LotV 3.10.1 Patch Notes + Balance Test Map Update - Page 2
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zakadar
Germany409 Posts
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bObA
France300 Posts
We already have liberator nerf that's way enough !!! Protoss already kill back terran even before Liberator nerf so that's not useful to nerf mines now | ||
tili
United States1332 Posts
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Exquisite7
34 Posts
On February 01 2017 06:08 DinoMight wrote: So widow mines still obliterate Probes. Cool. Yes but at least there is more potential for a counter push IF you lose some workers or IF they go for this type of opening. | ||
JimmyJRaynor
Canada16378 Posts
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ogsgodlike
Bulgaria31 Posts
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Heyjoray
240 Posts
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Charoisaur
Germany15867 Posts
I don't think the widow mine nerf will be needed. | ||
ArtyK
France3143 Posts
On February 01 2017 07:20 Charoisaur wrote: I think people severily underestimate the impact of the liberator nerf. It heavily reduces their efficiency against gateway units. I don't think the widow mine nerf will be needed. I'm pretty sure it would have been fine at 80 damage, now at 75 theyre terrible, especially if WM lose the bonus to splash obviously theyre still amazing to harass and later on with upgrades | ||
jpg06051992
United States580 Posts
Redesign the Raven to provide utility and survivability to Terran end game, and give the Oracle something along these lines.. Oracle - Remove bonus damage to light and increase range on Pulsar Beam by 1 or 2 so it does not instantly melt workers but at the same time can find sweet spots in static air defense like a Banshee - Remove Revelation and give the Oracle innate detection - Nerf the radius, time spent frozen, and mana cost of Stasis, so it functions more like Spider Mines being a spammable map control element Raven - Remove Auto Turret from the game along with Seeker Missile and replace them with good non damage for spell points abilities that let's Terran have more utility units outside of the Medivac The rest of the changes are fine, Hydralisks are still not as beefy as they need to be and Widow Mines shouldn't be deleting Chargelot compositions just by existing. | ||
Qwyn
United States2779 Posts
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Nerchio
Poland2633 Posts
On February 01 2017 07:24 jpg06051992 wrote: Oracle and Raven still desperately need a redesign, Oracle to do less damage but scale better outside of mass Oracle cheese and Raven's are just cancerous to play against, PDD being shorter but more powerful totally negates anything outside of a Viper pull and auto turrets are literally enough to drive me away from this game, I've already dealt with a different metagame shift that gravitated towards the mass Raven cloud and it makes SC2 go from an 8 or 9/10 game to a 2/10. Redesign the Raven to provide utility and survivability to Terran end game, and give the Oracle something along these lines.. Oracle - Remove bonus damage to light and increase range on Pulsar Beam by 1 or 2 so it does not instantly melt workers but at the same time can find sweet spots in static air defense like a Banshee - Remove Revelation and give the Oracle innate detection - Nerf the radius, time spent frozen, and mana cost of Stasis, so it functions more like Spider Mines being a spammable map control element Raven - Remove Auto Turret from the game along with Seeker Missile and replace them with good non damage for spell points abilities that let's Terran have more utility units outside of the Medivac The rest of the changes are fine, Hydralisks are still not as beefy as they need to be and Widow Mines shouldn't be deleting Chargelot compositions just by existing. Smart man | ||
JuanDi
45 Posts
On February 01 2017 05:47 ArtyK wrote: yeah i know, just the order in which they decide to do stuff makes no sense to me. it is intended to cause as little impact as posible in the game to address specific issues. If it is not enough, they tweak it further | ||
jimminy_kriket
Canada5485 Posts
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mCon.Hephaistas
Netherlands891 Posts
Hydra hp buff won't help much vs Carriers anyway, will just make it stronger vs Protoss ground and in timing attacks. Intercepter cost change will not make a difference either, carriers were always this strong, but just hard to get to without dying. Make the interceptors 5 minerals again for all I care, but decrease their damage or increase carrier supply. Hopefully the lib change will at least help Protoss, and we will see in a few weeks if the mine change is still needed or not | ||
ArtyK
France3143 Posts
On February 01 2017 08:26 JuanDi wrote: it is intended to cause as little impact as posible in the game to address specific issues. If it is not enough, they tweak it further And when the change on both single target + splash was revealed some people basically said : "it is intended to cause as much impact as possible in the game to address specific issues. If its too much, they tweak it back a bit..." Works both ways :p Then again i wasn't questionning the change rather than the way they changed their mind on the last few feedbacks. | ||
Psychobabas
2531 Posts
On February 01 2017 05:58 Elentos wrote: In how many of your TvPs does the Protoss get out carriers? Do you mech or something? I do as the latest big balanced patch promoted me to do as stated by David Kim. Play mech terran. Is that not viable? | ||
tantalus
69 Posts
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SCHWARZENEGGER
206 Posts
On February 01 2017 07:24 jpg06051992 wrote: Oracle and Raven still desperately need a redesign, Oracle to do less damage but scale better outside of mass Oracle cheese and Raven's are just cancerous to play against, PDD being shorter but more powerful totally negates anything outside of a Viper pull and auto turrets are literally enough to drive me away from this game, I've already dealt with a different metagame shift that gravitated towards the mass Raven cloud and it makes SC2 go from an 8 or 9/10 game to a 2/10. Redesign the Raven to provide utility and survivability to Terran end game, and give the Oracle something along these lines.. Oracle - Remove bonus damage to light and increase range on Pulsar Beam by 1 or 2 so it does not instantly melt workers but at the same time can find sweet spots in static air defense like a Banshee - Remove Revelation and give the Oracle innate detection - Nerf the radius, time spent frozen, and mana cost of Stasis, so it functions more like Spider Mines being a spammable map control element Raven - Remove Auto Turret from the game along with Seeker Missile and replace them with good non damage for spell points abilities that let's Terran have more utility units outside of the Medivac The rest of the changes are fine, Hydralisks are still not as beefy as they need to be and Widow Mines shouldn't be deleting Chargelot compositions just by existing. oracle is cancer but since they only listen what majority says, it won't be changed. | ||
Exquisite7
34 Posts
On February 01 2017 08:32 ArtyK wrote: And when the change on both single target + splash was revealed some people basically said : "it is intended to cause as much impact as possible in the game to address specific issues. If its too much, they tweak it back a bit..." Works both ways :p Then again i wasn't questionning the change rather than the way they changed their mind on the last few feedbacks. Because changing your mind is a bad thing? They realized their idea wasn't good enough so they changed it to a better idea. And it was based off popular opinion. That's a good thing man! | ||
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