• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes63BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2079 users

Community Feedback Update - February 10 - Page 5

Forum Index > SC2 General
164 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Comedy
Profile Joined March 2016
456 Posts
February 12 2017 17:26 GMT
#81
On February 13 2017 02:14 pvsnp wrote:
Show nested quote +
1. This buff will help Zerg defeat Skytoss even though Skytoss will remain OP as always. (At least they can run away from storm a little bit faster)
2. This buff won't affect TvZ adversely, which is still terran favoured anyway.
Therefore, it's pretty easy to draw the conclusion that: This buff should go through.


I never said it was my logic. It's just what I've seen across most of the posts here/reddit/bnet.

Show nested quote +

2. This buff won't affect TvZ adversely, which is still terran favoured anyway.


4M vs Muta/Ling/Bane seems quite balanced to me. Just like in the old days of HotS.
Also TvZ balance has been +/- 3% of 50% for months now on Aligulac, ever since 3.8.

Terran is certainly favored against Protoss, but Zerg?


Lots of intelligent people have commented to stop using aligulac for balance discussions..

There's so much wrong with it it is ridiculous. Does aligulac account for the fact that there is only 1 good terran in Europe who hasn't even been practicing the last few months (Uthermal)?


papapanda
Profile Joined April 2010
Taiwan326 Posts
February 12 2017 17:30 GMT
#82
I have been seeing some SH plays vP on streams from the likes of Snute and True. Personally I have been trying to incorporate them into vP as well at a lower level. Maybe people should quit bitching about SH and actually try making the units instead of qq-ing.

The corrupter buff is welcomed, but unnecessary. Would a small health buff to the viper break the game? (maybe +5 to 10 health)

Widow mines splash change is great, for PvT mainly.

I like the hydra buff, but I think Zergs will be in a really comfortable place if this goes though (as in slightly OP).
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-12 17:39:18
February 12 2017 17:32 GMT
#83
Lots of intelligent people have commented to stop using aligulac for balance discussions..

There's so much wrong with it it is ridiculous. Does aligulac account for the fact that there is only 1 good terran in Europe who hasn't even been practicing the last few months (Uthermal)?


I know. I've read those posts. And in almost all of the intelligent ones (meaning not the counter-whine l2p/i-don't-like-aligulac-when-it-disagrees-with-me ones) they say that Aligulac is a useful but not perfect tool.

I know there are tons of flaws with Aligulac. But is there some mythical perfect algorithm that accounts for player skill, reaction time, thought process, and has all the data on every game ever played?

Aligulac isn't perfect or even close. But it's the best we've got. The alternative is solely basing balance off of totally subjective individual experiences. And if you want that, bnet has plenty of rage threads already.


EDIT: I agree with you that there's a problem with Aligulac and Terran. Specifically that the Koreans have disproportionately dominant Terrans while the rest of the world has disproportionately feeble ones. This problem is only worsened when someone like Innovation goes on a killing spree and triggers a dozen balance whine threads on his own (like he has been recently).
Denominator of the Universe
TL+ Member
c0sm0naut
Profile Joined April 2011
United States1229 Posts
February 12 2017 17:49 GMT
#84
aligulac is pretty meaningless

balance is a feeling not a number boyz
Aegwynn
Profile Joined September 2015
Italy460 Posts
February 12 2017 18:14 GMT
#85
It would be nice if there was a place to check win rates of every major & premier tournaments, its very easy to do as well.
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
What i can do is to check every premier tournaments win rates by clicking them one by one.
I checked like last 10 premier tournaments and its always terran favoured, some of them drastically. And its been like this even before 3.8.
Considering that Aligulac wouldn't lie, i guess there are lots of zerg wins in minor events to cover this imbalance in the statistics.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-12 19:00:42
February 12 2017 18:56 GMT
#86
It would be nice if there was a place to check win rates of every major & premier tournaments, its very easy to do as well.
(Wiki)Premier_Tournaments
What i can do is to check every premier tournaments win rates by clicking them one by one.
I checked like last 10 premier tournaments and its always terran favoured, some of them drastically. And its been like this even before 3.8.
Considering that Aligulac wouldn't lie, i guess there are lots of zerg wins in minor events to cover this imbalance in the statistics.


Yeah, that's useful too. But is that really an indication of balance? Tournament stats suffer from the opposite problem of aligulac; instead of too many samples of dubious quality, they have too few samples of high quality.

Like I said in a previous post, who wins in a tournament setting is dependent on a lot of variables besides balance. For instance, Dark was knocked out of GSL yesterday. But he was in the Group of Death. If he had been in Group C or D, perhaps he could go on to win GSL altogether. Bracket luck plays a huge role in who wins tournaments. Not to mention, Classic hardcountered his greedy ling/bane build with great forcefields and splits. Is this an indication of imbalance, or just good play by Classic? The answer is obvious.

Currently Innovation is hailed as the greatest player in the world. Before 3.8, ByuN was called the same. Both of them participate in as many Premier Tournaments as they can, and obviously won a lot of tournament matches. Does this mean their race is imba solely because one player is successful? I hardly think so.


Brackets, skill, builds, all these factors exert great influence over who wins and who loses in tournaments. In the end, taking ~100 games divided over six matchups means that the sample sizes are minuscule. Far too small to draw any meaningful conclusions about balance by relying on Premier Tournaments alone.

I guess my point is: There's no reliable source from which to measure balance. Aligulac and tournaments are handy tools but in the end asserting one race is imbalanced because of subjective interpretation is exactly that: subjective.
Denominator of the Universe
TL+ Member
hiroshOne
Profile Joined October 2015
Poland425 Posts
February 12 2017 18:59 GMT
#87
On February 13 2017 02:14 pvsnp wrote:
Show nested quote +
1. This buff will help Zerg defeat Skytoss even though Skytoss will remain OP as always. (At least they can run away from storm a little bit faster)
2. This buff won't affect TvZ adversely, which is still terran favoured anyway.
Therefore, it's pretty easy to draw the conclusion that: This buff should go through.


I never said it was my logic. It's just what I've seen across most of the posts here/reddit/bnet.

Show nested quote +

2. This buff won't affect TvZ adversely, which is still terran favoured anyway.


4M vs Muta/Ling/Bane seems quite balanced to me. Just like in the old days of HotS.
Also TvZ balance has been +/- 3% of 50% for months now on Aligulac, ever since 3.8.

Terran is certainly favored against Protoss, but Zerg?


4M vs Muta/Bling is not balanced like it was. It can't be as new economy model with more workers at the start favors Terran (Bio is mineral based composition. And second but more important reason is macro nerf that was much more painful for Zerg than for Terran. Mules are almost as strong as they were but 3 larva instead of 4 is huge as it snowballs from early game to late midgame.
Ultima Ratio Regum
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-12 19:41:45
February 12 2017 19:07 GMT
#88
4M vs Muta/Bling is not balanced like it was. It can't be as new economy model with more workers at the start favors Terran (Bio is mineral based composition. And second but more important reason is macro nerf that was much more painful for Zerg than for Terran. Mules are almost as strong as they were but 3 larva instead of 4 is huge as it snowballs from early game to late midgame.


Certainly there have been chances from HotS, I'm not saying the MU is exactly the same. But it's not as though Zerg has only received nerfs and Terran only buffs. Marauders have split attacks now, Banes have +5 health, burrowed fungals are a thing, etc.

My point was that TvZ is balanced right now, or as close as any MU is ever going to be. One side is not clearly dominant and, like in HotS, there is enormous micro potential on both sides, so the more skilled player typically wins.


To be sure, at the very top Terrans seem to be doing better right now. Watching GSL, INnoVation is invincible against Zergs, but really, that says more about INnoVation than it does about Zerg. Like Artosis said:
"I don't think that TvZ is imbalanced but INnoVation vs Z certainly is."
Denominator of the Universe
TL+ Member
Kafka777
Profile Joined December 2015
361 Posts
February 12 2017 19:57 GMT
#89
My point was that TvZ is balanced right now, or as close as any MU is ever going to be. Unlike say TvP one side is not clearly dominant and, like in HotS, there is enormous micro potential on both sides, so the more skilled player typically wins.


The game should be balanced around best players - as they are the only persons who represent what the game really offers. True? Well already above someone mentioned how it looks in premier tournaments - and results are heavily Terran favored.
Aligulac - lets look at ratings of best Terran players vs Zerg.
Innovation - 2839
Byun - 2730
Maru - 2788
TY 2580

Compared to best Zerg ratings vs Terran
Dark - 2532
Solar - 2415 etc. (EU ratings are incomparable to Korea ratings)
There is a huge difference which is very apparent. Almost 400 points between best Terran and best Zergs - which clearly indicates the balance is very far off target. If you take 5 best Terrans and 5 best Zergs you will get win ratio of 70-30 in favor of Terran.
By the way - herO with a rating of 2736 vs Zerg.(best Zerg vs P rating 2495 is also indicative of a problem)

So no, the game is not balanced and it is very far from being balanced. You may not see this but a minor change like the reaper buff might change the whole MU dramatically, as apart from giving a possibility of a straight win, it gives a huge economic advantage with no plausible counter - unless you consider some wild all-in strategy as a plausible counter.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-12 21:06:01
February 12 2017 20:52 GMT
#90
The game should be balanced around best players - as they are the only persons who represent what the game really offers. True? Well already above someone mentioned how it looks in premier tournaments - and results are heavily Terran favored.
Aligulac - lets look at ratings of best Terran players vs Zerg.
Innovation - 2839
Byun - 2730
Maru - 2788
TY 2580

Compared to best Zerg ratings vs Terran
Dark - 2532
Solar - 2415 etc. (EU ratings are incomparable to Korea ratings)
There is a huge difference which is very apparent. Almost 400 points between best Terran and best Zergs - which clearly indicates the balance is very far off target. If you take 5 best Terrans and 5 best Zergs you will get win ratio of 70-30 in favor of Terran.
By the way - herO with a rating of 2736 vs Zerg.(best Zerg vs P rating 2495 is also indicative of a problem)

So no, the game is not balanced and it is very far from being balanced. You may not see this but a minor change like the reaper buff might change the whole MU dramatically, as apart from giving a possibility of a straight win, it gives a huge economic advantage with no plausible counter - unless you consider some wild all-in strategy as a plausible counter.


Dude I LITERALLY just finished talking about how Aligulac is flawed. It takes in data from a broad spread of sources (GSL to Masters-level), between players of vastly differing skill (NationWars), and as a result ranks people who play larger quantities of games higher than they ought to be (Nerchio, who plays a lot online, is ranked higher than Dark, who doesn't).

Irony of ironies, a second ago I was defending aligulac as a useful (but flawed) tool and here I am now pointing out that it is a flawed (but useful) one. Don't want to sound tetchy, but c'mon dude, read the previous posts.

I think I have whiplash. Medic!


Oh, and you are making the same mistake I see all the time from balance whiners. Yes, the game should be balanced. Yes, top-level play gives the best indication whether or not the game is balanced. NO the top-level players should NOT always have 50% winrates in all matchups.
The more skilled player should consistently win.

Nobody has exactly the same skill at the top; the best Zerg does not equal the best Protoss does not equal the best Terran. If you're telling me Innovation, currently the best player in the world, should be winning 50% of his games otherwise "Terran imba!" then you clearly have no understanding of balance.


So no, the game is not balanced and it is very far from being balanced.

I am not saying the game is balanced. I want to make this clear: I am saying your argument that the game is imbalanced is based on untenable evidence. There is a difference.
Denominator of the Universe
TL+ Member
Kafka777
Profile Joined December 2015
361 Posts
Last Edited: 2017-02-12 21:12:09
February 12 2017 21:07 GMT
#91
Dude I LITERALLY just finished talking about how Aligulac is flawed. It takes in data from a broad spread of sources (GSL to Masters-level), between players of vastly differing skill (NationWars), and as a result ranks people who play larger quantities of games higher than they ought to be (Nerchio, who plays a lot online, is ranked higher than Dark, who doesn't).

Irony of ironies, a second ago I was defending aligulac as a useful (but flawed) tool and here I am now pointing out that it is a flawed (but useful) one. Don't want to sound tetchy, but c'mon dude, read the previous posts.


I read your post and I know it is flawed, especially if you take all results into consideration, like Koreans playing cross server, all EU tournaments where best protoss and terrans do not participate. It is hardly flawed if you only take results of best players from Korea into consideration. The mentioned players do not play in hundreds of tournaments, they mainly play between each other. If you want to look at balance you have to look at results and even if a rating may be a bit off - a difference of several hundred Aligulac points is indicative of balance issues. If this does not help you - take a look at results between the best players, as I did.

If you have a group of players from a given race that is better than the best players from other races by a huge margin - it is nothing less than obvious.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-12 21:25:09
February 12 2017 21:19 GMT
#92
I read your post and I know it is flawed, especially if you take all results into consideration, like Koreans playing cross server, all EU tournaments where best protoss and terrans do not participate. It is hardly flawed if you only take results of best players from Korea into consideration. The mentioned players do not play in hundreds of tournaments, they mainly play between each other. If you want to look at balance you have to look at results and even if a rating may be a bit off - a difference of several hundred Aligulac points is indicative of balance issues. If this does not help you - take a look at results between the best players, as I did.


Ok, if you read my posts, then sorry for getting annoyed.

Still, I disagree that the Aligulac top ten list is valid evidence for imbalance. Dark, for instance, is the best Zerg but he rarely if ever participates in online tourneys. ByuN on the other hand is a great Terran who jumps into nearly every small online cup there is, even the ones in Australia and America. It is only natural that their Aligulac scores place ByuN higher than Dark when their actual skill level is far closer.

Furthermore, if you look only at the best players then you run headlong into the problem I mentioned above. The best of each race are not equals. Sometimes they aren't even close; look at how TY beat Stats in Group A or how Inno beat soO in Group B, those games were laughably one-sided. But does that serve as proof Terran is imbalanced? Hardly.

To claim that people like TY and Innovation are only good because of their race is not only false but grossly insulting to the years of work that they've put into mastering the game. (Not to mention ridiculous in its premise; if players' races were truly the massive crutch that Twitch GMs claim, then why is there only one Dark, or herO, or Innovation?)


I'd like to reiterate: I am not saying the game is balanced. It's entirely possible that Terran is in fact favored in the current meta, and I actually think so myself (to a slight degree). I'm saying that using Aligulac's top ten list doesn't prove imbalance.
Denominator of the Universe
TL+ Member
MyTHicaL
Profile Joined November 2005
France1070 Posts
February 12 2017 21:25 GMT
#93
The fact that neeb is top 10 just cries ridiculousness. GSL rankings are more relevant.

It honestly looks like a starcraft version of any sport betting site. A hoax.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 12 2017 21:57 GMT
#94
On February 12 2017 16:09 avilo wrote:
Ok, time to bring in the real talk here.

1) Swarmhosts are currently ridiculously overpowered versus mech.

This is a fact. You can ask any mech player or even Zerg players themselves, or infested Terrans like myself that play both races. This unit was removed from the game (essentially) for a reason before, and it's because it generates free income.

It needs to be toned down massively. Mech will be viable after that. Increase the price of swarmhosts to double the current price, change swarmhosts to LIGHT TAG so they can be chased down by hellions, and give them less health so that they can be caught and killed.

These nerfs might seem heavyhanded and too many, but this unit honestly does not belong in Starcraft.

2) Along with the above, once swarmhosts are fixed, ravens are the next counter part on the list. Auto-turrets are just as bad as locusts currently, allowing ravens to infinitely scale as they produce free income from energy. My suggestion for this is simply blizzard should increase auto-turret energy to 75 energy.

This fix alone will address ravens without making the unit useless. You'll have to think more carefully about how you allocate energy, since you won't be able to PDD/seeker/mass turret anymore.

3) Tempests/Carriers need to be toned down.

People saying Zerg AA is too weak might not have tried mass burrow neural/fungal + corruptor etc. Zerg AA is fine imo (i play a ton of Zerg) what is not fine are how bullshit carriers are atm. We all know objectively interceptors should be 25 minerals as they originally were, so you can now fungal interceptors or use mines on interceptors to fight the carriers. This alone will fix the carrier issue that everyone knows is a problem, including blizzard.

Just revert interceptors to 25 minerals, and carriers are most likely fixed and not a balance issue anymore.



Honestly if Blizzard just implemented everything written here the game would be much better for it. Everyone knows that Swarm Hosts are broken, auto turrets are too strong and interceptors should go back to their old price.

Why delay a change that would improve the game.
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 12 2017 22:19 GMT
#95
On February 12 2017 21:36 Extenz wrote:
Show nested quote +
On February 12 2017 16:09 avilo wrote:
Ok, time to bring in the real talk here.

1) Swarmhosts are currently ridiculously overpowered versus mech.

This is a fact. You can ask any mech player or even Zerg players themselves, or infested Terrans like myself that play both races. This unit was removed from the game (essentially) for a reason before, and it's because it generates free income.

It needs to be toned down massively. Mech will be viable after that. Increase the price of swarmhosts to double the current price, change swarmhosts to LIGHT TAG so they can be chased down by hellions, and give them less health so that they can be caught and killed.

These nerfs might seem heavyhanded and too many, but this unit honestly does not belong in Starcraft.

2) Along with the above, once swarmhosts are fixed, ravens are the next counter part on the list. Auto-turrets are just as bad as locusts currently, allowing ravens to infinitely scale as they produce free income from energy. My suggestion for this is simply blizzard should increase auto-turret energy to 75 energy.

This fix alone will address ravens without making the unit useless. You'll have to think more carefully about how you allocate energy, since you won't be able to PDD/seeker/mass turret anymore.

3) Tempests/Carriers need to be toned down.

People saying Zerg AA is too weak might not have tried mass burrow neural/fungal + corruptor etc. Zerg AA is fine imo (i play a ton of Zerg) what is not fine are how bullshit carriers are atm. We all know objectively interceptors should be 25 minerals as they originally were, so you can now fungal interceptors or use mines on interceptors to fight the carriers. This alone will fix the carrier issue that everyone knows is a problem, including blizzard.

Just revert interceptors to 25 minerals, and carriers are most likely fixed and not a balance issue anymore.



You forgot to mention that Protoss has no counter to BC/Pdd.


It's called iteration. You change/fix the parameters that are currently showing to be a problem. Once those are addressed, then i agree BCS could be looked at, but not until the current issues are fixed, because those being solved might show that BCS are NOT a problem. Or they may show they ARE a problem.

The SC2 dev team needs to learn iteration though. Make changes that are relevant, then make a new set of changes. They barely make any changes at all, and when they do it's to irrelevant non-sense such as hydralisks.

They need to pin point the core problems like i did in that post above and address those immediately. Everything else is irrelevant until those are fixed.
Sup
Kafka777
Profile Joined December 2015
361 Posts
February 12 2017 22:30 GMT
#96
To claim that people like TY and Innovation are only good because of their race is not only false but grossly insulting to the years of work that they've put into mastering the game.


TY: Prior to his quarterfinals matches, TY was in a losing streak in Proleague, losing four games in a row to Bunny, Maru, ByuL and Trap. Contrary to his rather disappointing previous result, TY won his GSL Ro8 match with a set score of 3-0. His semifinals opponent was Cure. Many expected this series to be closer than his previous series, however TY won with a set score of 4-0, not dropping a single map since Ro8 to go his first finals in 3060 days.

Innovation: In an interview, he mentioned that he saw 2016 as a "year taken off".[5] INnoVation said that he played a lot of League of Legends (after his practicing sessions), and that it affected his focus on the game.

It does not appear Innovation the most focused hard working SC2 player around. But maybe Terran players are just more talented than players from other races who practice consistently hard and who do not have instant surges of form while being semi-retired.
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2017-02-12 22:59:05
February 12 2017 22:48 GMT
#97
On February 13 2017 07:30 Kafka777 wrote:
It does not appear Innovation the most focused hard working SC2 player around. But maybe Terran players are just more talented than players from other races who practice consistently hard and who do not have instant surges of form while being semi-retired.

I don't really know what you're trying to say here. Neither about TY (especially about TY tbh, I'm at a loss there, quoting his LP entry only served to confuse me), nor about INnoVation. While INnoVation essentially "took a year off", he is one of the hardest working players right now. He has played almost 400 tournament games since patch 3.8.0 came out and who knows how many hours of ladder he has streamed and played off-stream.
Every 60 seconds in Africa, a minute passes.
Kafka777
Profile Joined December 2015
361 Posts
Last Edited: 2017-02-12 23:26:21
February 12 2017 23:24 GMT
#98
Im referring to TY's exceptional form - best in 8 years. While Innovation by his own words, did not take the last 12 months very seriously and nevertheless is in the best form of his life. Not unlike many other Terrans at the moment. Im not saying they are bad players - they are exceptionally good, but the patches implemented over the last several months have greatly helped them find themselves in this spot.
Elentos
Profile Blog Joined February 2015
55553 Posts
February 12 2017 23:36 GMT
#99
On February 13 2017 08:24 Kafka777 wrote:
Im referring to TY's exceptional form - best in 8 years. While Innovation by his own words, did not take the last 12 months very seriously and nevertheless is in the best form of his life. Not unlike many other Terrans at the moment. Im not saying they are bad players - they are exceptionally good, but the patches implemented over the last several months have greatly helped them find themselves in this spot.

TY has been a top 3 Terran for all of LotV, certainly the best at times. He's such a very different case from INnoVation who had a terrible first year in LotV and is now back to peak form.
Every 60 seconds in Africa, a minute passes.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-13 00:10:09
February 13 2017 00:04 GMT
#100

Im referring to TY's exceptional form - best in 8 years. While Innovation by his own words, did not take the last 12 months very seriously and nevertheless is in the best form of his life. Not unlike many other Terrans at the moment. Im not saying they are bad players - they are exceptionally good, but the patches implemented over the last several months have greatly helped them find themselves in this spot.


Post hoc ergo propter hoc.
More commonly known as the correlation vs causation fallacy.

Though I am happy to see that you do at least recognize the exceptional skill of players like TY and Innovation.

It does not appear Innovation the most focused hard working SC2 player around. But maybe Terran players are just more talented than players from other races who practice consistently hard and who do not have instant surges of form while being semi-retired.


You don't seem to understand what I've been saying. Aside from the fact that 'hardest work = best results' is obviously false in both Starcraft and life in general, there is still no proof that Terran (vs Zerg) imbalance exists in anything you have said.

Aligulac's top ten don't prove it. You saying so doesn't prove it. Until you have proof, getting outraged at "Terran imba!" is just immature (not to mention premature) whining.


And in case you were wondering what I meant by proof, I meant consistently lopsided results at every level of the matchup, across a sample of thousands of players.
....yknow, the kind that has been exhibited by TvP in the past few months.
Denominator of the Universe
TL+ Member
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft471
RuFF_SC2 118
CosmosSc2 59
Vindicta 33
StarCraft: Brood War
Artosis 685
Shuttle 582
Light 193
Aegong 81
NaDa 25
ajuk12(nOOB) 24
Icarus 7
Dota 2
NeuroSwarm173
Counter-Strike
Stewie2K439
Fnx 392
PGG 127
Super Smash Bros
Mew2King47
Other Games
summit1g8233
JimRising 554
C9.Mang0327
Trikslyr55
Nina47
ViBE37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH179
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5228
Other Games
• Scarra1159
Upcoming Events
RSL Revival
7h 46m
Zoun vs Classic
Map Test Tournament
8h 46m
Korean StarCraft League
1d
BSL Open LAN 2025 - War…
1d 5h
RSL Revival
1d 7h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.