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[M] (2) Ascension to Aiur

Forum Index > SC2 Maps & Custom Games
Post a Reply
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 17 2017 00:37 GMT
#1

Ascension to Aiur
TLMC 8 - 2nd Place

is a macro friendly map with a fairly standard main & natural followed by your choice of two 3rds, each of which has three different options of a 4th. The game will evolve around your play-style depending which 3rd and 4th you decide to take. Expanding horizontally, vertically or even aggressively all are available. Pathing around the map will constantly evolve to the playstyle as there are many flanking opportunities, as well as many choke points and open areas for armies to clash.

[image loading]

Map Bounds:
160x132

Bases:
Sixteen 8m 2g bases

Watchtowers:
2

Rush Distance:
Main CC to Main CC: 44 seconds
Nat CC to Nat CC: 37 seconds


Main & Nat:

+ Show Spoiler +

[image loading]

[image loading]


Possible 3rds:

+ Show Spoiler +

[image loading]

[image loading]


Possible 4ths:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Middle:

+ Show Spoiler +

[image loading]



Pretty:


+ Show Spoiler +

[image loading]

[image loading]

[image loading]


___

Figured I would create this map thread for any general feedback, thoughts & ideas. I also spent extra time after TLMC adding some border art to make the map feel more alive since I didn't have as much time for the TLMC8 deadline to make a beautiful world. I hope you guys enjoy!

As always, any and all feedback is appreciated!

Thanks guys!
Sidian
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Phaenoman
Profile Joined February 2013
568 Posts
March 17 2017 14:07 GMT
#2
Gj Sidian
Random is hard work dude...
Blizzkrieg
Profile Joined March 2014
95 Posts
Last Edited: 2017-03-24 16:32:26
March 24 2017 16:32 GMT
#3
Sidian,

Congrats on the placement. The border art you added does indeed make the map feel more like a locale, rather than a straight up battle ground.

Did you change the colors/lighting a bit too? Also, just out of curiosity, how long did this one take you?
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 24 2017 17:16 GMT
#4
Thanks guys!

I did not change the lighting/color to it at all. It might look a little different just because you don't see as much of the fog in the overview. Use to be a ton of the greyish fog contrasting with the land itself but now there isn't as much visible.

As for total time...Probably ~10 hours total or so? To be honest, probably 6 of those hours were just texturing & adding the doodads. I bet I got the entire layout done in 4 hours or so. It's hard to judge though because I know I had to do a lot of pathing changes and smaller adjustments constantly through out the process.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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