• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:13
CEST 21:13
KST 04:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11946 users

Community Feedback Update - February 10 - Page 7

Forum Index > SC2 General
164 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
Trizztein1
Profile Joined April 2015
28 Posts
February 14 2017 20:28 GMT
#121
On February 11 2017 11:22 Kokujin wrote:
i like that suggestion earlier about balancing around similar apm=similar advantages for all races.


I disagree. A style/race requires more or less repetitive/mindless actions, which may certainly be different from smart decision making involved. Plus the how-to-measure-APM has never truly been solved. SC is not just a mechanical game. It's about decision making too. Just not a solution.
tili
Profile Joined July 2012
United States1332 Posts
February 14 2017 20:43 GMT
#122
I actually like all of this. Though, I think hydra buff should go through. I think the mech qq about the hydras is a little overstated... corrupters don't fully counter mech how they do v skytoss. And the hydra health buff is pretty laughable for tanks, but slightly more important vs bio (which might actually open up more interesting possibilities for mech games)
Tresher
Profile Joined October 2011
Germany404 Posts
February 14 2017 22:05 GMT
#123
On February 15 2017 03:39 Tyrhanius wrote:
Show nested quote +
On February 14 2017 10:03 Tresher wrote:
On February 14 2017 09:07 Tyrhanius wrote:
On February 14 2017 06:31 Tresher wrote:
On February 13 2017 16:49 Tyrhanius wrote:
On February 13 2017 06:57 MockHamill wrote:
On February 12 2017 16:09 avilo wrote:
Ok, time to bring in the real talk here.

1) Swarmhosts are currently ridiculously overpowered versus mech.

This is a fact. You can ask any mech player or even Zerg players themselves, or infested Terrans like myself that play both races. This unit was removed from the game (essentially) for a reason before, and it's because it generates free income.

It needs to be toned down massively. Mech will be viable after that. Increase the price of swarmhosts to double the current price, change swarmhosts to LIGHT TAG so they can be chased down by hellions, and give them less health so that they can be caught and killed.

These nerfs might seem heavyhanded and too many, but this unit honestly does not belong in Starcraft.

2) Along with the above, once swarmhosts are fixed, ravens are the next counter part on the list. Auto-turrets are just as bad as locusts currently, allowing ravens to infinitely scale as they produce free income from energy. My suggestion for this is simply blizzard should increase auto-turret energy to 75 energy.

This fix alone will address ravens without making the unit useless. You'll have to think more carefully about how you allocate energy, since you won't be able to PDD/seeker/mass turret anymore.

3) Tempests/Carriers need to be toned down.

People saying Zerg AA is too weak might not have tried mass burrow neural/fungal + corruptor etc. Zerg AA is fine imo (i play a ton of Zerg) what is not fine are how bullshit carriers are atm. We all know objectively interceptors should be 25 minerals as they originally were, so you can now fungal interceptors or use mines on interceptors to fight the carriers. This alone will fix the carrier issue that everyone knows is a problem, including blizzard.

Just revert interceptors to 25 minerals, and carriers are most likely fixed and not a balance issue anymore.


Everyone knows that Swarm Hosts are broken,

A lie repeted multiple times doesn't become a truth

Ignoring an obvious issue doesnt make a balanced game either.

Seriously wtf are you talking about? Is this another one of your troll attempts, considering your post history, or are you just that ignorant? Plenty of players have already approved (besides TL) that Swarmhosts and Ravens are among the most broken Units.

But sure keep posting unproductive comments that lead to nowhere instead of contributing something constructive. Im sure this will make the game more balanced.

Who agree with that ? Avilo, you, platium/diamond terrans ?

The unit has a huge supply, and is useless most of the time, between 15 SH and 90 zerglings/banelings, i obviously choose 90 zerglings, even vs mech (with upgrades when you avoid the hellbat they are surprising good vs thor/tanks/cyclon)
Mutas, faster hive for vipers/broodlords, all of that is better than building SH...

How you explain Gumiho, Innovation, TY manage to play mech (it's not me that say that it's Scarlett) while it's "it's not viable"...
SH is niche unit, it's barely viable vs mech while completly useless vs the rest, but well it's me the troll while you call it "Broken overpowered units"

Do play zerg, play this "imba "unit, you'll probably crush every mech player, or not...

It's your personnal opinion, not an universally truth like you pretend, so yeah i disagree, insult me, bully me if you want, i won't cede because some other people think like you.

Just because you are bad at using it doesn´t make it any less broken. I know what Scarlett said but just because ONE pro player says THREE other pro players can make it work doesn´t make it viable either. And btw I called it "Broken Unit" not "broken overpowered Unit" thats a difference.

Of course Ignorant Zerg players like you are gonna defend this unit because they are scared their freewins will get taken away from them. But hey we are at a point where people call others "ludicrous" because they want something broken fixed, man this community...no wonder this game is such a mess right now.

And thanks for the "barely viable vs Mech", had a good laugh out of that XD.

Who is your three pro players ? Quote them, if there are real... But no, it's just things you invent...

And please don't say avilo, and co, there are not pro players, they don't win any tournaments, they're not professionnal, and they whine long before SH exists...

So i don't use SH because i'm bad, but i defend them because they give me free wins lol ?
You contradict yourself, big proof your arguments are false.

You know what will happened if Mech become OP ? Zerg will leave the game, that's all.

We've already had a few days ago a topic from a GM terran playing mech (which is not viable according to you) that was complaining he played too many TvT...

Must be so glad to play TvT as "It's the only MU where mech is viable", and "Mech is so good for the game", but apparently no... what a surprise !

Protoss have nearly all left the game, Zerg still stays but between the "Double medivac drops" "3 rax reapers" "cyclon-hellion" everygame, and the "All-in before skytoss", Zerg players are really close to the exit, push them and well, i hope TvT is your favorite MU.

You mention Gumiho, Innovation and TY yourself. Then you say "who are these three players"... -_- . Yeah you are deinetly trolling considering your posting history. Not wasting my energy and time with Ignorant biased Zerg players like you anymore. And stop putting words in our mouth. We dont want Mech to be OP. We want it to be viable to a point where even pro players use it. As an actual strategy that is. Not as an gimmicky all-in tactic that only works because the opponent got caught by surprise. We get it. You don´t like Mech like many Zerg players and therefore it shouldn´t be played or be viable. Nice logic.
Extreme Force
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
February 14 2017 22:32 GMT
#124
On February 15 2017 07:05 Tresher wrote:
Show nested quote +
On February 15 2017 03:39 Tyrhanius wrote:
On February 14 2017 10:03 Tresher wrote:
On February 14 2017 09:07 Tyrhanius wrote:
On February 14 2017 06:31 Tresher wrote:
On February 13 2017 16:49 Tyrhanius wrote:
On February 13 2017 06:57 MockHamill wrote:
On February 12 2017 16:09 avilo wrote:
Ok, time to bring in the real talk here.

1) Swarmhosts are currently ridiculously overpowered versus mech.

This is a fact. You can ask any mech player or even Zerg players themselves, or infested Terrans like myself that play both races. This unit was removed from the game (essentially) for a reason before, and it's because it generates free income.

It needs to be toned down massively. Mech will be viable after that. Increase the price of swarmhosts to double the current price, change swarmhosts to LIGHT TAG so they can be chased down by hellions, and give them less health so that they can be caught and killed.

These nerfs might seem heavyhanded and too many, but this unit honestly does not belong in Starcraft.

2) Along with the above, once swarmhosts are fixed, ravens are the next counter part on the list. Auto-turrets are just as bad as locusts currently, allowing ravens to infinitely scale as they produce free income from energy. My suggestion for this is simply blizzard should increase auto-turret energy to 75 energy.

This fix alone will address ravens without making the unit useless. You'll have to think more carefully about how you allocate energy, since you won't be able to PDD/seeker/mass turret anymore.

3) Tempests/Carriers need to be toned down.

People saying Zerg AA is too weak might not have tried mass burrow neural/fungal + corruptor etc. Zerg AA is fine imo (i play a ton of Zerg) what is not fine are how bullshit carriers are atm. We all know objectively interceptors should be 25 minerals as they originally were, so you can now fungal interceptors or use mines on interceptors to fight the carriers. This alone will fix the carrier issue that everyone knows is a problem, including blizzard.

Just revert interceptors to 25 minerals, and carriers are most likely fixed and not a balance issue anymore.


Everyone knows that Swarm Hosts are broken,

A lie repeted multiple times doesn't become a truth

Ignoring an obvious issue doesnt make a balanced game either.

Seriously wtf are you talking about? Is this another one of your troll attempts, considering your post history, or are you just that ignorant? Plenty of players have already approved (besides TL) that Swarmhosts and Ravens are among the most broken Units.

But sure keep posting unproductive comments that lead to nowhere instead of contributing something constructive. Im sure this will make the game more balanced.

Who agree with that ? Avilo, you, platium/diamond terrans ?

The unit has a huge supply, and is useless most of the time, between 15 SH and 90 zerglings/banelings, i obviously choose 90 zerglings, even vs mech (with upgrades when you avoid the hellbat they are surprising good vs thor/tanks/cyclon)
Mutas, faster hive for vipers/broodlords, all of that is better than building SH...

How you explain Gumiho, Innovation, TY manage to play mech (it's not me that say that it's Scarlett) while it's "it's not viable"...
SH is niche unit, it's barely viable vs mech while completly useless vs the rest, but well it's me the troll while you call it "Broken overpowered units"

Do play zerg, play this "imba "unit, you'll probably crush every mech player, or not...

It's your personnal opinion, not an universally truth like you pretend, so yeah i disagree, insult me, bully me if you want, i won't cede because some other people think like you.

Just because you are bad at using it doesn´t make it any less broken. I know what Scarlett said but just because ONE pro player says THREE other pro players can make it work doesn´t make it viable either. And btw I called it "Broken Unit" not "broken overpowered Unit" thats a difference.

Of course Ignorant Zerg players like you are gonna defend this unit because they are scared their freewins will get taken away from them. But hey we are at a point where people call others "ludicrous" because they want something broken fixed, man this community...no wonder this game is such a mess right now.

And thanks for the "barely viable vs Mech", had a good laugh out of that XD.

Who is your three pro players ? Quote them, if there are real... But no, it's just things you invent...

And please don't say avilo, and co, there are not pro players, they don't win any tournaments, they're not professionnal, and they whine long before SH exists...

So i don't use SH because i'm bad, but i defend them because they give me free wins lol ?
You contradict yourself, big proof your arguments are false.

You know what will happened if Mech become OP ? Zerg will leave the game, that's all.

We've already had a few days ago a topic from a GM terran playing mech (which is not viable according to you) that was complaining he played too many TvT...

Must be so glad to play TvT as "It's the only MU where mech is viable", and "Mech is so good for the game", but apparently no... what a surprise !

Protoss have nearly all left the game, Zerg still stays but between the "Double medivac drops" "3 rax reapers" "cyclon-hellion" everygame, and the "All-in before skytoss", Zerg players are really close to the exit, push them and well, i hope TvT is your favorite MU.

You mention Gumiho, Innovation and TY yourself. Then you say "who are these three players"... -_- . Yeah you are deinetly trolling considering your posting history. Not wasting my energy and time with Ignorant biased Zerg players like you anymore. And stop putting words in our mouth. We dont want Mech to be OP. We want it to be viable to a point where even pro players use it. As an actual strategy that is. Not as an gimmicky all-in tactic that only works because the opponent got caught by surprise. We get it. You don´t like Mech like many Zerg players and therefore it shouldn´t be played or be viable. Nice logic.


And pro players are playing mech on ladder, so what is the problem?

But yeah people prefer playing bio in tournaments because that is what they have played for the past years and have a lot of experience with.
Zergs in korea don't even stand a chance vs the top Terrans atm, because bio is so strong.

They are not gonna play mech unless you make it stronger then bio, they just have so much more experience with bio that it's just not worth the risk.

But keep whining about a problem that isn't there, mech is perfectly viable on ladder, even in GM.
Tresher
Profile Joined October 2011
Germany404 Posts
February 14 2017 22:59 GMT
#125
Funny how most of the Zerg players keeps saying its viable and dismiss it as whining while lots of Terran players say the opposite. What are you guys afraid of? If it´s done right there wont be an Swarhost/Raven era like in HotS. But you guys rather still mention that it´s perfectly viable cause you saw a handful of players won a handful of games with it.
Extreme Force
Pugfarmer
Profile Joined April 2014
70 Posts
February 15 2017 01:59 GMT
#126
Just give zerg a better option for combatting airtoss without breaking z v t. Whether its hydras or corruptors or increasing viper bomb dmg vs shields.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2017-02-15 07:47:27
February 15 2017 07:46 GMT
#127
On February 15 2017 07:05 Tresher wrote:
Show nested quote +
On February 15 2017 03:39 Tyrhanius wrote:
On February 14 2017 10:03 Tresher wrote:
On February 14 2017 09:07 Tyrhanius wrote:
On February 14 2017 06:31 Tresher wrote:
On February 13 2017 16:49 Tyrhanius wrote:
On February 13 2017 06:57 MockHamill wrote:
On February 12 2017 16:09 avilo wrote:
Ok, time to bring in the real talk here.

1) Swarmhosts are currently ridiculously overpowered versus mech.

This is a fact. You can ask any mech player or even Zerg players themselves, or infested Terrans like myself that play both races. This unit was removed from the game (essentially) for a reason before, and it's because it generates free income.

It needs to be toned down massively. Mech will be viable after that. Increase the price of swarmhosts to double the current price, change swarmhosts to LIGHT TAG so they can be chased down by hellions, and give them less health so that they can be caught and killed.

These nerfs might seem heavyhanded and too many, but this unit honestly does not belong in Starcraft.

2) Along with the above, once swarmhosts are fixed, ravens are the next counter part on the list. Auto-turrets are just as bad as locusts currently, allowing ravens to infinitely scale as they produce free income from energy. My suggestion for this is simply blizzard should increase auto-turret energy to 75 energy.

This fix alone will address ravens without making the unit useless. You'll have to think more carefully about how you allocate energy, since you won't be able to PDD/seeker/mass turret anymore.

3) Tempests/Carriers need to be toned down.

People saying Zerg AA is too weak might not have tried mass burrow neural/fungal + corruptor etc. Zerg AA is fine imo (i play a ton of Zerg) what is not fine are how bullshit carriers are atm. We all know objectively interceptors should be 25 minerals as they originally were, so you can now fungal interceptors or use mines on interceptors to fight the carriers. This alone will fix the carrier issue that everyone knows is a problem, including blizzard.

Just revert interceptors to 25 minerals, and carriers are most likely fixed and not a balance issue anymore.


Everyone knows that Swarm Hosts are broken,

A lie repeted multiple times doesn't become a truth

Ignoring an obvious issue doesnt make a balanced game either.

Seriously wtf are you talking about? Is this another one of your troll attempts, considering your post history, or are you just that ignorant? Plenty of players have already approved (besides TL) that Swarmhosts and Ravens are among the most broken Units.

But sure keep posting unproductive comments that lead to nowhere instead of contributing something constructive. Im sure this will make the game more balanced.

Who agree with that ? Avilo, you, platium/diamond terrans ?

The unit has a huge supply, and is useless most of the time, between 15 SH and 90 zerglings/banelings, i obviously choose 90 zerglings, even vs mech (with upgrades when you avoid the hellbat they are surprising good vs thor/tanks/cyclon)
Mutas, faster hive for vipers/broodlords, all of that is better than building SH...

How you explain Gumiho, Innovation, TY manage to play mech (it's not me that say that it's Scarlett) while it's "it's not viable"...
SH is niche unit, it's barely viable vs mech while completly useless vs the rest, but well it's me the troll while you call it "Broken overpowered units"

Do play zerg, play this "imba "unit, you'll probably crush every mech player, or not...

It's your personnal opinion, not an universally truth like you pretend, so yeah i disagree, insult me, bully me if you want, i won't cede because some other people think like you.

Just because you are bad at using it doesn´t make it any less broken. I know what Scarlett said but just because ONE pro player says THREE other pro players can make it work doesn´t make it viable either. And btw I called it "Broken Unit" not "broken overpowered Unit" thats a difference.

Of course Ignorant Zerg players like you are gonna defend this unit because they are scared their freewins will get taken away from them. But hey we are at a point where people call others "ludicrous" because they want something broken fixed, man this community...no wonder this game is such a mess right now.

And thanks for the "barely viable vs Mech", had a good laugh out of that XD.

Who is your three pro players ? Quote them, if there are real... But no, it's just things you invent...

And please don't say avilo, and co, there are not pro players, they don't win any tournaments, they're not professionnal, and they whine long before SH exists...

So i don't use SH because i'm bad, but i defend them because they give me free wins lol ?
You contradict yourself, big proof your arguments are false.

You know what will happened if Mech become OP ? Zerg will leave the game, that's all.

We've already had a few days ago a topic from a GM terran playing mech (which is not viable according to you) that was complaining he played too many TvT...

Must be so glad to play TvT as "It's the only MU where mech is viable", and "Mech is so good for the game", but apparently no... what a surprise !

Protoss have nearly all left the game, Zerg still stays but between the "Double medivac drops" "3 rax reapers" "cyclon-hellion" everygame, and the "All-in before skytoss", Zerg players are really close to the exit, push them and well, i hope TvT is your favorite MU.

You mention Gumiho, Innovation and TY yourself. Then you say "who are these three players"... -_- . Yeah you are deinetly trolling considering your posting history. Not wasting my energy and time with Ignorant biased Zerg players like you anymore. And stop putting words in our mouth. We dont want Mech to be OP. We want it to be viable to a point where even pro players use it. As an actual strategy that is. Not as an gimmicky all-in tactic that only works because the opponent got caught by surprise. We get it. You don´t like Mech like many Zerg players and therefore it shouldn´t be played or be viable. Nice logic.

I mention they play mech, proving it's viable, never heard them said something about "SH is broken"...

Your speech is so confuse, and there is nothing convincing so you use multiple insults to try to make a point...
Gheizen64
Profile Joined June 2010
Italy2077 Posts
February 15 2017 08:09 GMT
#128
I don't understand why they didn't go with +1 armor on the hydra instead of the +10 hp. It make hydra better vs T where they are currently unsable and better vs carriers which are considered OP vs Z while not buffing it significantly in all other situations vs P where hydra are considered already good.

+10 hp on the other hand make hydra generically more good vs P where it is already good but is worse than +1 armor vs carriers which are considered problematic in the MU.

Seen as G.ZZZ [COPPER SCUM] on Steam
Aegwynn
Profile Joined September 2015
Italy460 Posts
February 15 2017 11:08 GMT
#129
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
February 15 2017 11:17 GMT
#130
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


Inb4 someone saying only viable cuz Zerg played bad and didn't make SH
Elentos
Profile Blog Joined February 2015
55586 Posts
February 15 2017 11:22 GMT
#131
On February 15 2017 20:17 mCon.Hephaistas wrote:
Show nested quote +
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


Inb4 someone saying only viable cuz Zerg played bad and didn't make SH

Well Leenock was horrible in the mech games. And he didn't make the SH people want to see.

But mech seems fine to me.
Every 60 seconds in Africa, a minute passes.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 15 2017 11:25 GMT
#132
On February 15 2017 20:22 Elentos wrote:
Show nested quote +
On February 15 2017 20:17 mCon.Hephaistas wrote:
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


Inb4 someone saying only viable cuz Zerg played bad and didn't make SH

Well Leenock was horrible in the mech games. And he didn't make the SH people want to see.

But mech seems fine to me.


Mech if fine if Zerg does not make Swarm Hosts. Mech is perfectly viable in that situation.
Elentos
Profile Blog Joined February 2015
55586 Posts
February 15 2017 11:27 GMT
#133
On February 15 2017 20:25 MockHamill wrote:
Show nested quote +
On February 15 2017 20:22 Elentos wrote:
On February 15 2017 20:17 mCon.Hephaistas wrote:
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


Inb4 someone saying only viable cuz Zerg played bad and didn't make SH

Well Leenock was horrible in the mech games. And he didn't make the SH people want to see.

But mech seems fine to me.


Mech if fine if Zerg does not make Swarm Hosts. Mech is perfectly viable in that situation.

I haven't seen any pro games that made it look like SH make mech obsolete. So I'll stick with "Mech is fine".
Every 60 seconds in Africa, a minute passes.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-02-15 11:29:20
February 15 2017 11:27 GMT
#134
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


I was waiting for this :
- one game where leenock didn't scout a liberator range build.
- one game where he completely choked and lost 20+ drones to simple hellion runbies, then allowed the extremely tank heavy army of Ryung to cross the entirety of cross position cactus valley without contest whatsoever.

No SH in any game.
Every game lost to the first mech push because there was only 2-3 vipers ready instead of the mandatory 4-5.
No mutas in any game despite lib range build or banshee build.

"Yeah so i guess mech is fine"
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 15 2017 13:45 GMT
#135
On February 15 2017 20:27 JackONeill wrote:
Show nested quote +
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


I was waiting for this :
- one game where leenock didn't scout a liberator range build.
- one game where he completely choked and lost 20+ drones to simple hellion runbies, then allowed the extremely tank heavy army of Ryung to cross the entirety of cross position cactus valley without contest whatsoever.

No SH in any game.
Every game lost to the first mech push because there was only 2-3 vipers ready instead of the mandatory 4-5.
No mutas in any game despite lib range build or banshee build.

"Yeah so i guess mech is fine"


...right, so the better player won. Exactly how it should be.
Cereal
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 15 2017 13:57 GMT
#136
On February 15 2017 20:27 JackONeill wrote:
Show nested quote +
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


I was waiting for this :
- one game where leenock didn't scout a liberator range build.
- one game where he completely choked and lost 20+ drones to simple hellion runbies, then allowed the extremely tank heavy army of Ryung to cross the entirety of cross position cactus valley without contest whatsoever.

No SH in any game.
Every game lost to the first mech push because there was only 2-3 vipers ready instead of the mandatory 4-5.
No mutas in any game despite lib range build or banshee build.

"Yeah so i guess mech is fine"

Dont feed the trolls. A classic troll post the one you quoted.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17682 Posts
February 15 2017 14:03 GMT
#137
On February 15 2017 22:45 InfCereal wrote:
Show nested quote +
On February 15 2017 20:27 JackONeill wrote:
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


I was waiting for this :
- one game where leenock didn't scout a liberator range build.
- one game where he completely choked and lost 20+ drones to simple hellion runbies, then allowed the extremely tank heavy army of Ryung to cross the entirety of cross position cactus valley without contest whatsoever.

No SH in any game.
Every game lost to the first mech push because there was only 2-3 vipers ready instead of the mandatory 4-5.
No mutas in any game despite lib range build or banshee build.

"Yeah so i guess mech is fine"


...right, so the better player won. Exactly how it should be.

i'm enjoying watching the GSL this season ... people pissing, moaning and complaining about how horrible the game is... i'm not sure what it is they're watching. they post up a bunch of vague, tenuous-at-best generalizations based on small sample sizes.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
hiroshOne
Profile Joined October 2015
Poland425 Posts
February 15 2017 14:16 GMT
#138
Well i guess the game is fine atm if u're not playing Zerg.
Ultima Ratio Regum
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 15 2017 17:11 GMT
#139
On February 15 2017 23:03 JimmyJRaynor wrote:
Show nested quote +
On February 15 2017 22:45 InfCereal wrote:
On February 15 2017 20:27 JackONeill wrote:
On February 15 2017 20:08 Aegwynn wrote:
Ryung 2 - 1 Leenock, two solid wins with mech. But mech is not viable guyz T.T


I was waiting for this :
- one game where leenock didn't scout a liberator range build.
- one game where he completely choked and lost 20+ drones to simple hellion runbies, then allowed the extremely tank heavy army of Ryung to cross the entirety of cross position cactus valley without contest whatsoever.

No SH in any game.
Every game lost to the first mech push because there was only 2-3 vipers ready instead of the mandatory 4-5.
No mutas in any game despite lib range build or banshee build.

"Yeah so i guess mech is fine"


...right, so the better player won. Exactly how it should be.

i'm enjoying watching the GSL this season ... people pissing, moaning and complaining about how horrible the game is... i'm not sure what it is they're watching. they post up a bunch of vague, tenuous-at-best generalizations based on small sample sizes.


hmmm...

you tell em JJR! (with your bunch of vague, tenuous-at-best generalizations based on small sample sizes.)
The mind is like a parachute, it doesnt work unless its open. - Zappa
jpg06051992
Profile Joined July 2015
United States580 Posts
February 15 2017 17:48 GMT
#140
On February 15 2017 23:16 hiroshOne wrote:
Well i guess the game is fine atm if u're not playing Zerg.


I disagree, Zerg is balanced if not a teeny tiny bit strong vs. Protoss (not Skytoss it's imbalanced as shit) but Terran is in probably one of the best places they have been. The SH vs Mech being broken thing is vastly overstated by Avilo, tanks are ludicrously strong as are Ravens and it's not like those things being better made bio any weaker.

Hopefully hydralisk buffs open up some diversity, but if David and the team want to be taken seriously right now they need to put a Raven redesign along with a SH one on the table, both units are cancer except Ravens are cancer vs everything and SH are a cancer to mech (when played flawlessly) and that can hardly be good for the meta.

I gotta get my cry out, but if the meta goes back to some type of Skytoss (P) mass Raven/turtle mech (T) crap I will 100% be putting this game down never to look back, it wasn't fun to watch or play against in HOTS and it's not any less terrible now, if Avilo wants to go play in a meta where mech is the go to he should go play Brood War.
"SO MANY BANELINGS!"
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Lambo vs goblinLIVE!
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
SteadfastSC202
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 326
mouzHeroMarine 270
SteadfastSC 202
IndyStarCraft 173
elazer 167
UpATreeSC 121
BRAT_OK 86
MindelVK 46
Railgan 43
JuggernautJason15
StarCraft: Brood War
Calm 2180
Mini 367
Mong 188
Dewaltoss 166
Light 158
Larva 147
firebathero 142
Hyun 48
Free 46
JYJ 35
[ Show more ]
910 22
Bale 22
Counter-Strike
fl0m2138
pashabiceps1366
x6flipin462
Super Smash Bros
Mew2King119
Heroes of the Storm
Liquid`Hasu300
Other Games
Grubby2385
C9.Mang0161
ArmadaUGS90
Organizations
Other Games
gamesdonequick36033
BasetradeTV235
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1130
Other Games
• imaqtpie867
• Shiphtur403
Upcoming Events
Replay Cast
4h 47m
Replay Cast
14h 47m
CrankTV Team League
15h 47m
OSC
17h 47m
Big Brain Bouts
20h 47m
Replay Cast
1d 4h
RSL Revival
1d 13h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 14h
Afreeca Starleague
1d 14h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.