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Community Feedback Update - February 10 - Page 3

Forum Index > SC2 General
164 CommentsPost a Reply
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ILoveZest
Profile Joined November 2016
9 Posts
February 11 2017 02:42 GMT
#41
Can u please think fast why are u guys not recieving feedback about hydralisk health buff? Let me tell you its very simple: the majority of players are zerg, and of course they are way okay, terrans dont care that much cause there are no hidras vs bio, so only mech players really deal with them (and mech is way okay to care about that. So, the only matchup that really shows the impact is zvp, but guess what, protoss are no longer in this game.
PD: I was one

Cya
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 11 2017 02:54 GMT
#42
On February 11 2017 08:39 Elentos wrote:
Show nested quote +
On February 11 2017 03:34 The_Red_Viper wrote:
I never liked the widow mine one shotting units like the oracle tbh

And I don't like the fact that widow mines are the only Terran units that have a realistic chance of killing an oracle the Protoss is paying attention to for the first 10 minutes of a game. But that's the world we live in, you're stuck with widow mines that one-shot oracles and I'm stuck with cyclones that couldn't defend my base from overlords, much less kill actual air units.


I mean i don't like the design of the oracle at all, too much dps, etc
Still, widow mines one shotting potential harassment is just silly if you think about it. I want the game to reward skill over time, not being lucky the protoss couldn't see the spot. ^^

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 11 2017 02:55 GMT
#43
Same thing i wrote in every previous community update thread from months ago still applies as the developers still leave many unaddressed balance issues in the game in favor of doing things completely irrelevant or flat out wrong like buffing hydras or nerfing more mech units (mines vs P).

So i think people really need to see that it really is MONTHS as usual since the last patch that actually did anything to this game. The rest of the updates are flat out bullshit PR from blizzard and an excuse to not actually iterate and patch their game.

Everything i've written over the past months (and years) still applies today to why SC2 has fallen as an e-sport and will continue to until people start calling out blizzard for their bullshit and get them to replace their lead balance dev with someone that knows the game much better.

On January 17 2017 04:20 avilo wrote:
Mech still worse on the "mech patch" than it ever has been. Swarmhosts currently are worse than the old ridiculous swarmhost that took over the game.

Virtually zero mech games at pro level. And if the Z knows about how to abuse swarmhosts it's always a loss.

Pretty disappointed.



On January 25 2017 15:51 avilo wrote:
Show nested quote +
On January 25 2017 04:04 Spyridon wrote:
On January 23 2017 02:46 PharaphobiaSC wrote:
No wonder they don't talk to anyone from the community... SC2 might dodged the toxicity bullet (which is being raised Avilo anyway), but it is the most negative community in the gaming industry.

There is nothing that Blizzard can do because it's double edge sword, u satisfy one ppl and 10 other started flaming and being vocal.

At this point I'm glad they keep the money and casual updates rolling. But I would not be suprised that one day someone retired from Blizzard will publicly agrees with me with fact that working with this community which is like 95% negative about anything Blizz came with was "pain in the a*s"

I started playing in late hots, but I still belive the main source of problem for SC2 is the diversed and negative community..

P.S: I'm glad that at least BW guys working together and are somehow united and I wish same thing would happen to SC2 but at this point I almost lost all the hope


I disagree with this, because ever since LotV beta, they have not even had a guiding light for their own game. They aren't working towards a design goal. This isn't growing pains. They have never worked on a solution to the problems. They don't have a long term plan.

They are simply trying to deal with balance issues as they come, and dealing these PR updates every week, disguised as working with the community, when in reality they do whatever they want in the end anyway.

The straw that broke the camels back was in LotV beta when the lead designer straight up said that he chose against the better design of the game in order to please "some people in the community that has a false perception". Its his JOB to give us the best damn design he is capable of. And he intentionally made the choice against doing that.

Since then, they have never came back on track. They promise us major "design" changes, and give us a half baked balance update where most the changes are reverted in the end anyway. They don't have any long term plan at all, and that's destined to fail.

Sorry, but there's no way in hell I'm going to support a development team that does not even take the time to develop a solid plan for the games future. I gave them more money than I should have, and will not be giving them anymore unless they somehow regain strong leadership. This team has proven their not capable. The leader designer did not give us the best design he could, and when that happens, everything else underneath falls apart.

You can say it's just "negativity in the community", but the level of incompetence that this team has shown, is unlike anything I've ever seen out of Blizzard. Ever.


Yep, exactly. It's not the community being negative in response to changes. It's the community responding to terrible change, after change, after change that doesn't impact the game or address blatant issues.

Enough with the SJW: SC2 edition please. If someone is doing a terrible job call them out on it.

Why are swarmhosts not addressed yet after the "mech viability" patch?
Invincible nydus?
8 armor ultras left in game for 1+ yr.
Warp prism pick-up?
Parasitic bomb?
Mass ravens?
3 rax reaper?

List goes on. We've gone in circles for years now. Myself, you, others have tried the nice guy lovey dovey approach MANY a time. It falls on deaf ears and every now and then SC2 blizzard will simply put out a "PR community update" that essentially says a whole of of nothing and then they do a whole lot of nothing.

How else should the community respond when the updates/patches are infrequent as hell and when they do come up they always miss the mark every time?

This game has no direction in terms of balance and it hasn't for years. The fact we're all destined to watch the same 16 marine drop game ever since the swarmhost patch proves they have no idea what they're doing and a refusal to listen and acknowledge the problems.

I mean if it wasn't clear enough that they don't want to listen - i was banned from the battle.net forums for posting feedback about 3 rax reaper a while ago because they don't want your feedback or mine anymore. They (meaning dkim?) will patch balance as they see fit, regardless if the entire community wants things like mech viability for years.

That is the honest to god truth. It's depressing, but oh well.

The most recent "huge game update" for "mech viability" made mech worse than it ever has been and should more appropriately be called the "swarm host patch."

A lot of other people that play mech have tried for years to ask for mech viability and this entire last 1-2 months try to get blizzard to acknowledge swarmhosts are ridiculous vs mech atm. Still no word after 3 community updates. How do we even know some of the developers play their own game atm or get feedback from playtesters when they don't even acknowledge how ridiculous swarmhosts are?



On January 20 2017 11:04 avilo wrote:
Are people really fine with blizzard completely ignoring the absurdity of swarmhosts and carriers while simultaneously saying they are going to nerf 3 mech units? @_@ i mean come on..."mech viability" right...


On January 20 2017 05:01 avilo wrote:
I really just wanna write my post as a one liner and write: "the developers don't play their own game anymore."

But i guess i'll just elaborate as usual and write the same post i have for over 1+ yr now of problems that have not been addressed with the game and the latest problems / balance issues that aren't addressed:

-carriers too strong, interceptor cost needs revert
-3 rax reaper coinflip is still in the game for some reason
-invulnerable nydus worm still in the game
-new swarmhost is ridiculously broken versus both protoss and mech
-infestor burrow cast is perma cloak....that needs to be reverted
-baneling buff way over the top, unneeded
-BC teleport cooldown way too low
-tempest still an oppressive lategame unit vs all races
-warp prism pick-up range is still too much

Those are issues that need looking at. The priority being swarmhosts and carriers.

It's absurd to me that the update jay wilson I MEAN david kim just put out says nothing about addressing swarmhosts, and then in the same post wants to simultaneously nerf TWO MECH UNITS ROFL.

Mech was made near unplayable on patch 3.8 because of swarmhost/carrier. Now they wanna nerf tanks and mines for no reason? Disgusting.



On January 17 2017 04:20 avilo wrote:
Mech still worse on the "mech patch" than it ever has been. Swarmhosts currently are worse than the old ridiculous swarmhost that took over the game.

Virtually zero mech games at pro level. And if the Z knows about how to abuse swarmhosts it's always a loss.

Pretty disappointed.



On December 16 2016 19:20 avilo wrote:
Interceptor should be reverted to 25 minerals. Carriers are ridiculous atm.



On December 09 2016 14:51 avilo wrote:
Every game vs Zergs that know how to abuse is them massing 100% swarmhost. Not that fun.
I have a 75% winrate vs Protoss massing pure swarmhost off 2 base. There is nothing the opponent can do to respond because i swarmhost bomb a base, and then escape thru nydus network and keep doing it till they die.



On December 06 2016 14:09 avilo wrote:
Mass ravens and swarmhosts says hello.



On December 05 2016 07:56 avilo wrote:
So does anyone know if they are planning to correct this patch and address:

swarmhosts
hydralisks
vipers
infestor burrow cast
invincible nydus
adept shades
warp prisms
mass ravens
mech anti-air
mass reapers

????

Sup
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2017-02-11 04:25:24
February 11 2017 04:22 GMT
#44
On February 11 2017 03:36 hiroshOne wrote:
Aaaand Terran whine about buffing corruptors coming in 3...2...1...




On February 11 2017 03:51 PinoKotsBeer wrote:
Making corruptors even faster and better.... Nice, that will help mech and skyterran. So nice that we will see more bio games! so rare to see. Roach ravager into Broodlords will be stronger as well....


LOL just 2 or 3 posts below you. Already see the whine from the race that doesn't deserve to whine about them. PDD and Terran anti-air options (so much options) shut down Corrupters really hard. The worst part of his post is that he thinks he is entitled to mech and skyterran. Mech should NOT be viable. Terrans should not have 30592359x ways to play the game while the other races get 2 or 3.
Tyrhanius
Profile Joined April 2011
France947 Posts
February 11 2017 04:25 GMT
#45
Well it's about time to buff corruptors, the unit is a specialized anti-air unit but have less dps than a single marine even vs massive...
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 11 2017 05:27 GMT
#46
On February 11 2017 13:22 parkufarku wrote:
Show nested quote +
On February 11 2017 03:36 hiroshOne wrote:
Aaaand Terran whine about buffing corruptors coming in 3...2...1...




Show nested quote +
On February 11 2017 03:51 PinoKotsBeer wrote:
Making corruptors even faster and better.... Nice, that will help mech and skyterran. So nice that we will see more bio games! so rare to see. Roach ravager into Broodlords will be stronger as well....


LOL just 2 or 3 posts below you. Already see the whine from the race that doesn't deserve to whine about them. PDD and Terran anti-air options (so much options) shut down Corrupters really hard. The worst part of his post is that he thinks he is entitled to mech and skyterran. Mech should NOT be viable. Terrans should not have 30592359x ways to play the game while the other races get 2 or 3.

Idk man

its mostly bio in 99% of the games I watch

what are the 30592358x other ways to play you are referring to?
The mind is like a parachute, it doesnt work unless its open. - Zappa
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2017-02-11 07:07:15
February 11 2017 07:06 GMT
#47
On February 11 2017 03:22 Edowyth wrote:


Widow Mine

While much of the feedback regarding the Widow Mine splash damage reduction has been positive, we also received feedback that pushing that change to live so quickly after making changes to the Liberator might swing the matchup too far in one direction. We will keep an eye on this matchup in the coming weeks to determine if this change should still be implemented.



Oh look, they "Pulled a Blizzard" with SC2 again.

Blaming the community for the reason you don't do a change, even though the community supports it. Why was it are they getting feedback again...?

They can't make it any more obvious that this isn't really about getting feedback from the community, rather it's PR at it's finest.

It really sucks that this is seriously the best Blizzard can give us for one of their flagship game series... All the principals they were built on have vanished.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
February 11 2017 07:44 GMT
#48
yay, corruptor quality of life change.

great stuff, it's a joke how un-maneuverable they've been throughout sc2 comparing a voidray and corruptor side by side the voidray has so much more micro potential and is easier to use. better damage point is going to help so much, and i wouldn't even mind a slight maxspeed increase, too. more to be said but yay for corruptor buff finally
Team Liquid
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2017-02-11 08:58:04
February 11 2017 08:54 GMT
#49
On February 11 2017 14:27 Kevin_Sorbo wrote:
Show nested quote +
On February 11 2017 13:22 parkufarku wrote:
On February 11 2017 03:36 hiroshOne wrote:
Aaaand Terran whine about buffing corruptors coming in 3...2...1...




On February 11 2017 03:51 PinoKotsBeer wrote:
Making corruptors even faster and better.... Nice, that will help mech and skyterran. So nice that we will see more bio games! so rare to see. Roach ravager into Broodlords will be stronger as well....


LOL just 2 or 3 posts below you. Already see the whine from the race that doesn't deserve to whine about them. PDD and Terran anti-air options (so much options) shut down Corrupters really hard. The worst part of his post is that he thinks he is entitled to mech and skyterran. Mech should NOT be viable. Terrans should not have 30592359x ways to play the game while the other races get 2 or 3.

Idk man

its mostly bio in 99% of the games I watch

what are the 30592358x other ways to play you are referring to?


For example, take ZvT.

Zerg NEEDS banelings and Mutas to combat bio/dropships, and NEEDS Roaches & SH (vs mech units), and NEEDS zerglings no matter what.

Terran only NEEDS Marines regardless of what units Zerg pulls out. Wanna go w/o Marauders? Ok. Wanna go w/o Tanks? ok. Wanna go without Liberators? Ok. Wanna go without Cyclones? Ok. Wanna go without Hellions? Ok.

I can do this all day. Terrans have all the flexibility in the world while the other races are stuck with recycled units and playstyles, yet you guys want even more flexibility and diversity. Judging from your attitude, fairness of the matchup is the least of your worries.

User was warned for this post
SlammerSC2
Profile Joined April 2013
77 Posts
February 11 2017 09:17 GMT
#50
Just nerf Carriers(Damage/HP) to the point where they will very rarely will be made.
TheKhyira
Profile Joined May 2012
115 Posts
February 11 2017 12:31 GMT
#51
I´m moderately concerned about buffing corruptors for ZvT. Ultralisk are still incredibly strong and the transitions terran have to make to switch from midgame marine mine into lategame ultra counters takes a while because the entire infrastructure is different and you need some time behind units like libs to do this. When the corruptors show up nothing in the terran army at that time is particularly good at killing corruptors before all your air units are gone. Yes a lot of units shoots up but first off they are running backwards away from the zerg ground army, secondly none of them deal a particuarly high amount of damage to corruptors and lastly they all have higher priority targets than corruptors in the middle of battles.

Yes you can fight them with a good amount of ravens and vikings and crush it, but let´s be realistic noone has the starport time or money to have this kind of army for when the first ultra corruptor armies are on the field. And you shouldn´t have it either because it´s absolutely garbage against the zerg midgame armies.

@Parkufarku sorry buddy but you really have no idea what you´re talking about if you think terran can simply mass marines and be okay.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
February 11 2017 12:44 GMT
#52
Another Mech balance whine ensues ........
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2017-02-11 12:45:50
February 11 2017 12:45 GMT
#53
On February 11 2017 13:22 parkufarku wrote:
Show nested quote +
On February 11 2017 03:36 hiroshOne wrote:
Aaaand Terran whine about buffing corruptors coming in 3...2...1...




Show nested quote +
On February 11 2017 03:51 PinoKotsBeer wrote:
Making corruptors even faster and better.... Nice, that will help mech and skyterran. So nice that we will see more bio games! so rare to see. Roach ravager into Broodlords will be stronger as well....


LOL just 2 or 3 posts below you. Already see the whine from the race that doesn't deserve to whine about them. PDD and Terran anti-air options (so much options) shut down Corrupters really hard. The worst part of his post is that he thinks he is entitled to mech and skyterran. Mech should NOT be viable. Terrans should not have 30592359x ways to play the game while the other races get 2 or 3.

You have clearly no idea what you are talking about. Also, by discussing stuff or pointing out stuff isnt balance whine its called a discussion. Using the "balance whine" as an argument to shut down every comment that doesnt fit your own perspective is pretty weak.
http://www.twitch.tv/pinokotsbeer
bulya
Profile Joined February 2016
Israel386 Posts
February 11 2017 12:55 GMT
#54
On February 11 2017 21:31 TheKhyira wrote:
I´m moderately concerned about buffing corruptors for ZvT. Ultralisk are still incredibly strong and the transitions terran have to make to switch from midgame marine mine into lategame ultra counters takes a while because the entire infrastructure is different and you need some time behind units like libs to do this. When the corruptors show up nothing in the terran army at that time is particularly good at killing corruptors before all your air units are gone. Yes a lot of units shoots up but first off they are running backwards away from the zerg ground army, secondly none of them deal a particuarly high amount of damage to corruptors and lastly they all have higher priority targets than corruptors in the middle of battles.

Yes you can fight them with a good amount of ravens and vikings and crush it, but let´s be realistic noone has the starport time or money to have this kind of army for when the first ultra corruptor armies are on the field. And you shouldn´t have it either because it´s absolutely garbage against the zerg midgame armies.

@Parkufarku sorry buddy but you really have no idea what you´re talking about if you think terran can simply mass marines and be okay.


I see your point, and you could be right (we aren't there,yet, so nobody knows).
Although terran has other late game transitions which counter ultras. Libs are the transition of the 3.7.1 patch, and they were nerfed lately, so may be some terrans will go for other transitions even without the corruptor buff. Siege tanks counter ultras now quite hard, and there is alwas the ghost transition. Some can make marauders work vs Ultras (Ultras were nerfed since 3.7.1, so its an option for terrnas other then Maru). Those are the few which come up into my head now.

I also see some thors now if the zerg goes for a muta ling bane mid game. Buffing the Thor AA vs armored can compensate for the corruptor buff, and I don't think it will buff terran in TvP.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 11 2017 12:57 GMT
#55
I don't care about any Zerg buffs, just remove carriers from the game.


actually you could remove void rays too. Awful unit.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 11 2017 13:08 GMT
#56
On February 11 2017 17:54 parkufarku wrote:
Show nested quote +
On February 11 2017 14:27 Kevin_Sorbo wrote:
On February 11 2017 13:22 parkufarku wrote:
On February 11 2017 03:36 hiroshOne wrote:
Aaaand Terran whine about buffing corruptors coming in 3...2...1...




On February 11 2017 03:51 PinoKotsBeer wrote:
Making corruptors even faster and better.... Nice, that will help mech and skyterran. So nice that we will see more bio games! so rare to see. Roach ravager into Broodlords will be stronger as well....


LOL just 2 or 3 posts below you. Already see the whine from the race that doesn't deserve to whine about them. PDD and Terran anti-air options (so much options) shut down Corrupters really hard. The worst part of his post is that he thinks he is entitled to mech and skyterran. Mech should NOT be viable. Terrans should not have 30592359x ways to play the game while the other races get 2 or 3.

Idk man

its mostly bio in 99% of the games I watch

what are the 30592358x other ways to play you are referring to?


For example, take ZvT.

Zerg NEEDS banelings and Mutas to combat bio/dropships, and NEEDS Roaches & SH (vs mech units), and NEEDS zerglings no matter what.

Terran only NEEDS Marines regardless of what units Zerg pulls out. Wanna go w/o Marauders? Ok. Wanna go w/o Tanks? ok. Wanna go without Liberators? Ok. Wanna go without Cyclones? Ok. Wanna go without Hellions? Ok.

I can do this all day. Terrans have all the flexibility in the world while the other races are stuck with recycled units and playstyles, yet you guys want even more flexibility and diversity. Judging from your attitude, fairness of the matchup is the least of your worries.


I feel sorry for getting baited into this lmao.
The mind is like a parachute, it doesnt work unless its open. - Zappa
SC2FeaR1
Profile Joined June 2016
19 Posts
February 11 2017 13:23 GMT
#57
cant we just make the carrier useless ? Its never fun to play nor to play against also fixing the pvz iussue doesnt make pvp any more fun on pocket base maps either T_T
VHbb
Profile Joined October 2014
692 Posts
February 11 2017 13:28 GMT
#58
On February 11 2017 21:57 Ej_ wrote:
I don't care about any Zerg buffs, just remove carriers from the game.


actually you could remove void rays too. Awful unit.


Yep they should probably just remove Protoss
nobody plays them anyway right?
My life for Aiur !
fx9
Profile Joined November 2013
117 Posts
Last Edited: 2017-02-11 17:48:02
February 11 2017 17:41 GMT
#59
Cute to see terrans wine coming en masse.
Must be hard to take a nerf to their overlord race.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-02-12 04:33:39
February 12 2017 04:30 GMT
#60
Seems like most of the conversation around this update is on Corruptors. Consensus seems to be that Zerg in general and Corruptors in particular have no need for a buff, and I tend to agree. Zerg is doing great in terms of winrates atm, almost perfectly 50% in both matchups. There's no need to destabilize this equilibrium.

That said, the 50% winrate is basically dependent on whether Protoss can turtle up to the Golden Armada. If they succeed (about half the time), they autowin. If they fail (the other half) they autolose. So the solution, in broad strokes, would seem to be simple: nerf skytoss, buff groundtoss.

Ideally, the buffs would be to the same units that are used against Terran, to boost the winrates in PvT. Immortal or Colossus would be my preference over Gateway units, but I defer to the balance team for implementation.


Of lesser importance, it would be really great if a few broken abilities could be nerfed, like autoturrets and burrowed fungals.
Denominator of the Universe
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