• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:28
CET 09:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book2Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Gypsy to Korea StarCraft player reflex TE scores 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1295 users

Community Feedback Update 7/29

Forum Index > SC2 General
162 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-07-29 17:37:12
July 29 2016 17:24 GMT
#1
[image loading]
Source (David "Dayvie" Kim)


Patching quickly or slowly

We noticed a lot of discussion around whether it’s good to balance patch often or almost never do a balance patch. Interestingly, our community looked to be leaning towards the second option. Compared to say like last year, this is the opposite of what we’re seeing from the community side. We’ve also seen this go back and forth heavily among the pros. For example, when Kespa pros first came in, we were getting heavy feedback that we can never patch the game because pro players will always figure out everything on their own + there is no reason to ever patch the game. These days, we almost never hear this type of feedback from pro players.

Our stance on this definitely used to lean towards almost never patching the game back in wings or early days of HotS, but towards the end of HotS and start of LotV, this line of thought has changed due to more experience. The correct answer we believe to this question is that it really depends on the issue.

For example, if something is seen as overpowered but makes for fun games, we can wait longer to see if players find their own solutions. A good example of this is if things like Marine drops or Ravagers are seen as overpowered, we can wait a bit longer to see if players find their own solutions. The reason is that units or strategies that promote more action within the game can create more fun both in terms of playing and watching.

On the flip side, for the Brood Lord / Infestor situation we saw back in Wings, we believe we needed to act much quicker due to how stale each game becomes. The Swarm Host issue back in HotS was the same sort of issue, and that’s why we made a move to nerf the unit even when top Korean pro players at the time were saying there was no balance problem with Swarm Hosts (since we mostly only saw the stalemate games outside of KR).

And like we’ve discussed in the past couple weeks, we believe the current issues we are looking at such as the Ultralisk, Adept, Liberator, or Warp Prism are all issues within the first category. So while we definitely should work towards discussing or testing potential solutions in case they do turn out to be overpowered, these are definitely issues that we can take our time to evaluate while giving players the time they need to potentially figure out their own solutions.

So in this specific scenario we can wait for the pro feedback to confirm the list of changes, and then go through with the balance test map right away even if it means we’re not patching to the live game right away.

Pro feedback regarding proposed changes

Because Kespa is preparing for the Proleague finals in IEM Shanghai this weekend, they haven’t gotten around to pinging all of their players yet, but we will definitely let you guys know when this comes in next week. However, after having a brief conversation with them yesterday, they seem to have the most issues with Siege Tanks being dropped in Siege mode from Medivacs and the problems it causes for TvZ. We’ll definitely make sure to pay close attention to both the proleague finals as well as the IEM games this weekend.

Previous Community Update (July 15)
Facebook Twitter Reddit
Creager
Profile Joined February 2011
Germany1923 Posts
July 29 2016 17:30 GMT
#2
Remove Tankivacs and make TvT truly great again!
... einmal mit Profis spielen!
CTBM
Profile Joined December 2015
United Kingdom13 Posts
July 29 2016 17:34 GMT
#3
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
July 29 2016 17:34 GMT
#4
"For example, if something is seen as overpowered but makes for fun games"

Tell us how TvZ/P late game is fun for the terran player?
http://www.twitch.tv/pinokotsbeer
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 29 2016 17:35 GMT
#5
I would love it if flying tanks were removed. I feel like it would make ling/bane better then it is now. My only concern with it is siege tanks being shit in tvz. Not sure if that will happen, but that is my only concern. I don't want that option to be removed, but we shall see.
When I think of something else, something will go here
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-07-29 17:39:52
July 29 2016 17:36 GMT
#6
I guess I understand the lack of movement since the PL finals are coming up, but I believe there is still alot of issues that seem swept under the rug, since balance is only half of David's job the other half being design I'm wondering when anything of any substance will get brought to the light.

- tankivacs being problematic (I mean obviously) while the tank itself isn't all that great, especially late game vs Zerg and totally worthless vs. Protoss 5 long years later.

- Aerial armies almost unanimously being stronger in any situation to ground armies (leads to defensive turtle games)

- Ultralisks rofl stomping bio but being utterly useless vs Protoss is a weird dynamic for a tier 3 unit

- Liberators cancelling out the amazing skill and micro it takes to use Mutalisks in ZvT is just bad/lazy design

- Liberators being mandatory for Terrans against Protoss doesn't feel very fun or strategic for Terrans

- Mech being worse then it's ever been (Soo many hard counters, Vipers, Immortals, Chargelots, any air unit besides Mutalisks really) creating a serious lack of diversity in Terran play. 5 years later of bio bio bio bio bio bio OP Skyterran bio bio bio bio is not good for viewership.

- The Cyclone being the new retard unit in the game next to the Swarm Host due to having unbalance able gimmick ability instead of just good raw stats. Just make the unit a foot man for mech or something it has zero role or identity in the Terran army.

- All spell casters suck besides the High Templar and Viper, Ghosts and Ravens are unwieldy at best and Infestors are a very very fragile easy to focus down 150 gas sink while the High Templar is a standard unit in every match up.

- Vikings and Banshees being pushed to the way side because the Liberator does both of their jobs better then them (Just like the Adept making Stalkers and Zealots seem like a waste of supply)

I don't know maybe I'm just splitting hairs because I watch and play the game all the time but these all feel like design issues that if rectified would make the game have alot more depth to it.
Kvarc
Profile Joined April 2014
7 Posts
July 29 2016 17:38 GMT
#7
With turtle mech? plz no
Huge fun of Enourmous Gabe
Rincewind
Profile Joined April 2016
2 Posts
July 29 2016 17:42 GMT
#8
I think it would be nice if thinks like mech would get more viable or units that are not really played atm in most matchups like Bcs, Carriers, Ravens or Shs... Or abilitys that have no real use atm like Neural Parasite or upgrades like Gravitic Boosters or High Capacity Fuel Tanks... These things are not reallly played atm so why not change them so they are being used again.
petro1987
Profile Joined May 2009
Brazil374 Posts
July 29 2016 17:50 GMT
#9
I think tanks are very hard to balance at this point. Without tankivacs, they would be just too weak, even weaker than the HoTS version, because they added additional counters. They could try to add some damage, like they did in a previous balance test map, but tanks would still be too vulnerable vs ravagers and other counters.

One way to address tanks is to do what many people have suggested before: 1) Increase the damage a bit 40 (60 vs armored) and 2) tanks can be picked up sieged, but are dropped unsieged, transitioning to sieged state (which takes some seconds).

I guess this would be a good alternative to try.
Traitorwtf
Profile Joined May 2016
Russian Federation15 Posts
Last Edited: 2016-07-29 17:58:37
July 29 2016 17:57 GMT
#10
There is a clearly problem with current state of TvP. Main problems are:
- Adepts with Warp Prism. It is just strange when Protoss kills 7-10 workers with 4 adepts even if they are being targeted. While at the same time Protoss can defend 1 Medivac drop with 8 marines with single Mothership Core alone and it deals usually 0 worker kills.
- DT's with Warp Prism. This combination is totally broken. You use scan -> WP just picks DT. Scan over -> DT dropped again... and again... and again. You can't deal with it without great economic damage. Even Maru and TY died many times to that thing or were put far behind and then killed by Protoss death ball

I really do not understand current position of David. He completely ignores facts. Every single terran struggles nowadays against protoss if they have the same level of skill
geokilla
Profile Joined May 2011
Canada8245 Posts
July 29 2016 17:58 GMT
#11
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s

The skill level at IEM isn't exactly high.
TheWinks
Profile Joined July 2011
United States572 Posts
July 29 2016 18:00 GMT
#12
The tankivac is a necessary evil in non-mirrors, especially in LotV thanks to the existence of things like ravagers and adepts. It needs the mobility because everything else has insane mobility. The amount of dps you'd have to give the tank in order to justify building them in TvZ/TvP would be crazy, because you would have to put it at a level that guarantees a certain amount of damage before they just die. And that would truly wreck TvT.

How would you even deal with ravager rushes without the tankivac? Open really fast defensive banshee every game and then get nothing done against buffed AA queens after holding off the rush/if the rush never comes?
Executer08
Profile Joined June 2015
Germany163 Posts
July 29 2016 18:04 GMT
#13
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.
"You have the image of being a robotic, stoic player among foreign fans. What do you think about that?" - "I don’t think it’s incorrect." || letodSWAG
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2016-07-29 18:08:46
July 29 2016 18:07 GMT
#14
Remove Tankivacs would fix so much of the game. You can buff them in some other way but please god they shouldn't be that mobile.

You can give the ravager a heavy nerf to go with it if you must.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
CTBM
Profile Joined December 2015
United Kingdom13 Posts
July 29 2016 18:11 GMT
#15
On July 30 2016 03:04 Executer08 wrote:
Show nested quote +
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.


Foreign Zergs are currently stronger than Korean zergs atm i'm not sure i see your point.
TheWinks
Profile Joined July 2011
United States572 Posts
July 29 2016 18:13 GMT
#16
On July 30 2016 03:04 Executer08 wrote:
Show nested quote +
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.

'Korean zergs have always been weaker in relation to the other races in lotv.'
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 29 2016 18:13 GMT
#17
560 words with no content, Mr Kim should be a politician
Beelzebub1
Profile Joined May 2015
1004 Posts
July 29 2016 18:22 GMT
#18
On July 30 2016 03:07 SetGuitarsToKill wrote:
Remove Tankivacs would fix so much of the game. You can buff them in some other way but please god they shouldn't be that mobile.

You can give the ravager a heavy nerf to go with it if you must.


More like a redesign for Corrosive Bile, any ability that hard counters another unit to the point where it necessitates a crazy gimmick change (like tanks being able to be picked up) needs the redesign in the first place.

Ravagers fucking suck as straight combat units as well, they are only good because Bile can win games outright (as if SC2 really needed more of that right?)
Nebuchad
Profile Blog Joined December 2012
Switzerland12387 Posts
July 29 2016 18:24 GMT
#19
On July 30 2016 03:13 Topdoller wrote:
560 words with no content, Mr Kim should be a politician


He is.
No will to live, no wish to die
Heyjoray
Profile Joined September 2015
240 Posts
July 29 2016 18:33 GMT
#20
On July 30 2016 03:11 CTBM wrote:
Show nested quote +
On July 30 2016 03:04 Executer08 wrote:
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.


Foreign Zergs are currently stronger than Korean zergs atm i'm not sure i see your point.

Post evidence
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 100
StarCraft: Brood War
Hyuk 635
Leta 206
Dewaltoss 137
Shine 75
Shuttle 51
sSak 49
Backho 28
GoRush 25
yabsab 9
Dota 2
NeuroSwarm149
febbydoto52
League of Legends
JimRising 646
Super Smash Bros
hungrybox504
Mew2King24
Other Games
Happy408
C9.Mang0284
mouzStarbuck93
Livibee65
Organizations
Other Games
gamesdonequick1105
StarCraft: Brood War
lovetv 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH134
• practicex 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1031
Upcoming Events
RongYI Cup
2h 32m
herO vs Maru
SC Evo League
4h 32m
Replay Cast
15h 32m
uThermal 2v2 Circuit
1d 3h
WardiTV Winter Champion…
1d 3h
OSC
1d 15h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
LiuLi Cup
5 days
Online Event
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.