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Community Feedback Update - June 17 - Page 5

Forum Index > SC2 General
195 CommentsPost a Reply
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egrimm
Profile Joined September 2011
Poland1199 Posts
June 18 2016 09:36 GMT
#81
dammit I wanted annihilation station
sOs TY PartinG
Charoisaur
Profile Joined August 2014
Germany15961 Posts
June 18 2016 09:37 GMT
#82
On June 18 2016 17:44 Topdoller wrote:
Queens should be able to launch Banelings into the air like catapult style, the same range as the Tempest

I think queen supply should then be increased to 4.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
June 18 2016 09:41 GMT
#83
On June 18 2016 18:36 egrimm wrote:
dammit I wanted annihilation station

Same. Would have preferred it over both macro maps they picked.
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
June 18 2016 09:51 GMT
#84
On June 18 2016 18:41 Elentos wrote:
Show nested quote +
On June 18 2016 18:36 egrimm wrote:
dammit I wanted annihilation station

Same. Would have preferred it over both macro maps they picked.

I was counting on blizzard to add annihilation station to mappool after the map didnt win in TLMC. For me that map was clearly better than other contenders and I was really surprised wasn't first.
sOs TY PartinG
Vanadiel
Profile Joined April 2012
France961 Posts
June 18 2016 10:07 GMT
#85
I'm not a big fan of either solution to be honest, they all revolve around defensive play. They might find the sweet spot where ZvT is balanced, i.e. where it's not too easy to defend but not impossible either, but if the only way to play the match-up is to turtle to ultras it's not so interesting.

Anyway, where is the Hyperballistic Missile Queen vs full Carrier test map? :D
ejozl
Profile Joined October 2010
Denmark3383 Posts
Last Edited: 2016-06-18 10:54:30
June 18 2016 10:46 GMT
#86
One change I would love to see which would never happen, is to remove Medivac Boost, but buff Medivac speed to a standard of 4 or something similar.
Then make Medivac Boost the upgrade on the Tech Lab and give the ability a 25 energy cost requirement.
This would really help out Zergs that don't feel like going Mutalisks, since Liberators is a natural counter. TvT would be forever saved and maybe we can see strats coming up where it's not singlehandedly relying on this unit. Possible Mech?!
Players like Maru that really excel at dropping could go for the Upgrade, together with Liberator range and have an even more buffed Medivac and they could really go bonkers with the harass. Would really help Terrans distinguish themselves.

Maybe Protoss would be stronger vs Terran now, but then Blizz could do other things to help make the matchup less frustrating. Something like a small vs light nerf to Oracles similar to the Adept nerf, so it takes 3 shots to kill an SCV. Maybe buff it's damage a little vs non Light, possibly 18+4 ?

I also feel like Phoenix could do with a -1 range at the start, to have it hard counter Mutalisks less and with nerfed Medivacs (pre-upg,) Phoenix would not shut down Terran harassment as hard. Also PvP would be less Phoenix wars.
They could make Mutalisk regeneration be an upgrade on the Spire, so it's more of a commitment to open Mutalisks, which could help ZvZ and make Muta's less of a counter to Phoenix-less Protoss. Protoss can scout that the Spire is wiggling and at that point put down Star Gates.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Zulu23
Profile Joined August 2011
Germany132 Posts
June 18 2016 11:35 GMT
#87
If there is really a Queen buff coming then the number of Queens shall be limited to the number of bases
RaFox17
Profile Joined May 2013
Finland4581 Posts
June 18 2016 12:14 GMT
#88
On June 18 2016 20:35 Zulu23 wrote:
If there is really a Queen buff coming then the number of Queens shall be limited to the number of bases

And that would more than negate all the buffs they could give to queens.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
June 18 2016 12:24 GMT
#89
Queens <3
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
redloser
Profile Joined May 2011
Korea (South)1725 Posts
June 18 2016 12:42 GMT
#90
Why not just remove the reaper's KD8 charge thing? That's meaningless in TvP, and it only induces all-ins in TvT, and it is the primary reason why zergs can't open up greedier.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 18 2016 12:50 GMT
#91
Hydras could also use some buff in the AA department.
Revolutionist fan
Kafka777
Profile Joined December 2015
361 Posts
June 18 2016 14:24 GMT
#92
The proposed changes are very conservative and safe. They could be implemented instantly and would be helpful. However, clearly they will not resolve all the issues in TvZ or PvZ and further patches will be needed anyway.
NicolasJohnson
Profile Joined April 2016
30 Posts
Last Edited: 2016-06-18 14:56:28
June 18 2016 14:47 GMT
#93
I like the queen AA range buff idea very much !!! Great against liberators, better against phoenix oracles and tempest, good vs mutas... a great solution since air play tends to always be too strong vs Zerg
adnap2
Profile Joined December 2014
France26 Posts
Last Edited: 2016-06-18 15:13:39
June 18 2016 15:09 GMT
#94
zzzz Most important things are still not patched --> reaper abilty , prism way too strong, ultra armor, and dumb maps too good for tankivacs blink or zerg runbies. And if u care about team games, nerf phenix play and remove ressource sharing.
Peace \\ //
Nerchio
Profile Joined October 2009
Poland2633 Posts
June 18 2016 16:32 GMT
#95
Can't wait for the time when playing protoss will require some skill
Progamer"I am the best" - Nerchio , 2017.
Exquisite7
Profile Joined June 2016
34 Posts
June 18 2016 17:03 GMT
#96
On June 18 2016 03:29 BisuDagger wrote:
How about the inject larva ability is renamed to inject and can be used on a spore/spine crawler which temporarily buffs movement speed and burrow/unburrow speed?


LOL! And who in their right mind would waste energy on that when injecting for larva is NECESSARY in order to macro their units?
Exquisite7
Profile Joined June 2016
34 Posts
June 18 2016 17:07 GMT
#97
On June 18 2016 20:35 Zulu23 wrote:
If there is really a Queen buff coming then the number of Queens shall be limited to the number of bases


Why?!!? Massing queens can only be really powerful if they are fighting with broodlords and ultras. Its not like they have amazing dps and speed that they can run across the map and use their extra AA range to win games. Your reaction is harsh and I think the majority of people can admit that an AA range buff will not suddenly make queens ridiculously OP.
Exquisite7
Profile Joined June 2016
34 Posts
June 18 2016 17:11 GMT
#98
On June 18 2016 03:48 BisuDagger wrote:
Show nested quote +
On June 18 2016 03:41 chipmonklord17 wrote:
On June 18 2016 03:29 BisuDagger wrote:
How about the inject larva ability is renamed to inject and can be used on a spore/spine crawler which temporarily buffs movement speed and burrow/unburrow speed?


It would never get used. When given the choice between injecting a hatch and not injecting a hatch the Zerg will 100% of the time pick the hatchery. There's just no way they could make the burrow/unburrow speed short enough to make it worth it, short of teleportation, and even then I doubt it

You're telling me that you don't give enough queens and that you don't have the energy to spare? You must have a ton of hatcheries in your games.


OR! You could just reduce the burrow time of spores as a buff instead of making weird and overly-complex mechanic changes that don't have any logical sense behind them.
Tyrhanius
Profile Joined April 2011
France947 Posts
June 18 2016 17:22 GMT
#99
What's about a combined burrow/overlord speed upgrade? would allow cool micro vs phoenix harass/liberator harass, more trap for zerg.
hiroshOne
Profile Joined October 2015
Poland425 Posts
June 18 2016 17:25 GMT
#100
On June 18 2016 04:10 Nerchio wrote:
I like how they went from "Zerg has problems" to "Zerg has only problem with liberator harass" which is absolutely not true lol, only range liberator is broken


Exactly the point. 3 larva is the clue. It slows down Zerg too muchh in early game and the snowball effect kills us in midgame where we cannot compete with Terran BIO production and as we know BIO is the most cost effective comp in the game. 4 larva or riot.
Ultima Ratio Regum
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