
Community Feedback Update - June 17 - Page 5
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egrimm
Poland1199 Posts
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Charoisaur
Germany15961 Posts
On June 18 2016 17:44 Topdoller wrote: Queens should be able to launch Banelings into the air like catapult style, the same range as the Tempest I think queen supply should then be increased to 4. | ||
Elentos
55550 Posts
On June 18 2016 18:36 egrimm wrote: dammit I wanted annihilation station ![]() Same. Would have preferred it over both macro maps they picked. | ||
egrimm
Poland1199 Posts
On June 18 2016 18:41 Elentos wrote: Same. Would have preferred it over both macro maps they picked. I was counting on blizzard to add annihilation station to mappool after the map didnt win in TLMC. For me that map was clearly better than other contenders and I was really surprised wasn't first. | ||
Vanadiel
France961 Posts
Anyway, where is the Hyperballistic Missile Queen vs full Carrier test map? :D | ||
ejozl
Denmark3383 Posts
Then make Medivac Boost the upgrade on the Tech Lab and give the ability a 25 energy cost requirement. This would really help out Zergs that don't feel like going Mutalisks, since Liberators is a natural counter. TvT would be forever saved and maybe we can see strats coming up where it's not singlehandedly relying on this unit. Possible Mech?! Players like Maru that really excel at dropping could go for the Upgrade, together with Liberator range and have an even more buffed Medivac and they could really go bonkers with the harass. Would really help Terrans distinguish themselves. Maybe Protoss would be stronger vs Terran now, but then Blizz could do other things to help make the matchup less frustrating. Something like a small vs light nerf to Oracles similar to the Adept nerf, so it takes 3 shots to kill an SCV. Maybe buff it's damage a little vs non Light, possibly 18+4 ? I also feel like Phoenix could do with a -1 range at the start, to have it hard counter Mutalisks less and with nerfed Medivacs (pre-upg,) Phoenix would not shut down Terran harassment as hard. Also PvP would be less Phoenix wars. They could make Mutalisk regeneration be an upgrade on the Spire, so it's more of a commitment to open Mutalisks, which could help ZvZ and make Muta's less of a counter to Phoenix-less Protoss. Protoss can scout that the Spire is wiggling and at that point put down Star Gates. | ||
Zulu23
Germany132 Posts
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RaFox17
Finland4581 Posts
On June 18 2016 20:35 Zulu23 wrote: If there is really a Queen buff coming then the number of Queens shall be limited to the number of bases And that would more than negate all the buffs they could give to queens. | ||
Railgan
Switzerland1507 Posts
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redloser
Korea (South)1725 Posts
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Salteador Neo
Andorra5591 Posts
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Kafka777
361 Posts
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NicolasJohnson
30 Posts
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adnap2
France26 Posts
Peace \\ // | ||
Nerchio
Poland2633 Posts
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Exquisite7
34 Posts
On June 18 2016 03:29 BisuDagger wrote: How about the inject larva ability is renamed to inject and can be used on a spore/spine crawler which temporarily buffs movement speed and burrow/unburrow speed? LOL! And who in their right mind would waste energy on that when injecting for larva is NECESSARY in order to macro their units? | ||
Exquisite7
34 Posts
On June 18 2016 20:35 Zulu23 wrote: If there is really a Queen buff coming then the number of Queens shall be limited to the number of bases Why?!!? Massing queens can only be really powerful if they are fighting with broodlords and ultras. Its not like they have amazing dps and speed that they can run across the map and use their extra AA range to win games. Your reaction is harsh and I think the majority of people can admit that an AA range buff will not suddenly make queens ridiculously OP. | ||
Exquisite7
34 Posts
On June 18 2016 03:48 BisuDagger wrote: You're telling me that you don't give enough queens and that you don't have the energy to spare? You must have a ton of hatcheries in your games. OR! You could just reduce the burrow time of spores as a buff instead of making weird and overly-complex mechanic changes that don't have any logical sense behind them. | ||
Tyrhanius
France947 Posts
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hiroshOne
Poland425 Posts
On June 18 2016 04:10 Nerchio wrote: I like how they went from "Zerg has problems" to "Zerg has only problem with liberator harass" which is absolutely not true lol, only range liberator is broken Exactly the point. 3 larva is the clue. It slows down Zerg too muchh in early game and the snowball effect kills us in midgame where we cannot compete with Terran BIO production and as we know BIO is the most cost effective comp in the game. 4 larva or riot. | ||
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