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Community Feedback Update - June 17 - Page 2

Forum Index > SC2 General
195 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 17 2016 18:46 GMT
#21
On June 18 2016 03:40 Charoisaur wrote:
Show nested quote +
On June 18 2016 03:33 [PkF] Wire wrote:
Holy shit queen AA range is already at 7, I don't think buffing it would be reasonable.

Buffing spores root time makes a lot of sense though.

I actually like the change. only early game harass (liberators, medivacs, phoenixes) is really affected which is the part zerg struggle currently. In mid-lategame it probably won't make a big difference.
edit: banshee affected too which is a nerf to hellion banshee openings, not sure I like the change anymore, just reduce spore uproot time.

Yeah after giving it some more thought I think that's quite a clever try that could help enough in both mus given the current meta.

Give us the balance test map !
spown
Profile Joined October 2015
38 Posts
June 17 2016 18:47 GMT
#22
OMG please no, not a queen buff...
Slayers_MMA is my hero
BisuDagger
Profile Blog Joined October 2009
Bisutopia19351 Posts
June 17 2016 18:48 GMT
#23
On June 18 2016 03:41 chipmonklord17 wrote:
Show nested quote +
On June 18 2016 03:29 BisuDagger wrote:
How about the inject larva ability is renamed to inject and can be used on a spore/spine crawler which temporarily buffs movement speed and burrow/unburrow speed?


It would never get used. When given the choice between injecting a hatch and not injecting a hatch the Zerg will 100% of the time pick the hatchery. There's just no way they could make the burrow/unburrow speed short enough to make it worth it, short of teleportation, and even then I doubt it

You're telling me that you don't give enough queens and that you don't have the energy to spare? You must have a ton of hatcheries in your games.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Sloppodaren
Profile Joined June 2016
1 Post
June 17 2016 18:50 GMT
#24
Yeah, we feel for the korean zergs. But what about the foreign terrans that are being crushed by infestor/ultra compositions. If they are gonna nerf terran mid-game, they should do something about zerg late-game as well.
JackONeill
Profile Joined September 2013
861 Posts
June 17 2016 18:52 GMT
#25
Spore faster drill would be fine. Increasing queen AA range not so much.

Increasing larvae spawn rate on lair&hive would give zergs a very slight buff that'd help make LBM more viable. Or make the inject 4 larvae on lair and 5 on hive would work too.

Now add 2 supply to tempest and revert cyclone to 3 supply and we'll hit a good spot for the game.
Charoisaur
Profile Joined August 2014
Germany16063 Posts
June 17 2016 18:52 GMT
#26
maybe with the queen buff we might see the return of the greatest sc2 player of all time.

+ Show Spoiler +
[image loading]
Many of the coolest moments in sc2 happen due to worker harassment
Scarlett`
Profile Joined April 2011
Korea (South)2396 Posts
June 17 2016 18:55 GMT
#27
spore its a good change but this will just make hive rush faster (one of the biggest weakness that foreign terran dont exploit is mid game liberator harass) and not really affect ling bane mutal/corruptor or roach bane corruptor styles

hive rush is boring ~_~
Progamer
Pugfarmer
Profile Joined April 2014
70 Posts
June 17 2016 18:56 GMT
#28
Haha if you actually watch the games where Zergs get rolled over you would know its not just a liberator problem. Tankivac is also extremely OP and the combo of the two makes it nearly impossible for zerg to make it out of midgame with any foothold in the game.

And protoss have two compositions that Zerg cannot cost effectively counter: zealot archon immortal and skytoss. And overcharge prevents zerg from punishing protoss prior to reaching either of those compositions.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
June 17 2016 18:57 GMT
#29
Just replace Queens with Zagaras
Liquipedia"Expert"
gab12
Profile Joined June 2016
Poland147 Posts
June 17 2016 19:01 GMT
#30
NIce cool update very happy that galactic proces and dasan station made it keep up the great work Blizz
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 17 2016 19:01 GMT
#31
The Lib is the new Medivac. Everything revolves around it and this is very damaging to the game through variety and fun factor. We got rid of the sentry and FG as cruches and we now have Libs.
Head Coach Park: "They should buff tanks!"
TheKhyira
Profile Joined May 2012
115 Posts
June 17 2016 19:05 GMT
#32
Am I the only one who feels that blizzard missed the crucial points about TvZ by miles?
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 17 2016 19:09 GMT
#33
Revert liberator damage nerf so Terran is playable again. Remove liberator range from the game.

Two problems solved.
Sup
JackONeill
Profile Joined September 2013
861 Posts
June 17 2016 19:09 GMT
#34
From seeing Gumiho 3-0 DRG on GSL this morning, i'd say liberator harass is part of the issue for sure. It's so easy to execute, and it's so hard to counter correctly.
killerm12
Profile Joined November 2014
Slovakia601 Posts
June 17 2016 19:09 GMT
#35
On June 18 2016 03:57 Inflicted wrote:
Just replace Queens with Zagaras


Someone call DK, this person just had the best idea.
Byun | Neeb | Ryung | Solar | ShoWTimE | uThermal | Nerchio | TY | soO | MMA | Crank
Nerchio
Profile Joined October 2009
Poland2633 Posts
June 17 2016 19:10 GMT
#36
I like how they went from "Zerg has problems" to "Zerg has only problem with liberator harass" which is absolutely not true lol, only range liberator is broken
Progamer"I am the best" - Nerchio , 2017.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 17 2016 19:12 GMT
#37
buff queens anti air please


No phoenix opening is staying safe from my all-ins now
"Technically the dictionary has zero authority on the meaning or words" - Rodya
JimmyJRaynor
Profile Blog Joined April 2010
Canada17516 Posts
Last Edited: 2016-06-17 19:16:45
June 17 2016 19:12 GMT
#38
i like the increasing of Queen's anti-air range. in general, air is too strong and ground is too weak. i'm all for ground-based anti-air being stronger.

thx for bringing in Catz. Great move. the guy is an innovative and unorthodox thinker and should bring a fresh perspective to the game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany16063 Posts
Last Edited: 2016-06-17 19:18:30
June 17 2016 19:16 GMT
#39
On June 18 2016 04:10 Nerchio wrote:
I like how they went from "Zerg has problems" to "Zerg has only problem with liberator harass" which is absolutely not true lol, only range liberator is broken

at the level you play zerg is the strongest race so maybe you aren't the best person to say where zergs problems are.

what I want to say is that if the koreans say liberators are the problem I believe them and not nerchio. Didn't mean to insult him.
Many of the coolest moments in sc2 happen due to worker harassment
Zulu23
Profile Joined August 2011
Germany132 Posts
June 17 2016 19:16 GMT
#40
Queen AA range would effect each Matchup... I would be fine with the root time decrease for spore crawlers, as long as it is not als fast as the unrooting.
Liberators don't shoot at it while it moves into the liberation zone so I think it's a good change for Z
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