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Community Feedback Update 7/29 - Page 4

Forum Index > SC2 General
162 CommentsPost a Reply
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Frudgey
Profile Joined September 2012
Canada3367 Posts
July 30 2016 01:06 GMT
#61
On July 30 2016 09:11 SetGuitarsToKill wrote:
Show nested quote +
On July 30 2016 09:03 Charoisaur wrote:
I can't believe DK can say with a straight face that ultralisks make for fun games who can seriously think this hive-turtle meta is fun?
At next he wants to tell me mass tempests is fun. Just surprised that he didn't enjoy BL/Infestor as much..

I think Ultras are fun

I like to see Terran's suffering

That's some brutal honesty.

I like it.
It is better to die for The Emperor than live for yourself.
hitokoroshi
Profile Joined September 2013
1 Post
July 30 2016 01:12 GMT
#62
And like we’ve discussed in the past couple weeks, we believe the current issues we are looking at such as the Ultralisk, Adept, Liberator, or Warp Prism are all issues within the first category.


The problem with that is the following..

Ultralisks
OP-ness is the 8 armor that's completely passive, the only micro you could argue is Queen healing.

Liberator siege is a toggled mode state, so while not completely passive it creates a very safe area for terran aggrresion and defense and may be too strong for cost in its zoning ability.

Adepts are strong but not necessarily in a bad way, they force responses and both the adept and shade are micro-able (especially with prism) which adds to its strength. Whereas MSC, is strong in the bad way - its existence justifies the current nerfed state of gateway units, warp gate, and the technical compositions that are required of protoss. B/c really from a design POV Adept should probably have slightly further range (5) and deal +Bio damage instead of +Light.

Warp Prism is strong because decent units (HT, Immortal, Disruptor, Adept, DT) utilized with it are strong. I could see a pickup range nerf from 6 to 5 here though.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 30 2016 01:12 GMT
#63
Yeah, if it hadn't been for all the terran whining about ultras, I'd probably suggest a nerf myself, so we could have a more balanced game. But as it stands, the tears are just too sweet to pass on. Thus: ultras are fine and fun. Let's wait and see how it goes.
Charoisaur
Profile Joined August 2014
Germany16061 Posts
July 30 2016 01:20 GMT
#64
On July 30 2016 10:12 hitokoroshi wrote:


Ultralisks
OP-ness is the 8 armor that's completely passive, the only micro you could argue is Queen healing.


does it really matter if ultralisks don't require much micro when they are so fun to watch and play in their current state?
Many of the coolest moments in sc2 happen due to worker harassment
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 30 2016 02:09 GMT
#65
Not much to say, already posted my comment on bnet. Same ol' same ol. They never patch, just all talk as usual and none of the issues with the game fixed since launch.

Really frustrating to read an update that has no patch changes going to live. Blizzard lost their way a long time ago with SC2 - they also don't understand the definition of what "Iteration" is.

Funny enough with how Jeff Kaplan is handling Overwatch game balance/design and doing changes, i think he'd be better off heading the SC2 division as well.

We won't get changes at all to SC2 with the current devs on this game. That is a fact.
Sup
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 30 2016 03:00 GMT
#66
I wish their stance would have been to almost never patch the game in WoL times. Just imagine a world where siege tanks wouldn't need to fly, because the high splash damage was denying the unmicroed use of Bio in TvT.
Where Seeker Missiles couldn't be outhealed by lower energy skills. And where Reapers would be a choice early game and be used in he lategame.
Just imagine a world where Ms aren't the only truth. (especially since we wouldn't have needed replacements in the Terran arsenal for units that already exist)
TheWinks
Profile Joined July 2011
United States572 Posts
July 30 2016 03:33 GMT
#67
On July 30 2016 09:03 Charoisaur wrote:
I can't believe DK can say with a straight face that ultralisks make for fun games who can seriously think this hive-turtle meta is fun?
At next he wants to tell me mass tempests is fun. Just surprised that he didn't enjoy BL/Infestor as much..

Given how long blord/infestor lasted he probably did enjoy it.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
July 30 2016 03:43 GMT
#68
so another long post where DK says pretty much nothing at all. Just the same old excuses. It's been 6 years and 2 expansions and they seem to be oblivious to the state of the game. They also like to avoid these issues intentionally by implementing band-aid solutions that only creates more problems. Why can't they be more proactive with patches???

sometimes I wonder if DK is the ONLY person on the sc2 balance team, so whenever he has "discussions" about balance, he's really just talking to himself.
ETisME
Profile Blog Joined April 2011
12700 Posts
July 30 2016 03:49 GMT
#69
I have gotten good feedback (yay karma) in the original thread.

I think the game doesn't need that many patches but it will be good to have major changes every few years so that the game can keep making big progress instead of being stucked at doing nothing and limited to same early and late game composition
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
July 30 2016 03:51 GMT
#70
On July 30 2016 08:37 Solar424 wrote:
Show nested quote +
On July 30 2016 08:32 SCHWARZENEGGER wrote:
On July 30 2016 05:31 Mlord wrote:
I'm not sure how david kim and his team can consider doing a balance patch when we have two totally different map pool in korea and foreigner scene, considering the foreigner one is worse for terran than the past one, it seems very dumb to say that korean tvz is still tough for zerg playing on almost the same map since the start of the year, + korean boyz started to use queen more this last week, they are doing better than before
I'm surprised they speak more about TvZ than protoss in term of balance to


zerg is just much more popular race, more crying mouths - more attention, uncle kim rolled up his sleeves.

Zerg isn't "much more popular" than the other races, it's second behind Terran. Terran players also tend to whine much more than others, just look in any of these community feedback update threads.


ofc they're whine more because terran isn't fun to play, especially late game, and highest multitasking requirement of the races, only innovation and maru can stay on top consistently among all of them, and those stats means nothing because average level of players is very low, most of those guys from bronze-gold and they're play terran just because their first experience in sc2 most likely was free WoL single player campaign.
Charoisaur
Profile Joined August 2014
Germany16061 Posts
Last Edited: 2016-07-30 04:21:39
July 30 2016 04:20 GMT
#71
On July 30 2016 08:37 Solar424 wrote:
Show nested quote +
On July 30 2016 08:32 SCHWARZENEGGER wrote:
On July 30 2016 05:31 Mlord wrote:
I'm not sure how david kim and his team can consider doing a balance patch when we have two totally different map pool in korea and foreigner scene, considering the foreigner one is worse for terran than the past one, it seems very dumb to say that korean tvz is still tough for zerg playing on almost the same map since the start of the year, + korean boyz started to use queen more this last week, they are doing better than before
I'm surprised they speak more about TvZ than protoss in term of balance to


zerg is just much more popular race, more crying mouths - more attention, uncle kim rolled up his sleeves.

Zerg isn't "much more popular" than the other races, it's second behind Terran. Terran players also tend to whine much more than others, just look in any of these community feedback update threads.

that wasn't always the case, when mech was strong or when the bio mine train became popular zerg complained the most by far. It depends on the meta which race is complaining the most.
Many of the coolest moments in sc2 happen due to worker harassment
Executer08
Profile Joined June 2015
Germany163 Posts
July 30 2016 06:04 GMT
#72
On July 30 2016 03:11 CTBM wrote:
Show nested quote +
On July 30 2016 03:04 Executer08 wrote:
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.


Foreign Zergs are currently stronger than Korean zergs atm i'm not sure i see your point.


my point is that only 2 players at a foreign tournament being terran isnt thaaat special, maybe a little extreme, but if you would balance terran around their numbers at foreign tournaments they would be the only race left in the korean leagues.

On July 30 2016 05:16 SCHWARZENEGGER wrote:
uthermal won with 2 factory tanks because snute was sitting on roach ravager for too long, tankivaks isn't the reason.


no he lost because he took bad fights. you cant transition earlier or you dont even hold the first push. also i was only referring to that game because it is the only "real" tvz we saw at iem up to that point. mostly wanted to point out that pretty much all the terran games at iem are absolutely irrelevant to this balance post
"You have the image of being a robotic, stoic player among foreign fans. What do you think about that?" - "I don’t think it’s incorrect." || letodSWAG
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 30 2016 06:59 GMT
#73
The weekly updates are disappointing as always.

There are huge number of design issues with the game but they will never try to fix them since that would require actual effort.

Basically Blizzard do not care about SC2. They just allocate 30 minutes a week for David Kim to distract the community with updates that says nothing while they work on some idiotic free to play mobile game.
Deleted User 132135
Profile Joined December 2010
702 Posts
July 30 2016 07:16 GMT
#74
Tankivacs, invincible nydus and warpprism pickup range need to go. Hell we don't need kor feedback to know that for sure. And this is only to get things started and have a more solid basis for further changes.
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
Last Edited: 2016-07-30 08:05:08
July 30 2016 07:53 GMT
#75
Our stance on this definitely used to lean towards almost never patching the game back in wings


So this is why there was a Terran nerf patch after every tournament where they figured out something new until it was MMM.

Ultralisk, Adept, Liberator, or Warp Prism are all issues within the first category.


Adepts, if properly made, would be an issue in the first category. They are not. They're a unit that gets a free option that forces two commitments out of the defender for no cost, that can disengage at will, and do about as much damage as a stimmed Marine or a Crackling to all relevant T/Z targets that are not Queens. They suck. If there was a more normal tension and tradeoff to the unit, it'd be an issue of the first category.

Most of Toss design sucks in that way. Recall is the same. They can go, engage in deep, bam, they're out. Overcharge, press button push deflected. Press lamefield, engagement became a good one (this is an exaggeration obv., but the effect can readily be seen in tighter spaces. You can dare a tankline or a ravager bombardment or a disruptor shot. You can't dare a lamefield). Opponent not at home? Yay I can dump 6 gates of production in his face. The whole faction's built to say fuck you to basic logistics that are fundamental to making the game work and control engagements with gimmicks instead of the threat of damage and putting units physically in the way. It's why TvT, TvZ and to an extent ZvZ are consistently more enjoyable to watch than P MUs: T and Z obey basic logistics, even if the balance and unit diversity isn't always that hot.

A Prism with no warp-in would be an issue of the first category. I'm not sure warp-in is an issue of the first category.

Ultralisks seem borderline as well.
Squee
Ez7
Profile Joined June 2016
3 Posts
July 30 2016 08:09 GMT
#76
I wanna be able too use Lurkers in ZvT!!!! MAKE IT HAPPEN!
GUNZx5
Profile Joined September 2012
10 Posts
July 30 2016 08:11 GMT
#77
Tankivacs are what has been keeping me from playing Starcraft. I use Terran, but they just are not fun for me. Feels so weird and adds more all or nothing. I really hope that they remove them. You can do it Blizz!
Mobile08
Profile Joined January 2016
United States12 Posts
July 30 2016 08:27 GMT
#78
In the modern age of esports, you have to do it this way. The changes just have to be prioritized. Who makes the judgement call on what is higher priority and needs a change fast is up to Blizzard. There is plenty of issues that are out there, but by simply giving it time they would get figured out on their own. Other issues like they mentioned at the end of WoL & HotS that are critically hurting the playing and viewing experience, need to changed in a timely manner. There is no perfect way to balance the game it just comes down to the ability to identify what is high priority and what could be waited out.
Macro Macro Macro
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
July 30 2016 09:26 GMT
#79
On July 30 2016 17:09 Ez7 wrote:
I wanna be able too use Lurkers in ZvT!!!! MAKE IT HAPPEN!
You would need Scourge for that
gab12
Profile Joined June 2016
Poland147 Posts
July 30 2016 09:52 GMT
#80
I think that the good change that didnt went into life was removing tankivac and buffing tanks for more damage and maby some health, it would be great exchange if we have to do it, yet as article says tankivacs are pretty fun and cool to watch, but prehaps somewhat more like bw tank would be also... The big problem i think is pvz right now, propably some with disagree with me, but it seems to me like zerg just makes unit goes across the map and win with any of this shit stuff they have, and toss cant make many mistakes zerg are to punishing race, even if u damage zerg he just goes hydra bane ling timing and even it doesnt kill u but propably does then they just have finished 4th, or many others: hydra lurker,queen ling drop, roach ravager allin, roach queen ravager allin, nydus all kinds, bane bust, 12 pool, 7 roach push its just insane compareing it to toss shit adept allin or that old 2 immortal zealot allin... also its insane that zerg can make 20 mutas of 3 bases and still make 40 ravagers without taking 4th :/ great example of what i wrote is the 1st game of Showtime vs iAsonu, protoss made very litle and few mistakes, then zerg just makes units go across the map and wins:/
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