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Let's talk about Swarmhosts/Mech - Page 8

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xyzz
Profile Joined January 2012
567 Posts
January 14 2017 11:51 GMT
#141
The whole premise of this thread is ludicrous. Avilo demanding buffs for his turtly mech style so that he can rack up a couple more ladder points, is somehow saving Starcraft? For some reason this guy just doesn't get it that Starcraft doesn't need mech or any other boring turtly play styles. He's never been as interested in becoming a better player and actually playing in tournaments and succeeding, than he is interested in bitching, whining and deflecting from the fact he simply doesn't have what it takes to make it in this game.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
January 14 2017 11:57 GMT
#142
Why do you guys even giving him attention.. that's what I don't get... If he get's used to pointlessly cry about everything he dislikes and loosing to.. than he will never move out from that room...

TLDR: Leave competent ppl do their just since your opinion are mostly even more incompetent than theirs...

Once a year you say something that makes sense (if i exclude calling me and my mom with words), but than you overthrow it with these ridiculous balance changes, ideas and than you are suprised noone gives a f about you and noone takes you seriously.
twitch.tv/pharaphobia
cmdspinner1
Profile Joined February 2014
140 Posts
January 14 2017 13:53 GMT
#143
On January 14 2017 20:57 PharaphobiaSC wrote:
Why do you guys even giving him attention.. that's what I don't get... If he get's used to pointlessly cry about everything he dislikes and loosing to.. than he will never move out from that room...

TLDR: Leave competent ppl do their just since your opinion are mostly even more incompetent than theirs...

Once a year you say something that makes sense (if i exclude calling me and my mom with words), but than you overthrow it with these ridiculous balance changes, ideas and than you are suprised noone gives a f about you and noone takes you seriously.

I suppose you are talking about avilo. His complaint about the swarmhost isn't ridiculous. Most people don't play mech and thus don't know what they are talking about, but people who do know that he is right.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-01-14 15:00:37
January 14 2017 14:58 GMT
#144
Forgot Avilo and focus on the issue.

One of the main points of the 3.8 patch was to make mech more viable.

Since the patch mech has actually become less viable then before the patch in TvZ. The reason for this is the Swarm Host price reduction.

Swarm Hosts forces the mech player to turle. Before the Swarm Host price reduction the mech player could try to take out the Zerg player before Hive, since Vipers hard counter mech. Swarm Hosts have made it so that mech can not even attack in the midgame (except if you do a cyclone all-in and your opponent forgets to scout).

How many pro level tournament games have you seen lately with mech in TvZ that was not a cyclone/hellbat all-in? I can not remember a single one.

Even Blizzard acknowledged that the Swarm Host price reduction was to much. They did it in order to make the unit more popular and evaluate its role. Problem is that they get no pro level data since pro level player have already adapted to dirt cheap Swarm Hosts by never using mech against Zerg.
JackONeill
Profile Joined September 2013
861 Posts
January 14 2017 15:05 GMT
#145
On January 14 2017 23:58 MockHamill wrote:
Forgot Avilo and focus on the issue.

One of the main points of the 3.8 patch was to make mech more viable.

Since the patch mech has actually become less viable then before the patch in TvZ. The reason for this is the Swarm Host price reduction.

Swarm Hosts forces the mech player to turle. Before the Swarm Host price reduction the mech player could try to take out the Zerg player before Hive, since Vipers hard counter mech. Swarm Hosts have made it so that mech can not even attack in the midgame (except if you do a cyclone all-in and your opponent forgets to scout).

How many pro level tournament games have you seen lately with mech in TvZ that was not a cyclone/hellbat all-in? I can not remember a single one.

Even Blizzard acknowledged that the Swarm Host price reduction was to much. They did it in order to make the unit more popular and evaluate its role. Problem is that they get no pro level data since pro level player have already adapted to dirt cheap Swarm Hosts by never using mech against Zerg.


That's a good way to sum it up.
xyzz
Profile Joined January 2012
567 Posts
Last Edited: 2017-01-14 15:33:38
January 14 2017 15:24 GMT
#146
On January 14 2017 23:58 MockHamill wrote:
Forgot Avilo and focus on the issue.

One of the main points of the 3.8 patch was to make mech more viable.

Since the patch mech has actually become less viable then before the patch in TvZ. The reason for this is the Swarm Host price reduction.

Swarm Hosts forces the mech player to turle. Before the Swarm Host price reduction the mech player could try to take out the Zerg player before Hive, since Vipers hard counter mech. Swarm Hosts have made it so that mech can not even attack in the midgame (except if you do a cyclone all-in and your opponent forgets to scout).

How many pro level tournament games have you seen lately with mech in TvZ that was not a cyclone/hellbat all-in? I can not remember a single one.

Even Blizzard acknowledged that the Swarm Host price reduction was to much. They did it in order to make the unit more popular and evaluate its role. Problem is that they get no pro level data since pro level player have already adapted to dirt cheap Swarm Hosts by never using mech against Zerg.


Vipers hard counter mech? A unit 'hard counters' an entire play style?

I see Avilo win a ton of games on his stream against Zergs that have Vipers. Sometimes he loses too, but shouldn't he lose all the time since Vipers hard counter his entire race and play style? You really don't seem to understand what a 'hard counter' is. What you are referring to is a 'strong unit, perhaps even a soft counter', but you call it 'hard counter' to make your argument more striking, but all you're actually doing is making yourself as laughable as Avilo with all the hyperbole nonsense.

http://www.urbandictionary.com/define.php?term=hard counter

By the way, keep dodging Scarlett's entire post because you can't handle the truth.
Tyrhanius
Profile Joined April 2011
France947 Posts
January 14 2017 15:44 GMT
#147
On January 14 2017 23:58 MockHamill wrote:
Forgot Avilo and focus on the issue.

One of the main points of the 3.8 patch was to make mech more viable.

Since the patch mech has actually become less viable then before the patch in TvZ. The reason for this is the Swarm Host price reduction.

Swarm Hosts forces the mech player to turle. Before the Swarm Host price reduction the mech player could try to take out the Zerg player before Hive, since Vipers hard counter mech. Swarm Hosts have made it so that mech can not even attack in the midgame (except if you do a cyclone all-in and your opponent forgets to scout).

How many pro level tournament games have you seen lately with mech in TvZ that was not a cyclone/hellbat all-in? I can not remember a single one.

Even Blizzard acknowledged that the Swarm Host price reduction was to much. They did it in order to make the unit more popular and evaluate its role. Problem is that they get no pro level data since pro level player have already adapted to dirt cheap Swarm Hosts by never using mech against Zerg.

Well Patch 3.8 made Terran the strongest race of the game (but not surprising when you give one race 10 buffs, the other barely 3, then revert some buffs).

It's funny how Innovation who was invisible all this time, suddently become best player of the world in less than 2 months, just after the patch realeased.

Zest eliminated from code A by Keen and Bunny ?! Lost vs semper ? PvT dropped from 50% to 40% after the patch.

The game was more balanced before the patch, but of course you guys discuss about nerfing Z...

What's about reverting patch 3.8 so ? You even admit mech was better before the patch.
bashscript
Profile Joined December 2016
11 Posts
January 14 2017 15:52 GMT
#148
On January 14 2017 20:57 PharaphobiaSC wrote:
Why do you guys even giving him attention.. that's what I don't get... If he get's used to pointlessly cry about everything he dislikes and loosing to.. than he will never move out from that room...

Because it's hilarious, mostly. This thread is the companion book to watching Golden troll him on stream.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 14 2017 16:53 GMT
#149
Mech players should play toss and just go carriers. You get the unbeatable army without any patch
VHbb
Profile Joined October 2014
692 Posts
January 14 2017 17:05 GMT
#150
On January 15 2017 00:52 bashscript wrote:
Show nested quote +
On January 14 2017 20:57 PharaphobiaSC wrote:
Why do you guys even giving him attention.. that's what I don't get... If he get's used to pointlessly cry about everything he dislikes and loosing to.. than he will never move out from that room...

Because it's hilarious, mostly. This thread is the companion book to watching Golden troll him on stream.


Avilo build his "character" on whining and complaining, that's the only reason he has some following on his stream. Even if Blizzard would buff mech to the point of it being overpowered, he would still keep complaining since this is his source of "revenue" from his stream.
Imagine ad Avilo stream where he just plays, without balance whine and out of his usual character, he would probably get 0 views, since there are much more talented / entertaining players streaming at the same time.
So listening to him about balance his a bit misleading in my opinion.
My life for Aiur !
ihatevideogames
Profile Joined August 2015
570 Posts
January 14 2017 17:20 GMT
#151
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.
Comedy
Profile Joined March 2016
469 Posts
January 14 2017 18:48 GMT
#152
On January 15 2017 02:20 ihatevideogames wrote:
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


Have you tried playing bio mate? You'll never see swarmhosts
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
January 14 2017 21:06 GMT
#153
On January 15 2017 03:48 Comedy wrote:
Show nested quote +
On January 15 2017 02:20 ihatevideogames wrote:
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


Have you tried playing bio mate? You'll never see swarmhosts


Bingo. If Mech is so shit it's a simple solution. DON'T PLAY MECH!

But like I said earlier in the case of avilo, that would mean he'd have to stop conning fanboys who actually believe his bullshit and actually admit to himself he sucks. Could never happen.
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
ihatevideogames
Profile Joined August 2015
570 Posts
Last Edited: 2017-01-14 21:44:54
January 14 2017 21:43 GMT
#154
On January 15 2017 03:48 Comedy wrote:
Show nested quote +
On January 15 2017 02:20 ihatevideogames wrote:
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


Have you tried playing bio mate? You'll never see swarmhosts


I don't like bio, although I've been succesful with it every time I tried it.
Something about going 2-1-1 every single game and winning by out-mutlitasking isn't appealing to me. I prefer a more positional game.

3.8 was supossed to be the patch that made more things other than bio viable, but the opposite ended up happening. Watching pros go bio/lib for a year already turned me off most tournaments. The cyclone/hellbat all-ins are just that, all-ins.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2017-01-14 23:04:04
January 14 2017 22:18 GMT
#155
Ok, so mech isn't fun for you. You don't want to see swarmhosts but bio isn't fun for you. Well, you got no right to complain then.

You know what? There's nothing exciting or fun in dealing with mech as you want it. (I play both T and Z.) Or to quote you; IT'S NOT FUCKING FUN. MECH AS YOU WANT IT DOES NOT PROVIDE INTERESTING INTERACTIONS. The various styles of bio is fun, it's interesting. Mech is so boring, I nearly fell asleep playing with it, even when I win. But I recognise that I have chosen to play the races and styles I enjoy, rather than demanding that pure barracks or some bullshit is more viable and fun.

Ultimately, there is no reason why the concept of "avilo mech and their proponents" which seems to currently mean " I can make the arbitrary units based on their production building to force the strategy of defending forever until I can attack with an invincible army and win the game all the time" should ever exist. Mech exists since HotS and plenty have fun playing and winning with them. Plenty of pros (ie not Avilo), have won games with factory units as a core units since HotS using a variety of strategies.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 14 2017 22:33 GMT
#156
mech in BW is OP but it's okay since the game is too hard for humans. it simply won't work in SC2 because the UI is just too smooth. stop whining about mech because noone wants it
maru G5L pls
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 14 2017 23:03 GMT
#157
Mech is not OP in BW. Mech in BW is a totally different beast to SC2. In SC2 the army can move together, providing no opportunities to pick off units, tanks have no overkill, with the effect that a supply capped mech army is more effective than in bw against pure ground and the economt and bases to defend to build up a mech force is totally different. Also the mech style expoused in this SC2 thread is totally different from the mech that is played in BW. In BW, it is accepted that there has to be powerful spells or units which directly counter mech play. Avilo mech proponents argues that these counters should not exist.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 14 2017 23:25 GMT
#158
On January 15 2017 03:48 Comedy wrote:
Show nested quote +
On January 15 2017 02:20 ihatevideogames wrote:
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


Have you tried playing bio mate? You'll never see swarmhosts


How the hell is this a valid argument or even a healthy statement to make in relation to the gameplay of SC2? No one wants to see mech every game, but throughout the game's lifetime it has always been the opposite extreme like it currently is:

You go bio and now 16 marine drop almost 95% of your games and you will see the same exact game a pro level every single game.

Strategic diversity is pretty important for a game of Starcraft2's nature.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 14 2017 23:27 GMT
#159
On January 15 2017 08:03 Dangermousecatdog wrote:
Mech is not OP in BW. Mech in BW is a totally different beast to SC2. In SC2 the army can move together, providing no opportunities to pick off units, tanks have no overkill, with the effect that a supply capped mech army is more effective than in bw against pure ground and the economt and bases to defend to build up a mech force is totally different. Also the mech style expoused in this SC2 thread is totally different from the mech that is played in BW. In BW, it is accepted that there has to be powerful spells or units which directly counter mech play. Avilo mech proponents argues that these counters should not exist.


Only an idiot or someone that wants SC2 to fail would want there to be no counters to a strategy.
There should be viable counter options to everything in the game.

Which is exactly what this thread is about. Swarmhosts currently have no counter play if you opt for mech. They are over the top and do not belong in the game because they generate free income every 30 seconds.

Mech was better off before the ridiculous swarmhost buffs, and now it's near impossible to play if your opponent knows about swarmhosts being absurdly broken atm.
Sup
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 14 2017 23:32 GMT
#160
On January 10 2017 11:30 Scarlett` wrote:
Show nested quote +
On January 10 2017 06:45 SCC-Faust wrote:
On January 10 2017 06:42 reneg wrote:
On January 10 2017 06:31 SCC-Faust wrote:
I disagree that swarmhosts completely nullify mech. I think if you're able to survive the first few swarms and reach critical mass, a mech army becomes very formidable and can trample anything in its way.


They're mostly the bane of anyone who just sits back in their base, trying to build up an unstoppable army. Suddenly you have to have more map presence than a single raven, and have to actually scout and react.


Correct me if I'm wrong, but that seems like a huge restraint on player style. Why would blizzard put in a unit that is anti-fun? What if my idea of fun is sitting in my base and making a big army?

Because if its viable to sit in your base and get an ultimate army in a matchup it pretty much ruins the gameplay and makes it boring to watch

Show nested quote +
On January 10 2017 08:38 avilo wrote:
Gotta love how there's some clueless people in this thread that keep spewing out the "if you turtle SH do this etc"

Swarmhosts FORCE you to sit in base and turtle because you'll take free damage otherwise, and if you push out you get engulfed by free units or mass muta/corruptor etc.

The people right now that know about this strat and imbalance currently will make at least 10 swarmhosts and they have a free money generator the entire game to remax 4-5 times on whatever they want to while you're constantly losing buildings, and gas units, etc. for free every 30 seconds.

Something needs to be addressed with this unit. I'm also pretty sure this is why every korean Terran stopped going mech after the one series of innovation vs dark with the double reactor cheese...people realized if you see mech you just open 2 base muta into mass swarmhost and basically get an auto-win.

TY/Gumiho still play mech most games (TY is 6.9k on KR; gumiho ~6.5kish) and innovation occasionaly does (he has a 7k account on kr) in tvz so it still seems pretty viable at least against zerg

But yeah sure avilo, whatever you say.
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