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Community Feedback Update 7/29 - Page 3

Forum Index > SC2 General
162 CommentsPost a Reply
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SCHWARZENEGGER
Profile Joined July 2016
206 Posts
July 29 2016 21:05 GMT
#41
On July 30 2016 03:07 SetGuitarsToKill wrote:
Remove Tankivacs would fix so much of the game. You can buff them in some other way but please god they shouldn't be that mobile.

You can give the ravager a heavy nerf to go with it if you must.


they can't remove on of the main features of the lotv, and it will reduce defensive ability of siege tanks which is defensive unit naturally.
Beelzebub1
Profile Joined May 2015
1004 Posts
July 29 2016 21:18 GMT
#42
On July 30 2016 05:13 Sapphire.lux wrote:
I know non pro player feedback mean nothing but

"Siege Tanks being dropped in Siege mode from Medivacs and the problems it causes for TvZ." is something you've been tolled about since beta; it killed mech TvT also.

I always write negative things in this update threads, so i'll make an effort to say something positive.

The game is going in the perfect direction to keep it's status and trend. Blizzard is being super consistent.


+1 This game is never going to survive with David Kim at the head of the team, sad to say but 5 years later we all know it's true, he maintains a 50% balance status quo with no vision for the future of the game, so many things that can be ironed out that don't even get brought up it's a damn shame.
sc2_him
Profile Joined June 2016
2 Posts
July 29 2016 21:24 GMT
#43
It's been a month+ since the last test map.I am not saying patch just a test map. In that period we could have explored at least 2 potential changes to the game even if they weren't implemented we could have iterated over many different solutions with those changes and let the community come up with different solutions. We need test maps every 2-3 weeks,patches are the result of many iterations in testing.I think that it's really bad for the game that blizzard is just willing to test many changes internally leaving the community out of the loop in regards to specific changes and test maps.I hope this approach changes in the coming weeks so we don't feel ignored and that our feedback is getting ignored.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-07-29 21:36:14
July 29 2016 21:32 GMT
#44
On July 30 2016 02:34 PinoKotsBeer wrote:
"For example, if something is seen as overpowered but makes for fun games"

Tell us how TvZ/P late game is fun for the terran player?

Late game is fun for Terran because Ultralisks and Immortals can wreck your faces and send you back to the main menu so that you can start your next game more quickly.

Sarcasm aside, I really want to see Terran late-game become viable again. The only way for that to happen is a buff to Siege Tanks and Mech anti-air, and a reversal of the many LotV buffs and nerfs that made TvX feel BS in the first place.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
July 29 2016 22:02 GMT
#45
Not gonna lie, I despised tankivacs at the beginning but I'm kinda use to them now and I have to admit, I get really excited watching players like Byun micro their tanks against Zerg.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
dragoon
Profile Joined December 2010
United States695 Posts
July 29 2016 22:11 GMT
#46
there was a time when i could go to TL forums and people wouldn't shit post about balance.

that time is not now.

now on to something relevant! looking forward to hopefully some tank changes as the ability completely changes ZvT and TvT and not for the better. obviously there would have to be some changes made to ravager/bile but we can cross that bridge when we get there. glad to see them making changes w some fundamental problems with the game (imo)
i love you
404AlphaSquad
Profile Joined October 2011
839 Posts
July 29 2016 23:12 GMT
#47
Nearly a year later: Tankivacs still a problem, like in the Beta. But DK says that they act quickly. Yeah I am glad I stopped playing this game.
aka Kalevi
spydog
Profile Joined July 2010
United States21 Posts
July 29 2016 23:29 GMT
#48
I'm just a noob, but Terran feels like the weakest race at the moment and the only change brought up would be another nerf to Terran units? I'm confused.
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
July 29 2016 23:32 GMT
#49
On July 30 2016 05:31 Mlord wrote:
I'm not sure how david kim and his team can consider doing a balance patch when we have two totally different map pool in korea and foreigner scene, considering the foreigner one is worse for terran than the past one, it seems very dumb to say that korean tvz is still tough for zerg playing on almost the same map since the start of the year, + korean boyz started to use queen more this last week, they are doing better than before
I'm surprised they speak more about TvZ than protoss in term of balance to


zerg is just much more popular race, more crying mouths - more attention, uncle kim rolled up his sleeves.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
July 29 2016 23:37 GMT
#50
On July 30 2016 08:32 SCHWARZENEGGER wrote:
Show nested quote +
On July 30 2016 05:31 Mlord wrote:
I'm not sure how david kim and his team can consider doing a balance patch when we have two totally different map pool in korea and foreigner scene, considering the foreigner one is worse for terran than the past one, it seems very dumb to say that korean tvz is still tough for zerg playing on almost the same map since the start of the year, + korean boyz started to use queen more this last week, they are doing better than before
I'm surprised they speak more about TvZ than protoss in term of balance to


zerg is just much more popular race, more crying mouths - more attention, uncle kim rolled up his sleeves.

Zerg isn't "much more popular" than the other races, it's second behind Terran. Terran players also tend to whine much more than others, just look in any of these community feedback update threads.
ihatevideogames
Profile Joined August 2015
570 Posts
July 29 2016 23:43 GMT
#51
They need to add a lategame capital ship unit for Terran.

Also, what the fuck is a 'Cyclone'?
Charoisaur
Profile Joined August 2014
Germany16035 Posts
July 29 2016 23:50 GMT
#52
Wait what? Ultralisks make for fun games? Why is it then that tvz is a shadow of its former self and every game comes down to a pre-hive allin?
Many of the coolest moments in sc2 happen due to worker harassment
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 29 2016 23:52 GMT
#53
On July 30 2016 03:45 CTBM wrote:
Show nested quote +
On July 30 2016 03:33 Heyjoray wrote:
On July 30 2016 03:11 CTBM wrote:
On July 30 2016 03:04 Executer08 wrote:
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.


Foreign Zergs are currently stronger than Korean zergs atm i'm not sure i see your point.

Post evidence


http://us.battle.net/forums/en/sc2/topic/20747776254

Thanks for linking. Interesting!
Not the first time koreans copy ideas from foreigners, which especially happens early on in expansions. But, and this seems to be the consensus in the replies of your link as well, copying Snute's style doesn't mean that Snute is a better player than Solar. The overall mechanics are probably at a significantly higher level in KR. With the current tournament system we see very few games between foreigners and koreans unfortunately, but I personally doubt that Snute or Nerchio (or Scarlett or Stephano or whoever you think is best) would be able to go far in GSL (let alone qualify), or maintain a 50%+ winrate over many games in pro league.
xTJx
Profile Joined May 2014
Brazil419 Posts
July 29 2016 23:55 GMT
#54
Blizzard running out of cheap excuses. Why the hell would they want to patch slowly, considering the game situation? Waiting for more people to leave SC2? And because of what? A warp prism nerf?

Just say in our faces the truth; the company is no longer interested in investing in the game. They own us at least this much after all this years standing their bullshit.
No prejudices, i hate everyone equally.
Beliskner
Profile Joined August 2015
111 Posts
July 29 2016 23:57 GMT
#55
I'm not sure we need to mess with the drop pick/up mechanic again. It feels like if Zerg plays correctly they can really crush down hard on tanks and while the pickup mechanic is strong it really only allows for an exciting balance. As much hate tankivacs get I really like watching good players micro them.

I think the main problem Zerg has is that Terran can boost from one position to another before the Zerg can really respond/setup.

I think doing something like not allowing medivacs to boost while holding a tank would be better. It might reduce the volatility of TvT and help Zerg stay in a good position against them.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
July 29 2016 23:58 GMT
#56
On July 30 2016 02:36 Beelzebub1 wrote:
I guess I understand the lack of movement since the PL finals are coming up, but I believe there is still alot of issues that seem swept under the rug, since balance is only half of David's job the other half being design I'm wondering when anything of any substance will get brought to the light.

- tankivacs being problematic (I mean obviously) while the tank itself isn't all that great, especially late game vs Zerg and totally worthless vs. Protoss 5 long years later.

- Aerial armies almost unanimously being stronger in any situation to ground armies (leads to defensive turtle games)

- Ultralisks rofl stomping bio but being utterly useless vs Protoss is a weird dynamic for a tier 3 unit

- Liberators cancelling out the amazing skill and micro it takes to use Mutalisks in ZvT is just bad/lazy design

- Liberators being mandatory for Terrans against Protoss doesn't feel very fun or strategic for Terrans

- Mech being worse then it's ever been (Soo many hard counters, Vipers, Immortals, Chargelots, any air unit besides Mutalisks really) creating a serious lack of diversity in Terran play. 5 years later of bio bio bio bio bio bio OP Skyterran bio bio bio bio is not good for viewership.

- The Cyclone being the new retard unit in the game next to the Swarm Host due to having unbalance able gimmick ability instead of just good raw stats. Just make the unit a foot man for mech or something it has zero role or identity in the Terran army.

- All spell casters suck besides the High Templar and Viper, Ghosts and Ravens are unwieldy at best and Infestors are a very very fragile easy to focus down 150 gas sink while the High Templar is a standard unit in every match up.

- Vikings and Banshees being pushed to the way side because the Liberator does both of their jobs better then them (Just like the Adept making Stalkers and Zealots seem like a waste of supply)

I don't know maybe I'm just splitting hairs because I watch and play the game all the time but these all feel like design issues that if rectified would make the game have alot more depth to it.

don't worry those things all make for fun games so it's not a problem.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16035 Posts
July 30 2016 00:03 GMT
#57
I can't believe DK can say with a straight face that ultralisks make for fun games who can seriously think this hive-turtle meta is fun?
At next he wants to tell me mass tempests is fun. Just surprised that he didn't enjoy BL/Infestor as much..
Many of the coolest moments in sc2 happen due to worker harassment
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 30 2016 00:11 GMT
#58
On July 30 2016 09:03 Charoisaur wrote:
I can't believe DK can say with a straight face that ultralisks make for fun games who can seriously think this hive-turtle meta is fun?
At next he wants to tell me mass tempests is fun. Just surprised that he didn't enjoy BL/Infestor as much..

I think Ultras are fun

I like to see Terran's suffering
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
scoo2r
Profile Joined December 2015
Canada91 Posts
July 30 2016 00:16 GMT
#59
I liked where they were going with putting worker/army count on the UI, then it just vanished from the dialogue. There seems to be a random 'wheel of issues' that gets spun, and who knows which issue is going to pop up next...
Another day, another depot.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
July 30 2016 00:35 GMT
#60
But I don't think tankivacs should be removed anymore.
Of course tvt is worse than before but watching byun or marinelord microing their tanks is really something special.
Also how do you defend ravager allins without tankivacs?
How do you pressure/allin a protoss in the early game without tankivacs?
Removing tankivacs would be a HUGE blow to terran balance and would require massive buffs to compensate.
Many of the coolest moments in sc2 happen due to worker harassment
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