• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:23
CET 13:23
KST 21:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1544 users

Let's talk about Swarmhosts/Mech - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 14 15 16 Next All
grizzlybear
Profile Joined February 2016
19 Posts
Last Edited: 2017-01-07 07:55:03
January 07 2017 07:53 GMT
#61
On January 07 2017 11:49 Destructicon wrote:
They also need to change the economic model, again, because quite frankly their last attempt failed. Yes it speed up the game, but it also hit a lot of strategies hard, especially those that rely on more build-up, they should have encouraged players to expand by making workers more efficient the more spread out across bases they are, not force you to expand because your resources are running out.

Yes, I'd be interested to see this, and I think if done right would make both mech and bio players happy - revert the changes causing bases to mine out faster and make it advantageous to have workers spread across more bases. It'd require a major rebalance of many things though and I doubt they're willing to go through that again just for mech.
https://www.twitter.com/brownbear_47
c0sm0naut
Profile Joined April 2011
United States1229 Posts
January 07 2017 09:46 GMT
#62
blizzard wants you to play bio
bulya
Profile Joined February 2016
Israel386 Posts
January 07 2017 13:56 GMT
#63
On January 07 2017 18:46 c0sm0naut wrote:
blizzard wants you to play bio


I'd say, Blizzard prefers the game to be more dynamic.
Camping isn't really fun to watch, to play, or play against.

Mech is still viable, not the BW mech because BW was a different game. But factory and starport units can win games with almost no bio support, which is mech for me. And as a zerg player I must scout now because there are very different styles the terran can play now, unlike the pre-patch.

I guess Blizzard wants some diversity for terran, but not camping as it isn't dynamic.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
January 07 2017 14:35 GMT
#64
wahhh, why doesn't my race have one unbeatable composition that I can go for in every single game in every single matchup? wahhhhhhhhmbulance....broodwar never had this problem

User was warned for this post
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
fx9
Profile Joined November 2013
117 Posts
January 07 2017 14:49 GMT
#65
On January 04 2017 13:12 imre wrote:
Show nested quote +
On January 04 2017 12:56 Solar424 wrote:
On January 04 2017 12:52 avilo wrote:
Also to add...i don't think a lot of people even know about this issue yet because there haven't been many tournaments on the current patch, and most Terrans still go bio for the majority of their games.

I get that not everyone wants every game to be mech 100% either...but imagine if banelings were given another 50 extra HP on top of what they were already given. Bio would be unplayable because of 1 unit. That's kind of analogous to the situation here.

If you opt for mech, the guy just starts making swarmhosts and collects free cash for 20 minutes.

Plenty of Terrans like Innovation and Gumiho have been making mech work, just not your "turtle for 30 minutes and mass Ravens" style. They focus on more mobile units like Hellions, Cyclones, and Banshees and end the game in around 10 minutes.


The mech that inno is currently doing focus on one unit: Cyclone monobattle. But sure that's great. Tons of interesting micro relation with Zerg units too.


Inno is a just meta abuser. Plain & simple.
His style will only work when there's something OP to be exploited or when blizzard chooses to randomly break things.
Pre-nerf hellbats, widow mine splash & fast burrow buff, SCV pulls, and now cyclones.

In terms of pure micro, Maru is still a better player.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 07 2017 15:11 GMT
#66
On January 07 2017 23:49 fx9 wrote:
Show nested quote +
On January 04 2017 13:12 imre wrote:
On January 04 2017 12:56 Solar424 wrote:
On January 04 2017 12:52 avilo wrote:
Also to add...i don't think a lot of people even know about this issue yet because there haven't been many tournaments on the current patch, and most Terrans still go bio for the majority of their games.

I get that not everyone wants every game to be mech 100% either...but imagine if banelings were given another 50 extra HP on top of what they were already given. Bio would be unplayable because of 1 unit. That's kind of analogous to the situation here.

If you opt for mech, the guy just starts making swarmhosts and collects free cash for 20 minutes.

Plenty of Terrans like Innovation and Gumiho have been making mech work, just not your "turtle for 30 minutes and mass Ravens" style. They focus on more mobile units like Hellions, Cyclones, and Banshees and end the game in around 10 minutes.


The mech that inno is currently doing focus on one unit: Cyclone monobattle. But sure that's great. Tons of interesting micro relation with Zerg units too.


Inno is a just meta abuser. Plain & simple.
His style will only work when there's something OP to be exploited or when blizzard chooses to randomly break things.
Pre-nerf hellbats, widow mine splash & fast burrow buff, SCV pulls, and now cyclones.

In terms of pure micro, Maru is still a better player.

If micro is the thing that decides who is a better player then in that scenario you have a case. (I do agree with you on the point that Inno is usually at his best when he has a strong meta to take advantage because of his great mechanics)
Eimi
Profile Joined January 2017
3 Posts
Last Edited: 2017-01-09 23:17:43
January 07 2017 16:36 GMT
#67
.
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2017-01-07 17:01:07
January 07 2017 16:56 GMT
#68
Honestly, find an answer or stop complaining, because David Kim probably doesn't have the sense or reason to find an elegant change to the situation, mech has always had problems with hard counter units since WoL and (don't get me wrong I wish the unit was removed from the game) Host's have been David's pet project since HOTS, he obviously loves them despite being either OP or UP and nothing in between.

This whole epic journey to have mech be viable has ruined what little remained of this game, now on top of dealing with crazy fast bio we have to deal with tank camp fests, mass Raven/Planetary, Cyclone/Hellbat which is boring and tedious to play against (much like mech is in general) has made SC2 even more boring and frustrating to play because now most ZvT is just 30 + minute mech games.

Sucks that instead of patching everything to be better, they started patching everything to make the worst to watch/worst to play against style in the game viable. I'm not going to clown on Avilo because he is making good points and Hosts probably are a bit OP against stationary units (emerging trend for mech since David is clueless) but at this point they should just fire Kim, wait 6 + months for the meta to stabilize, then come back with someone fresh and new with a new vision and direction for the game.

.....Because this "vision and direction" we have going on is fucking pathetic for what is supposed to be the crown jewel of the RTS genre, Activision obviously thought that RTS and SC2 wasn't dead enough already on it's own so they wanted to expedite it. I gave up this game several master league promotions and several thousand ladder games later for Heroes of the Storm because the people in charge of that game actually fine tune the game and make it better with each patch, it's literally the opposite for SC2, every patch the game just becomes more cluster fucked.

We NEED someone else in charge of balance and design, it's been said for years now but look at the stream numbers and tournaments? Pretty much in their death throes and it's already dead to the Koreans.
"SO MANY BANELINGS!"
WhosQuany
Profile Joined June 2013
Germany257 Posts
January 07 2017 18:00 GMT
#69
Good points in OP & i agree that FREE Units do not belong in an RTS GAME (pls Change swarm host) but Dustin Browder thought it would be "Zergy" omg i hate Dustin Browder
Goin back to Cali
jpg06051992
Profile Joined July 2015
United States580 Posts
January 07 2017 18:12 GMT
#70
On January 08 2017 03:00 WhosQuany wrote:
Good points in OP & i agree that FREE Units do not belong in an RTS GAME (pls Change swarm host) but Dustin Browder thought it would be "Zergy" omg i hate Dustin Browder


Wasn't Dustin Browder out of the SC2 division before HOTS went live?

And even if he did create the Host, David and his team still implemented it, changed it multiple times to no real avail on it's balance, and refused to scrap it over what, 2 - 3 years now? Even if it was Dustin's fault at some point, that ship has long since sailed and captain Kim has been steering this ship.

Dustin does a great job with HOTS at least, can't say the same for David.
"SO MANY BANELINGS!"
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 07 2017 18:30 GMT
#71
Avilo is higher ranked then he ever was since the new patch, this thread is a joke.

Mech is viable atm, at the very least up untill top gm level.

But most mech players won't be satisfied until Zerg playees can absolutely do nothing to interrupt a mech player until they get their maxed out army to just faceroll Zerg players.
xTJx
Profile Joined May 2014
Brazil419 Posts
January 07 2017 18:38 GMT
#72
Turtle mech is cancer, and so is SH. Cancer x cancer = balance.

Leave mass tanks to TvT, since terrans enjoy playing against it.

No prejudices, i hate everyone equally.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 07 2017 18:40 GMT
#73
Well, can you post a replay pack of your attempts at overcoming swarmhosts with mech? Before people learned how to overcome lotv ultras they thought they were unbeatable too. Instead of saying they're too strong, let's find ways to deal with it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 07 2017 18:41 GMT
#74
On January 08 2017 03:30 mCon.Hephaistas wrote:
Avilo is higher ranked then he ever was since the new patch, this thread is a joke.

Mech is viable atm, at the very least up untill top gm level.

But most mech players won't be satisfied until Zerg playees can absolutely do nothing to interrupt a mech player until they get their maxed out army to just faceroll Zerg players.


Besides the ad hominem there, I do think his point has merit. I'm not a very active or high level player, but the problem that Avilo is bringing up is that a single unit does away with an entire body of strategies for a race. He doesn't want to be forced into playing a single strategy every game versus Zerg, and therefore he wants to have a multitude of opportunities. The current meta allows for a single unit to dominate an entire strategy, which prevents Terrans from having a multitude of possible strategies to use. Having the option of using different strategies is very important because it mixes up games and keeps viewing/playing a fresh experience. None of that presupposes what you're saying, nor does he claim he wants to be able to faceroll Zergs with a maxed army. It's ok if there is a composition and general strategy to counter a meching Terran, that is an integral part of a healthy game. However, massing one unit prevent mech by stalling is hardly a healthy matchup state.

With all that said its very possible that Avilo is overshooting how important this buff is. It could be that mech needs to be reimagined as a strategy and that the composition as well as the playstyle need to be reconceived to get around this issue. Regardless I don't think you can just brush off his post as him wanting to win every game with an obviously imba strat.
User was warned for too many mimes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16969 Posts
Last Edited: 2017-01-07 18:44:12
January 07 2017 18:43 GMT
#75
On January 07 2017 11:07 avilo wrote:
No mention of swarmhosts in the community update from today. Sad. And incompetent.

the people in Blizzard's management infrastructure are too smart and conscientious to allow incompetent people to get promoted and stay long term in important positions.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 07 2017 18:47 GMT
#76
On January 08 2017 03:41 docvoc wrote:
Show nested quote +
On January 08 2017 03:30 mCon.Hephaistas wrote:
Avilo is higher ranked then he ever was since the new patch, this thread is a joke.

Mech is viable atm, at the very least up untill top gm level.

But most mech players won't be satisfied until Zerg playees can absolutely do nothing to interrupt a mech player until they get their maxed out army to just faceroll Zerg players.


Besides the ad hominem there, I do think his point has merit. I'm not a very active or high level player, but the problem that Avilo is bringing up is that a single unit does away with an entire body of strategies for a race. He doesn't want to be forced into playing a single strategy every game versus Zerg, and therefore he wants to have a multitude of opportunities. The current meta allows for a single unit to dominate an entire strategy, which prevents Terrans from having a multitude of possible strategies to use. Having the option of using different strategies is very important because it mixes up games and keeps viewing/playing a fresh experience. None of that presupposes what you're saying, nor does he claim he wants to be able to faceroll Zergs with a maxed army. It's ok if there is a composition and general strategy to counter a meching Terran, that is an integral part of a healthy game. However, massing one unit prevent mech by stalling is hardly a healthy matchup state.

With all that said its very possible that Avilo is overshooting how important this buff is. It could be that mech needs to be reimagined as a strategy and that the composition as well as the playstyle need to be reconceived to get around this issue. Regardless I don't think you can just brush off his post as him wanting to win every game with an obviously imba strat.


He does play mech though, and is winning vs better opponents now.

So I don't see how SH make mech not playable at all
Argonauta
Profile Joined July 2016
Spain4955 Posts
January 07 2017 19:09 GMT
#77
Swarmhosts have a nice role pressuring a turtling Terran in midgame, specially now that Tanks got that massive buff. The way to deal with them its just chasing them around the map in the massive window between each locust wave so I see no problem honestly.
Rogue | Maru | Scarlett | Trap
TL+ Member
jamella
Profile Joined March 2013
Sweden33 Posts
January 07 2017 19:22 GMT
#78
I'm getting the feeling that all the people hating on avilo and his playstyle haven't even watched his stream. People are talking about "turtle mech" and "camping", of course that leads to boring games and shouldn't be encouraged (btw Z and P do have the option to play like that already).

But avilo is actually very active on the map, especially with banshees and hellions. The problem with the swarmhost has nothing to do with the way you play, whether it is turtling or being aggressive. You will always have locusts flying into your base, killing multiple buildings every time.

And there is NO WAY to catch them.

They are actually faster than banshees with the speed upgrade. It gets even worse with nydus.
Argonauta
Profile Joined July 2016
Spain4955 Posts
January 07 2017 23:41 GMT
#79
On January 08 2017 04:22 jamella wrote:

They are actually faster than banshees with the speed upgrade. It gets even worse with nydus.


According to liquipedia

Swarm host speed:4.13

Banshee upgrade increases the movement speed of Banshees from 3.85 to 5.25.

And btw: hellion speed:5.95


Back your facts before throwing them in a balance thread please

Rogue | Maru | Scarlett | Trap
TL+ Member
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
January 07 2017 23:43 GMT
#80
On January 08 2017 04:22 jamella wrote:
I'm getting the feeling that all the people hating on avilo and his playstyle haven't even watched his stream. People are talking about "turtle mech" and "camping", of course that leads to boring games and shouldn't be encouraged (btw Z and P do have the option to play like that already).

But avilo is actually very active on the map, especially with banshees and hellions. The problem with the swarmhost has nothing to do with the way you play, whether it is turtling or being aggressive. You will always have locusts flying into your base, killing multiple buildings every time.

And there is NO WAY to catch them.

They are actually faster than banshees with the speed upgrade. It gets even worse with nydus.


One solution people proposed back at the end of HOTS that you may remember was designing Locusts so that they have no auto-attack - - in other words, they will just sit on the ground doing nothing unless the player controls them, like Cyclone AA gun, for example.
Still diamond
Prev 1 2 3 4 5 6 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV690
OGKoka 178
Rex74
IntoTheiNu 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .224
Lowko201
OGKoka 178
Rex 74
StarCraft: Brood War
Rain 9773
Jaedong 4174
GuemChi 2274
Horang2 1913
Sea 1875
Pusan 594
Stork 349
Larva 333
Mini 309
Hyun 257
[ Show more ]
ZerO 148
Light 138
PianO 106
Backho 91
Killer 74
ggaemo 72
ToSsGirL 64
sSak 60
Barracks 60
Aegong 56
JYJ52
JulyZerg 49
Sharp 33
soO 30
Sea.KH 29
Icarus 22
zelot 15
Sacsri 10
Noble 8
SilentControl 6
scan(afreeca) 6
Dota 2
Dendi1083
XcaliburYe433
KheZu209
League of Legends
Reynor117
Counter-Strike
olofmeister1620
shoxiejesuss704
x6flipin572
allub295
zeus186
Other Games
B2W.Neo741
Pyrionflax429
crisheroes254
Sick233
Happy206
Fuzer 157
Mew2King114
QueenE34
ZerO(Twitch)12
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV339
Upcoming Events
Wardi Open
3h 37m
Replay Cast
10h 37m
WardiTV Korean Royale
23h 37m
Replay Cast
1d 10h
Replay Cast
1d 20h
Kung Fu Cup
1d 23h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.