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Let's talk about Swarmhosts/Mech - Page 6

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LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2017-01-09 01:15:20
January 09 2017 01:09 GMT
#101
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 09 2017 01:33 GMT
#102
On January 09 2017 10:09 LSN wrote:
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.

Oh pls... The problem with swarmhosts is that if you use it correctly the unit is never in danger to interact (aka die) with other units. I don't see how that's good gameplay, especially because locusts fly now.
I don't know if it is op, but it's ridiculous and shouldn't be in the game.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Meta
Profile Blog Joined June 2003
United States6225 Posts
January 09 2017 02:04 GMT
#103
To people who say that mech is boring to watch... well, that's just, like, your opinion, man.

And your opinion seems to be in the minority considering recent twitch numbers in SC2 vs BW.
good vibes only
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
January 09 2017 02:12 GMT
#104
a bit of theorycraft here...

don't widow mines deflect swarmhosts? 2 mines per SH are cheaper resource wise (but not supply wise) and have same reload time

zerg starts bombarding your base with locusts - meet them with mines. should work theoretically

but from the experience i've had practically swarmhosts are extremely frustrating to deal with indeed
FoxDog
Profile Joined October 2007
170 Posts
January 09 2017 02:26 GMT
#105
On January 08 2017 03:41 docvoc wrote:
Show nested quote +
On January 08 2017 03:30 mCon.Hephaistas wrote:
Avilo is higher ranked then he ever was since the new patch, this thread is a joke.

Mech is viable atm, at the very least up untill top gm level.

But most mech players won't be satisfied until Zerg playees can absolutely do nothing to interrupt a mech player until they get their maxed out army to just faceroll Zerg players.


Besides the ad hominem there, I do think his point has merit. I'm not a very active or high level player, but the problem that Avilo is bringing up is that a single unit does away with an entire body of strategies for a race. He doesn't want to be forced into playing a single strategy every game versus Zerg, and therefore he wants to have a multitude of opportunities. The current meta allows for a single unit to dominate an entire strategy, which prevents Terrans from having a multitude of possible strategies to use. Having the option of using different strategies is very important because it mixes up games and keeps viewing/playing a fresh experience. None of that presupposes what you're saying, nor does he claim he wants to be able to faceroll Zergs with a maxed army. It's ok if there is a composition and general strategy to counter a meching Terran, that is an integral part of a healthy game. However, massing one unit prevent mech by stalling is hardly a healthy matchup state.

With all that said its very possible that Avilo is overshooting how important this buff is. It could be that mech needs to be reimagined as a strategy and that the composition as well as the playstyle need to be reconceived to get around this issue. Regardless I don't think you can just brush off his post as him wanting to win every game with an obviously imba strat.



This is so true, and i would go you one further and say that ANYBODY who dismisses ANY post off the back ONLY that the author be a person they dislike should be banned, we do not discriminate based on color ethnicity or personal preference on teamliquid.

Avilos points stand by their merits and in this case are so valid i would give a warning to anyone who mentions "Avilo" as if that constitutes a knockdown argument, dismissing someone based on personal preference is bigotry if the points made by the author are valid.

What would you do if someone like Behring breivik won the nobel peace prize by making isis peacefully surrender, or if mahatma gandhi started a nuclear war, would you still hate breivik and love gandhi, or would the facts change your mind?
Remember without fear, there is no courage!
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 09 2017 02:34 GMT
#106
On January 09 2017 11:04 Meta wrote:
To people who say that mech is boring to watch... well, that's just, like, your opinion, man.

And your opinion seems to be in the minority considering recent twitch numbers in SC2 vs BW.

TIL mech in bw and sc2 play out the same way
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
TurboDreams
Profile Joined April 2009
United States427 Posts
January 09 2017 03:26 GMT
#107
On January 09 2017 11:12 Ganseng wrote:
a bit of theorycraft here...

don't widow mines deflect swarmhosts? 2 mines per SH are cheaper resource wise (but not supply wise) and have same reload time

zerg starts bombarding your base with locusts - meet them with mines. should work theoretically

but from the experience i've had practically swarmhosts are extremely frustrating to deal with indeed

Might as well use ghosts with snipe, they kill swarmhosts in one hit
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
January 09 2017 05:22 GMT
#108
On January 09 2017 10:33 The_Red_Viper wrote:
Show nested quote +
On January 09 2017 10:09 LSN wrote:
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.

Oh pls... The problem with swarmhosts is that if you use it correctly the unit is never in danger to interact (aka die) with other units. I don't see how that's good gameplay, especially because locusts fly now.
I don't know if it is op, but it's ridiculous and shouldn't be in the game.

I would argue that many units need to be used correctly.

Although, a good zerg should be able to keep their SH alive fairly easy.

Now I don't think going heavy SH is op. In fact I would argue it is too weak. The trick is to get just enough SH. Too much and you risk losing a big investment and a paperweight for some seconds on CD. Too little and it only causes an annoyance to terran.

I think 6 SH can one shot an addon, but not sure about a cc/oc/pf.

What I don't understand about Avilo's play is that he never builds a bunker with a marine or two near any expansions. It's a glaring weakness to his play. The bunker is only there to buy time; it will likely get destroyed along with the marine, but it is precious time Avilo needs because his fucking reaction time blows monkey junks. Instead, he chooses to make pointless threads and waste time whining.
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2017-01-09 06:05:18
January 09 2017 05:58 GMT
#109
Are swarmhosts really good against mech? I dont see how.

Also i have never seen anyone use swarmhosts.
todespolka
Profile Joined November 2012
221 Posts
January 09 2017 06:06 GMT
#110
On January 09 2017 11:26 FoxDog wrote:
Show nested quote +
On January 08 2017 03:41 docvoc wrote:
On January 08 2017 03:30 mCon.Hephaistas wrote:
Avilo is higher ranked then he ever was since the new patch, this thread is a joke.

Mech is viable atm, at the very least up untill top gm level.

But most mech players won't be satisfied until Zerg playees can absolutely do nothing to interrupt a mech player until they get their maxed out army to just faceroll Zerg players.


Besides the ad hominem there, I do think his point has merit. I'm not a very active or high level player, but the problem that Avilo is bringing up is that a single unit does away with an entire body of strategies for a race. He doesn't want to be forced into playing a single strategy every game versus Zerg, and therefore he wants to have a multitude of opportunities. The current meta allows for a single unit to dominate an entire strategy, which prevents Terrans from having a multitude of possible strategies to use. Having the option of using different strategies is very important because it mixes up games and keeps viewing/playing a fresh experience. None of that presupposes what you're saying, nor does he claim he wants to be able to faceroll Zergs with a maxed army. It's ok if there is a composition and general strategy to counter a meching Terran, that is an integral part of a healthy game. However, massing one unit prevent mech by stalling is hardly a healthy matchup state.

With all that said its very possible that Avilo is overshooting how important this buff is. It could be that mech needs to be reimagined as a strategy and that the composition as well as the playstyle need to be reconceived to get around this issue. Regardless I don't think you can just brush off his post as him wanting to win every game with an obviously imba strat.



This is so true, and i would go you one further and say that ANYBODY who dismisses ANY post off the back ONLY that the author be a person they dislike should be banned, we do not discriminate based on color ethnicity or personal preference on teamliquid.

Avilos points stand by their merits and in this case are so valid i would give a warning to anyone who mentions "Avilo" as if that constitutes a knockdown argument, dismissing someone based on personal preference is bigotry if the points made by the author are valid.

What would you do if someone like Behring breivik won the nobel peace prize by making isis peacefully surrender, or if mahatma gandhi started a nuclear war, would you still hate breivik and love gandhi, or would the facts change your mind?


Yes. But avilo does exactly this to other people.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
January 09 2017 07:36 GMT
#111
On January 09 2017 15:06 todespolka wrote:
Show nested quote +
On January 09 2017 11:26 FoxDog wrote:
On January 08 2017 03:41 docvoc wrote:
On January 08 2017 03:30 mCon.Hephaistas wrote:
Avilo is higher ranked then he ever was since the new patch, this thread is a joke.

Mech is viable atm, at the very least up untill top gm level.

But most mech players won't be satisfied until Zerg playees can absolutely do nothing to interrupt a mech player until they get their maxed out army to just faceroll Zerg players.


Besides the ad hominem there, I do think his point has merit. I'm not a very active or high level player, but the problem that Avilo is bringing up is that a single unit does away with an entire body of strategies for a race. He doesn't want to be forced into playing a single strategy every game versus Zerg, and therefore he wants to have a multitude of opportunities. The current meta allows for a single unit to dominate an entire strategy, which prevents Terrans from having a multitude of possible strategies to use. Having the option of using different strategies is very important because it mixes up games and keeps viewing/playing a fresh experience. None of that presupposes what you're saying, nor does he claim he wants to be able to faceroll Zergs with a maxed army. It's ok if there is a composition and general strategy to counter a meching Terran, that is an integral part of a healthy game. However, massing one unit prevent mech by stalling is hardly a healthy matchup state.

With all that said its very possible that Avilo is overshooting how important this buff is. It could be that mech needs to be reimagined as a strategy and that the composition as well as the playstyle need to be reconceived to get around this issue. Regardless I don't think you can just brush off his post as him wanting to win every game with an obviously imba strat.



This is so true, and i would go you one further and say that ANYBODY who dismisses ANY post off the back ONLY that the author be a person they dislike should be banned, we do not discriminate based on color ethnicity or personal preference on teamliquid.

Avilos points stand by their merits and in this case are so valid i would give a warning to anyone who mentions "Avilo" as if that constitutes a knockdown argument, dismissing someone based on personal preference is bigotry if the points made by the author are valid.

What would you do if someone like Behring breivik won the nobel peace prize by making isis peacefully surrender, or if mahatma gandhi started a nuclear war, would you still hate breivik and love gandhi, or would the facts change your mind?


Yes. But avilo does exactly this to other people.

which is exactly why many of us dismiss his posts.
KOtical
Profile Joined January 2011
Germany451 Posts
January 09 2017 09:12 GMT
#112
On January 04 2017 12:56 Parcelleus wrote:
When some GM Korean SC2 players talk, I listen. Otherwise, yeah bye.


i hope your korean is on point then
Kaewins
Profile Joined April 2013
Bulgaria138 Posts
January 09 2017 09:48 GMT
#113
I don't even understand why units like the Swarm Host are in the game. Who wanted this? An even better question is who enjoys using it or defending against it? Ever since they added it there has been an overwhelmingly negative feedback from pros and regular players alike. I just don't understand why Blizzard decided to remove perfectly good units from BW to add wonky stuff like Swarm Hosts, Widow Mines, Disruptors, Adepts etc.

It's like their goal with each expansion is to make the game less fun and more unplayable for your regular joe. Who benefits from this? Not even the pros seem to like it.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 09 2017 12:41 GMT
#114
On January 09 2017 11:12 Ganseng wrote:
a bit of theorycraft here...

don't widow mines deflect swarmhosts? 2 mines per SH are cheaper resource wise (but not supply wise) and have same reload time

zerg starts bombarding your base with locusts - meet them with mines. should work theoretically

but from the experience i've had practically swarmhosts are extremely frustrating to deal with indeed

That actually works really well but you have to know where the locusts are hitting in advance. On some maps there are just to many spots where the locusts could fly in.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 09 2017 15:06 GMT
#115
On January 09 2017 14:22 Jett.Jack.Alvir wrote:
Show nested quote +
On January 09 2017 10:33 The_Red_Viper wrote:
On January 09 2017 10:09 LSN wrote:
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.

Oh pls... The problem with swarmhosts is that if you use it correctly the unit is never in danger to interact (aka die) with other units. I don't see how that's good gameplay, especially because locusts fly now.
I don't know if it is op, but it's ridiculous and shouldn't be in the game.

I would argue that many units need to be used correctly.

Although, a good zerg should be able to keep their SH alive fairly easy.

Now I don't think going heavy SH is op. In fact I would argue it is too weak. The trick is to get just enough SH. Too much and you risk losing a big investment and a paperweight for some seconds on CD. Too little and it only causes an annoyance to terran.

I think 6 SH can one shot an addon, but not sure about a cc/oc/pf.

What I don't understand about Avilo's play is that he never builds a bunker with a marine or two near any expansions. It's a glaring weakness to his play. The bunker is only there to buy time; it will likely get destroyed along with the marine, but it is precious time Avilo needs because his fucking reaction time blows monkey junks. Instead, he chooses to make pointless threads and waste time whining.

I don't care about avilo bashing tbh, it gets old fast (even though i dislike his streaming personality a lot)

The point is that swarmhosts aren't really in danger to get traded, why do we want such a unit in the game? It's frustrating to play against and almost free guaranteed damage done.
The only thing you potentially lose is the locusts (without doing damage) and therefore cooldown. The SH was a stupid unit when it was first introduced and it's still a ridiculous unit right now. I can understand when people lose hope in blizzard looking at such a unit tbh.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
January 09 2017 17:49 GMT
#116
On January 10 2017 00:06 The_Red_Viper wrote:
Show nested quote +
On January 09 2017 14:22 Jett.Jack.Alvir wrote:
On January 09 2017 10:33 The_Red_Viper wrote:
On January 09 2017 10:09 LSN wrote:
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.

Oh pls... The problem with swarmhosts is that if you use it correctly the unit is never in danger to interact (aka die) with other units. I don't see how that's good gameplay, especially because locusts fly now.
I don't know if it is op, but it's ridiculous and shouldn't be in the game.

I would argue that many units need to be used correctly.

Although, a good zerg should be able to keep their SH alive fairly easy.

Now I don't think going heavy SH is op. In fact I would argue it is too weak. The trick is to get just enough SH. Too much and you risk losing a big investment and a paperweight for some seconds on CD. Too little and it only causes an annoyance to terran.

I think 6 SH can one shot an addon, but not sure about a cc/oc/pf.

What I don't understand about Avilo's play is that he never builds a bunker with a marine or two near any expansions. It's a glaring weakness to his play. The bunker is only there to buy time; it will likely get destroyed along with the marine, but it is precious time Avilo needs because his fucking reaction time blows monkey junks. Instead, he chooses to make pointless threads and waste time whining.

I don't care about avilo bashing tbh, it gets old fast (even though i dislike his streaming personality a lot)

The point is that swarmhosts aren't really in danger to get traded, why do we want such a unit in the game? It's frustrating to play against and almost free guaranteed damage done.
The only thing you potentially lose is the locusts (without doing damage) and therefore cooldown. The SH was a stupid unit when it was first introduced and it's still a ridiculous unit right now. I can understand when people lose hope in blizzard looking at such a unit tbh.

I agree SH are low risk, but that also means low reward. And I would argue it needs protection to trade safely, like a burrowed infestor or two. Just having a banshee and raven can defend against a SH harass. Gas investment in a pack of SH and two infestors is steep, and makes it difficult to transition to anything. The SH is meant to buy time only. It is piss poor useless en masse.

About your design, I'm not against an SHesque unit. But I agree it is a difficult type of unit to balance. So far, BL and SH have caused numerous problems, but that was due to the role of SH pre patch.

When SH was purely siege, they were used similar to BL, but didn't have the same vulnerability to air. And I don't think its good design to have two very similar types of units used for siege.

BL and SH used to overlap in roles, and also had very similar types of attacks. Blizzard realized that SH as a siege is impossible to balance. So they turned it into a harass unit. We will see how the 'free unit' design will work in the role of a harassment unit.

ihatevideogames
Profile Joined August 2015
570 Posts
January 09 2017 20:04 GMT
#117
On January 10 2017 02:49 Jett.Jack.Alvir wrote:
Show nested quote +
On January 10 2017 00:06 The_Red_Viper wrote:
On January 09 2017 14:22 Jett.Jack.Alvir wrote:
On January 09 2017 10:33 The_Red_Viper wrote:
On January 09 2017 10:09 LSN wrote:
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.

Oh pls... The problem with swarmhosts is that if you use it correctly the unit is never in danger to interact (aka die) with other units. I don't see how that's good gameplay, especially because locusts fly now.
I don't know if it is op, but it's ridiculous and shouldn't be in the game.

I would argue that many units need to be used correctly.

Although, a good zerg should be able to keep their SH alive fairly easy.

Now I don't think going heavy SH is op. In fact I would argue it is too weak. The trick is to get just enough SH. Too much and you risk losing a big investment and a paperweight for some seconds on CD. Too little and it only causes an annoyance to terran.

I think 6 SH can one shot an addon, but not sure about a cc/oc/pf.

What I don't understand about Avilo's play is that he never builds a bunker with a marine or two near any expansions. It's a glaring weakness to his play. The bunker is only there to buy time; it will likely get destroyed along with the marine, but it is precious time Avilo needs because his fucking reaction time blows monkey junks. Instead, he chooses to make pointless threads and waste time whining.

I don't care about avilo bashing tbh, it gets old fast (even though i dislike his streaming personality a lot)

The point is that swarmhosts aren't really in danger to get traded, why do we want such a unit in the game? It's frustrating to play against and almost free guaranteed damage done.
The only thing you potentially lose is the locusts (without doing damage) and therefore cooldown. The SH was a stupid unit when it was first introduced and it's still a ridiculous unit right now. I can understand when people lose hope in blizzard looking at such a unit tbh.

I agree SH are low risk, but that also means low reward. And I would argue it needs protection to trade safely, like a burrowed infestor or two. Just having a banshee and raven can defend against a SH harass. Gas investment in a pack of SH and two infestors is steep, and makes it difficult to transition to anything. The SH is meant to buy time only. It is piss poor useless en masse.

About your design, I'm not against an SHesque unit. But I agree it is a difficult type of unit to balance. So far, BL and SH have caused numerous problems, but that was due to the role of SH pre patch.

When SH was purely siege, they were used similar to BL, but didn't have the same vulnerability to air. And I don't think its good design to have two very similar types of units used for siege.

BL and SH used to overlap in roles, and also had very similar types of attacks. Blizzard realized that SH as a siege is impossible to balance. So they turned it into a harass unit. We will see how the 'free unit' design will work in the role of a harassment unit.



No, we won't see, because all pro-level terrans will keep going 16 marine drop 90% of the time and cyclone all-in sometimes, because nothing else is viable.
Argonauta
Profile Joined July 2016
Spain4902 Posts
January 09 2017 21:15 GMT
#118
On January 10 2017 02:49 Jett.Jack.Alvir wrote:


BL and SH used to overlap in roles, and also had very similar types of attacks. Blizzard realized that SH as a siege is impossible to balance. So they turned it into a harass unit. We will see how the 'free unit' design will work in the role of a harassment unit.



They overlay roles in the same sense than liberator and tank overlap roles and also both tanks and liberators had very similar types of attacks, yet there is room in the game for a bit to overlap to give a sense of variety (besides BL are T3 units and SH are T2 which means can be used earlier but not as effective as BL).
Rogue | Maru | Scarlett | Trap
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 09 2017 21:25 GMT
#119
On January 10 2017 02:49 Jett.Jack.Alvir wrote:
Show nested quote +
On January 10 2017 00:06 The_Red_Viper wrote:
On January 09 2017 14:22 Jett.Jack.Alvir wrote:
On January 09 2017 10:33 The_Red_Viper wrote:
On January 09 2017 10:09 LSN wrote:
Same can be said about bio. Can't be catched, moves with speed of light and gets healed up for free, which is similar effect as free units.
But I guess on tier 1 core units thats no issue to think of :p

Maybe in some years people are getting there.

Oh pls... The problem with swarmhosts is that if you use it correctly the unit is never in danger to interact (aka die) with other units. I don't see how that's good gameplay, especially because locusts fly now.
I don't know if it is op, but it's ridiculous and shouldn't be in the game.

I would argue that many units need to be used correctly.

Although, a good zerg should be able to keep their SH alive fairly easy.

Now I don't think going heavy SH is op. In fact I would argue it is too weak. The trick is to get just enough SH. Too much and you risk losing a big investment and a paperweight for some seconds on CD. Too little and it only causes an annoyance to terran.

I think 6 SH can one shot an addon, but not sure about a cc/oc/pf.

What I don't understand about Avilo's play is that he never builds a bunker with a marine or two near any expansions. It's a glaring weakness to his play. The bunker is only there to buy time; it will likely get destroyed along with the marine, but it is precious time Avilo needs because his fucking reaction time blows monkey junks. Instead, he chooses to make pointless threads and waste time whining.

I don't care about avilo bashing tbh, it gets old fast (even though i dislike his streaming personality a lot)

The point is that swarmhosts aren't really in danger to get traded, why do we want such a unit in the game? It's frustrating to play against and almost free guaranteed damage done.
The only thing you potentially lose is the locusts (without doing damage) and therefore cooldown. The SH was a stupid unit when it was first introduced and it's still a ridiculous unit right now. I can understand when people lose hope in blizzard looking at such a unit tbh.

I agree SH are low risk, but that also means low reward. And I would argue it needs protection to trade safely, like a burrowed infestor or two. Just having a banshee and raven can defend against a SH harass. Gas investment in a pack of SH and two infestors is steep, and makes it difficult to transition to anything. The SH is meant to buy time only. It is piss poor useless en masse.

About your design, I'm not against an SHesque unit. But I agree it is a difficult type of unit to balance. So far, BL and SH have caused numerous problems, but that was due to the role of SH pre patch.

When SH was purely siege, they were used similar to BL, but didn't have the same vulnerability to air. And I don't think its good design to have two very similar types of units used for siege.

BL and SH used to overlap in roles, and also had very similar types of attacks. Blizzard realized that SH as a siege is impossible to balance. So they turned it into a harass unit. We will see how the 'free unit' design will work in the role of a harassment unit.


I don't know about low reward, locusts have insanse dps and the ability to fly makes them very potent to snipe important structures.
SHesque units have the problem that "free units" block pathing and tank while doing damage and therefore make it so that the main unit is pretty safe (ofc range is the biggest issue here though).
I don't see why we want something like that in an rts game. It prevents meaningful unit interactions.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 09 2017 21:31 GMT
#120
I disagree that swarmhosts completely nullify mech. I think if you're able to survive the first few swarms and reach critical mass, a mech army becomes very formidable and can trample anything in its way.
I want to fuck Soulkey with a Zelderan.
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