basetrade tournament you'd see why. Sequencer produced the best games imo.



Administrator~ Spirit will set you free ~
Meepman
Profile Joined December 2009
Canada610 Posts
March 16 2017 20:51 GMT
#23
RIP bel'shir, i hope to never see you again
GreenMash
Profile Joined August 2012
Norway1746 Posts
March 16 2017 21:04 GMT
#24
TFW there was a map contest and blizz ignores most of the top voted maps
I love hellbats
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 16 2017 21:08 GMT
#25
Windwaker AND Hwangsun aren't in this? Oh well, congrats on the money anyway Avex

Anyway, Defender's Landing looks... I can't say anything about it's play until I see it played but it's got the most generic boring tileset ever. Can we at least change that so it doesn't look exaclty like 15 maps that came before it?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 16 2017 21:10 GMT
#26
This TLMC was full of all kinds of nope.

Surprised Windwaker didn't make it, but then again it's pretty standard.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 16 2017 21:10 GMT
#27
Notice that they say they "are leaning towards" the selected maps and "think removing" the other maps. So nothing is final and maybe they don't add Defender's Landing (that makes little sense with such a short rush distance) and remove Palamemo
ArtyK
Profile Joined June 2011
France3143 Posts
March 16 2017 21:15 GMT
#28
On March 17 2017 06:10 [PkF] Wire wrote:
Notice that they say they "are leaning towards" the selected maps and "think removing" the other maps. So nothing is final and maybe they don't add Defender's Landing (that makes little sense with such a short rush distance) and remove Palamemo


Its almost always like this but people like to bitch about things so its better to pretend its final
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2017-03-16 21:27:01
March 16 2017 21:25 GMT
#29
im sad to see honor grounds go. I wish they would keep it in the pool another season I love that map. THe choke in the middle +the huge vastness+ the fast 4 base made it play very unusual It realy allowed you to get very extreme macro games that you just dont see on other maps. = ( . as for the rest of the maps out with the stale in with the new!!
"when life gives Hero lemons he makes carriers" -Artosis
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 16 2017 21:34 GMT
#30
So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
March 16 2017 21:53 GMT
#31
Sequencer made it - that's awesome! Can't wait too see it on ladder and in tournaments.

Ascension to Aiur has a really solid layout and is a good replacement for 4p maps - and someone at Blizzard probably loves SidiantheBard (quite deservingly) so it's not surprising this map was chosen.

Blood Boil - not a fan of 1-2-3 base setup. I still prefer Keres Passage but Blood Boil is fine too. At least it's beautiful.

Defender's Landing - no, just no. You know what, if they insist on having a "rush map" in the pool, I would honestly prefer another season with Paladino Terminal if they add a solid map instead of Defender's Landing (can't stand Newkirk Precinct, Bel'Shir Vestige or Cactus Valley any longer and not a fan of Honorgrounds either). If they really insist on 2 rush maps in the mappool there's always Shiva from TLMC 7. Please send help.

MMA | Life | Classic | Happy | Team Empire | Team Spirit
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 16 2017 21:55 GMT
#32
On March 17 2017 06:34 Solar424 wrote:
So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?


Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.

The community is definitely not always right.
Cereal
killerm12
Profile Joined November 2014
Slovakia601 Posts
Last Edited: 2017-03-16 22:10:04
March 16 2017 22:07 GMT
#33
oh FFS get rid of PALADINO

also I think that instead of Blood Boil people would rather have Windwaker and/or Hwangsan

EDIT: no idea where did Defender’s Landing come from tho..
Byun | Neeb | Ryung | Solar | ShoWTimE | uThermal | Nerchio | TY | soO | MMA | Crank
Avexyli
Profile Blog Joined April 2014
United States708 Posts
March 16 2017 22:28 GMT
#34
On March 17 2017 06:55 InfCereal wrote:
Show nested quote +
On March 17 2017 06:34 Solar424 wrote:
So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?


Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.

The community is definitely not always right.


Blizzard is also not always right. It's give/take.

I personally don't have high faith in their map decisions.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 16 2017 22:43 GMT
#35
On March 17 2017 06:55 InfCereal wrote:
Show nested quote +
On March 17 2017 06:34 Solar424 wrote:
So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?


Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.

The community is definitely not always right.

If there's one thing that Blizzard has shown time and time again they have no idea what they are doing, it's maps. The fact that, after 6 years of this game, they thought Ulrena was a good idea, and that they have made maybe 2-3 good maps in the entire history of this game show that.
EESCLuna
Profile Joined February 2017
Spain53 Posts
March 16 2017 23:07 GMT
#36
Every map pool is targeted to be hard to defend to protosses. Z and T can drop everywhere on all maps currently. While the season goes on and protosses learn how to stop these agressive styles (only protoss have cheeses right now coz no strategy is allin anymore thanks to the new eco to T and Z) ,they stop playing. 23% now and dropping.

I think the answer is:

Retain 3 maps for next season
New 3 maps
1 Classic map each season/week.
SHORTER seasons.

And don´t buy BWHD. They don´t deserve our money.
Balance means nerf Protoss
Charoisaur
Profile Joined August 2014
Germany16062 Posts
Last Edited: 2017-03-16 23:22:54
March 16 2017 23:21 GMT
#37
On March 17 2017 07:43 Solar424 wrote:
Show nested quote +
On March 17 2017 06:55 InfCereal wrote:
On March 17 2017 06:34 Solar424 wrote:
So the top mapmakers spend weeks making the maps, Blizzard shells out thousands for prizes for the mapmakers and players, the community votes on which maps they want in the map pool, and in the end none of it matters because Blizzard has a god complex? Do they find joy in being as stupid as possible?


Man, if Blizzard always listened to the community, collosus would be able to shoot up and HT would spawn with storm.

The community is definitely not always right.

If there's one thing that Blizzard has shown time and time again they have no idea what they are doing, it's maps. The fact that, after 6 years of this game, they thought Ulrena was a good idea, and that they have made maybe 2-3 good maps in the entire history of this game show that.

The community isn't always better. Don't forget that Apotheosis was the highest voted macro map in the last TLMC and it ended up being a disaster balance-wise.
Many of the coolest moments in sc2 happen due to worker harassment
Ryu3600
Profile Joined January 2016
Canada469 Posts
March 16 2017 23:34 GMT
#38
Im so disappointed that Paradise lost will not be a map...
Maru is the best Terran ever.
NutriaKaiN
Profile Joined June 2016
88 Posts
Last Edited: 2017-03-16 23:38:05
March 16 2017 23:35 GMT
#39
Hwangsan and Windwalker are amazing. Instead we will get Defender's Landing and the 2 maps with only one gas at the 2/3rd base. why we even vote for maps lul
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-03-16 23:47:36
March 16 2017 23:45 GMT
#40
my feelings towards these potential maps

Ascension to Aiur - neutral. it's solid but doesn't really give us too much we haven't seen before. the middle bases/plateus are the only thing interesting here.

Sequencer - big yes

Blood Boil - unsure, I'd still like to see the backdoor to the nat/main be more dangerous, it feels like it will barely be used atm. but I could be wrong. At least it's interesting, unlike some maps.

Defender's Landing - reeeally random choice, if they were going to look through all the non-finalists I'm not sure why they landed on this specific map. It's not too bad overall, but in the past double nat openings have been problematic.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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