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Community Feedback Update 7/29 - Page 8

Forum Index > SC2 General
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Sweetness.751
Profile Joined April 2011
United States225 Posts
August 01 2016 22:31 GMT
#141
On August 01 2016 04:15 CTBM wrote:
Wow you almost made it through reading a complete sentence, its OK keep trying buddy.

How does lack of Terran in IEM equate to how well they perform IN the tournament?

what does that have to do with Seige tanks and Tankivac problems against Zerg?

Seems to me you're just picking fights as there are way more interesting points of discussion aside from my dumb sarcastic comment yet you still chose mine. flattering but kind of a waste of time.


Well at least you are man enough to admit your comments were either dumb or sarcastic or both.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2016-08-02 02:03:24
August 02 2016 01:58 GMT
#142
On July 30 2016 11:09 avilo wrote:
Not much to say, already posted my comment on bnet. Same ol' same ol. They never patch, just all talk as usual and none of the issues with the game fixed since launch.

Really frustrating to read an update that has no patch changes going to live. Blizzard lost their way a long time ago with SC2 - they also don't understand the definition of what "Iteration" is.

Funny enough with how Jeff Kaplan is handling Overwatch game balance/design and doing changes, i think he'd be better off heading the SC2 division as well.

We won't get changes at all to SC2 with the current devs on this game. That is a fact.


Avilo for LotV game balancer position! Lets make Starcraft great again and make RTS fanboys pay for it!
[url]http://i.imgur.com/lw2yN.jpg[/url]
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2016-08-02 02:03:17
August 02 2016 02:02 GMT
#143
On July 30 2016 03:11 CTBM wrote:
Show nested quote +
On July 30 2016 03:04 Executer08 wrote:
On July 30 2016 02:34 CTBM wrote:
Only 2 Terran qualified for IEM and only 1 remains because he cheesed 2 games. Yeh guys, seige tanks against zerg are a big problem /s


foreign terrans have always been weaker than korean terrans in relation to the other races. besides, masa played 2 tvps and barely lost 2-3 to showtime, one of the best foreigners there is. uthermal absolutely rekt snute in the 1 "real" game they played using double factory tanks.


Foreign Zergs are currently stronger than Korean zergs atm i'm not sure i see your point.

Dark: (laughs)"We'll see at Blizzcon"
Solar: "Ah man that's horseshit"(laughs)
I am drone! My dream is Hatchery!
SlimeBagly
Profile Blog Joined August 2010
356 Posts
Last Edited: 2016-08-02 20:02:03
August 02 2016 20:01 GMT
#144
I guess I'm a bit out of the loop - Why do people hate tankivacs so much? It seems like cool micro to me. I'm a zerg player and it's frustrating as hell dealing with them, but I think the corrosive bile vs medivac micro is one of the cooler interactions these days, and it's really fun to watch the pros that can save 5 tanks with one medivac (I think it was marinelord vs snute on New Gettysburg?)

Is it just because it makes TvT a shitshow? (like, worse of a shitshow than ling-bane vs ling-bane?)
mutalisks are awesome!
ihatevideogames
Profile Joined August 2015
570 Posts
August 02 2016 20:44 GMT
#145
On August 03 2016 05:01 SlimeBagly wrote:
I guess I'm a bit out of the loop - Why do people hate tankivacs so much? It seems like cool micro to me. I'm a zerg player and it's frustrating as hell dealing with them, but I think the corrosive bile vs medivac micro is one of the cooler interactions these days, and it's really fun to watch the pros that can save 5 tanks with one medivac (I think it was marinelord vs snute on New Gettysburg?)

Is it just because it makes TvT a shitshow? (like, worse of a shitshow than ling-bane vs ling-bane?)



Think about it. Is it really good design to sacrifice positional play just so casters can scream SICK MICRO a few times more during a match?
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 02 2016 21:11 GMT
#146
Do I need to download 1 Gb of random stuff I don't need in the form of offline scenarios which I don't care about?

Why can't they release a Starcraft ladder client which is very light? I just care about the ladder really and Starcraft 2 is taking up a ridiculous amount of space on my SSD, which is limited in its size. My internet connection is also very slow and me downloading this update condemns my house to no internet until the update finishes.

This is absolutely ridiculous. :/

http://imgur.com/fFA7a2O
maru lover forever
Athenau
Profile Joined March 2015
571 Posts
August 02 2016 22:33 GMT
#147
On August 03 2016 05:44 ihatevideogames wrote:
Show nested quote +
On August 03 2016 05:01 SlimeBagly wrote:
I guess I'm a bit out of the loop - Why do people hate tankivacs so much? It seems like cool micro to me. I'm a zerg player and it's frustrating as hell dealing with them, but I think the corrosive bile vs medivac micro is one of the cooler interactions these days, and it's really fun to watch the pros that can save 5 tanks with one medivac (I think it was marinelord vs snute on New Gettysburg?)

Is it just because it makes TvT a shitshow? (like, worse of a shitshow than ling-bane vs ling-bane?)



Think about it. Is it really good design to sacrifice positional play just so casters can scream SICK MICRO a few times more during a match?


There was no "positional play" with tanks outside of TvT before LoTV. Tanks were too weak to hold ground.

On the other hand we do see positional play with liberators in LoTV, so making the tank into a micro cannon with tankivacs seems ok.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 03 2016 04:04 GMT
#148
On August 03 2016 07:33 Athenau wrote:
Show nested quote +
On August 03 2016 05:44 ihatevideogames wrote:
On August 03 2016 05:01 SlimeBagly wrote:
I guess I'm a bit out of the loop - Why do people hate tankivacs so much? It seems like cool micro to me. I'm a zerg player and it's frustrating as hell dealing with them, but I think the corrosive bile vs medivac micro is one of the cooler interactions these days, and it's really fun to watch the pros that can save 5 tanks with one medivac (I think it was marinelord vs snute on New Gettysburg?)

Is it just because it makes TvT a shitshow? (like, worse of a shitshow than ling-bane vs ling-bane?)



Think about it. Is it really good design to sacrifice positional play just so casters can scream SICK MICRO a few times more during a match?


There was no "positional play" with tanks outside of TvT before LoTV. Tanks were too weak to hold ground.


It was also in TvZ with marine tank vs ling bane muta and also the occasional mech game before the SH and Raven were discovered. There is no coincidence IMO that many of the best games SC2 had to offer were TvTs and TvZ from that era. A functioning Tank with low mobility creates great interactions IMO, not to mention that it spreads the armies on the screen making fights look much much better.
Head Coach Park: "They should buff tanks!"
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2016-08-03 04:19:07
August 03 2016 04:18 GMT
#149
On August 03 2016 05:01 SlimeBagly wrote:
I guess I'm a bit out of the loop - Why do people hate tankivacs so much? It seems like cool micro to me. I'm a zerg player and it's frustrating as hell dealing with them, but I think the corrosive bile vs medivac micro is one of the cooler interactions these days, and it's really fun to watch the pros that can save 5 tanks with one medivac (I think it was marinelord vs snute on New Gettysburg?)

Is it just because it makes TvT a shitshow? (like, worse of a shitshow than ling-bane vs ling-bane?)

cool interaction? to me it seems pretty lame. either the medivac gets picked up before the bile lands and survives or the bile lands before the medivac gets picked up and the tank dies. Don't know what's so cool about such a binary interaction..
and yes it makes tvt a shitshow.
Many of the coolest moments in sc2 happen due to worker harassment
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 03 2016 05:24 GMT
#150
IMO, LotV interaction is not cool at all. It just requires endless mouse-shaking labours.

"Morality is simply the attitude we adopt towards people we personally dislike"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 03 2016 05:28 GMT
#151
On August 03 2016 14:24 Thouhastmail wrote:
IMO, LotV interaction is not cool at all. It just requires endless mouse-shaking labours.


But that's generally what blizzard considers cool
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
VHbb
Profile Joined October 2014
692 Posts
August 03 2016 05:33 GMT
#152
I'm just happy that Blizzard doesn't listen to all community feedback.. some of the list of suggestions in this topic are (in my opinion!) terrible: I even read someone suggest that no game should be won or decided by a cheese. Why? Cheesing is part of the game and prevent the players to be too greedy with their economy.
It also feels a bit pointless since in every community feedback 80% of the comments are always identical (remove tankivacs, 6 supply tempests, etc.) and only ~ 20% address the points in the opening post. I get that this is an indication that many people on TL want these issues addressed, but the comments on this specific community feedback are somewhat lost in the sea of complaints
My life for Aiur !
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
August 03 2016 10:06 GMT
#153
On August 03 2016 14:33 VHbb wrote:
It also feels a bit pointless since in every community feedback 80% of the comments are always identical (remove tankivacs, 6 supply tempests, etc.) and only ~ 20% address the points in the opening post.
isn't that a very good indication that there are some very obvious problems?
VHbb
Profile Joined October 2014
692 Posts
August 03 2016 11:48 GMT
#154
On August 03 2016 19:06 Nazara wrote:
Show nested quote +
On August 03 2016 14:33 VHbb wrote:
It also feels a bit pointless since in every community feedback 80% of the comments are always identical (remove tankivacs, 6 supply tempests, etc.) and only ~ 20% address the points in the opening post.
isn't that a very good indication that there are some very obvious problems?


Yep I agree (and I also wrote it in the post ) but it depends on how much you think the TL community is representative of the overall feeling, and what fraction of the player base is posting here
So I don't think there's anything obvious (also that's why I think it is a bit absurd to propose several changes labelling them as "no brainer"..)
My life for Aiur !
Creager
Profile Joined February 2011
Germany1923 Posts
August 03 2016 12:07 GMT
#155
On August 03 2016 20:48 VHbb wrote:
Show nested quote +
On August 03 2016 19:06 Nazara wrote:
On August 03 2016 14:33 VHbb wrote:
It also feels a bit pointless since in every community feedback 80% of the comments are always identical (remove tankivacs, 6 supply tempests, etc.) and only ~ 20% address the points in the opening post.
isn't that a very good indication that there are some very obvious problems?


Yep I agree (and I also wrote it in the post ) but it depends on how much you think the TL community is representative of the overall feeling, and what fraction of the player base is posting here
So I don't think there's anything obvious (also that's why I think it is a bit absurd to propose several changes labelling them as "no brainer"..)


I'd say the most loyal and die-hard fans/players post around here since TL got some tradition among SC fans. The more active posters should be in their mid/late twenties, early/mid thirties, I guess, which probably isn't Blizzard's desired target audience, as we get more nitpicky with getting older and don't swallow their direction for the game as easily as younger players do.

That said, only that small fraction of players in any gaming community is vocal about their game, so go figure how representative opinions here are compared to other platforms like reddit.
... einmal mit Profis spielen!
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2016-08-03 12:54:43
August 03 2016 12:50 GMT
#156
On August 03 2016 06:11 Incognoto wrote:
Do I need to download 1 Gb of random stuff I don't need in the form of offline scenarios which I don't care about?

Why can't they release a Starcraft ladder client which is very light? I just care about the ladder really and Starcraft 2 is taking up a ridiculous amount of space on my SSD, which is limited in its size. My internet connection is also very slow and me downloading this update condemns my house to no internet until the update finishes.

This is absolutely ridiculous. :/

http://imgur.com/fFA7a2O

Just delete the game and reload it from zero. Then stop a minute after it becomes playable.
You should have a SC2 client then that is of small size only. Its going to be extended with future patches tho.

At this stage however it hasn't even loaded unit/building textures fully. Maybe it is good to wait a bit more than only one minute after playable and still have a reasonable client size.

Well I just checked this and even tho I did this method my installation is still 47gb. Not sure/cant remember if it downloaded all the rest secretly or if I just let it download the full thing later on.
Creager
Profile Joined February 2011
Germany1923 Posts
August 03 2016 12:58 GMT
#157
On August 03 2016 21:50 LSN wrote:
Show nested quote +
On August 03 2016 06:11 Incognoto wrote:
Do I need to download 1 Gb of random stuff I don't need in the form of offline scenarios which I don't care about?

Why can't they release a Starcraft ladder client which is very light? I just care about the ladder really and Starcraft 2 is taking up a ridiculous amount of space on my SSD, which is limited in its size. My internet connection is also very slow and me downloading this update condemns my house to no internet until the update finishes.

This is absolutely ridiculous. :/

http://imgur.com/fFA7a2O

Just delete the game and reload it from zero. Then stop a minute after it becomes playable.
You should have a SC2 client then that is of small size only. Its going to be extended with future patches tho.

At this stage however it hasn't even loaded unit/building textures fully. Maybe it is good to wait a bit more than only one minute after playable and still have a reasonable client size.

Well I just checked this and even tho I did this method my installation is still 47gb. Not sure/cant remember if it downloaded all the rest secretly or if I just let it download the full thing later on.


Just checked my folder and it says 24,3GB, I got every expansion except Nova DLC. Do you play arcade a lot?
... einmal mit Profis spielen!
karitas
Profile Joined August 2016
1 Post
August 03 2016 14:25 GMT
#158
On August 03 2016 20:48 VHbb wrote:
Show nested quote +
On August 03 2016 19:06 Nazara wrote:
On August 03 2016 14:33 VHbb wrote:
It also feels a bit pointless since in every community feedback 80% of the comments are always identical (remove tankivacs, 6 supply tempests, etc.) and only ~ 20% address the points in the opening post.
isn't that a very good indication that there are some very obvious problems?


Yep I agree (and I also wrote it in the post ) but it depends on how much you think the TL community is representative of the overall feeling, and what fraction of the player base is posting here
So I don't think there's anything obvious (also that's why I think it is a bit absurd to propose several changes labelling them as "no brainer"..)

It is perfectly representative. Even in many single-player games community feedback consists mostly of complaints of a weapon being underpowered or an enemy being overpowered. A stopped clock is right twice a day but it's pretty much game design 101 that actually listening to your users does not make the game more fun.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2016-08-03 16:27:33
August 03 2016 16:12 GMT
#159
i dont believe there is anything wrong with the game, every single style has had some streamer beat it or ive seen it beat on the calandered shows and events.

People who claim they are watching starcraft are simply not watching starcraft as much as they claim they are. The only thing this article has said which ive agreed with and im sorry blizzard these updates are more or less totally useless, its like the dad saying i 'might' take you kids out this saturday then on saturday you dont go out or go somewhere you didnt have in mind which is out of touch, kinda like taking my kids to a fucking flower show, anyway i digress, the line,

" The Swarm Host issue back in HotS was the same sort of issue, and that’s why we made a move to nerf the unit even when top Korean pro players at the time were saying there was no balance problem with Swarm Hosts (since we mostly only saw the stalemate games outside of KR)."

this was absolutely right. i was saying this all day while the fucktard na/eu players settled for this kind of play where it was non existent in KR, broodlord infester wasnt as prevailant in KR infact it took near 3 months for the NA/EU shitlords to make moire than 4 infestors, and then when they did . . well the rest is history

i always have to get this in, but when i was playing wol i bought coaching from a very popular then and still is sc2 player, in the rep i gave him i built 12 infesters and he laughed and said you dont need to build that many. i said why i can fungal all day and the terrans get upgrades its like a free army. he laughed at me and and explained how lower level players might think this way and that my strategy is wrong. Come the fucking dream hack or whatever it was the following weekend and the kr players building upwards of 20. Fuck coaching man. Play your own way. coincidentally i stopped playing with infesters after that coaching because he the pro right? he knows right? but in the back of my mind, building less than 8 was a waste of time. Guess i might be the next bonj . . .oh fuck off.


People will figure it out, btw anyone care to have a think back to bl/inf combination . . .yes. you let that play out for a whole fucking 2 months. way to go community, way to figure out a strategy in your strategy game.

man im getting a little bit triggered right now.

for the longest time ive NEVER been more excited to watch sc2 games and i AM the biggest fan i think there is on this planet, no im dead fucking serious, you wont hear me ever talking shit about the game. I just wish i had that extra shiny goldish border to make any of these letters seem credible and of course any opinion that i have, its always seemed to work that way around here.

Anyway, my response to this thread is, it doesnt matter what you do, leave it a while, change it often. Its starcraft, the better players out there will adapt, learn and innovate, the lazy players who cant be bothered will just continue to utilise their ability to 'macro' up the ladder (btw, the ladder revamp is single handedly the best update you have done including the actual release of the expansions)

anyway, im rambling, im drunk, sc2 greatest game on earth c ya

[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
Last Edited: 2016-08-03 18:53:22
August 03 2016 16:53 GMT
#160
On August 03 2016 06:11 Incognoto wrote:
Do I need to download 1 Gb of random stuff I don't need in the form of offline scenarios which I don't care about?

Why can't they release a Starcraft ladder client which is very light? I just care about the ladder really and Starcraft 2 is taking up a ridiculous amount of space on my SSD, which is limited in its size. My internet connection is also very slow and me downloading this update condemns my house to no internet until the update finishes.

This is absolutely ridiculous. :/

http://imgur.com/fFA7a2O

edit: woops i was wrong. i mistook the file size with D3 =S
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