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Potential New Maps from TLMC8 - Page 3

Forum Index > SC2 General
69 CommentsPost a Reply
Prev 1 2 3 4 Next All
Meepman
Profile Joined December 2009
Canada610 Posts
March 16 2017 23:48 GMT
#41
On March 17 2017 08:07 EESCLuna wrote:
Every map pool is targeted to be hard to defend to protosses. Z and T can drop everywhere on all maps currently. While the season goes on and protosses learn how to stop these agressive styles (only protoss have cheeses right now coz no strategy is allin anymore thanks to the new eco to T and Z) ,they stop playing. 23% now and dropping.




no strategy is all-in??? i can think of a few...
Sure blizzard wouldn't know a good map if it walked up to them but is this real
Fatam
Profile Joined June 2012
1986 Posts
March 16 2017 23:52 GMT
#42
Btw i dont get that sequencer hype at all. Everyone is suddenly a choke-layout fan? Or may be it's innovative? Nope. SPL was played on Maze once. Similar concept. NOTHING extraordinary.


"choke layout fan"? There are some temporary rocks that close the map up a bit, but you have to realize that once a few of those rocks go down it's pretty much the most open map in SC2 history if it makes ladder. If you removed the rocks it would be super Z favored, so they need to be there. Anyhow as plexa said it consistenly gave great games in the tourney. Of course the tourney can be misleading since it's only a handful of games on each map, but it's all we have to go on.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Warcloud
Profile Joined May 2010
United States97 Posts
March 17 2017 00:29 GMT
#43
Please do not remove Honorgrounds.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-03-17 00:42:45
March 17 2017 00:41 GMT
#44
Congrats all!

On one hand I'm happy they want to include Ascension to Aiur, on the other hand I'm sad they want to get rid of Honorgrounds. All the ladder must belong to me!! I'd actually love to do some balance tweaks to Honorgrounds if they were going to keep it in the pool for next season. Although I'm not sure if they'd actually allow that to happen.

I created a map thread for Ascension that has some up to date information as well as some more screenshots if people are interested.

http://www.teamliquid.net/forum/sc2-maps/520148-2-ascension-to-aiur

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Phaenoman
Profile Joined February 2013
568 Posts
March 17 2017 00:48 GMT
#45
So the community just gets to decide among specificly chosen maps which one of the map makers gets the money? How can they even consider this rush map a potential ladder addition?
I don't like Blood Boil one bit.
Random is hard work dude...
ihatevideogames
Profile Joined August 2015
570 Posts
March 17 2017 00:55 GMT
#46
Why even hold a map contest with community votes if Blizzard pisses on the community's face again and they go and do their own thing?
Morbidius
Profile Joined November 2010
Brazil3449 Posts
March 17 2017 02:00 GMT
#47
Paladino is awful, but i gotta say i'm glad honorgrounds is being removed, the xelnaga/brush interaction is the only thing interesting about that map, it is otherwise a free 5 bases map that tends to lead to boring games. At least in my ladder experience, honorgrounds rarely produces good games.
Has foreign StarCraft hit rock bottom?
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2017-03-17 02:12:49
March 17 2017 02:05 GMT
#48
Hello everyone,

First im glad to get near in time informations about the end results.

What i see is all together AWESOME. RETARDED and what so ever.

First of all, sure the old maps need to go, glad we get rid of them finally.

Acenscion to Aiur, Sequencer as expected did it so far so good.
The aweseome thing to me is that blood boil did it, love the layout great job.
Aswell glad that paradise lost and hwangsan didnt make it, also good job im proud of blizzard here i need to say.

Now the more nasty decisions to talk about..
Like what is that? Paladino stays?????????? and Honorgrounds goes offline? u wanna kidding me? Paladino to me is unplayable so instant veto and a wasted map to me again this season. This decision i will never understand.

I understand that blizzard wants to have also a short distance map which is macro oriented ok. But to be honest i dont get it to choose a map which isnt even involved in the contest. Thats like the middle finger to the community im sorry. Like someone said the rush maps were trash and blizzard ignored em aswell so far so good....instead of taking another map of the pool, like paradisia or Acolyte (which is clearly my faourite) or windwaker u take this nasty crapy short distance map which should be macro orientied. Blizzard dont you really get it? Thats impossible. Do you even look how close the bases would be in a macro szenario while the rush distance is very short. Sure some interessting games between 3.4 base and that was it maybe 5th. For more this Map is unuseable, maybe only you add as terran everywhere planetarys or as toss pylons then its kind of ok. So this decision is to me the most annoying one of all.

Overall i can live with the results. Im happy blood boil did it. And 2 decision with the new map and honorgrounds i cant understand. I think you want to keep it mixed but to be honest then take hwangsan straight up with 6 bases and dont make like a map where zerg has no chance if this 7 or 8 bases were taken on this short distance new map.

MY LAST CALL: TAKE PALADINO OUT and REPLACE THE NEW MAP with a map IN THE MAPCONTEST OF TLMC 8

i hope my words got heared, gl hf everyone on the new ones......
MLuneth
Profile Joined January 2012
Australia557 Posts
March 17 2017 02:24 GMT
#49
Glad that windwaker didn't make it in, the layout felt super boring when I played on it.. Dissapointed that Defenders Landing is in the map pool at the same time as Paladino given that they're both rush maps with nat chokes that suck to wall off.
Innovation is a PatchTerran
Waxter88
Profile Joined March 2014
3 Posts
March 17 2017 03:45 GMT
#50
I agree with the people saying that paladino should be removed if another rush map is being added.
Timmay
Profile Joined April 2005
United States112 Posts
March 17 2017 03:58 GMT
#51
On March 17 2017 09:55 ihatevideogames wrote:
Why even hold a map contest with community votes if Blizzard pisses on the community's face again and they go and do their own thing?

The community is awful at choosing maps, and TL polls are a poor way of deciding what the community wants. The only problem with what happened is that Blizzard typically does a poor job judging maps as well.
pooplingpo
Profile Joined March 2017
2 Posts
March 17 2017 09:24 GMT
#52
I wish defender's landing had prettier, less typical colors. But blood boil looks very saucy.
egrimm
Profile Joined September 2011
Poland1199 Posts
March 17 2017 09:55 GMT
#53
On March 17 2017 04:53 Charoisaur wrote:
Wish they'd replace blood boil or defender's landing with windwaker/Hwangsan. Than the mappool would be perfect.

So much this.
I can live with blood boil on ladder but this defender's landing looks awful tbh - instant veto for me.
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55511 Posts
March 17 2017 10:06 GMT
#54
On March 17 2017 18:55 egrimm wrote:
Show nested quote +
On March 17 2017 04:53 Charoisaur wrote:
Wish they'd replace blood boil or defender's landing with windwaker/Hwangsan. Than the mappool would be perfect.

So much this.
I can live with blood boil on ladder but this defender's landing looks awful tbh - instant veto for me.

They also want to keep Paladino. So you run out of vetoes quick next season if they stick with this.
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
Last Edited: 2017-03-17 10:19:12
March 17 2017 10:18 GMT
#55
On March 17 2017 19:06 Elentos wrote:
Show nested quote +
On March 17 2017 18:55 egrimm wrote:
On March 17 2017 04:53 Charoisaur wrote:
Wish they'd replace blood boil or defender's landing with windwaker/Hwangsan. Than the mappool would be perfect.

So much this.
I can live with blood boil on ladder but this defender's landing looks awful tbh - instant veto for me.

They also want to keep Paladino. So you run out of vetoes quick next season if they stick with this.

Yeah just noticed that :|

The Dream:
Ascension to Aiur + Sequencer + Windwaker + Hwangsan + keep 3 best maps from current pool

It's not on topic but someday I was thinking why couldn't we have bigger mappool like 9 or 11 and more vetos?
After the season blizzard could check which maps were voted the most and replace them with new ones + add map lifespan of idk 2-3 seasons so after that time I had to be replaced.
sOs TY PartinG
paralleluniverse
Profile Joined July 2010
4065 Posts
March 17 2017 10:38 GMT
#56
On March 17 2017 06:04 GreenMash wrote:
TFW there was a map contest and blizz ignores most of the top voted maps

Last TLMC, the top macro map was Apotheosis. Look how well that turned out.
MrMischelito
Profile Joined February 2014
347 Posts
March 17 2017 12:20 GMT
#57
I 'd feel so extatic if I had made a map that everybody would be playing. especially if I'd see real pros take a go at it.
So, huge congrats to the creators of the picks! I hope you enjoy it
traitortotzeench
Profile Joined June 2016
36 Posts
Last Edited: 2017-03-17 15:26:36
March 17 2017 15:24 GMT
#58
I have never been as exited for a LotV map as I have been for Sequencer, but Blizzard:
1. Please replace Paladino with Hwangsan, Paradisia, Windwaker, Paradise Lost, Acolyte, Asteroid Barricade or Keres Passage.
2. For Defender's Landing please put (preferably above regular health/armor) rocks at natural ramp OR replacing the destructible tower.
3. Check if siege tanks can cover main ramp on Defender's Landing while being behind rocks/tower, and if so please move rocks/tower forward so they cannot.
I look forward to the end of the tyranny of old maps. >:3
zealotstim
Profile Joined February 2015
United States455 Posts
March 17 2017 18:14 GMT
#59
Some of these look almost impossible for zerg, at least from the perspective of a spectator.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-03-17 19:01:38
March 17 2017 19:01 GMT
#60
Proxima station needs to go. That map is horrible.

Honorgrounds is the best of the current maps. There is not need to replace it.

Blizzard please include more macro maps and less rush maps. Most player prefer to play macro games.
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