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Active: 1327 users

LotV 3.10.1 Patch Notes + Balance Test Map Update

Forum Index > SC2 General
90 CommentsPost a Reply
1 2 3 4 5 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2017-01-31 20:43:55
January 31 2017 20:21 GMT
#1
[image loading]

Source


General

  • Fixed an issue with the Vertical Sync option that could cause a lag at the start of the game.
  • Updated TotalBiscuit Announcer to make transition between lines smoother.


Gameplay and Races

  • Terran
    • Liberator Concord Cannon damage changed from 85 to 75.

  • Maps
    • Updated doodads at certain locations in Refinery XJ-17 to block air pathing as intended.
    • Fixed an issue where Liberators could siege mineral lines out of the range of Stalkers, Marines, and Spore Crawlers at certain locations in Cactus Valley LE.
    • Fixed a pathing issue in Abyssal Reef LE.
    • Fixed an issue where Hatcheries could not spread Creep properly at certain locations in Tropic Shores.




Call to Action: January 31 Balance Testing

Source

As we've been discussing recently in the Community Feedback Updates, there are some changes we'd like to explore after seeing the results of recent balance on the ladder and in tournament events. As of today, these changes are now live on and ready to be experimented within the Testing section of Multiplayer. Check out the full changes below and after you've had some time to test them, let us know what you think.

  • Terran

    • Widow Mine
      • Splash damage +shield bonus reduced from +40 to +25


  • Zerg

    • Hydralisk
      • Health increased from 80 to 90.


  • Protoss

    • Carrier
      • Interceptor cost increased from 10 to 15


If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out the Community Feedback Updates as well as their most recent update announcing these specific changes.

We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games in the testing section before offering your thoughts on the changes listed above. We look forward to hearing your feedback and please remember that none of these changes are final.

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Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Kikirik1
Profile Joined January 2017
45 Posts
January 31 2017 20:23 GMT
#2
Hi guys,i'm just stream watcher not playing at all.But it so strange how no one coment Battlecrusers and broodlords.In my view they are absolute useless right now.It so stupid when some zerg risk to go for BLs and they just got owned from some ground army...and they pretend to be best antiground top tier3 unit in game.And about BCs i see them maby in 1/100 games and when they come just get owned from almost everything.And after years Cariers got some play right now, and all whine about this.In my opinion when u risk and go for tier3 top unit, its absolutly ok to u have some advantage vs u oponent.
Why someone will go for tier3 if him oponent just counter him with tier2 units, its what kill this game for me, we just wana to see tier3 big battle and nukes, no mass marines/maruder (nerf them blizzard, no liberators and buff BC and nukes).

Sorry for my bad english
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 31 2017 20:27 GMT
#3
Also, balance changes are now live on the Testing queue

http://us.battle.net/sc2/en/blog/20521248/call-to-action-january-31-balance-testing-1-31-2017
ㅇㅅㅌㅅ
reneg
Profile Joined September 2010
United States859 Posts
January 31 2017 20:28 GMT
#4
On February 01 2017 05:23 Kikirik1 wrote:
its what kill this game for me, we just wana to see tier3 big battle and nukes, no mass marines/maruder (nerf them blizzard, no liberators and buff BC and nukes).


Many people (myself included) would think that a blind rush to tier 3 with unstoppable units would be a boring game to play and watch. I would not care for it.

With regards to the patch - I'm pretty happy for the liberator nerf, and I'm fine for the moment with none of the other changes they briefly talked about the other day. Hopefully this will help balance out some of the trends that we've been seeing with various race performances.
moose...indian
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 31 2017 20:39 GMT
#5
On February 01 2017 05:27 eviltomahawk wrote:
Also, balance changes are now live on the Testing queue

http://us.battle.net/sc2/en/blog/20521248/call-to-action-january-31-balance-testing-1-31-2017

Thank you for pointing this out
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SwiftRH
Profile Joined August 2013
United States105 Posts
January 31 2017 20:40 GMT
#6
i hope to god the widdow mine nerf goes through
Man MODE!
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2017-01-31 20:52:42
January 31 2017 20:40 GMT
#7
They've also boosted the +shield impact damage back to +35 in the test map.
Widow mines will still oneshot Oracles.


https://us.battle.net/forums/en/sc2/topic/20753345206
Denominator of the Universe
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
January 31 2017 20:44 GMT
#8
On February 01 2017 05:40 pvsnp wrote:
They've also boosted the +shield impact damage back to +35 in the test map.

https://us.battle.net/forums/en/sc2/topic/20753345206


But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
January 31 2017 20:45 GMT
#9
But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?


Yes.
Denominator of the Universe
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
January 31 2017 20:45 GMT
#10
On February 01 2017 05:45 pvsnp wrote:
Show nested quote +
But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?


Yes.


>_>
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Elentos
Profile Blog Joined February 2015
55570 Posts
January 31 2017 20:45 GMT
#11
On February 01 2017 05:44 ArtyK wrote:
Show nested quote +
On February 01 2017 05:40 pvsnp wrote:
They've also boosted the +shield impact damage back to +35 in the test map.

https://us.battle.net/forums/en/sc2/topic/20753345206


But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?

They're still testing, they might still come around to removing +shields on splash entirely.
Every 60 seconds in Africa, a minute passes.
raff100
Profile Joined April 2011
498 Posts
January 31 2017 20:46 GMT
#12
Good changes.I'm happy that the WM primary target nerf hasn't gone through
ArtyK
Profile Joined June 2011
France3143 Posts
January 31 2017 20:47 GMT
#13
On February 01 2017 05:45 Elentos wrote:
Show nested quote +
On February 01 2017 05:44 ArtyK wrote:
On February 01 2017 05:40 pvsnp wrote:
They've also boosted the +shield impact damage back to +35 in the test map.

https://us.battle.net/forums/en/sc2/topic/20753345206


But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?

They're still testing, they might still come around to removing +shields on splash entirely.


yeah i know, just the order in which they decide to do stuff makes no sense to me.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 31 2017 20:51 GMT
#14
Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-01-31 20:54:47
January 31 2017 20:54 GMT
#15
They already listened to the community and did not go with the single target damage nerf and are instead only nerfing the splash.

<3 Blizz and their fast reaction time these days.
Maru and Serral are probably top 5.
pvsnp
Profile Joined January 2017
7676 Posts
January 31 2017 20:55 GMT
#16
They already listened to the community and did not go with the single target damage nerf and are instead only nerfing the splash.

<3 Blizz and their fast reaction time these days.

Times are good. The majority of the community was in favor of that, and it went through.

Ofc there will always be salty whiners.
Denominator of the Universe
TL+ Member
Elentos
Profile Blog Joined February 2015
55570 Posts
January 31 2017 20:58 GMT
#17
On February 01 2017 05:51 Psychobabas wrote:
Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job.

In how many of your TvPs does the Protoss get out carriers? Do you mech or something?
Every 60 seconds in Africa, a minute passes.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-01-31 21:03:06
January 31 2017 20:59 GMT
#18
On February 01 2017 05:58 Elentos wrote:
Show nested quote +
On February 01 2017 05:51 Psychobabas wrote:
Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job.

In how many of your TvPs does the Protoss get out carriers? Do you mech or something?


and why would you want mines if they friendly fire your entire army when interceptors go over it x)
your opponent makes 2 disruptors and theyre useless
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 31 2017 21:08 GMT
#19
So widow mines still obliterate Probes.

Cool.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
NutriaKaiN
Profile Joined June 2016
88 Posts
Last Edited: 2017-01-31 21:15:25
January 31 2017 21:14 GMT
#20
On February 01 2017 05:40 SwiftRH wrote:
i hope to god the widdow mine nerf goes through


yes would be so nice and long time needed. probes will die the same way, thats sad :D
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