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Hello everyone!
We have a few balance topics to discuss today.
Widow Mine
While much of the feedback regarding the Widow Mine splash damage reduction has been positive, we also received feedback that pushing that change to live so quickly after making changes to the Liberator might swing the matchup too far in one direction. We will keep an eye on this matchup in the coming weeks to determine if this change should still be implemented.
Carrier
We heard your feedback that adjustments to the Carrier’s Interceptor costs might not help Zerg enough in this matchup. Rather than trying to change the Carrier, we are thinking that improvements to the Corruptor might be a better solution. Our current thinking is to improve both the speed and the responsiveness (damage point + acceleration) of the Corruptor. This would give the unit greater flexibility during engagements, and occasionally even catch parts of the Protoss army before engaging it. We would like to hear your ideas here as well.
Hydralisk
This will remain on the Balance Testing Matchmaking for now. Interestingly, we have not seen as much feedback about the Hydralisk health buff as we had expected.
Let's get some discussions going on these topics and thank you for the feedback!
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Uh, pretty much..
Widow Mines - Still deleting Chargelots from the game by existing, either change the mine or change Charge to function more like Zealot legs so they won't charge into the mines and they can be individually micro'd away from the shots.
Carriers - They are OP but yes I don't want Carriers with their balls chopped off I would rather have Corruptors that actually HAVE balls, so this is a fantastic direction to go to reduce the Skytoss deathball auto win
Hydralisks - No feedback because everyone is sick of the constant changes, the Hydralisk has gone through so many patch notes I don't even bother following it anymore, the unit sucks for what it costs, so yes obviously either make it beefier or reduce the gas cost
Decent community update here, think the balance team might be mildly on the right track with these ones
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Carrier Dunno i would rather fix the carrier tbh. Air based armies are too strong in sc2 anyway, that needs a fix. A potential corruptor buff is the completely wrong way to fix this. Hydralisk What exactly is the point of buffing Hydras anyway? I don't think there is any need to see the unit vs bio terrans. I would rather see them make lurkers an option there. Hydra tier one yada yada Widow Mine Not sure about this one. I never liked the widow mine one shotting units like the oracle tbh. Seems wrong to me. Whatever makes TvP become storm vs bio again seems good to me
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Aaaand Terran whine about buffing corruptors coming in 3...2...1...
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What about removing the Mothership? It would be a help at late game.
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Well that's not underwhelming at all for two weeks of "work".
Speeding up corruptor ? Speeding up yet another unit? And for what, for them to run to their death faster against skytoss?
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Making corruptors even faster and better.... Nice, that will help mech and skyterran. So nice that we will see more bio games! so rare to see. Roach ravager into Broodlords will be stronger as well....
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On February 11 2017 03:34 The_Red_Viper wrote: Carrier Dunno i would rather fix the carrier tbh. Air based armies are too strong in sc2 anyway, that needs a fix. A potential corruptor buff is the completely wrong way to fix this. Hydralisk What exactly is the point of buffing Hydras anyway? I don't think there is any need to see the unit vs bio terrans. I would rather see them make lurkers an option there. Hydra tier one yada yada Widow Mine Not sure about this one. I never liked the widow mine one shotting units like the oracle tbh. Seems wrong to me. Whatever makes TvP become storm vs bio again seems good to me
Air armies are far to strong in SC2 and always have been, my fondest wish is for the SH to be made into an anti - massive air unit to deter skytoss deathballing, but obviously the balance team thinks mass air units are awesome because they haven't done shit to it.
And idk about that Hydralisk statement, I would love if Hydralisks got some type of + dmg to bio (I know lore doesn't mean shit but it does state that they are venomous) I mean if Terrans can sit there and cry all day about mech not being 100% viable at all times vs all comps then why can't Zerg have units that suck vs bio be tuned to be better? Tanks are already ludicrously strong and completely necessitate the Swarm Host tactics so yes, bring on the Hydralisk buffs.
I also never enjoyed WM's one shitting things, sure they added a nice micro element to ZvT but they are cancer against Protoss. What really sucks about this update is no changes to Ravens which have been buffed back to mega cancer and Swarm Hosts are total cancer vs mech but worthless vs anything else.
Let's all just be honest with ourselves, David Kim doesn't play this game nor does he have a clue what to do with it, he's simply in too far and too deep to back track as heavily as needed to be, LOTV is a complete failure in terms of design and balance, just let him pump out his little PR "balance patches" that don't even make any sense, (Buff Hydra which is crap vs air and crap vs mech and crap vs bio but it craps on Gateway units which in turn get crapped on by air/bio/mech which allows Carriers to be OP which *brain explosion*)
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Why nerf the Windowmine when Blizzard want more Mech PLay
LET NERF ALL MECH PLAY YEAH blizzard so OP
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nope what u really need to do is increase scan energy
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On February 11 2017 04:40 StatixEx wrote: nope what u really need to do is increase scan energy
For what possible reason
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I've just completely lost track of this game because of these updates.
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On February 11 2017 04:04 jpg06051992 wrote: Air armies are far to strong in SC2 and always have been, my fondest wish is for the SH to be made into an anti - massive air unit to deter skytoss deathballing, but obviously the balance team thinks mass air units are awesome because they haven't done shit to it. Or they are trying to keep the game somewhat realistic. Air control is imperative in modern warfare but would suddenly stop being so valuable and powerful in space battles?
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Is this a joke?
The game is in an awful state, the patch that aimed to improve mech managed to make it worse and Blizzard pretends everything is fine.
Carriers are too strong. The logical solution would be to nerf Carriers but I guess that would make too much sense.
Why are the following things even in the game: Liberator range uppgrade Nydus Worms that can not be killed. Teleporting BCs Carriers that counter their own counters. Swarm Host that hard counter an entire playstyle while still worthless against everything that is not mech.
There are so many broken issues to correct in this game but you ignore them and focus on irrelevant things like voice packs and skins. Maybe try to fix the actual game instead?
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I think dividing up the number of attacks on the interceptors to make armor a larger factor in whether or not the units take damage would be an effective fix to the carrier, since its direct counters are also units that have high armor. Hydra vs. carrier woudn't change much, but corruptor vs. carrier would.
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On February 11 2017 05:01 MockHamill wrote: Is this a joke?
The game is in an awful state, the patch that aimed to improve mech managed to make it worse and Blizzard pretends everything is fine.
Carriers are too strong. The logical solution would be to nerf Carriers but I guess that would make too much sense.
Why are the following things even in the game: Liberator range uppgrade Nydus Worms that can not be killed. Teleporting BCs Carriers that counter their own counters. Swarm Host that hard counter an entire playstyle while still worthless against everything that is not mech.
There are so many broken issues to correct in this game but you ignore them and focus on irrelevant things like voice packs and skins. Maybe try to fix the actual game instead? You're falling into the common fallacy of assuming that balance and cosmetics share the same development resources. They mostly do not.
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On February 11 2017 04:50 Deleuze wrote: I've just completely lost track of this game because of these updates. Don't worry, I'm pretty sure Blizzard has too.
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Buff corruptors and they'll make voids, pointless, hydra is the way to go.
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On February 11 2017 05:01 MockHamill wrote: Is this a joke?
The game is in an awful state, the patch that aimed to improve mech managed to make it worse and Blizzard pretends everything is fine.
Carriers are too strong. The logical solution would be to nerf Carriers but I guess that would make too much sense.
Why are the following things even in the game: Liberator range uppgrade Nydus Worms that can not be killed. Teleporting BCs Carriers that counter their own counters. Swarm Host that hard counter an entire playstyle while still worthless against everything that is not mech.
There are so many broken issues to correct in this game but you ignore them and focus on irrelevant things like voice packs and skins. Maybe try to fix the actual game instead?
You are the classic example of the privileged gamer that whines for attention yet never actually gives any reasoning or examples as to why your ideas are correct. It would actually help Blizzard if you gave more input on WHAT CHANGES SHOULD ACTUALLY BE MADE TO THE GAME. So that, ya know, Blizzard could use your feedback to make a better game. Oh wait hold up, that would make too much sense.
or maybe just MAYBE! You need to take a break from SC2. Or quit. Seems like its really disappointing you these days, it might help you out.
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Austria24417 Posts
The widow mine change is one that needs to be implemented for design mostly. Balance too, but mostly design.
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