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Potential New Maps from TLMC8 - Page 4

Forum Index > SC2 General
69 CommentsPost a Reply
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NutriaKaiN
Profile Joined June 2016
88 Posts
March 17 2017 19:03 GMT
#61
On March 18 2017 04:01 MockHamill wrote:
Proxima station needs to go. That map is horrible.

Honorgrounds is the best of the current maps. There is not need to replace it.

Blizzard please include more macro maps and less rush maps. Most player prefer to play macro games.


so true.
reneg
Profile Joined September 2010
United States859 Posts
March 17 2017 19:07 GMT
#62
On March 18 2017 04:01 MockHamill wrote:
Proxima station needs to go. That map is horrible.

Honorgrounds is the best of the current maps. There is not need to replace it.

Blizzard please include more macro maps and less rush maps. Most player prefer to play macro games.


I can't agree with you more. Proxima is the bane of my existence. That choke at your outside natural is absolutely unreal.

I honestly don't understand how blizzard goes through and makes their map decisions, considering how they wanted to help sponsor and be involved in the map contest, they then just throw the results away and leave us with the maps that people don't like from the last season, and pick new maps that people don't want (as much) for the new additions.
moose...indian
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 17 2017 22:19 GMT
#63
Please, bring in lost paradise, I love beaches...
http://www.twitch.tv/becosmos
OneSeven
Profile Joined March 2017
Korea (South)1 Post
March 18 2017 03:15 GMT
#64
...
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-18 03:24:50
March 18 2017 03:24 GMT
#65
On March 18 2017 04:01 MockHamill wrote:
Proxima station needs to go. That map is horrible.

Honorgrounds is the best of the current maps. There is not need to replace it.

I agree that Honorgrounds is much superior to Proxima. Honorgrounds should be retained, Proxima should be removed.

And can we have a beach-themed map and stop with the overused space station maps.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
March 18 2017 10:12 GMT
#66
So nice to see a growing number of people dipping in the pool of "posting"
<3
i'm a bit sad that we only get one sc2pro commenting per tlmc threads, but it is to be expected i guess, they take their queue from the people already in..
maybe
soon
we will have hundreds of posts of casuals and dozens of pro players/commenters

#the dream
"not enough rights"
BMuffin
Profile Joined June 2016
3 Posts
March 18 2017 15:14 GMT
#67
I'd really like to see paladino removed aswell. I've yet to talk to someone who actually really likes to play on that map. Also i don't get why defender's landing should be added since it looks mediocre at best and wasn't even in the tlmc finals so i'd much rather see windwaker or hwangsan be added instead of it
TiberiusA
Profile Joined February 2017
United States39 Posts
March 20 2017 07:32 GMT
#68
I don't think it's surprising that Blizzard isn't looking to choose the top four maps from the contest. They always seem to choose some maps that weren't winners, even maps that weren't finalists (I believe both Honorgrounds and Paladino were non-finalists from tlmc7), and they clearly say beforehand that they will ultimately choose what they want no matter which maps win. I also think it makes sense for them to consider non-finalists since we didn't get to vote on maps until after the finalists were chosen by the TL judges, and so it's not quite like they're contradicting our votes.

Anyways, Ascension to Aiur is very solid and I'd be surprised if they didn't choose it. I was never crazy about Sequencer, but it's fine. Seems to have produced good games, something which I hope people give higher priority than aesthetics. And rather than the other two, I would love to see Hwangsan and Asteroid Barricade. They definitely both look good.

I think it's clearly right to not include Paradise Lost, as awesome as it might look. I love me some cool beaches, but again, layout over aesthetics. Finally, as far as non-finalists go, I'm not sure why they want Defender's Landing. I don't hate it but there must be plenty of better choices. I mean, why not Battle on the Boardwalk? It's a cool rush map and it's on a beach. But that's just one example.
dbm
Profile Joined March 2011
Poland25 Posts
April 18 2017 15:41 GMT
#69
Oh great, more dark or ugly maps, can't wait. I guess grass and trees are mapmakers kryptonite.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 18 2017 16:19 GMT
#70
On April 19 2017 00:41 dbm wrote:
Oh great, more dark or ugly maps, can't wait. I guess grass and trees are mapmakers kryptonite.

I won't deny that this is a problem in Starcraft, and it definitely makes the viewer experience significantly worse. However, the only map of this bunch that is a major offender is Defender's Landing. While Sequencer is a space station styled map, it seems to achieve a nice, clean, aesthetic that doesn't look excessively dark or grimy.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
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