• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:47
CET 07:47
KST 15:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC26[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video BW General Discussion Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11852 users

Let's talk about Swarmhosts/Mech - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2017-01-14 23:40:04
January 14 2017 23:38 GMT
#161
On January 15 2017 08:27 avilo wrote:
Show nested quote +
On January 15 2017 08:03 Dangermousecatdog wrote:
Mech is not OP in BW. Mech in BW is a totally different beast to SC2. In SC2 the army can move together, providing no opportunities to pick off units, tanks have no overkill, with the effect that a supply capped mech army is more effective than in bw against pure ground and the economt and bases to defend to build up a mech force is totally different. Also the mech style expoused in this SC2 thread is totally different from the mech that is played in BW. In BW, it is accepted that there has to be powerful spells or units which directly counter mech play. Avilo mech proponents argues that these counters should not exist.


Only an idiot or someone that wants SC2 to fail would want there to be no counters to a strategy.
There should be viable counter options to everything in the game.

Which is exactly what this thread is about. Swarmhosts currently have no counter play if you opt for mech. They are over the top and do not belong in the game because they generate free income every 30 seconds.

Mech was better off before the ridiculous swarmhost buffs, and now it's near impossible to play if your opponent knows about swarmhosts being absurdly broken atm.


"I opt to run around with no armor in Dark Souls all the time and I still die in one hit. WHY? NAMCO FIX YOUR SHIT!"

Do you have any self awareness whatsoever or are you just so far into your "Savior of SC2" con man routine that you've lost all grasp on reality?
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
reneg
Profile Joined September 2010
United States859 Posts
January 15 2017 00:03 GMT
#162
On January 15 2017 08:38 showstealer1829 wrote:
Show nested quote +
On January 15 2017 08:27 avilo wrote:
On January 15 2017 08:03 Dangermousecatdog wrote:
Mech is not OP in BW. Mech in BW is a totally different beast to SC2. In SC2 the army can move together, providing no opportunities to pick off units, tanks have no overkill, with the effect that a supply capped mech army is more effective than in bw against pure ground and the economt and bases to defend to build up a mech force is totally different. Also the mech style expoused in this SC2 thread is totally different from the mech that is played in BW. In BW, it is accepted that there has to be powerful spells or units which directly counter mech play. Avilo mech proponents argues that these counters should not exist.


Only an idiot or someone that wants SC2 to fail would want there to be no counters to a strategy.
There should be viable counter options to everything in the game.

Which is exactly what this thread is about. Swarmhosts currently have no counter play if you opt for mech. They are over the top and do not belong in the game because they generate free income every 30 seconds.

Mech was better off before the ridiculous swarmhost buffs, and now it's near impossible to play if your opponent knows about swarmhosts being absurdly broken atm.


"I opt to run around with no armor in Dark Souls all the time and I still die in one hit. WHY? NAMCO FIX YOUR SHIT!"

Do you have any self awareness whatsoever or are you just so far into your "Savior of SC2" con man routine that you've lost all grasp on reality?


Honestly, just don't even bother with these guys. He'll come back and say that mech needs to be viable (and not only viable, but give you a distinct and utter advantage so you'd have to make a huge mistake to lose to someone else) in every single situation - be it against its direct counter (and to the note above that everything needs counters - SH do have a counter, mobility & widow mines)

A good analogy would be to say, i built an army of things that can't shoot up, we need to nerf things that are in the sky so I can compete.

I also like that Scarlett gets completely ignored after providing her valuable insight (several high level kr players do play mech on ladder), and the thread gets bumped to ask when "will blizz fix plz" - as if this were the blizzard forums, and they wanted to take their development notes from threads like this.
moose...indian
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 15 2017 08:12 GMT
#163
On January 15 2017 02:20 ihatevideogames wrote:
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


This is a really good idea. Would make it possible to actually counter the unit with mech while still not promoting turtle mech.
FvRGg
Profile Joined June 2016
68 Posts
January 15 2017 11:33 GMT
#164
Hey avilo I've got an idea man. Have you considered that asking for changes is the opposite of what you should do to get change? I mean if i was working at blizzard, no matter how professional I was I would still deliberately do the opposite of whatever you suggest. Maybe you should suggest buffing swarmhosts instead?
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
January 15 2017 11:52 GMT
#165
On January 15 2017 20:33 FvRGg wrote:
Hey avilo I've got an idea man. Have you considered that asking for changes is the opposite of what you should do to get change? I mean if i was working at blizzard, no matter how professional I was I would still deliberately do the opposite of whatever you suggest. Maybe you should suggest buffing swarmhosts instead?


Have you been reading my old avilo posts? Get out of my head!
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 15 2017 14:02 GMT
#166
On January 15 2017 02:20 ihatevideogames wrote:
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


Mate this is how most Zerg players feel playing vs mech in SC2.

It's not fun at all
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2017-01-15 20:14:19
January 15 2017 20:13 GMT
#167
I just went on a low GM Z stream, and he faced mech.
Z went for fast mutas, into SH, roach ravagers.

The T made liberators that killed the locust on the air, and sieged when the locust landed, so the wave has made no dmg despite Z having 15 SH.

Then T push and win.

Apparently he has not received the memo of avilo about Mech not viable, SH beats it, and that you're forced to turtle with mech... and won.
BadHabits
Profile Joined June 2012
Canada45 Posts
January 15 2017 21:01 GMT
#168
while i can agree with avilo that swarm host is a dumb unit, your loses to swarm hosts are your own noob fault for playing the way you do, i think solar said it best on the first page
i'm just here to have fun
Jealous
Profile Blog Joined December 2011
10421 Posts
January 16 2017 00:13 GMT
#169
As a player that opts for mech most of my games

I'm hoping people will understand SC2 is a strategy game and is not meant to be a 16 marine drop every single game with the spectators and viewers knowing exactly what will happen before the game ever even begins.


Rofl.

As a player who opts for mass Dark Archon and Scouts, I think that the strength of Scourge is too great. BW is a strategy game and is not meant to be Forge Fast Expand every single game. I mean, the fact that my build isn't viable at all and that Forge Fast Expand is optimized for the current meta isn't important because I really just want to play Scout and Dark Archon and nothing anyone will say will change my mind about it. Blizzard, please fix this! I hope that I can piggyback off of avilo's post so that this gets some traction. We've been waiting for a patch to Brood War for 14 years now!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2017-01-17 12:44:18
January 16 2017 02:42 GMT
#170
On January 16 2017 09:13 Jealous wrote:
Show nested quote +
As a player that opts for mech most of my games

Show nested quote +
I'm hoping people will understand SC2 is a strategy game and is not meant to be a 16 marine drop every single game with the spectators and viewers knowing exactly what will happen before the game ever even begins.


Rofl.

As a player who opts for mass Dark Archon and Scouts, I think that the strength of Scourge is too great. BW is a strategy game and is not meant to be Forge Fast Expand every single game. I mean, the fact that my build isn't viable at all and that Forge Fast Expand is optimized for the current meta isn't important because I really just want to play Scout and Dark Archon and nothing anyone will say will change my mind about it. Blizzard, please fix this! I hope that I can piggyback off of avilo's post so that this gets some traction. We've been waiting for a patch to Brood War for 14 years now!


Exactly. Just because something can be done, doesn't mean it needs to be unbeatable in any situation. That's my main issue with this balance complaint: it's sitting around saying, "i've chosen a strong mix of units, why can the enemy build units that beat them?"

Mech absolutely shreds most zerg armies: muta ling vanishes before it, they can't even get close. Hydra Roach get stomped by the extra damage to armored, and they're just too expensive to be able to counter.

Zerg gets pushed into a unit that has no attack on its own, and has to spawn additional units to hopefully fly into the enemy base to wreck their infrastructure.

I could make the same complaint as a Z player. I'm choosing to play Muta Ling every game. Widow mines are horribly imba and make it too difficult for me to attack. They get unlimited mines that they fire out every 29 seconds (free unit, who has ever heard of a mine that doesn't actually get destroyed when it blows itself up??).

But that's part of the game. Zerg should have something that allows them to hold out vs. a mech army.


Edit: removed something that was unnecessarily snarky
moose...indian
todespolka
Profile Joined November 2012
221 Posts
January 16 2017 09:24 GMT
#171
On January 15 2017 02:20 ihatevideogames wrote:
As a diamond meching terran, I'm not really allowed to talk about 'balance', but damn I got every right to say IT'S NOT FUCKING FUN. Swarm Hosts are so infuriating to deal with I'd rather not play untill they're changed.
There's nothing exciting or fun in dealing with swarm hosts. And it's weird too, because there's so many good ways to fix that. Change their price or their speed, or maybe nerf their hp so we can chase them with hellions or banshees etc etc. Things that would still make turtle mech unviable, but would at least make the unit create interesting interactions.
CURRENTLY THERE'S NO INTERESTING INTERACTION WITH SWARM HOSTS.
Imagine if SHs were light for example. It would create a cat-and-mouse with hellions. Now that's an interesting interaction right there.


Zerg says probably the same about mech (at least i do)!

Swarmhost can't be the core of zergs army, because it has a long attack cooldown and locust dies fast (to aoe damage especially air). For 30-40s zerg has a weaker army (no locusts). In this time period it is difficult to stop any attack.

Locusts clump up and have no air to air attack. 1-2 thors + turrets should be able to kill locusts in the air.

You can play defensive and built up a strong army. If you die before you reach that point, it is not the fault of the game. Humans are clever! They find a weakness in your play and punish you. Play against AI, if you like to turtle and to build up a sim city.

Swarmhost has weaknesses. It is immobile, has a long attack cooldown and no air to air attack. Use them to your advantage: Drop wm, helbat or thor. Thor destroys buildings fast. Snipe expansions or tech buildings with them. Do hellion runbys. Put a widowmine behind zergs mineral line. Banshee harass. Tank pushes are possible, but very difficult to pull off, because the cooldown is not long enough (requires special composition and micro, map position or a multi pronged attack).
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 02 2017 21:56 GMT
#172
Really would love to bring up swarmhosts again for discussion and so the community can get blizzard's attention to this game breaking issue.
Sup
_fool
Profile Joined February 2011
Netherlands686 Posts
February 02 2017 22:22 GMT
#173
You gotta hand it to him: this guy has his Avilo impersonation down to a tee. It's hilarious!
"News is to the mind what sugar is to the body"
Argonauta
Profile Joined July 2016
Spain4967 Posts
February 03 2017 00:23 GMT
#174
The Comunity has spoken. SH are fine. Blizz has listen to us. SH are going to remain unchanged until the end of times.

This thread is sealed.
Rogue | Maru | Scarlett | Trap
TL+ Member
jpg06051992
Profile Joined July 2015
United States580 Posts
February 03 2017 02:27 GMT
#175
On February 03 2017 09:23 Argonauta wrote:
The Comunity has spoken. SH are fine. Blizz has listen to us. SH are going to remain unchanged until the end of times.

This thread is sealed.


I don't know if I agree with this entirely, I feel like SH are more like "balanced" against Terran in the sense that they are crap vs. bio so win rates won't be skewed too much in Zerg's favor to point out a unit imbalance, at the moment it seems like both Vipers and Swarm Hosts exist to beat down mech, where a more soft counter approach for the Viper would be ideal, the Host needs a redesign entirely to fit the role that Zerg needs, which is combating massing aerial armies (skytoss imba lol jk..) and not opposing mech which we have a variety of roles for.

Swarm Host

- Remove locust ground attack and movement entirely
- Make locust aerial unit only that costs minerals, just like carriers
- Make them suck vs easy to micro fast air units and powerful vs. massed up air deathballs
- Make Swarm Hosts cost 150/150 and 3 supply, this way they are costly and don't invalidate air units entirely by being easily massed

This way you effectively remove end game Sky army nonsense and you remove the cancer against mech units that is the Host in it's current form, hopefully mass Tempest and mass Carrier is super bad against the Swarm Hosts and nobody builds them therefore nobody builds Hosts therefore we can just remove all of those shitty units from the game in one fell swoop.
"SO MANY BANELINGS!"
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2017-02-03 04:02:46
February 03 2017 03:59 GMT
#176
On February 03 2017 11:27 jpg06051992 wrote:
Show nested quote +
On February 03 2017 09:23 Argonauta wrote:
The Comunity has spoken. SH are fine. Blizz has listen to us. SH are going to remain unchanged until the end of times.

This thread is sealed.


I don't know if I agree with this entirely, I feel like SH are more like "balanced" against Terran in the sense that they are crap vs. bio so win rates won't be skewed too much in Zerg's favor to point out a unit imbalance, at the moment it seems like both Vipers and Swarm Hosts exist to beat down mech, where a more soft counter approach for the Viper would be ideal, the Host needs a redesign entirely to fit the role that Zerg needs, which is combating massing aerial armies (skytoss imba lol jk..) and not opposing mech which we have a variety of roles for.

Swarm Host

- Remove locust ground attack and movement entirely
- Make locust aerial unit only that costs minerals, just like carriers
- Make them suck vs easy to micro fast air units and powerful vs. massed up air deathballs
- Make Swarm Hosts cost 150/150 and 3 supply, this way they are costly and don't invalidate air units entirely by being easily massed

This way you effectively remove end game Sky army nonsense and you remove the cancer against mech units that is the Host in it's current form, hopefully mass Tempest and mass Carrier is super bad against the Swarm Hosts and nobody builds them therefore nobody builds Hosts therefore we can just remove all of those shitty units from the game in one fell swoop.

You'd remove Sky armies as an option for Terran and Protoss, but Zerg players could still make Mutas and Broodlords. If your version of Swarmhosts were any good, they'd likely make broodlords godlike since it generally takes air to counter them.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2017-02-03 04:12:48
February 03 2017 04:05 GMT
#177
On January 10 2017 11:30 Scarlett` wrote:
Show nested quote +
On January 10 2017 06:45 SCC-Faust wrote:
On January 10 2017 06:42 reneg wrote:
On January 10 2017 06:31 SCC-Faust wrote:
I disagree that swarmhosts completely nullify mech. I think if you're able to survive the first few swarms and reach critical mass, a mech army becomes very formidable and can trample anything in its way.


They're mostly the bane of anyone who just sits back in their base, trying to build up an unstoppable army. Suddenly you have to have more map presence than a single raven, and have to actually scout and react.


Correct me if I'm wrong, but that seems like a huge restraint on player style. Why would blizzard put in a unit that is anti-fun? What if my idea of fun is sitting in my base and making a big army?

Because if its viable to sit in your base and get an ultimate army in a matchup it pretty much ruins the gameplay and makes it boring to watch

Show nested quote +
On January 10 2017 08:38 avilo wrote:
Gotta love how there's some clueless people in this thread that keep spewing out the "if you turtle SH do this etc"

Swarmhosts FORCE you to sit in base and turtle because you'll take free damage otherwise, and if you push out you get engulfed by free units or mass muta/corruptor etc.

The people right now that know about this strat and imbalance currently will make at least 10 swarmhosts and they have a free money generator the entire game to remax 4-5 times on whatever they want to while you're constantly losing buildings, and gas units, etc. for free every 30 seconds.

Something needs to be addressed with this unit. I'm also pretty sure this is why every korean Terran stopped going mech after the one series of innovation vs dark with the double reactor cheese...people realized if you see mech you just open 2 base muta into mass swarmhost and basically get an auto-win.

TY/Gumiho still play mech most games (TY is 6.9k on KR; gumiho ~6.5kish) and innovation occasionaly does (he has a 7k account on kr) in tvz so it still seems pretty viable at least against zerg

Thanks Scarlett! Great to get the view of a code-S player.

Do people use SH against those players when they mech? Do you?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 03 2017 04:38 GMT
#178
On January 04 2017 11:08 avilo wrote:
All right. This has to be written here on TL by somebody otherwise i can't in good conscience say i did everything in my power to not let SC2 die.


Possibly one of the things that has hurt SC2 the most has been the influence of popular players whining and getting the community to follow them in whining. I can't think of a single day in SC2's entire history where there wasn't some self-entitled person demanding Blizzard change a unit or set of units.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
February 03 2017 08:10 GMT
#179
Community has agreed this isnt an issue, please post this on the blizzard forums if you want the game changed. Blizzard do not have any representation on these forums

If you are having issues with Swarmhosts please post some examples of your games where you are losing to them on a persistent basis, a high level player may be able to offer some advice on tactics
cmdspinner1
Profile Joined February 2014
140 Posts
February 03 2017 08:14 GMT
#180
On February 03 2017 09:23 Argonauta wrote:
The Comunity has spoken. SH are fine. Blizz has listen to us. SH are going to remain unchanged until the end of times.

This thread is sealed.

Where has the community spoken that swarmhosts are fine? The only time swarmhosts seem to be used is vs. mech, so a very niche unit. Zerg has more than enough options already vs. mech so i do not see the point of the current swarmhost. If anything zerg needs help vs late game sky compositions. I don't know if the swarmhost is entirely broken vs. mech but it's at least unnecessary especially since it's only used vs. mech. I don't think the discussion about swarmhost can be sealed.
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 214
ProTech151
StarCraft: Brood War
Rain 1874
GuemChi 1043
Mind 72
Sacsri 35
Bale 25
ajuk12(nOOB) 19
ZergMaN 17
soO 17
Leta 12
sOs 11
[ Show more ]
Noble 9
Icarus 7
Mong 5
Force[name] 5
NotJumperer 3
League of Legends
JimRising 697
Other Games
summit1g9153
C9.Mang0240
Happy159
Sick142
NeuroSwarm72
Mew2King55
ViBE51
Organizations
Other Games
BasetradeTV141
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2190
League of Legends
• Rush1498
Upcoming Events
Ultimate Battle
5h 13m
OSC
7h 13m
OSC
16h 43m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 3h
WardiTV Invitational
1d 5h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 10h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 13h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.