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General
- Fixed an issue with the Vertical Sync option that could cause a lag at the start of the game.
- Updated TotalBiscuit Announcer to make transition between lines smoother.
Gameplay and Races
- Terran
- Liberator Concord Cannon damage changed from 85 to 75.
- Maps
- Updated doodads at certain locations in Refinery XJ-17 to block air pathing as intended.
- Fixed an issue where Liberators could siege mineral lines out of the range of Stalkers, Marines, and Spore Crawlers at certain locations in Cactus Valley LE.
- Fixed a pathing issue in Abyssal Reef LE.
- Fixed an issue where Hatcheries could not spread Creep properly at certain locations in Tropic Shores.
Call to Action: January 31 Balance Testing
Source
As we've been discussing recently in the Community Feedback Updates, there are some changes we'd like to explore after seeing the results of recent balance on the ladder and in tournament events. As of today, these changes are now live on and ready to be experimented within the Testing section of Multiplayer. Check out the full changes below and after you've had some time to test them, let us know what you think.
- Terran
- Widow Mine
- Splash damage +shield bonus reduced from +40 to +25
- Zerg
- Hydralisk
- Health increased from 80 to 90.
- Protoss
- Carrier
- Interceptor cost increased from 10 to 15
If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out the Community Feedback Updates as well as their most recent update announcing these specific changes.
We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games in the testing section before offering your thoughts on the changes listed above. We look forward to hearing your feedback and please remember that none of these changes are final.
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Hi guys,i'm just stream watcher not playing at all.But it so strange how no one coment Battlecrusers and broodlords.In my view they are absolute useless right now.It so stupid when some zerg risk to go for BLs and they just got owned from some ground army...and they pretend to be best antiground top tier3 unit in game.And about BCs i see them maby in 1/100 games and when they come just get owned from almost everything.And after years Cariers got some play right now, and all whine about this.In my opinion when u risk and go for tier3 top unit, its absolutly ok to u have some advantage vs u oponent. Why someone will go for tier3 if him oponent just counter him with tier2 units, its what kill this game for me, we just wana to see tier3 big battle and nukes, no mass marines/maruder (nerf them blizzard, no liberators and buff BC and nukes).
Sorry for my bad english
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On February 01 2017 05:23 Kikirik1 wrote: its what kill this game for me, we just wana to see tier3 big battle and nukes, no mass marines/maruder (nerf them blizzard, no liberators and buff BC and nukes).
Many people (myself included) would think that a blind rush to tier 3 with unstoppable units would be a boring game to play and watch. I would not care for it.
With regards to the patch - I'm pretty happy for the liberator nerf, and I'm fine for the moment with none of the other changes they briefly talked about the other day. Hopefully this will help balance out some of the trends that we've been seeing with various race performances.
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Thank you for pointing this out
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i hope to god the widdow mine nerf goes through
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But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?
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But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?
Yes.
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On February 01 2017 05:45 pvsnp wrote:Show nested quote +But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?
Yes.
>_>
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On February 01 2017 05:44 ArtyK wrote:But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds? They're still testing, they might still come around to removing +shields on splash entirely.
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Good changes.I'm happy that the WM primary target nerf hasn't gone through
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On February 01 2017 05:45 Elentos wrote:Show nested quote +On February 01 2017 05:44 ArtyK wrote:But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds? They're still testing, they might still come around to removing +shields on splash entirely.
yeah i know, just the order in which they decide to do stuff makes no sense to me.
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Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job.
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They already listened to the community and did not go with the single target damage nerf and are instead only nerfing the splash.
<3 Blizz and their fast reaction time these days.
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They already listened to the community and did not go with the single target damage nerf and are instead only nerfing the splash.
<3 Blizz and their fast reaction time these days. Times are good. The majority of the community was in favor of that, and it went through.
Ofc there will always be salty whiners.
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On February 01 2017 05:51 Psychobabas wrote: Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job. In how many of your TvPs does the Protoss get out carriers? Do you mech or something?
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On February 01 2017 05:58 Elentos wrote:Show nested quote +On February 01 2017 05:51 Psychobabas wrote: Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job. In how many of your TvPs does the Protoss get out carriers? Do you mech or something?
and why would you want mines if they friendly fire your entire army when interceptors go over it x) your opponent makes 2 disruptors and theyre useless
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So widow mines still obliterate Probes.
Cool.
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On February 01 2017 05:40 SwiftRH wrote: i hope to god the widdow mine nerf goes through
yes would be so nice and long time needed. probes will die the same way, thats sad :D
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