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Community Feedback Update - February 10 - Page 9

Forum Index > SC2 General
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hiroshOne
Profile Joined October 2015
Poland425 Posts
February 21 2017 05:51 GMT
#161
Maybe because mech is not 4th race to have exquisite meta? It's the main mistake made by all "mech not viable" people. Pure Mech is an option that T have and as an option it works very well. If Zerg would play one composition every game he could say same thing that his style is not viable vs some styles of other players. And because mech players refuse to understand that, they will always whine to Blizzard for nerfing every counter to mech.
Ultima Ratio Regum
Phaenoman
Profile Joined February 2013
568 Posts
February 21 2017 12:03 GMT
#162
On February 21 2017 05:07 JackONeill wrote:
Show nested quote +
On February 20 2017 22:54 VHbb wrote:
I think there may also be a point to be made about how could players train and develop mech strategies.
A pro player has no incentive (this is my guess) to devote a large fraction of his time to come up with a completely new strategy and style, because
- he is "betting" on the fact that the new strategy (mech) will be more powerful than the old one (bio); if it is just as powerful as the old one than he doesn't gain that much
- he is risking a lot: if you spent 2-3 month just training with mech and then it turns out that the style is not viable at the top level (like GSL, ...) you lost a lot of time, and a lot of practice with the usual style (bio) - so now all other terrans will be "better" than you
- there aren't a lot of long periods without competition/tournaments: of course this is good for players, but it also means that there isn't that much time to devote to develop new styles

The point is: how can we evaluate if mech is viable or not, without the input of progamers which dedicate themselves to play mech consistently? I don't think that this lack of mech play can be interpreted only as "mech is too weak", because there may be a strong argument that devoting to mech (for a progamer) is a very unsafe bet.

(I don't know if I was very clear - english is not my first language ) There was a very interesting State of the Game episode which touched this argument, but unfortunately I cannot remember which one.. (maybe it was the 100th..)


I don't think that's accurate. (at least, not the only reason)

The general dynamic of SC2 was foreigners "inventing" metagames, and the koreans perfecting it. In turn, the koreans, because of their level at the game, mainly played against each other, creating a very specific KR meta. Meanwhile, most foreigners just couldn't compete with the raw mechanical skills of koreans. I do agree that since the end of PL and the "exportation" of korean players, this dynamic might have changed a little, however i think it's still more or less the same.

What does that mean?

On the one hand, there's not much foreign pro terrans anymore. Who is there, as a sucessful terran foreign pro player? Marinelord left, maybe Uthermal, or Demuslim? Maybe Major? And no one, except for Major's "straight into skyterran" build, is playing mech. There was practically no mech play in NA/EU since patch 3.8.

On the other hand, because KR players are so used to play in a tiny and specific community, they tend to use the most mainstream style with variations. Mainly because mech revolves so much around specific builds and sneaky/very agressive stuff, once it's figured out, "everyone" knows how to counter it. And when you play in a tiny community where everyone watches everyone play, you can't really get away with a recurrent sneak/ultra agressive build.
A good exemple was Innovation playing the same mech build every game against Dark at the IEM Gyeonggi finals. We could see that Dark was still adaptating throught the BO to try and figure out the 2 reactored factories into mech build. In the end, Innovation won. Fast forward few months, Byun uses the same build against Ptak at nationwars, and he gets wrecked because ptak went for fast mutas.
This is a good exemple of a mech build that was used by Inno, either because it wasn't figured out yet, either because he identified that Dark had a specific weakness. But when it gets figured out, it can completely whiff.

So what do we end up with?

- NA/EU : few sucessfull terrans, and no mech play
- KR : KR top players aren't coming up with a "mech vs zerg standard" meta, but snipe/sneaky builds

(if i'm wrong, feel free to correct)

I think that at this point, if better results in the foreign scene could be achieved with mech play, the few sucessfull terran players we have would have come up with some mech vs zerg meta in 3.8. And KR terran top players (who are doing quite well at the moment) mech builds are snipe/cheesy builds, that don't rely on much any meta. We could see that leenock, playing against Ryung, played the HOTS meta. No use of SHs, roach hydras into fast vipers.

And that's why mech, i think, despite all the indirect reasons we can think of, has proven itself not to be viable. Because there's no "standard meta". No standard build. No "reaper expand into 2 medivacs 16 marine stim drop". It's entirely based on sneaky/ultra agressive stuff where you either gain a very early advantage, or fail.

I am not sure about the part with foreigners inventing and Koreans refining metas. But yea, currently mech is just in a "I'll try and see what happens"-state. It's true that there are games in which a meching players defeats his opponent here and there, but the term viability describes more than that, sadly regardless of what certain individuals claim.

Random is hard work dude...
VHbb
Profile Joined October 2014
692 Posts
February 21 2017 13:17 GMT
#163
On February 21 2017 05:07 JackONeill wrote:
Show nested quote +
On February 20 2017 22:54 VHbb wrote:
I think there may also be a point to be made about how could players train and develop mech strategies.
A pro player has no incentive (this is my guess) to devote a large fraction of his time to come up with a completely new strategy and style, because
- he is "betting" on the fact that the new strategy (mech) will be more powerful than the old one (bio); if it is just as powerful as the old one than he doesn't gain that much
- he is risking a lot: if you spent 2-3 month just training with mech and then it turns out that the style is not viable at the top level (like GSL, ...) you lost a lot of time, and a lot of practice with the usual style (bio) - so now all other terrans will be "better" than you
- there aren't a lot of long periods without competition/tournaments: of course this is good for players, but it also means that there isn't that much time to devote to develop new styles

The point is: how can we evaluate if mech is viable or not, without the input of progamers which dedicate themselves to play mech consistently? I don't think that this lack of mech play can be interpreted only as "mech is too weak", because there may be a strong argument that devoting to mech (for a progamer) is a very unsafe bet.

(I don't know if I was very clear - english is not my first language ) There was a very interesting State of the Game episode which touched this argument, but unfortunately I cannot remember which one.. (maybe it was the 100th..)


I don't think that's accurate. (at least, not the only reason)

The general dynamic of SC2 was foreigners "inventing" metagames, and the koreans perfecting it. In turn, the koreans, because of their level at the game, mainly played against each other, creating a very specific KR meta. Meanwhile, most foreigners just couldn't compete with the raw mechanical skills of koreans. I do agree that since the end of PL and the "exportation" of korean players, this dynamic might have changed a little, however i think it's still more or less the same.

What does that mean?

On the one hand, there's not much foreign pro terrans anymore. Who is there, as a sucessful terran foreign pro player? Marinelord left, maybe Uthermal, or Demuslim? Maybe Major? And no one, except for Major's "straight into skyterran" build, is playing mech. There was practically no mech play in NA/EU since patch 3.8.

On the other hand, because KR players are so used to play in a tiny and specific community, they tend to use the most mainstream style with variations. Mainly because mech revolves so much around specific builds and sneaky/very agressive stuff, once it's figured out, "everyone" knows how to counter it. And when you play in a tiny community where everyone watches everyone play, you can't really get away with a recurrent sneak/ultra agressive build.
A good exemple was Innovation playing the same mech build every game against Dark at the IEM Gyeonggi finals. We could see that Dark was still adaptating throught the BO to try and figure out the 2 reactored factories into mech build. In the end, Innovation won. Fast forward few months, Byun uses the same build against Ptak at nationwars, and he gets wrecked because ptak went for fast mutas.
This is a good exemple of a mech build that was used by Inno, either because it wasn't figured out yet, either because he identified that Dark had a specific weakness. But when it gets figured out, it can completely whiff.

So what do we end up with?

- NA/EU : few sucessfull terrans, and no mech play
- KR : KR top players aren't coming up with a "mech vs zerg standard" meta, but snipe/sneaky builds

(if i'm wrong, feel free to correct)

I think that at this point, if better results in the foreign scene could be achieved with mech play, the few sucessfull terran players we have would have come up with some mech vs zerg meta in 3.8. And KR terran top players (who are doing quite well at the moment) mech builds are snipe/cheesy builds, that don't rely on much any meta. We could see that leenock, playing against Ryung, played the HOTS meta. No use of SHs, roach hydras into fast vipers.

And that's why mech, i think, despite all the indirect reasons we can think of, has proven itself not to be viable. Because there's no "standard meta". No standard build. No "reaper expand into 2 medivacs 16 marine stim drop". It's entirely based on sneaky/ultra agressive stuff where you either gain a very early advantage, or fail.




I'm not sure I got your point (I honestly ask)
Do you mean that we don't have well developed mech builds because there are few foreigners playing mech?

I think it may be part of the issue - though I don't know how much the foreigners contributed to build development wrt koreans in the past (maybe you are right, I don't have enough experience to tell)

But I think, on top of what you say, there is still the point that: it's difficult to evaluate if mech is viable if nobody plays mech consistently for a long period of time. But my question is:
- do proplayers not play mech because mech is unviable? or do proplayer not play mech because changing style so drastically is a very unsafe bet to make?

It's kind of like saying (example case): if the race X is overpowered wrt Y and Z, do you think proplayers who use Y and Z since many years will switch to X? How much does X have to be better than Y and Z? How safe is to switch, when maybe it turns out that Z was not so much overpowered?
My life for Aiur !
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-02-21 17:57:10
February 21 2017 17:55 GMT
#164
On February 21 2017 22:17 VHbb wrote:
Show nested quote +
On February 21 2017 05:07 JackONeill wrote:
On February 20 2017 22:54 VHbb wrote:
I think there may also be a point to be made about how could players train and develop mech strategies.
A pro player has no incentive (this is my guess) to devote a large fraction of his time to come up with a completely new strategy and style, because
- he is "betting" on the fact that the new strategy (mech) will be more powerful than the old one (bio); if it is just as powerful as the old one than he doesn't gain that much
- he is risking a lot: if you spent 2-3 month just training with mech and then it turns out that the style is not viable at the top level (like GSL, ...) you lost a lot of time, and a lot of practice with the usual style (bio) - so now all other terrans will be "better" than you
- there aren't a lot of long periods without competition/tournaments: of course this is good for players, but it also means that there isn't that much time to devote to develop new styles

The point is: how can we evaluate if mech is viable or not, without the input of progamers which dedicate themselves to play mech consistently? I don't think that this lack of mech play can be interpreted only as "mech is too weak", because there may be a strong argument that devoting to mech (for a progamer) is a very unsafe bet.

(I don't know if I was very clear - english is not my first language ) There was a very interesting State of the Game episode which touched this argument, but unfortunately I cannot remember which one.. (maybe it was the 100th..)


I don't think that's accurate. (at least, not the only reason)

The general dynamic of SC2 was foreigners "inventing" metagames, and the koreans perfecting it. In turn, the koreans, because of their level at the game, mainly played against each other, creating a very specific KR meta. Meanwhile, most foreigners just couldn't compete with the raw mechanical skills of koreans. I do agree that since the end of PL and the "exportation" of korean players, this dynamic might have changed a little, however i think it's still more or less the same.

What does that mean?

On the one hand, there's not much foreign pro terrans anymore. Who is there, as a sucessful terran foreign pro player? Marinelord left, maybe Uthermal, or Demuslim? Maybe Major? And no one, except for Major's "straight into skyterran" build, is playing mech. There was practically no mech play in NA/EU since patch 3.8.

On the other hand, because KR players are so used to play in a tiny and specific community, they tend to use the most mainstream style with variations. Mainly because mech revolves so much around specific builds and sneaky/very agressive stuff, once it's figured out, "everyone" knows how to counter it. And when you play in a tiny community where everyone watches everyone play, you can't really get away with a recurrent sneak/ultra agressive build.
A good exemple was Innovation playing the same mech build every game against Dark at the IEM Gyeonggi finals. We could see that Dark was still adaptating throught the BO to try and figure out the 2 reactored factories into mech build. In the end, Innovation won. Fast forward few months, Byun uses the same build against Ptak at nationwars, and he gets wrecked because ptak went for fast mutas.
This is a good exemple of a mech build that was used by Inno, either because it wasn't figured out yet, either because he identified that Dark had a specific weakness. But when it gets figured out, it can completely whiff.

So what do we end up with?

- NA/EU : few sucessfull terrans, and no mech play
- KR : KR top players aren't coming up with a "mech vs zerg standard" meta, but snipe/sneaky builds

(if i'm wrong, feel free to correct)

I think that at this point, if better results in the foreign scene could be achieved with mech play, the few sucessfull terran players we have would have come up with some mech vs zerg meta in 3.8. And KR terran top players (who are doing quite well at the moment) mech builds are snipe/cheesy builds, that don't rely on much any meta. We could see that leenock, playing against Ryung, played the HOTS meta. No use of SHs, roach hydras into fast vipers.

And that's why mech, i think, despite all the indirect reasons we can think of, has proven itself not to be viable. Because there's no "standard meta". No standard build. No "reaper expand into 2 medivacs 16 marine stim drop". It's entirely based on sneaky/ultra agressive stuff where you either gain a very early advantage, or fail.




I'm not sure I got your point (I honestly ask)
Do you mean that we don't have well developed mech builds because there are few foreigners playing mech?


Yes, but mainly because since EU/NA terran are performing poorly, if mech play allowed better results, they would go for it. Look at Major defeating Nerchio (at NW4 i think) with a very silly skyterran build that was working only when libs did 7x2 AA damage flat. I think top NA/EU terrans are already reaching for some unconventionnal builds because they have trouble against other races, but mech isn't part of it. So not only is there few terran foreigners that COULD come up with new builds for mech, but they are actually not coming up with any. Therefore the only plausible explaination is that mech sucks at their level of play.

On February 21 2017 22:17 VHbb wrote:
I think it may be part of the issue - though I don't know how much the foreigners contributed to build development wrt koreans in the past (maybe you are right, I don't have enough experience to tell)

But I think, on top of what you say, there is still the point that: it's difficult to evaluate if mech is viable if nobody plays mech consistently for a long period of time. But my question is:
- do proplayers not play mech because mech is unviable? or do proplayer not play mech because changing style so drastically is a very unsafe bet to make?

It's kind of like saying (example case): if the race X is overpowered wrt Y and Z, do you think proplayers who use Y and Z since many years will switch to X? How much does X have to be better than Y and Z? How safe is to switch, when maybe it turns out that Z was not so much overpowered?


As I said i think it's because mech isn't viable outside of top KR level snipe/cheesy builds. That's an opinion, but the facts i presented, i think, tend to prove it.

Appart from that i don't think you have to see playing mech as "a switch" from terrans playing bio. Mech and bio are styles, just like ranged and melee styles for zergs. The difference may be greater, but it still relies on the same terran production and control for the most part. Just as many zerg players use ranged or melee comps depending on the meta, some terran players also play mech or bio whenever one is "stronger" than the other.

The best exemples are players like TY, Maru, Gumiho or mainly Innovation. Innovation is a mech god but is probably the best "parade push" (M/M/M/M strats against zerg) player in the world. Gumiho is such a wacky player that he'll use any units he needs, wether it's mech or bio. Even Bomber, i think, who was the prince of marine tanks in WOL, played mech from time to time.

Perhaps foreign terrans have a harder time switching from one style to another, because mastering both is a lot of work, but i'm really not sure.
hiroshOne
Profile Joined October 2015
Poland425 Posts
February 21 2017 18:58 GMT
#165
No. They just understand their race and they know that they have to mix different strats and units depending what their opponent is doing too.
Ultima Ratio Regum
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