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LotV 3.10.1 Patch Notes + Balance Test Map Update - Page 3

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
February 01 2017 00:10 GMT
#41
Has anyone else noticed a FPS drop with this patch?
Still diamond
LHK
Profile Joined May 2015
204 Posts
February 01 2017 00:38 GMT
#42
Anyone else locked at 60 FPS with all settings with this patch? I usually run about 500 frames on low and it's stuck at 60, can't seem to change it.
-Laura
IamBiSa
Profile Joined September 2013
Germany70 Posts
February 01 2017 00:49 GMT
#43
Has anyone an idea how to get around the forced vsync? Otherwise it's unplayable for me.
TL+ Member
jpg06051992
Profile Joined July 2015
United States580 Posts
February 01 2017 00:50 GMT
#44
On February 01 2017 09:10 WeddingEpisode wrote:
Has anyone else noticed a FPS drop with this patch?


Yes I have
"SO MANY BANELINGS!"
LHK
Profile Joined May 2015
204 Posts
February 01 2017 00:51 GMT
#45
On February 01 2017 09:49 IamBiSa wrote:
Has anyone an idea how to get around the forced vsync? Otherwise it's unplayable for me.


Unplayable for me, too. Really bums me out, I wanted to play that testing queue while I had some free time but it's just too bad
-Laura
ihatevideogames
Profile Joined August 2015
570 Posts
February 01 2017 00:52 GMT
#46
On February 01 2017 05:51 Psychobabas wrote:
Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job.


You're not supossed to win against Carriers.
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 01 2017 00:54 GMT
#47
On February 01 2017 07:09 Heyjoray wrote:
I wonder when terrans are gonna realize that they need to get their bio nerfed before they can get decent factory/stargate units


I wonder when people are gonna realize that bio cannot be nerfed unless Blizzard gives the race a easier way to transition to to other compositions.

As it stands if terran invests into bio is orders of mangitude harder to transition to other comps due to:
1. Infantry upgrades and mech upgrades being separate.
2. Infantry infrastructure and mech/air infrastructure is separate, takes a long time to build and is more expensive than for the other races.

Also, this concept that a army has to transition from one tier of units to another in order to remain effective is BS.

In BW all armies had a natural progression that gradually incorporated all tier of units:

Terrans started by using marine+ medic and eventually added tanks and science vessels into their compositions or they went straight mech off vultures.

Protoss started with GW units like Zealots and Dragoons but would later incorporate Corsairs, DTs, Archons, High Templar, Arbiter and even Carries into their comps.

Zerg started off Zergling+ Hydra and eventually went into Mutas, Lurkers, Defilers and Ultralisk.

Moral of the story, terran bio doesn't need any nerf, its probably mech or air units that require some sort of adjustment to make it easier to incorporate them into bio armies.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
LHK
Profile Joined May 2015
204 Posts
February 01 2017 01:26 GMT
#48
Don't know if it's related .. Logged onto Europe after being capped at 60fps, got 500 frames in game.. Went back to NA, now have 500 frames in game.

Either they just fixed something or swapping regions helped.
-Laura
tili
Profile Joined July 2012
United States1332 Posts
February 01 2017 01:40 GMT
#49
On February 01 2017 08:46 tantalus wrote:
If you're at the point in the late game where you can afford like 5/6 carriers, is a 5 mineral nerf to interceptor cost really that big a deal? Seems like just a slap on the wrist.


Fair, but a good start ... and it may make a difference in longer games where players start to mine out and need to rebuild interceptors after engages
D_K_night
Profile Joined April 2010
Canada615 Posts
February 01 2017 02:12 GMT
#50
On February 01 2017 06:08 DinoMight wrote:
So widow mines still obliterate Probes.

Cool.


That's right, as they should. When was the last time widow mine drops gave you any trouble?
Canada
jimminy_kriket
Profile Blog Joined February 2007
Canada5536 Posts
February 01 2017 02:35 GMT
#51
On February 01 2017 10:26 LHK wrote:
Don't know if it's related .. Logged onto Europe after being capped at 60fps, got 500 frames in game.. Went back to NA, now have 500 frames in game.

Either they just fixed something or swapping regions helped.

I tried and still can't get it to work properly. Ughhhhhh.
life of lively to live to life of full life thx to shield battery
Riner1212
Profile Joined November 2012
United States337 Posts
February 01 2017 06:36 GMT
#52
nothing to do with swarmhosts? =(
Sjow "pretty ez life as protoss"
Parcelleus
Profile Joined January 2011
Australia1662 Posts
February 01 2017 06:37 GMT
#53
On February 01 2017 11:35 jimminy_kriket wrote:
Show nested quote +
On February 01 2017 10:26 LHK wrote:
Don't know if it's related .. Logged onto Europe after being capped at 60fps, got 500 frames in game.. Went back to NA, now have 500 frames in game.

Either they just fixed something or swapping regions helped.

I tried and still can't get it to work properly. Ughhhhhh.



You can try setting vsync off in graphics driver (Nvidia CP for me), works fine, no vsync in-game. gl
*burp*
MattMannion
Profile Joined July 2012
United States25 Posts
February 01 2017 07:39 GMT
#54
On February 01 2017 11:12 D_K_night wrote:
Show nested quote +
On February 01 2017 06:08 DinoMight wrote:
So widow mines still obliterate Probes.

Cool.


That's right, as they should. When was the last time widow mine drops gave you any trouble?

you do realize you are are quoting right?
www.twitch.tv/mattmanni0n master terran and sometimes zerg :)
parkufarku
Profile Blog Joined March 2014
882 Posts
February 01 2017 08:19 GMT
#55
On February 01 2017 07:20 Charoisaur wrote:
I think people severily underestimate the impact of the liberator nerf. It heavily reduces their efficiency against gateway units.
I don't think the widow mine nerf will be needed.


You Terran players are a riot, seriously.

When one abandoned liberator at mineral line can still take out 3 non-blink stalkers from the P's stalker army when P went specifically to clear it out while lib just stood there, that's when you know liberators were just insanely broken. This 10 damage nerf is nothing.

WM is needed badly as well, but we need to nerf the liberator more. Raise the cost and supply.
zyce
Profile Blog Joined March 2011
United States649 Posts
February 01 2017 08:29 GMT
#56
Interesting, the 15-cost interceptors feel a bit too expensive. I think the 5-mineral increments will be a problem balancing this unit's cost unless they make gameplay changes.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 01 2017 09:07 GMT
#57
On February 01 2017 17:29 zyce wrote:
Interesting, the 15-cost interceptors feel a bit too expensive. I think the 5-mineral increments will be a problem balancing this unit's cost unless they make gameplay changes.


Yeah Interceptors should cost 13.5 minerals. 15 is clearly UP.
Charoisaur
Profile Joined August 2014
Germany16079 Posts
Last Edited: 2017-02-01 09:22:55
February 01 2017 09:22 GMT
#58
On February 01 2017 17:19 parkufarku wrote:
Show nested quote +
On February 01 2017 07:20 Charoisaur wrote:
I think people severily underestimate the impact of the liberator nerf. It heavily reduces their efficiency against gateway units.
I don't think the widow mine nerf will be needed.


You Terran players are a riot, seriously.

When one abandoned liberator at mineral line can still take out 3 non-blink stalkers from the P's stalker army when P went specifically to clear it out while lib just stood there, that's when you know liberators were just insanely broken. This 10 damage nerf is nothing.

WM is needed badly as well, but we need to nerf the liberator more. Raise the cost and supply.

You do realize that with this patch the liberator goes from 2-shotting stalkers to 3-shotting them? This massively reduces the efficiency against gateway units.
I'm fully in favor of this nerf because I don't like liberators but if you think that further nerfs are needed you just don't understand the impact of this change. I wouldn't be surprised if balance swings into protoss favor with this change alone.

And I don't really play terran anymore I mostly play zerg lately.
Many of the coolest moments in sc2 happen due to worker harassment
ArtyK
Profile Joined June 2011
France3144 Posts
February 01 2017 11:19 GMT
#59
On February 01 2017 09:04 Exquisite7 wrote:
Show nested quote +
On February 01 2017 08:32 ArtyK wrote:
On February 01 2017 08:26 JuanDi wrote:
On February 01 2017 05:47 ArtyK wrote:
On February 01 2017 05:45 Elentos wrote:
On February 01 2017 05:44 ArtyK wrote:
On February 01 2017 05:40 pvsnp wrote:
They've also boosted the +shield impact damage back to +35 in the test map.

https://us.battle.net/forums/en/sc2/topic/20753345206


But they don't remove the bonus to splash? Now i don't understand -_- that means the mines only change is 40+25 instead 40+40 splash on shieds?

They're still testing, they might still come around to removing +shields on splash entirely.


yeah i know, just the order in which they decide to do stuff makes no sense to me.


it is intended to cause as little impact as posible in the game to address specific issues. If it is not enough, they tweak it further


And when the change on both single target + splash was revealed some people basically said : "it is intended to cause as much impact as possible in the game to address specific issues. If its too much, they tweak it back a bit..."
Works both ways :p

Then again i wasn't questionning the change rather than the way they changed their mind on the last few feedbacks.


Because changing your mind is a bad thing? They realized their idea wasn't good enough so they changed it to a better idea. And it was based off popular opinion. That's a good thing man!


"Then again i wasn't questionning the change rather than the way they changed their mind on the last few feedbacks."
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Tosster
Profile Joined August 2011
Poland299 Posts
February 01 2017 11:55 GMT
#60
On February 01 2017 18:22 Charoisaur wrote:
Show nested quote +
On February 01 2017 17:19 parkufarku wrote:
On February 01 2017 07:20 Charoisaur wrote:
I think people severily underestimate the impact of the liberator nerf. It heavily reduces their efficiency against gateway units.
I don't think the widow mine nerf will be needed.


You Terran players are a riot, seriously.

When one abandoned liberator at mineral line can still take out 3 non-blink stalkers from the P's stalker army when P went specifically to clear it out while lib just stood there, that's when you know liberators were just insanely broken. This 10 damage nerf is nothing.

WM is needed badly as well, but we need to nerf the liberator more. Raise the cost and supply.

You do realize that with this patch the liberator goes from 2-shotting stalkers to 3-shotting them? This massively reduces the efficiency against gateway units.
I'm fully in favor of this nerf because I don't like liberators but if you think that further nerfs are needed you just don't understand the impact of this change. I wouldn't be surprised if balance swings into protoss favor with this change alone.

And I don't really play terran anymore I mostly play zerg lately.


Yes it goes from 2-shotting stalkers to 3-shotting which reducecs the efficiency, which is good, because it was fucking ridiculous.
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